DQ2 is not only one of my favourite DQ (alongside DQ8) but also one of my favourites JRPGs and what really started my whole for the genre. I feel like I totally understand the JRPG craze it started since it spurred the same love in me. I could probably write an hour long shitty youtube essay on what makes this game so great.
For instance people like to use that interview to claim the game is unbalanced. What they don't realize is that the interview was referring to the Japanese version of the game, and that the version most of the complainers played was the US version, which came out many years later and which did the balance changes the devs wanted to do. Guess what, those balance changes are close to nothing and really don't make such a difference.
>>11792047It's not that bad as long as you make a map of that place with pits in the floor, and take notes for that maze.
>Plus I'm playing the Japanese version, which supposedly has a heal after Rhone, but not a revive. So if Prince 2 goes down, I have to walk back through Rhone in reverse to find a world leaf each time? I mean, fuck that...It doesn't make such a difference because if your entire party dies, you restart at that priest in Rhone with your entire party and half your money, and money is useless at that point so it doesn't matter if you lose it. Furthermore, there is a teleporter at the priest in Rhone which takes you back to the nearest town, from there as long as you don't talk to another priest, you can do whatever you want and and using a wing of the wyvern will take you back to the priest in Rhone. Meaning that you can easily go get World Tree Leaf (using repel, you only get between 0 and 2 random encounters on the way) and then quickly warp back to Rhone, I've done it many times.