Thread 11793717 - /vr/ [Archived: 1056 hours ago]

Anonymous
6/11/2025, 3:14:58 AM No.11793717
re4 game
re4 game
md5: 347a70fb5e2ce321a783eccc43fa941a๐Ÿ”
Today I learned that the Gamecube original was the "hardest", and the NA version is harder than PAL/JP.

PS2 has slightly less enemies, certain weapons are slightly stronger, but headshots are less common, and there is less ammo, also the rank is more strict.

The Wii version is the easiest version by far even ignoring motion controls; it is a combination of the two and the easiest by far with slow-moving enemies, low enemy HP, and plentiful ammo. This Wii version was the base for all future ports.

Basically, if you didn't play the PS2/Gamecube version, you didn't get the authentic difficulty or experience. PS2 version being the best, although it is missing a few superficial visual effects.
Replies: >>11793728 >>11793809 >>11793816 >>11793887 >>11793926 >>11793927 >>11793979 >>11796247 >>11796410 >>11796681
Anonymous
6/11/2025, 3:18:33 AM No.11793728
>>11793717 (OP)
>you didn't get the authentic difficulty or experience
I don't care with your point on difficulty, and disagree with your point on experience.
Anonymous
6/11/2025, 4:15:35 AM No.11793809
>>11793717 (OP)
RE4 tweaks brings back the option for NA Gamecube difficulty, with NTSC mode.
Replies: >>11793813
Anonymous
6/11/2025, 4:16:37 AM No.11793813
>>11793809
It's not the same
Replies: >>11793876 >>11796329
Anonymous
6/11/2025, 4:18:50 AM No.11793816
>>11793717 (OP)
Mostly right, but the way the difficulty scaling works in the game it's easy as fuck to headshot through the village and castle fights and suddenly the island difficulty is 10 times harder than you remember on the Gamecube.
Anonymous
6/11/2025, 4:30:23 AM No.11793842
I'm gonna add another technical info regarding the default difficulty. In the ntsc(us) version of gamecube, the value at 6500 as supposed to 5000 in other ports of re4 so enemies are a lot more aggressive from the get-go. It kinda offsets with ammo having no caps so you could have more than two cases of mine thrower darts + magnum ammo sometimes drops on enemies.
Replies: >>11793873
Anonymous
6/11/2025, 4:33:18 AM No.11793846
I just finished a professional playthrough of the JP GameCube version and found it to be way too easy. I read about some of the changes in the US version, and they didn't go nearly far enough desu. At least there's mercs.
Replies: >>11793873 >>11796263
Anonymous
6/11/2025, 4:48:59 AM No.11793873
>>11793846
>>11793842
Capcom intentionally created a harder version of the game for North America. This was part of a pattern of Capcom releasing games in the 6th gen era with more difficult NTSC versions, like DMC, DMC3, and Chaos Legion. AI is more aggressive, less money, prices are higher, guns and knife are weaker.

NTSC GameCube's balance

- Ammo drops significantly more often and Pesetas drop less often
- The Knife does 60% less damage
- The TMP does 30% less damage to Ganados and 25%% more damage to El Gigante and Krauser
- The Red9, Blacktail, and Rifle exclusive upgrades are weaker
- The Semi-Auto Rifle's exclusive upgrade is stronger (0.4 vs 0.8 firing speed)
- The Handgun exclusive upgrade is stronger (50% crit chance vs 33% in UHD)
- Matilda has a slower rate of burst fire, lower firepower, and slightly faster reload speed
- Mine Thrower mines take 2 seconds longer to detonate
- The Merchant's First Aid Spray stock is not dynamic
- First Aid Sprays, Treasure Maps, the TMP, and Mine Thrower are more expensive. Striker and Killer7 are cheaper.
- The Shotgun is more expensive to fully ugprade.
- Flash grenades don't instakill Las Plagas wolves
- U3 takes full damage from magnum weapons (vs 50% in UHD)
- Regenerators take 33% more damage from everything but the Knife

Striker, in the original version you had to wait until at least chapter 4-3 to start upgrading it. In later versions they allow you to tune up as soon as the Striker is available in the sewers before Verdugo.

The way item drops work in the GC version of RE4 is interesting. There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory. The drop rate on magnum ammo and grenades is also much higher--you can do some funny things with just a handgun and a Broken Butterfly in your inventory.
Replies: >>11797808
Anonymous
6/11/2025, 4:50:46 AM No.11793876
>>11793813
>It's not the same

Every time RE4 gets a port, something new is broken

GC โ€“> Wii โ€” Lower polygon count inventory items from PS2 port

GC โ€“> Wii โ€“> Xbox 360 โ€” Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.

GC โ€“> Wii โ€“> Xbox 360 โ€“> UHD โ€” Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers

The PS4 version is just copy-paste of the โ€œHD textures optionโ€ from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.

Also some enemies behavior issues if Iโ€™m not mistaken. But Iโ€™m not sure in which portโ€ฆ

Still aside of resolution the GC/Wii and UHD with HD Project are the best versions. It has the best color palette and lightning and have bloom to the fire effects.

Resident Evil 4 HD Project removes terrible looking PS2 version assets.

https://www.re4hd.com/?p=5281

>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-game

Just play HD Project.

>https://fitgirl-repacks.site/resident-evil-4-hd-project/
Replies: >>11793901
Anonymous
6/11/2025, 4:53:33 AM No.11793881
Yes, it's true that is harder, but it's a weird situation, the funny thing is, the 2 GameCube versions have different difficulty, we are talking about the NTSC (American) version, since the PAL (Europe) release is easier (why? dunno), which seems to be the starting point from all versions moving forward, and then those versions introduce it's own changes, resulting in modern versions being more easier, except for the 60fps Quick time events that are 'bugged' and harder.

It's not noticably harder, so most people never noticed, but it's considerably harder once u compare, and it's not just about 'difficulty' setting, the thing is all stats for guns and damage, enemies health and number of spawns, Leon's health?, merchant prices, merchant guns unlock early, dynamic difficulty adjusted, and extra easy mode, well make the game much more forgiving. I remember the hell it was for me when playing Pro on gamecube, now Pro barely makes me sweat.

I u are interested, the Re4tweaks Mod for Pc have done an extensive research on that, have some many charts and examples over on their GitHub on a issue regarding GameCube or NTSC difficulty, and lastest version of the mod actually attempts to restore all those changes, so u can try it for yourself on a modern version.
Replies: >>11793885 >>11793914
Anonymous
6/11/2025, 4:56:18 AM No.11793885
>>11793881
>have some many charts and examples over on their GitHub on a issue regarding GameCube or NTSC difficulty,

Examples?
Anonymous
6/11/2025, 4:58:46 AM No.11793887
>>11793717 (OP)
See man, this is why I love this place. The rest of the world is up in arms about stupid shit that doesnโ€™t matter, and then I visit here and BAM - important news that matters, that affects me, and that I can put into action. I had no idea about any of this; thanks anon
Anonymous
6/11/2025, 5:04:00 AM No.11793901
>>11793876
HD Project is soulless and doesn't compare to the original GCN and PS2, it's just a patchwork of half-assed fixes to try to approximate it and it doesn't really come close.
Replies: >>11793914 >>11794071
Anonymous
6/11/2025, 5:09:18 AM No.11793914
>>11793901
>>11793881
Does 60fps break things in RE4?
Replies: >>11793930
Anonymous
6/11/2025, 5:14:47 AM No.11793926
>>11793717 (OP)
This is true. GC version is the hardest and best because you get lots of ammo, but have more enemies. If you play well and smart, horde you ammo, and save your best ammo for certain situations you can excel. I beat it with just the first handgun and rifle. No other weapons, but I could do it because it would drop that ammo. PS3 version I couldn't do it.
Anonymous
6/11/2025, 5:15:57 AM No.11793927
>>11793717 (OP)
RE4 sucks.
Anonymous
6/11/2025, 5:17:21 AM No.11793930
>>11793914
Yes, a ton of stuff like QTEs, rifle aiming, climbing, game logic, enemy AI, and a bunch of other stuff. The game should only be played at 30fps
Replies: >>11793932 >>11793936
Anonymous
6/11/2025, 5:19:38 AM No.11793932
>>11793930
im so used to playing it in 60 fps I literally don't care anymore. I wouldn't notice the difference anyways.
Replies: >>11793939
Anonymous
6/11/2025, 5:23:42 AM No.11793936
>>11793930
>game logic, enemy AI, and a bunch of other stuff

examples? played on gc and switch and didn't notice anything
Replies: >>11793939
Anonymous
6/11/2025, 5:24:35 AM No.11793939
>>11793936
>>11793932
retarded subhumans
Replies: >>11796253
Anonymous
6/11/2025, 5:38:56 AM No.11793951
If you didn't play RE4 on the GCN in 2005, I feel bad for you. You'll never get it. It's the only version that matters. Everything from the weapon balancing and enemy behavior to tiny little things like the soulful GCN controller button prompts on the screen instead of the ugly Wii/PS2/7th gen buttons that always look tacked on... it's all part of this perfect package that not one single later version can replicate. RE4 on GC is superlative ludo.
Replies: >>11793959 >>11793961 >>11794640
Anonymous
6/11/2025, 5:41:41 AM No.11793959
1732277079232
1732277079232
md5: 2f9392e524218b4a86e5a4f2e319da33๐Ÿ”
>>11793951
Dolphin, bro
Replies: >>11793970
Anonymous
6/11/2025, 5:42:27 AM No.11793961
>>11793951
I had both a PS2 and Gamecube and pretty sure I played RE4 on the PS2. Most people preferred the PS2 version for extra content and superior balancing. Also the Gamecube controller sucked.
Replies: >>11793989
Anonymous
6/11/2025, 5:48:30 AM No.11793967
PS2 version is higher rated on backloggd, metacritic (both critics and users), and vimm

nobody cares about how the PS2 version is missing some stupid effect or the graphics are slightly worse, it's overall better, end of discussion.
Replies: >>11793978 >>11793982 >>11794113
Anonymous
6/11/2025, 5:51:00 AM No.11793970
>>11793959
Nothing wrong with emulating, as long as you're emulating the GCN version.
Anonymous
6/11/2025, 5:54:49 AM No.11793978
>>11793967
>nobody cares about how the PS2 version is missing some stupid effect or the graphics are slightly worse, it's overall better, end of discussion.

QRD on the PS2 port? How much worse is it?
Anonymous
6/11/2025, 5:55:41 AM No.11793979
>>11793717 (OP)
Really weird pissing match when Steam + HD Project + RE4 tweaks is the best way to play
Anonymous
6/11/2025, 5:58:35 AM No.11793982
1748411321773696
1748411321773696
md5: 95c6ce09edc92bcbc96b76553b15201f๐Ÿ”
>>11793967
>muh ratings
lol
>n-nobody cares that it looks a generation behind
lmao
Replies: >>11793993 >>11794000 >>11796882
Anonymous
6/11/2025, 6:02:32 AM No.11793989
seems-legit
seems-legit
md5: 882528f1a6d09306872411af0df71d5a๐Ÿ”
>>11793961
>I had both a PS2 and Gamecube
>pretty sure I played RE4 on the PS2
Anonymous
6/11/2025, 6:04:08 AM No.11793993
>>11793982
RE4 PS2sisters...
Anonymous
6/11/2025, 6:10:10 AM No.11794000
>>11793982
PS2 version has way better atmosphere. The villager looks almost demonic in PS2 version while it just looks like a regular old man in gamecube version. PS2 also has way more scary and intense sound.
Replies: >>11794004
Anonymous
6/11/2025, 6:13:07 AM No.11794004
>>11794000
>having vastly shittier graphics gives it more atmosphere
B-based...
>PS2 version has "more scary and intense" sound when it has unironic N64 tier sound compression
10/10 shitpost, would reply again
10/10 shitpost
Replies: >>11794006
Anonymous
6/11/2025, 6:15:06 AM No.11794006
>>11794004
literally no one gave a fuck about this pixel counting dick measuring contest back in the day. All we knew was it felt and looked better to play.
Replies: >>11794012
Anonymous
6/11/2025, 6:17:03 AM No.11794012
images
images
md5: c24f075b1915b886995017213a589b03๐Ÿ”
>>11794006
>nobody gave a fuck about pixel counting
>it looked better
Replies: >>11794017
Anonymous
6/11/2025, 6:20:18 AM No.11794017
>>11794012
Either illiterate or retarded. RE4 had better atmosphere, more scary sound, and better balancing. Nobody fucking cares or noticed if some stupid water effect was there or if there was a fucking godray coming through a window
Replies: >>11794020
Anonymous
6/11/2025, 6:23:02 AM No.11794020
>>11794017
>y-you're illiterate
>"it looked better to play"
Your anus is bulbous and swollen my mans.
Anonymous
6/11/2025, 6:37:51 AM No.11794040
Just tested out both versions for about 30 minutes. PS2 version is way scarier, darker, better atmosphere, slightly less enemies but you have a lot less resources (way less money and ammo), actually feels like a survival horror game. Enemies also stagger properly when shot in the leg, for some reason on Gamecube they just fucking fall down to the ground. Gamecube version is way too bright and just looks soulless. Also the FMVs look way better than the in-game cutscenes and don't bug out momentarily when you enter them like the cutscenes do.

Yeah PS2 version is easily better. This is the RE4 I remember, the absolute masterpiece I played back in teh day.
Replies: >>11796272
Anonymous
6/11/2025, 6:39:57 AM No.11794046
Just tested out the Zeebo version for about 30 minutes. Zeebo version is way scarier, darker, better atmosphere, etc.
Anonymous
6/11/2025, 6:57:49 AM No.11794061
This was on Professional_thumb.jpg
This was on Professional_thumb.jpg
md5: 75310dd43ec5aa4bc86f52efa13b3aa5๐Ÿ”
Not only is the AI uniquely broken in the PS2 port, there's also an additional loading screen in the bulldozer part. The island in general got hit hard in every aspect, the most challenging fights in the original became a joke with small numbers of completely braindead enemies. The lack of any kind of dynamic lighting and massive color downgrades also ruin the atmosphere hard.

The Gamecube version looked next gen in 2005, the PS2 port fittingly is like one of those last gen backports.
Replies: >>11794073
Anonymous
6/11/2025, 6:58:22 AM No.11794062
I really don't understand what the point of arguing over which port is better than the other when they've all been obsoleted by the remake.
Anonymous
6/11/2025, 7:05:42 AM No.11794071
>>11793901
>HD Project is soulless
they literally spent years going to all the reference locations and autistically taking photos of the real life inspirations for things and recreating them

this is one of the only HD projects that isn't soulless
Replies: >>11794073
Anonymous
6/11/2025, 7:07:51 AM No.11794073
>>11794061
The NA version specifically had a bunch of shitty balance changes only in the Gamecube version, the JP and PAL Gamecube versions don't have these changes, neither do the PS2 versions, nor do any future ports. The PS2 version is actually the second hardest version behind the botched NA GCN version that had the shitty balance changes. The Wii version onward (and all future ports because they use this base) massively simplified the game by increasing ammo drops, slowing enemies down, and simplifying many sections.

The NTSC GCN version just bloats the game with a ton of enemies, but gives you a shit ton of gold and resources. It just removes all tension from the game and you are just letting bullets fly like crazy with no consideration for aiming. There is a reason everyone loved the PS2 version more. The game balance and atmosphere there are just far superior. Also the game just looks way too clean and sterile in the PC HD version, it just lacks any scare factor or atmosphere. The hazy, gritty look of the PS2 version along with its intense, foreboding audio really sell the atmosphere.

>>11794071
Just because it's high effort doesn't mean it's not soulless.
Replies: >>11794075 >>11794087
Anonymous
6/11/2025, 7:09:55 AM No.11794075
RE4 PS2 enemies 2_thumb.jpg
RE4 PS2 enemies 2_thumb.jpg
md5: 6685df724f225b3f591f9fdc5530d242๐Ÿ”
>>11794073
>slowing enemies down, and simplifying many sections
You're thinking of the PS2 port, the only version that has enemies that simply do not work as designed.
Replies: >>11794083
Anonymous
6/11/2025, 7:13:24 AM No.11794083
>>11794075
No, dumbass, I'm thinking of the Wii version. The Wii version is a combination of the worst parts of the Gamecube and PS2 versions, and is by far the easiest with the worst AI.
Replies: >>11794086
Anonymous
6/11/2025, 7:14:02 AM No.11794086
>>11794083
No other version has placid, deaf enemies. Just the PS2 port.
Replies: >>11794094
Anonymous
6/11/2025, 7:14:37 AM No.11794087
>>11794073
>shitty botched GC version
>the first version
>has better graphics, more enemies, better AI and harder difficulty
weird, unrelaxed
Replies: >>11794094
Anonymous
6/11/2025, 7:18:20 AM No.11794094
>>11794086
Yes that totally represents the whole game and not just one specific enemy that may be bugged out in that run. The game is higher rated universally among users and critics and sold better and formed the basis of all future ports. It is the superior version, full stop.

>>11794087
>better graphics
but worse atmosphere
>more enemies
but more spongy and gives way too many resources. Removes the tension and doesn't feel like a survival horror game.
>better AI
PS2 enemies act more appropriate given the fact that they are infected and have diminished faculties. The enemies are meant to be exploitative to a degree.
>harder difficulty
Only the NTSC version and only slightly, at the expense of removing all tension and survival horror elements by drowning you in money and ammo. It's mostly just poor balancing across the board, which is why no other region and no future port ever used that difficulty again.
Replies: >>11794096 >>11794115
Anonymous
6/11/2025, 7:20:03 AM No.11794096
>>11794094
>Yes that totally represents the whole game and not just one specific enemy that may be bugged out in that run
Correct, the whole game has downgraded enemies, not just that part.
>The game is higher rated universally among users and critics and sold better
Literally not an argument.
Replies: >>11794108
Anonymous
6/11/2025, 7:24:37 AM No.11794108
>>11794096
No, that is THE argument, PS2 version is universally beloved, and has much better balance, pacing, atmosphere, less spongy enemies, you actually have to conserve resources, and enemies spawn in smaller groups instead of giant mobs you just all take out with a grenade.
Anonymous
6/11/2025, 7:29:34 AM No.11794113
>>11793967
why is it always ESLs and Sony
Anonymous
6/11/2025, 7:30:21 AM No.11794115
>>11794094
>The game is higher rated universally among users and critics and sold better
I really hate that I have to share this board with people who can't intuit that the console with an install base of 150,000,000 is likely to sell more copies of any given multiplat than the console with an install base of 20,000,000, and that given such a disparity sales numbers shouldn't be used as an indicator of quality. Also...

"According to January 17, 2007 sales figures provided by Capcom, the GameCube version of Resident Evil 4 had sold a total of 1.6 million copies worldwide, while the PS2 version had sold over 2 million copies."

It sold 20% fewer copies with an install base 1/7th the size of its competitor.

>PS2 enemies act more appropriate given the fact that they are infected and have diminished faculties. The enemies are meant to be exploitative to a degree.
I really, really, really hate the way that horror is constantly used as a way to justify patently bad design.
Replies: >>11794119
Anonymous
6/11/2025, 7:33:33 AM No.11794119
>>11794115
2.3m vs. 1.6m

It sold almost 1.5x what it sold on Gamecube despite releasing almost a year later and many in the media calling it an inferior port (even though it definitely wasn't)

>I really, really, really hate the way that horror is constantly used as a way to justify patently bad design.
The only patently bad design decisions are all the last second, poorly thought out balance changes thrown only on the NTSC version of Gamecube. PS2 is far better balanced, far more atmospheric, far better paced, and has much more survival horror elements.
Replies: >>11794125
Anonymous
6/11/2025, 7:35:59 AM No.11794125
This was on Professional 2_thumb.jpg
This was on Professional 2_thumb.jpg
md5: 609b299b2e1bc075704a68d1f1d61164๐Ÿ”
>>11794119
>PS2 is far better balanced
The game is unbelievably easy because of how completely broken the AI is.
Replies: >>11794127
Anonymous
6/11/2025, 7:38:28 AM No.11794127
>>11794125
>getting high ground and leading enemies into a chokepoint, winning a fight through a strategic advantage and effective use of your environment
yes, that's how videogames are played... what is your point exactly?

meanwhile in GCN
>hurrdurr here is 20 infected in a giant mob
>throw grenade that the game hands out like candy
>all dead in 5 seconds
wooooow so much better XD
Replies: >>11794130
Anonymous
6/11/2025, 7:41:06 AM No.11794130
>>11794127
>what is your point exactly?
The completely deaf enemies not activating until enough of the currently active enemies die. Clearly some sort of memory issue. It leads to the game being way too easy because you never fight more than a few at a time, which is not how the game was designed.
Replies: >>11794146
Anonymous
6/11/2025, 7:41:34 AM No.11794132
you guys are arguing with a shitposter who likely owned and prefers the GC version. everybody knows RE4 on GC smacked the shit out of the PS2 version, which is why ponies are still fuming 20 years later. do not engage.
Replies: >>11794140 >>11794146
Anonymous
6/11/2025, 7:47:58 AM No.11794140
>>11794132
This guy just solved world hunger
Anonymous
6/11/2025, 7:50:05 AM No.11794146
>>11794130
PS2 can have 8 enemies at once, which is plenty enough, just no comically large mobs, while Gamecube can have up to like 10 or 12 I think? Those huge mobs on GCN are actually much more braindead because you just spam AoE weapons/grenades, of which the game showers you in ammo for.

>>11794132
I had both systems. I liked my Gamecube a lot, but I gotta give the win to PS2 here.
Replies: >>11794147
Anonymous
6/11/2025, 7:52:02 AM No.11794147
>>11794146
The game was designed around chaotic mobs of enemies, not single file braindead morons.
Replies: >>11794150
Anonymous
6/11/2025, 7:53:49 AM No.11794150
>>11794147
Not true. The people, the critics, and Capcom themselves have all spoken and they prefer PS2 version.
Replies: >>11794157
Anonymous
6/11/2025, 7:57:14 AM No.11794157
RE4
RE4
md5: 1159d980845ffe6b6d45db3299795282๐Ÿ”
>>11794150
The first few minutes demonstrate that the game will have an emphasis on mobs.
Anonymous
6/11/2025, 12:34:24 PM No.11794376
playstation 2 sold more we won
Anonymous
6/11/2025, 4:52:19 PM No.11794640
1444340853318
1444340853318
md5: 6cc34efac85d0744ba0237e56e5c0e1d๐Ÿ”
>>11793951
>soulful GCN controller button prompts
Replies: >>11794761
Anonymous
6/11/2025, 6:22:37 PM No.11794748
Unrelated, but how do the cube and ps2 versions of Killer 7 and Viewtiful Joe compare?
Replies: >>11794767
Anonymous
6/11/2025, 6:35:17 PM No.11794761
>>11794640
You wouldn't get it
Replies: >>11794765 >>11794774
Anonymous
6/11/2025, 6:40:34 PM No.11794765
>>11794761
I guess not, I was busy enjoying the greatest console of all time (PS2)
Replies: >>11794783
Anonymous
6/11/2025, 6:41:22 PM No.11794767
Viewtiful Joe in game comp
Viewtiful Joe in game comp
md5: 95cffb610f38e3b1ccc1938b6b597344๐Ÿ”
>>11794748
Viewtiful Joe looks and controls way better on GameCube.
Replies: >>11796170
Anonymous
6/11/2025, 6:43:48 PM No.11794774
>>11794761
There's nothing to get.
Anonymous
6/11/2025, 6:47:52 PM No.11794783
>>11794765
PS2 was a shovelware machine with B-tier franchises and a few actually good games. Its reverence stems from fanboys and people who think sales=quality.
Replies: >>11794795
Anonymous
6/11/2025, 6:54:37 PM No.11794795
1704547195615383
1704547195615383
md5: 0226566a2471986b48cb485c18e0c5dc๐Ÿ”
>>11794783
WHatever cope helps you sleep at night.
Replies: >>11794801
Anonymous
6/11/2025, 6:57:06 PM No.11794801
>>11794795
>people tried to make him out to be a Nintendo fanboy despite multiple non-Nintendo IPs present like Spyro and Pac-Man
guy just loves video games
Anonymous
6/11/2025, 8:46:51 PM No.11794908
whatever.
i emulated the wii version with gyro controls and had a great time.
Anonymous
6/12/2025, 1:43:47 PM No.11796170
>>11794767
PS2 features Dante from the Devil May Cry series though
Replies: >>11796258
Anonymous
6/12/2025, 2:40:31 PM No.11796247
>>11793717 (OP)
>also the rank is more strict.
what did he mean by this
Anonymous
6/12/2025, 2:51:09 PM No.11796253
>>11793939
>no argument
you're the retard
Anonymous
6/12/2025, 2:58:32 PM No.11796258
>>11796170
Good enough reason to throw my cube out the window.
Anonymous
6/12/2025, 3:03:28 PM No.11796263
>>11793846
The JP version is the one with changes, US version was out a week earlier.
Replies: >>11796317
Anonymous
6/12/2025, 3:10:16 PM No.11796272
>>11794040
>Yeah PS2 version is easily better.
>walk anywhere
>CRUNCH CRUNCH CRUNCH
Anonymous
6/12/2025, 3:37:33 PM No.11796317
>>11796263
No, only US version had the balance changes.
Anonymous
6/12/2025, 3:51:00 PM No.11796329
>>11793813
For me it's the drop system, the GameCube one allows for so much more freedom. For example if you have nothing but a Minethrower you'll get a steady amount of ammo that let's you actually use the weapon.
In the ports I never pick it up because ammo is so absurdly rare for it that it's not even worth using.
Anonymous
6/12/2025, 4:45:10 PM No.11796410
>>11793717 (OP)
the PS2 version does not represent the original devs' vision for the game. there. i said it.
Anonymous
6/12/2025, 7:44:35 PM No.11796681
>>11793717 (OP)
I played the wii version and the shit controls and the camera being constantly zoomed up your ass inside closet sized houses... I couldn't even. I did not bother seeking out some more authentic version of Leon's ass zoom camera simulator.
I was a bit amazed actually how fucking terrible the game felt to play overall.
Replies: >>11796743
Anonymous
6/12/2025, 8:23:11 PM No.11796743
>>11796681
Have you tried not being a zoomer muttgolem?
Anonymous
6/12/2025, 9:51:33 PM No.11796882
>>11793982
None of this actually matters and nobody really cared.
Replies: >>11796937
Anonymous
6/12/2025, 10:35:46 PM No.11796937
>>11796882
When were you diagnosed with glaucoma anyhow?
Replies: >>11796976
Anonymous
6/12/2025, 11:07:04 PM No.11796976
>>11796937
You think people were playing the PS2 version and going "OH man this table looks so bad, unplayable!"?
Stop kidding yourself. Nobody cared. The only thing people noticed are the pre-rendered cutscenes, because it takes away immersion on replays.
Replies: >>11796985
Anonymous
6/12/2025, 11:10:25 PM No.11796985
>>11796976
>do you think golems cared?
No, I don't, and I don't care what golems think. GC version is provably better than PS2, that's all that matters. Cope.
Replies: >>11797006
Anonymous
6/12/2025, 11:25:45 PM No.11797006
>>11796985
Metacritic
>PS2: 38% 10/10 reviews
>Gamecube: 31% 10/10 reviews

Metacritic userscore
>PS2: 9.3
>Gamecube: 9.1

Backloggd
>PS2: 44% 5/5
>Gamecube: 41% 5/5

Sales
>PS2: 2.3m
>Gamecube: 1.6m

Vimm userscore
>PS2: 8.7
>Gamecube: 8.3

Legacy
>PS2: basis for all future ports
>Gamecube: forgotten and irrelevant

Face it, PS2 won
Replies: >>11797019 >>11797027 >>11797030
Anonymous
6/12/2025, 11:31:08 PM No.11797019
>>11797006
>I'm going to keep playing one of the shittiest versions of the game because it "won"
Alright bro...
Anonymous
6/12/2025, 11:34:41 PM No.11797027
>>11797006
All this reveals is that PS2 owners were undiscerning.
Anonymous
6/12/2025, 11:36:38 PM No.11797030
>>11797006
Yeah because back in the day all anyone cared about was the fact the PS2 had extra content. I had both and the first thing that stuck out to me was how awful the PS2 version sounds, and that is one of the few things they did fix in future ports. But the original PS2 release had some turbo-crunchy sounds, low res cutscenes, and ran at a lower resolution for the last 2 no one would notice that unless they actually owned both and since the game cube was a giant piece of shit the vast majority of people played the PS2 version first.
Anonymous
6/12/2025, 11:42:35 PM No.11797046
>the Gamecube version was better than PS2 version even though it had shitty balancing changes, no widescreen, a shitty nub for camera movement, worse atmosphere, less scary sound, and less content
Why are cubesnoys like this?
Replies: >>11797065 >>11797072
Anonymous
6/12/2025, 11:50:17 PM No.11797065
>>11797046
>balancing changes
how do "change" the original version?
>no widescreen
neither did the PS2, it was anamorphic so you actually saw less lmao
>"worse atmosphere" and "less scary sound"
lol
when is this nigger going to go back to shitposting about TS2's detail textures, can you please just spreading your gay for one day
Anonymous
6/12/2025, 11:54:10 PM No.11797072
>>11797046
>cubesnoys
What the fuck does this even mean.
Replies: >>11797074 >>11797081
Anonymous
6/12/2025, 11:56:11 PM No.11797074
>>11797072
this guy is an infamous shitposter that stokes arguments about different versions of games. he hyperfixates on RE4, timesplitters and quake 64/saturn quake. he's been doing this for nearly a decade, is severely mentally ill, and needs compassion.
Replies: >>11797081
Anonymous
6/12/2025, 11:58:44 PM No.11797081
kazoo
kazoo
md5: 9942862ab8f957680f6d64189bc9717d๐Ÿ”
>>11797072
I think it's really funny.

>>11797074
This guy doesn't.
Replies: >>11797084 >>11797289
Anonymous
6/13/2025, 12:01:23 AM No.11797084
>>11797081
stealing that gif but please do take your meds
Replies: >>11797092
Anonymous
6/13/2025, 12:04:55 AM No.11797092
katamari-johnson
katamari-johnson
md5: 6fc81167d2df8474e7914aa102a98135๐Ÿ”
>>11797084
Have some fun cubesnoy.
Anonymous
6/13/2025, 2:06:42 AM No.11797289
>>11797081
Keep up the good work anon, gotta keep the tards and fake gamers in check.
Anonymous
6/13/2025, 8:03:00 AM No.11797808
>>11793873
Any idea what person(s) got to be in charge of the version changes? Like do the executive producer and game director have a hand in it?