Thread 11793323 - /vr/ [Archived: 960 hours ago]

Anonymous
6/10/2025, 11:12:55 PM No.11793323
3DO & Gex
3DO & Gex
md5: 16583c1a8617f9a5df95cd4875645b6c๐Ÿ”
How would you've saved the 3DO?
Replies: >>11793331 >>11793376 >>11793392 >>11793520 >>11793562 >>11794021 >>11794026 >>11794059 >>11794161 >>11794181 >>11794617 >>11800263 >>11800334 >>11800643 >>11800713 >>11800782 >>11801161 >>11802098
Anonymous
6/10/2025, 11:14:19 PM No.11793325
not saveable. end of thread.
Replies: >>11793350 >>11793578 >>11794034 >>11798187 >>11798236 >>11798715
Anonymous
6/10/2025, 11:17:28 PM No.11793331
>>11793323 (OP)
Better CPU is all it needed hardware wise to remain competitive with Saturn, PS1 and N64 later.
Replies: >>11793525 >>11793580 >>11798825
Anonymous
6/10/2025, 11:24:11 PM No.11793350
>>11793325
Truly the Dark Souls of consoles in need of saving
Replies: >>11794021 >>11798187
Anonymous
6/10/2025, 11:43:55 PM No.11793376
>>11793323 (OP)
same problem with the DreamSCAT
it had no good games
Replies: >>11793387
Anonymous
6/10/2025, 11:50:02 PM No.11793387
>>11793376
Zoomers like you should be barred from discussing old games
Anonymous
6/10/2025, 11:54:56 PM No.11793392
>>11793323 (OP)
give it DVD playback, it would've been as big as the PS2.
Replies: >>11793398 >>11793436
Anonymous
6/10/2025, 11:56:43 PM No.11793398
>>11793392
>system goes from $700 to $2700
Anonymous
6/11/2025, 12:06:19 AM No.11793415
3DO:
>12.5MHz 32-bit ARM CPU
>2MB of RAM, 1MB of VRAM
Sega CD:
>12.5MHz 16-bit 68xxx CPU
>6.5MB of RAM shared between CPU, video, and sound
No saving it, I'd much rather be asked to make the Sega CD a success. At least it had a possibility of working.
Replies: >>11793508
Anonymous
6/11/2025, 12:21:05 AM No.11793436
>>11793392
>go 3 years into the future and bring back DVD technology to save the 3DO
Unironically the most realistic althistory scenario on this board.
Anonymous
6/11/2025, 12:23:05 AM No.11793438
The Saturnโ€ฆ is saved
Anonymous
6/11/2025, 1:05:31 AM No.11793508
>>11793415
>6.5MB of RAM
Megabits anon, there are 8 megabits in a megabyte.
Replies: >>11794085
Anonymous
6/11/2025, 1:08:32 AM No.11793513
Hardcore hentai games. Not ecchi cheesecake, but full on demon girls with tits 3x the size of their heads taking it up the butt.
Anonymous
6/11/2025, 1:11:55 AM No.11793519
my answer, as for any of these failed consoles, is halo
Replies: >>11793940
Anonymous
6/11/2025, 1:12:17 AM No.11793520
>>11793323 (OP)
Better marketing. It was almost as powerful as N64, there was truly nothing like it for years. It was like the Neo-Geo of 3D but never really caught on.
Anonymous
6/11/2025, 1:15:38 AM No.11793525
>>11793331
>Better CPU is all it needed hardware wise to remain competitive with Saturn, PS1 and N64 later.

Given that the Panasonic 3DO was licensed specs. Panasonic could have updated the CPU themselves in a later model wit a 24MHz or higher ARM CPU. Put in more RAM. Release it as the 3DO Turbo or something. Make it backwards compatible with current 3DO library.
Replies: >>11793540
Anonymous
6/11/2025, 1:20:40 AM No.11793540
>>11793525
There were plans to do exactly that, it was called the M2. However they realized that there was no way they could get the software needed to beat the PSX and N64 so they canceled in 1997.
Replies: >>11793997
Anonymous
6/11/2025, 1:35:30 AM No.11793558
How To Save The 3DO
How To Save The 3DO
md5: bdcfd84a840d0f93a355c984fdf35306๐Ÿ”
Anonymous
6/11/2025, 1:39:04 AM No.11793562
>>11793323 (OP)
Based console, literally too based for this world.
Anonymous
6/11/2025, 1:49:34 AM No.11793578
y tho
y tho
md5: aa859ffb209b36d45cca73ccc3c38902๐Ÿ”
>>11793325 is probably right. Given what we now know about the industry the business model, innovative as it seemed at the time, was just doomed. With the hardware producers trying to make money with every console sold the price point was stuck absurdly high, and with the cost scaring off a lot of customers the install base wasn't there to really encourage more 3DO exclusives. Nobody bought the console because it was too expensive and had no games, and no one made games for it because no one bought it. It was a negative feedback loop.

The only thing that could possibly have made it work is a console exclusive launch title that was so fucking amazing it made everyone not care how much it cost. Instead they went to launch with one fucking game and it was Crash and Burn, lol. And then they got the dream license in Jurassic Park that *could* have been the killer app they needed and they made some shitty minigame compilation that was less interesting than the Genesis JP game.

Seriously, how the fuck can you launch a console that costs four times what a Genesis or SNES cost at that point and have ONE fucking game available at launch? All that hype and they failed at the single most basic level. It's like spending millions to open the most lavish restaurant anyone's ever seen and then on opening night there's no food because the owner never once thought about the menu. Like, how the fuck did NO ONE bring up the whole "what games will be available at launch?" question? Atari did the same shit with the Jaguar. Just threw it out there and hoped someone else would do something with it eventually. These were game companies that didn't seem interested in actually making games. Niggers, it's your console. If you're not even gonna make games for it why should anyone else?
Replies: >>11798836 >>11800059
Anonymous
6/11/2025, 1:50:28 AM No.11793580
>>11793331
>Better CPU
It was already $700 ($1,554 adjusted for inflation)
Replies: >>11793671 >>11800754
Anonymous
6/11/2025, 2:45:22 AM No.11793671
>>11793580
The margins for stores on videogames consoles is really bad. A store that sold a Sega Saturn would only get around 6%, with the expectation of selling a lot of (high margin) games. To get into stores the 3DO had a retail margin closer to normal electronics at around 30%. 3DO manufacturers also did not make any money off of games sales so instead of selling consoles at a loss they would also want a profit of about 30%. At those margins a console that cost $343 to produce would sell for $700.
Replies: >>11793920
Anonymous
6/11/2025, 2:48:14 AM No.11793672
maybe more than 3 face buttons might help
Anonymous
6/11/2025, 5:11:19 AM No.11793920
1662115887851284
1662115887851284
md5: d7a2d7cf7fe9149cd14afd137f97e860๐Ÿ”
>>11793671
Yeah this is what we mean by their business model being completely unsalvageable. The stores and the manufacturers both making money doesn't sound crazy in principle for a consumer electronic but it just wasn't viable for disk-based game consoles for 2 reasons:

1) While cutting edge electronics are often expensive this was pushing it even by those standards. Yes, computers with CD-rom drives cost that much or more but they were versatile. They played games *and* did everything else computers normally did. The 3DO, despite its pretensions at being a multimedia machine, was more or less a dedicated game console. No one was buying one to use it for CD-rom Encyclopedias. And for a dedicated device it was outrageously expensive. The classic consoles never cost that much. Stereo receivers and six-disk CD changers and discmans and VCRS and camcorders didn't cost that much.

The 3DO probably cost as much or more than the television you would play it on. For a purely recreational device that did one thing it was too much to ask. If people were willing to spend that much on a game console the Neo Geo would have sold like hotcakes because unlike the 3DO, it was actually good. The tech outpaced the price point consumers were willing to meet. But that's what it had to cost or else people lost money on it.

2) Their strategy didn't take into account the uniquely synergistic relationship between hardware and software in the game industry. Consoles have exclusives. Most electronics don't. You didn't buy a Sony Walkman because it played tapes the other ones didn't. But you bought the Sony playstation because it had Final Fantasy VII and the N64 didn't.

By making hardware and software profitability separate considerations the 3DO broke that synergy. The hardware manufacturers couldn't sell at a loss to grow the user base and encourage software sales because they weren't profiting from software sales. But as we know now that's where the money is
Anonymous
6/11/2025, 5:25:39 AM No.11793940
imagine
imagine
md5: 1d341faaa112c93b71890ede36bea5d3๐Ÿ”
>>11793519
I wonder what happens if the 3DO company had given Squaresoft a dump truck full of money and secured the final fantasy franchise as a console exclusive instead of Sony. There wouldn't have been enough time or horsepower for them to make the same game they made for the PS1 but even if it was a more modest game if it had full 3D and FMV cinematics it blows everyone away in 1994.

Of course, there was zero chance of that ever happening. This was a company that somehow didn't see the need for a six button controller despite being released after the SNES and the Street Fighter II craze. It's like they were oblivious to any actual trends in the industry
Replies: >>11793941
Anonymous
6/11/2025, 5:27:47 AM No.11793941
>>11793940
Metal Gear Solid was originally going to be a 3DO game.
Replies: >>11793947
Anonymous
6/11/2025, 5:34:11 AM No.11793947
1654316156647
1654316156647
md5: c762318be5706ba5bb6dc95d090db4ed๐Ÿ”
>>11793941
Now there's an interesting parallel universe. Probably better off with what we got though. I don't want to live in a world where the 3DO takes MGS down with it
Anonymous
6/11/2025, 6:08:20 AM No.11793997
GameFan Volume 5 Issue 07 (July 1997)_0027
GameFan Volume 5 Issue 07 (July 1997)_0027
md5: b39f762188bd4a70c5f6629b28886623๐Ÿ”
>>11793540
>There were plans to do exactly that, it was called the M2. However they realized that there was no way they could get the software needed to beat the PSX and N64 so they canceled in 1997.

I realize that the M2 was suppose to be a hardware upgrade and a stand alone system. I meant that one of the manufacturers like Panasonic, Goldstar or Sanyo could have manufactured a modified 3DO with a faster ARM CPU, or something..
Replies: >>11794002 >>11794028 >>11794041 >>11794080 >>11794615
Anonymous
6/11/2025, 6:11:28 AM No.11794002
Gamefan_Vol_3_Issue_06_0101-0102
Gamefan_Vol_3_Issue_06_0101-0102
md5: 220dd0d4336e04175f35563a8393ed49๐Ÿ”
>>11793997
Replies: >>11794519 >>11796713 >>11797874 >>11798949 >>11800872
Anonymous
6/11/2025, 6:23:35 AM No.11794021
>>11793350
>>11793323 (OP)
Oh shi, what about Dark Souls for the 3DO!!?ยก
Anonymous
6/11/2025, 6:29:04 AM No.11794026
1687161129747062
1687161129747062
md5: b23216d9f1d50f2c7c947d3e68995016๐Ÿ”
>>11793323 (OP)
Instead of letting Goldstar buy into your franchise. Ban them from entry and publicly shit on them.
Anonymous
6/11/2025, 6:31:15 AM No.11794028
GamePro Issue 53 (December 1993)_0048
GamePro Issue 53 (December 1993)_0048
md5: 8fa94f387c26f9abc80e909541d2c114๐Ÿ”
>>11793997

Early Panasonic 3DO Christmas advertisement from December 1993. $699.99 launch price.
Replies: >>11794029 >>11794032 >>11794035 >>11794036 >>11794038 >>11801724 >>11802472
Anonymous
6/11/2025, 6:32:22 AM No.11794029
GamefanVolume3Issue12December1995_0023_00242
GamefanVolume3Issue12December1995_0023_00242
md5: 5fdb2dbf6b94d8e5b920ae613ab339b3๐Ÿ”
>>11794028

3DO company ad for the console from 1995
Anonymous
6/11/2025, 6:33:46 AM No.11794032
GamefanVolume3Issue12December1995_0034
GamefanVolume3Issue12December1995_0034
md5: 7265a3821dfed76813e9dd96da696fae๐Ÿ”
>>11794028

Ad for the second revision 3DO from Panasonic. Panasonic did publish quite a few 3DO games.
Anonymous
6/11/2025, 6:34:34 AM No.11794034
>>11793325
It was huge in Japan.
Replies: >>11794064
Anonymous
6/11/2025, 6:34:48 AM No.11794035
GamefanVolume3Issue12December1995_0096
GamefanVolume3Issue12December1995_0096
md5: 2a7af97d8314baa78a59d14355ca3eb8๐Ÿ”
>>11794028

Panasonic published the original D
Replies: >>11797886 >>11797896
Anonymous
6/11/2025, 6:35:00 AM No.11794036
>>11794028
that's over $1500 adjusted for inflation
Replies: >>11794151
Anonymous
6/11/2025, 6:36:49 AM No.11794038
GamefanVolume3Issue12December1995_0098
GamefanVolume3Issue12December1995_0098
md5: 0127f4e0bd18796f0fe455621c756066๐Ÿ”
>>11794028
Another Panasonic published game Scramble Cobra
Anonymous
6/11/2025, 6:37:55 AM No.11794041
Video-Games-February-1995_0055_0056
Video-Games-February-1995_0055_0056
md5: 717f2e970e42c31131e077757a6fdcdc๐Ÿ”
>>11793997

Article from Ultimate Videogames Magazine from 1995.
Replies: >>11794045
Anonymous
6/11/2025, 6:39:39 AM No.11794045
Video-Games-February-1995_0084
Video-Games-February-1995_0084
md5: c81b42dc88f13459b2caa39d3a37bd9b๐Ÿ”
>>11794041
From the same issue. 'Plumbers Don't Wear Ties' review = 1.
Anonymous
6/11/2025, 6:43:48 AM No.11794050
i wasn't even aware of it until the 2000s
Anonymous
6/11/2025, 6:49:27 AM No.11794059
>>11793323 (OP)
Have Trip Hawkins stay off the coke long enough to realize selling gaming hardware for profit is a non-starter, get him to sell off the design to Sega in 1991. Have Sega replace that shit ARM CPU with a 25 MHz 68040. Have them remove all the garbage media player functionality, and add a proper memory card interface plus savegame editor menu. Replace the dumb daisy-chained controller with a standard two-port interface and a regular 6-button controller. Switch the motorized front-loader design (always a source of defects) with a cheaper top-loader.
Launch the thing as the Sega Mars in early 1994, for a non-insane price.
Replies: >>11797720
Anonymous
6/11/2025, 6:59:42 AM No.11794064
>>11794034
I wonder why the 3DO seemed to do relatively well over there. Maybe they had a greater number of adult gamers with disposable income who were eager to have the hot new thing, as opposed to the US where it seemed like the majority of "serious gamers" were kids and teens who had to rely on their parents to buy them the latest consoles.
Replies: >>11794098 >>11794112
Anonymous
6/11/2025, 7:11:00 AM No.11794078
I'd have let it burn.

Same with all the other bad idea machines.

Non-Japanese hardware?

::FLUSH::
Anonymous
6/11/2025, 7:12:08 AM No.11794080
GamefanVolume3Issue12December1995_0099
GamefanVolume3Issue12December1995_0099
md5: bb44ce2e89b544fd2133455aa62f9974๐Ÿ”
>>11793997

Random page from Die Hard GameFan magazine from 1995. The little bit of Panasonic advertising (Panasonic had different adverting from Studio 3D) that reveals Mortal Kombat 3 was planned on being ported to the 3DO. It says from Panasonic, as in Panasonic was trying to get the rights for MK3.

I do feel like the 3DO had its own visual identity in the gaming market around 1994-1995. It was one of the first real 32bit CR-ROM based machines that wasn't an add-on. It was developed around the multimedia CD-ROM fad of the 90's. It competed wit the Atari Jaguar in the earliest parts of the 5th console gen. The 3DO focused on FMV, as it had a pretty good video encoder. I think on average most 3DO FMV looks better than what was on the Saturn with its cinepak encoder. The 3DO has a GPU that handles pixel animation and such. Which does make it pretty good for adventure games. It renders polygons in quads apparently, like the Saturn. A lot of 3DO games used FMV, mixed with 2D/ pre-rendered sprites with some early 3D implementation. It was a console that almost had something. Wasn't quite a failure.
Replies: >>11794168
Anonymous
6/11/2025, 7:13:50 AM No.11794085
>>11793508
Good info. I balked at 6.5MB RAM for the MCD since I knew not. Anyway all those half-step machines were doomed from their start. NONE OF THEM made any mass-marlet headway, and rightly so I think. There are no killer apps on MCD, 3DO, JAGUAR, etc whatever I missed.
Anonymous
6/11/2025, 7:20:45 AM No.11794098
>>11794064
Dang that sounds like it would actually work. Are you in the industry?
Anonymous
6/11/2025, 7:21:14 AM No.11794101
I'm an American. I bought the top loading 3DO when the console was just about to start leaving stores for good. I had an absolute blast playing Need for Speed with my cousins that were obsessed with racing. They thought it was the most accurate feeling racing game they ever played. Road Rash was awesome. And I had Brain Dead 13 for it and had a blast with it. I missed out of having Star Control 2 for it. I would have really enjoyed that game back then too.
The rarest game I own for it is Lost Eden. I found it buried in a junk shop in a larger city. Paid $2 for it and it's in pretty good shape.
Anonymous
6/11/2025, 7:28:55 AM No.11794112
>>11794064
Japan had the MD, PCE and SFC a good bit earlier than the west. By 1994 they were probably primed and ready for new hardware where we were just at the midpoint of our SNES lives. When the PS1 arrived it was perhaps just better timing for the world at large. And it's been said that much of the playstation's success was due to marketing it as a console for the older gamer, sony's marketing correctly realising that by now the NES & SNES kids were 18-24 and didn't want "kiddy shit" so you're probably right about targeting the older gamer leading to sales.
Anonymous
6/11/2025, 7:54:21 AM No.11794151
>>11794036
Yup. And it's $4,523,030,602,199.99 including tax & tip.
Anonymous
6/11/2025, 8:02:04 AM No.11794161
>>11793323 (OP)
Don't make it shitty. Also it always baffled me how they released a console like three years after Street Fighter II came out and their controller only has five fucking action buttons. Capcom released that weird ass 6-button controller for it and the 6th button is a duplicate of the pause button, making it 100% useless.
Replies: >>11794194
Anonymous
6/11/2025, 8:05:33 AM No.11794168
paidadvertisment
paidadvertisment
md5: b348c080f9834feab6dd4b1cf55aa6fd๐Ÿ”
>>11794080

This side column from this Magazine Preview is a paid advertisement from Panasonic. They were advertising a version of Mortal Kombat 3 with more characters and stages? MK3 Ultimate was planned for the 3DO? It reads like it was going to be funded/ produced by Panasonic. This was a late 1995 ad.
Anonymous
6/11/2025, 8:15:39 AM No.11794181
>>11793323 (OP)
Their goal was to make the game console business similar to VHS player or TV set where everything played the same content regardless of manufacturer.
With that in mind they should have had some kind of meeting with all game makers to agree on a standard that everyone would design their games around, and then design the machine to that spec and have everything available on it, besides games made by Nintendo and Sega.
Anonymous
6/11/2025, 8:26:36 AM No.11794194
>>11794161
You can see the gears turning making sure they borrow an equal amount from both Sega and Nintendoโ€™s controllers so that it doesnโ€™t look quite like either of them. โ€œAlright, weโ€™ll take the SNES shoulder buttons, NES Start/Select layout, and give it a Sega D-pad and 3 button layout. Then weโ€™ll give it the SNES T-bone shape with the curve of the MD controller.โ€
Anonymous
6/11/2025, 3:09:20 PM No.11794519
1718445213174420
1718445213174420
md5: 94ababd616fff2c35e9faa2c320bfa82๐Ÿ”
>>11794002
The 3DO can produce mindboggling effects
Replies: >>11797861 >>11797874
Anonymous
6/11/2025, 4:28:59 PM No.11794615
>>11793997
quite suspicious they felt the need to hide the console.
Replies: >>11794691
Radiochan !!ate8lm4hZuS
6/11/2025, 4:32:13 PM No.11794617
>>11793323 (OP)
Saved it how? It was aimed at yuppies not children. It's like bitching the NEO GEO was expensive.
Anonymous
6/11/2025, 5:28:39 PM No.11794691
>>11794615
>quite suspicious they felt the need to hide the console.

It probably was some black development kit. The demo shown off in the magazine article is probably this one?

https://youtu.be/QeLGfeDHIYo
Anonymous
6/12/2025, 8:03:42 PM No.11796713
>>11794002
>DSP speed
does that mean it plays the audio back so fast it uncontrollably screeches "it wasn't my fault, there was nothing I could do!"
Replies: >>11797834
Anonymous
6/13/2025, 6:48:14 AM No.11797720
>>11794059
>Have Sega replace that shit ARM CPU with a 25 MHz 68040

This is so funny! Iโ€™m looking at my sega cd model 2 and Genesis 2 combo while laughing. I dig the Motorola 68K series processors too.
Replies: >>11801182
Anonymous
6/13/2025, 8:21:27 AM No.11797834
Electronic Gaming Monthly 1995 Video Game Buyer's Guide_0031and0032
>>11796713
>>DSP speed
>does that mean it plays the audio back so fast it uncontrollably screeches "it wasn't my fault, there was nothing I could do!"

It could mean that the audio processor could have a hardware boost. But; "DSP speed" still reads weird. That article was printed in either May or June 1995 issue of Die Hard Gamefan Magazine. It is really early 'PR' for the 3DO M2. I think the tech video was shown off at E3 1995?
Replies: >>11797853
Anonymous
6/13/2025, 8:38:37 AM No.11797853
Electronic Gaming Monthly 1995 Video Game Buyer's Guide_0033and35
>>11797834

This magazine article is from late 1994 and was EGM's 1995 buyers guide. It almost seems like 1995 had a stealth console crash for all of the hardware manufacturers with the exception of Nintendo and to some degree Sega. The 3D0 was basically discontinued by early 1996/ Atari Corp. went bankrupt in 1996. Sega discontinued the 32x, Sega CD, game Gear in 1996 and the Genesis had some releases up to 1998. from 1996 the Playstation really dominated the market. The console gaming landscape in 1994-1995 was insane... just for how many systems were on the market.
Replies: >>11800708
Anonymous
6/13/2025, 8:44:36 AM No.11797861
>>11794519
I'm saving this picture as considerthefollowing.jpg
Replies: >>11797874
Anonymous
6/13/2025, 8:53:21 AM No.11797874
>>11794002
>>11794519
>>11797861

The original E3 1995 presentation, with Trip Hawkins; showcasing the woman vs raptor (you know it was the mid 90's) 3D fighting game demo thingy...
https://youtu.be/A2tnKdmvG2E
Anonymous
6/13/2025, 9:04:43 AM No.11797886
Gamefan_Vol_3_Issue_06_0004
Gamefan_Vol_3_Issue_06_0004
md5: 179ab7217db240df779cd68ce30a7fc4๐Ÿ”
>>11794035

Panasonic published like 40-something games for the 3DO themselves. Panasonic was most involved with the 3DO, out of all of the licensed manufacturers. But Goldstar did release a few of their own 3DO games. I remeber seeing the GoldStar 3DO advertised in Canada back in the day. It was bundled with Sewer Shark. The Sega CD was bundled with Sewer Shark as well.
Replies: >>11797937 >>11797951 >>11799963 >>11799968
Anonymous
6/13/2025, 9:13:37 AM No.11797896
GamefanVolume3Issue09September1995_0058
GamefanVolume3Issue09September1995_0058
md5: 03fe949ae9a1ed439a5cafd9d903d9bd๐Ÿ”
>>11794035
Anonymous
6/13/2025, 9:48:50 AM No.11797937
Electronic Gaming Monthly Issue 068 (March 1995)_0045_0046aa
>>11797886

Two page advertisement for a Goldstar 3DO. Gooldstar did not advertise much outside of their hardware.
Replies: >>11797939
Anonymous
6/13/2025, 9:49:52 AM No.11797939
Electronic Gaming Monthly Issue 072 (July 1995)_0052
>>11797937

another Goldstar advertisement.
Anonymous
6/13/2025, 9:59:55 AM No.11797951
Electronic Gaming Monthly Issue 075 (October 1995)_0062
>>11797886

Another game published by Panasonic. It really seems like Panasonic were ramping up publishing for the 3DO in 1995. They did publish the original D, which was a pretty good 'indie' FMV horror game. The Daedalus Encounter was an interesting pick-up for Panasonic. Tia Carerre (because she was everywhere in the mid 90's", FMV CGI mix. Ballz: Directors Cut, it was better than nothing? Panasonic seems like they were trying to get Mortal Kombat 3: Ultimate Edition for the 3DO. The 3DO had weird disjointed advertising, with different campaigns from Studio 3DO, Panasonic and Goldstar.
Anonymous
6/13/2025, 10:28:13 AM No.11797971
The 3DO had massive potential and pretty decent hardware for the time. It just wasn't utilized well because most developers didn't know what the fuck to do with it not to mention the extreme price panasonic was trying to sell it for (among other bad business practises that practically doomed it.) I feel like it might've lived a little longer if the Doom port wasn't absolutely terrible and handled by a company run by an illiterate nonce.
Replies: >>11798845
Anonymous
6/13/2025, 1:53:24 PM No.11798176
In my opinion, it had just three descent exclusives (Road Rash, Return Fire and NfS), and all of them were ported to PS and PC ASAP. How does one even fuck up so much?
Replies: >>11799585
Anonymous
6/13/2025, 2:01:27 PM No.11798187
>>11793325
FPBP

>>11793350
That title belongs to the Atari jaguar
Anonymous
6/13/2025, 2:56:23 PM No.11798236
>>11793325
FPBP.
Anonymous
6/13/2025, 7:37:29 PM No.11798715
>>11793325
Based
Anonymous
6/13/2025, 8:20:39 PM No.11798825
>>11793331
it failed because it cost too much.
Anonymous
6/13/2025, 8:24:54 PM No.11798836
>>11793578
>These were game companies that didn't seem interested in actually making games.
Well, it worked for Sony.
Anonymous
6/13/2025, 8:30:06 PM No.11798845
>>11797971
at least the ost for it was great
https://www.youtube.com/watch?v=AjEx292Ph8M
Replies: >>11800427
Anonymous
6/13/2025, 9:33:18 PM No.11798949
GamefanVolume2Issue07June1994_0147-0148
GamefanVolume2Issue07June1994_0147-0148
md5: ef826d352444f5237a4de91e1017d6c6๐Ÿ”
>>11794002

> CPU
- PowerPC 602
- 66MHz
- 32Kb L2 Cache

> RAM
- Main Memory - 6MB (42Mb)
- BUS 64-bit
- Cache Coherent memory System - OK (what?)

If this system was released in 1996 up against the N64, it would be better in some ways, but worse in others. The M2 would have had a CD-ROM drive.But slower CPU than the N64, the N64 could be upgraded to have 4MB RAM. Even though it was stuck with a 4KB video RAM cache. The M2 does look like it displays a lot of polygons in that racing demo. Textures are low res, framerate looks muddy. If it was released in 1997, the Dreamcast would have came out in 1998 with its 200MHz CPU, and 16MB system RAM, 8MB VRAM and DX5 tier GPU and smoked the M2. Was the M2 too min-maxed for its own good? 3DO should have been targeting the M2 for 1995.
Replies: >>11799913 >>11800270
Anonymous
6/14/2025, 3:30:04 AM No.11799585
1656901269801
1656901269801
md5: 0a7407edcf7fa198f3d1e378034902d2๐Ÿ”
>>11798176
They and Atari both seemed to think that if they just made sufficiently powerful hardware someone else would come along and use it to make some amazing exclusive that pushed console sales.

But I honestly can't understand *why* they would possibly think that way when Nintendo and Sega's most popular games were made by Nintendo and Sega. They didn't wait for someone to make the killer app for them, they made it themselves. And the 3DO company was like "nah, let's just make the thing and let someone else figure out the games."
Anonymous
6/14/2025, 7:09:42 AM No.11799913
>>11798949
>- Cache Coherent memory System - OK (what?)
Cache coherency means the hardware keeps track of the state of the cache lines for you. Cheaper systems for cost cutting reasons would leave that up to the programmer. You'd write to a memory location and that would go straight to system RAM, but the read would come from the stale cache line, so you had to remember to invalidate the cache line. PC programmers with their multi-core aware cache and pre-emptive reads don't understand the pain.

Also, I'm not sure the CPU is weaker than the N64's. The MIPS in the N64 was not top end, and well neither is the 602, but I believe it should have higher IPC and more FPU grunt despite the lower clock speed. Not to mention bus contention on the N64 means the CPU stalls a lot.
Replies: >>11800028
Anonymous
6/14/2025, 8:01:44 AM No.11799963
Electronic_Gaming_Monthly_63_October_1994_U_0088_0089
>>11797886

Two page ad for Samurai Showdown from Crystal Dynamics.
Anonymous
6/14/2025, 8:06:59 AM No.11799968
Electronic Gaming Monthly Issue 068 (March 1995)_0064_0065
>>11797886

Two page ad for the original Off World Intercetor from Crystal Dynamics.
Anonymous
6/14/2025, 9:40:36 AM No.11800028
>>11799913
>Cache coherency means the hardware keeps track of the state of the cache lines for you. Cheaper systems for cost cutting reasons would leave that up to the programmer. You'd write to a memory location and that would go straight to system RAM, but the read would come from the stale cache line, so you had to remember to invalidate the cache line. PC programmers with their multi-core aware cache and pre-emptive reads don't understand the pain.
>Also, I'm not sure the CPU is weaker than the N64's. The MIPS in the N64 was not top end, and well neither is the 602, but I believe it should have higher IPC and more FPU grunt despite the lower clock speed. Not to mention bus contention on the N64 means the CPU stalls a lot.

Yeah, I am sure it is hard to directly compare the 66MHz PPC CPU in the proposed M2 vs the N64's MIPS CPU @ 93.4MHz. If the M2 was released in 1996, it would have been in some ways comparable to the N64 but would have used a CD-ROM drive and still had some focus on FMV. The 3DO did have a niche market of its' own. I feel like Panasonic was trying to sell it more as a casual market gaming machine. The M2 hardware did get used in some Konami arcade games. Like Battle Tryst here is using the M2 board:

https://youtu.be/ocaTno8iYVU?t=29

The hardware looks a little above an N64 and below the Naomi/ Dreamcast.
Anonymous
6/14/2025, 10:17:59 AM No.11800059
>>11793578
>innovative
It's just the MSX business model, but instead of having a cheap computer standard you have an expensive to produce console standard.

3rd party manufacturers aren't going to take exposure as valid payment. They want to make money. Somehow Trip was entirely confounded by this.
Anonymous
6/14/2025, 2:00:50 PM No.11800263
>>11793323 (OP)
>700usd
>can't do polygons
>playstation hit japan 1 year later
it was doomed to fail from day1
Replies: >>11800339
Anonymous
6/14/2025, 2:07:09 PM No.11800270
>>11798949
Jaguar resolution was that high? Didn't any game make use of it?
Anonymous
6/14/2025, 3:03:01 PM No.11800334
>>11793323 (OP)
Kept it sealed in it's box since there's nothing worth doing for it anyway.
Anonymous
6/14/2025, 3:06:22 PM No.11800339
>>11800263
Sometimes I'm not sure if people can read or not. They didn't say what killed it, they'd ask how you'd have saved it... which... okay your answer could just say... make it do polygons on release. Congrats, you saved it! if that was the solution that would save it... I keep seeing these threads and it's like half the people don't realize how to answer questions effectively troubleshooting - "How would you fix problem!" "I've identified why it's a problem!" "okay... that's a first step, but what's the solution." "No solution, you can't fix problems dumbass!"
Replies: >>11802265
Anonymous
6/14/2025, 4:13:52 PM No.11800427
>>11798845
this I can agree on
also the port of Wolfenstein 3D was pretty fantastic. It even had a new soundtrack composed by Todd Dennis, who also composed the soundtrack for MDK (Tommy Tallarico literally took all the credit for his work)
Anonymous
6/14/2025, 6:09:19 PM No.11800618
Asking companies to pay licensing money to produce consoles instead of making it themselves was a failed business model from day one regardless of CPU power or whatever, it would inevitably cost too much compared to anything else and the the PSX being released at 299 would kill it even if it had DVD capabilities.
Anonymous
6/14/2025, 6:22:16 PM No.11800643
>>11793323 (OP)
I don't think anything could save it desu. It was expensive as shit, and don't quote me on this but I think they were still taking a loss. Any cheaper and it would have been even more unsustainable.
Anonymous
6/14/2025, 6:57:46 PM No.11800708
>>11797853
Poor Meegar
Anonymous
6/14/2025, 6:59:51 PM No.11800713
>>11793323 (OP)
Maybe they could have made it like a reverse Neo Geo, put the hardware into arcades and license it out to arcade developers to recoup costs
Anonymous
6/14/2025, 7:28:01 PM No.11800754
>>11793580
> ($1,554 adjusted for inflation)

shut the fuck up you fuck
Replies: >>11801416
Anonymous
6/14/2025, 7:43:42 PM No.11800782
>>11793323 (OP)
>Keep the system strictly to Panasonic (Goldstar in South Korea), do not give the hardware to anyone else to keep the price at $300.
>No forced 480i mode, always at 240p unless the software demands otherwise.
>RGBS out of the box.
>Ram expansions.
>No daisy chaining controllers, just 4 on the system itself.
>No headphone jack on the controller, 6 face buttons instead (10 including 4 (rather then 2) shoulder buttons).
>Proper memory card support (Same format as the Neo Geo AES)
>actual saving management from day one.
>Stricter 3rd party licensing (in line to what Nintendo, Sega and later Sony were doing, not "Pay us 3 buck to dump your shovelware on our platform").
>Normal CD jewel cases, no over size boxes.
>3DO 2 (updated graphics and sound powered by a 37.5MHz ARM7 with more ram, 100% backwards compatible) by 1995 to play catch up with the PS1 and Saturn.
Thats how you save the 3DO.
Replies: >>11801932
Anonymous
6/14/2025, 8:30:54 PM No.11800872
Electronic Gaming Monthly Issue 071 (June 1995)_0059_0060
>>11794002

EGM two page article on the M2. They are also using the same screenshots as GameFan. Maybe they were part of a press kit?
Replies: >>11800917 >>11801017
Anonymous
6/14/2025, 8:48:59 PM No.11800917
X8if9va (2)
X8if9va (2)
md5: 8fe51b441aad4449b228b999ec7f569b๐Ÿ”
>>11800872

Trip Hawkins said in the video that the raptor model is 'off the shelf', and makes a joke about how they couldn't obtain one of the 3D models from Jurassic Park. If that is an off the shelf model, I wonder if it still exists in an archive somewhere? Possibly in an M2 dev kit.
Anonymous
6/14/2025, 9:46:31 PM No.11801017
Electronic_Gaming_Monthly_073_August_1995_U_0025_0026
>>11800872

Another group of articles featuring the M2 and other 3DO news. Goldstar shows off a mock up of their 3DO/ M2 hybrid. News that Panasonic did have a deal with Midway to publish MK3, NBA Jam and MK2 to the 3DO. Which never happened.
Anonymous
6/14/2025, 11:48:53 PM No.11801161
>>11793323 (OP)
I would have raised the minimum wage so people could afford one
Then I spring for a 2nd controller port so the controllers wouldn't have to be daisy chained together, 3DO had a bit of a fighting game fandom
I would have also pioneered interactive VCD porn, porn hounds are always early adopters of new tech, instead of encyclopedias I would produce high quality videos (for porn and fmv games) with player controlled camera feeds, think Night Trap but each option is a different camera angle of the same porn scene. Plumbers Don't Wear Ties is probably the most well known original game today, if people payed $800 to play softcore low quality shit like that imagine the return on quality explicit porn games then.
Anonymous
6/15/2025, 12:07:46 AM No.11801182
>>11797720
The 3DO's GPU and DSP ran at 25 MHz. Its ARM CPU ran at half-speed (12.5 MHz), and it was the system's biggest bottleneck.
Using a CPU which ran at the same speed, even if it were a different arch (CISC vs RISC), would've made the entire system better.
Replies: >>11801367
Anonymous
6/15/2025, 2:27:20 AM No.11801367
>>11801182
>The 3DO's GPU and DSP ran at 25 MHz. Its ARM CPU ran at half-speed (12.5 MHz), and it was the system's biggest bottleneck.
>Using a CPU which ran at the same speed, even if it were a different arch (CISC vs RISC), would've made the entire system better.

I wish I could find a source, but I swear I read somewhere in the past that the 3DO was suppose to use some ARM 610 @20MHz or some other faster CPU variant. But they had to nerf the CPU before launch. The 3DO still has a pretty good assortment of support chips and 13 DMA channels. The 3DO is weird. In some ways it was ahead of its time. It became the prototype for the Saturn and Playstation. Both Sony and Sega studied the 3DO pretty heavily. The outsourcing hardware idea was really novel. The system had a lot of issues. In the end, I feel like it was Panasonic who was trying to help prop up the system, as they invested a lot into it. As their parent company bought the hardware.
Anonymous
6/15/2025, 2:57:50 AM No.11801416
1744134441837807
1744134441837807
md5: 8e515b19c16ef481755f1665e686838c๐Ÿ”
>>11800754
Anonymous
6/15/2025, 3:31:54 AM No.11801485
Starfighter looks better on the 3DO:

https://youtu.be/5w4tDMUeGRs
Anonymous
6/15/2025, 5:53:25 AM No.11801724
>>11794028
Includes crash n burn "game cartridge" lol. I had no idea the 3DO used cartridges.
Anonymous
6/15/2025, 8:56:16 AM No.11801932
>>11800782
>releasing the 3DO 2 two years after the 3DO
You wouldn't sell any units. Even the fucking master system lasted three years before being replaced.
Replies: >>11802097
Anonymous
6/15/2025, 12:51:59 PM No.11802097
>>11801932
PS1 and Saturn were far more powerful and 3DO 2 would've been backwards compatible with 3DO 1.
Replies: >>11802247
Anonymous
6/15/2025, 12:53:53 PM No.11802098
>>11793323 (OP)
More porn
Anonymous
6/15/2025, 3:45:28 PM No.11802247
>>11802097
That doesn't matter. Nobody who got a 3DO in 1993 would buy a 3DO 2 in 1995.
Replies: >>11802452
Anonymous
6/15/2025, 4:05:10 PM No.11802265
>>11800339
>"No solution, you can't fix problems dumbass!"
Correct. You can't fix their decision making process, which was to release a 700usd brick with bad specs. The controller sucked, it can't be used to release affordable near perfect ports of Neo-Geo carts, it can't compete against the eventual onslaught of polygons and it quickly found itself pitted against other niche consoles like the PC-FX.

If the system had more onboard ram and Matsushita partnered with other competitors like SNK and NEC, instead of fighting over scraps, things could have played out differently. They still would have gotten crushed by the big three, but the system would have sold more units and had a more memorable library.
Anonymous
6/15/2025, 6:45:14 PM No.11802452
>>11802247
Yes they would as Nintendo does this all the time.
Replies: >>11802460
Anonymous
6/15/2025, 6:49:03 PM No.11802460
>>11802452
Nintendo never released a successor console two years later. Even the GBA lasted for three years before being replaced by the DS and Nintendo had to make up some massive cope about how both product lines were going to coexist so people wouldn't get mad. Your plan is stupid.
Replies: >>11802713
Anonymous
6/15/2025, 6:56:35 PM No.11802472
you don't say
you don't say
md5: 9548885c981c1f09ff36008cc89d3575๐Ÿ”
>>11794028
>plugs into your TV!
Replies: >>11802951
Anonymous
6/15/2025, 9:04:41 PM No.11802713
>>11802460
Yet... Samsung already made Switch 3's SOC chip and Switch 3 is already finished because Switch 2 was shelved for along longer then Nintendo wanted because of Covid, to the point that alot of Switch 2 games ended up being dumbed down to Switch 1 games because of how Switch 2 got shelved for so long.

https://www.gonintendo.com/contents/48615-rumor-samsung-pushing-nintendo-to-use-oled-screens-in-eventual-switch-2-revamp

DS was meant as a 3rd piler before it's success forced it to replace the actual GBA's successor and make it a make shift "successor", it was not a lie just to keep Sharp as a manufacturer because releasing new hardware that soon will revoke their contract, we been though this before more then once and the Gigaleak never said ANYTHING about this being a lie just to keep Sharp manufacturer these systems.

Times have changed.
Anonymous
6/15/2025, 11:16:58 PM No.11802951
$_57
$_57
md5: ffb17db2ff8ae3d44fd3bb9043f87536๐Ÿ”
>>11802472
Most video game systems before the 3DO didn't simply plug into a TV with RCA cables. They used RF switches or an antenna tuner you needed a screwdriver to install.
They sucked and fucked with the picture on your TV channels especially if you had a VCR or multiple systems hooked up at once
Replies: >>11802961
Anonymous
6/15/2025, 11:20:37 PM No.11802961
>>11802951
NES (as well as the Twin Famicom, Famicom Tilter and AV Famicom), Master System, Genesis, Super/Core Grafx (and all PC Engines after those 2) and the Super NES all had AV output.

The PC Engine/Turbo Grafix 16 needed a add on for AV but it had it.
Replies: >>11802971
Anonymous
6/15/2025, 11:27:02 PM No.11802971
>>11802961
But none of them came with AV cables in the box, they all shipped with RF switches
Replies: >>11803023
Anonymous
6/15/2025, 11:46:38 PM No.11803023
>>11802971
But most upgraded to AV, S-Video (RGBS SCART in Europe) if they were lucky.