Anonymous
6/7/2025, 11:41:22 PM No.11787401
The SNES has an internal resolution of 256×224, which is an aspect ratio of 8:7. However TVs at the time had an aspect ratio of 4:3, which would stretch out the display.
Apparently some games cater for this but I wanted to see how many did. The best way to do this seemed to be to play the games and see which sprites which would make sense as squares (password boxes, character portraits, UI elements) actually are squares at 8:7 and not rectangles. Based on that assumption:
359 SNES games was the sample size (my rom set)
256 had perfect squares (or circles)
103 can't determine, or might be better at 4:3
Therefore
70% at least are 8:7
Apparently some games cater for this but I wanted to see how many did. The best way to do this seemed to be to play the games and see which sprites which would make sense as squares (password boxes, character portraits, UI elements) actually are squares at 8:7 and not rectangles. Based on that assumption:
359 SNES games was the sample size (my rom set)
256 had perfect squares (or circles)
103 can't determine, or might be better at 4:3
Therefore
70% at least are 8:7
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