>>11794272huh? the idea of 'cheating' here refers to the way that if your game didn't move at all, you could upload a beautiful film frame to the screen and it would look good but you aren't having to actually render anything. a fixed camera just means having a character on top of a well-composed image. a camera that moves in freely in three dimensions means whatever can't be composed nicely, can't have the shading chosen so the overall image has a nice eye-pleasing balance of light and dark like op pic. if your camera is on a track, even in a 3D world, you can consider these things again. you can apply artistry to each viewpoint that will occur.
Every frame in the game can be posed to back-of-box screenshot level where everything lines up nicely, whereas free camera games just have to kind of flip through a huge pile of screenshots in the hope that one looks like that