>>11792127 (OP)All I can tell you is I had it growing up, and I could never beat a single level. At best I think I got to one or two of the bosses, but I'd always die. It felt brutally hard and unfair, what with Orin's "sword" being this short dinky little thing, so close-quarters combat always felt perilous and I'd always get hit. There were ranged items, sure, but I didn't know how to use them properly. Him having a falcon you could kind of control was pretty cool, but it wasn't exactly easy to wield either.
In any case, apparently it has a Mega Man thing going on where beating a boss gives you a sword you can use against another boss to do extra damage, but you have to beat them in a precise order to properly make use of this mechanic (whatever weapon you get replaces the one you had before IIRC). I later went through it with save states just to see what lay beyond the bosses, and it was kinda whatever, but I can't really speak ill of it since I didn't really beat the game fair and square.
I will say it feels like with a bit more polish, it could've been a pretty decent action title that stands on its own instead of being regarded as this obscure discount Castlevania for those who even know it exists. The music at least is pretty nice and memorable enough that I still remembered it even after years of not touching the game. I wonder if a ROM hack could do something for it?