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Thread 11794910

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Anonymous No.11794910 [Report] >>11794976 >>11795103 >>11795217 >>11795761 >>11796908 >>11796921 >>11796923 >>11797142 >>11799020 >>11801232 >>11801248 >>11802796 >>11805286 >>11806867 >>11806884
If a screenshot of your playthrough of DOOM 64 looked anything like this pic...
You didn't beat the game.
Or hell, let's be honest, you didn't even truly experience the game. It was supposed to be a gloomy, eerie affair, and the overwhelming darkness was indeed a crucial part of the game's difficulty. Being able to easily see every single enemy and corridor from clear across the map wasn't the intended experience, and makes the game markedly easier by greatly reducing the enemies' ability to surprise you. Suffering a point-blank shotgun blast from one last sergeant lurking in the shadows after you thought you fully cleared a room is an integral part of the true DOOM 64 experience.
Anonymous No.11794919 [Report] >>11795803 >>11797203 >>11799041
okay
get a life and stop worrying about how other people live theirs
loser
also bald
Anonymous No.11794923 [Report] >>11795217
All you need to do is slide the brightness up all the way in the options menu, and then maybe dial it up by 1 or 2 on the actual CRT, then it's the perfect level of darkness. Fuck that one map with the pitch black pit you can fall into and can only escape by zig zagging against a wall though, that is straight up bullshit design.
Anonymous No.11794924 [Report] >>11799041 >>11799096
I think anyone who equips that e-celeb with the phrase "You didn't beat the game" should be punched in the stomach.
Anonymous No.11794931 [Report]
Hit a nerve, I see. Truth hurts. Feel free to play the game again, but for real this time!
Anonymous No.11794934 [Report]
>D64 with brightness way up
>D3 with ducttape mod
>Classic Doom with full mouselook no autoaim
No stopping them, especially if they’re having fun
Anonymous No.11794951 [Report] >>11796908
Isn't Doom 64 like different levels and enemies and shit? Are there really people claiming they've played Doom because they've played Doom 64?
Anonymous No.11794976 [Report] >>11794993 >>11795061 >>11795217 >>11796908
>>11794910 (OP)
>It was supposed to be a gloomy, eerie affair, and the overwhelming darkness was indeed a crucial part of the game's difficulty.
No it wasn't. It was confirmed by the devs that the darkness was a mistake. During development the game was played in a dark office with monitors that had their brightness turned all the way up. They never tested it in a lit room or on a sunny day with a regular consumer TV.
Anonymous No.11794986 [Report] >>11795018 >>11795289
>you didn't even truly experience the game. It was supposed to be a bone chilling, atmosphere-oozing, trope-subverting, genre-redefining, gut-wrenching, spine-tingling, emotionally taxing, paranoia-inducing, jaw-clenching, nerve-wracking, character-development driven, soul-shaking, nail-biting, anxiety-written, kafkaesque, post-lynchian, question-asking, socially-aware, ethnically-diverse, politically-cognisant, culturally relevant, socially-prescient, thought-provoking, artisanally-crafted and cheap jumpscares free affair, and the overwhelming darkness was indeed a crucial part of the game's difficulty
Anonymous No.11794993 [Report] >>11795043 >>11796908 >>11796931
>>11794976
Do you have a link to any interview where they mention this?
Anonymous No.11795018 [Report]
>>11794986
This but unironically
Anonymous No.11795043 [Report] >>11796908
>>11794993
I got it from the rumor mill
Anonymous No.11795061 [Report] >>11796908
>>11794976
I play on a properly calibrated PVMeme with an RGB modded N64 and I don't have to raise the in-game brightness setting at all. Looks dark, but good. The truth is, you just need a good setup.
Anonymous No.11795103 [Report] >>11799041
>>11794910 (OP)
>You didn't beat the game
I don't get why people make these kind of posts about games that aren't particularly hard to beat. Nobody's going to brag about beating Doom 64 to begin with.
Anonymous No.11795138 [Report]
How does any effect you, personally? How we play video games in the privacy of our own bedroom is not up for public debate.
Anonymous No.11795217 [Report] >>11795250 >>11795480 >>11796212 >>11796908 >>11801258 >>11806497 >>11807068
>>11794910 (OP)
>>11794923
>>11794976
Is is darker than regular Doom as you would play on a computer? I played a fuck ton of Doom 1 and 2 back in the day but never bothered with the N64 one.
Anonymous No.11795250 [Report]
>>11795217
>Is is darker than regular Doom as you would play on a computer?
Compared to the darkest moments in the original PC Dooms, it would get moderately to substantially darker.
Anonymous No.11795289 [Report]
>>11794986 i love you
Anonymous No.11795480 [Report]
>>11795217
Incredibly so. If you play the original US N64 version on a TV/monitor calibrated to appropriate darkness for normal N64 play, the default brightness is incredibly dark. Even if you max out the built-in brightness slider, it is still much darker than the regular Doom. I'd say a decent compromise is turning the in-game slider up a bit past halfway, which results in the game being a bit more pleasant to play without demolishing the aesthetic or removing the difficulty added by the darkness. People who have never played the original game really can't appreciate just how much differently the game plays when everything is dark as shit and enemies like Nightmare Imps start flinging projectiles at you out of nearly pitch black rooms.
Anonymous No.11795761 [Report] >>11795802
>>11794910 (OP)
Now I can fully enjoy and appreciate the game...
Anonymous No.11795802 [Report]
>>11795761
Kidding aside, picrel is more or less how that area of the game should look in terms of brightness. Some levels are designed to be brighter than others.
Anonymous No.11795803 [Report] >>11795825
>>11794919
fpbp
total zoomer death
Anonymous No.11795825 [Report]
>>11795803
The only zoomers are people whose first exposure to D64 was some newfaggy remaster.
Anonymous No.11796212 [Report]
>>11795217
Yes
The PS1 version of Doom is also darker than the original (not as dark as 64 but still)
Anonymous No.11796908 [Report] >>11796931 >>11796946 >>11796956 >>11796962 >>11797251 >>11799038 >>11805641 >>11806543 >>11807072
>>11794910 (OP)
The level designers themselves outright said that they made the levels too dark.

>>11794951
Based on the original Doom and Doom 2 code and gameplay, but new graphics, new sound, new 'music,' and new levels, with some changes in the enemies and weapons, and some overall changes in how it runs exactly and with a new renderer.
It's pretty good, and based in the original games, but it's its own game, really.

>>11794976
>>11794993
>>11795043
>>11795061
>>11795217
From Tim Heydelaar:
https://www.doomworld.com/forum/post/1955859
>Fun fact. The reason Doom64 is so dark, is because we (the Level Designers) were developing it in our offices, which had no windows and we kept the lights off. To us, it looked great! Then, when it went to QA, in their florescent bathed room light, they couldn't see anything. At. All. Hence, the gamma slider was added which literally saved us. That mistake was on us 3 LD's. And I've never developed anything in the dark again. Strong lesson learned.
Anonymous No.11796921 [Report]
>>11794910 (OP)
I played it both on the official port (steamdeck with gyro) and GZDOOM (PC).
They're about the same other than freelook, though it was better on deck because I was worse and D64 lacks the really hard enemies that make DOOM2 pop when it comes to combat, so it's boring on mouse aim that has beaten .wads by the time it got to D64.
Anonymous No.11796923 [Report]
>>11794910 (OP)
Fuck you I’ll set my TV brightness settings to whatever the fuck I want and you can suck my cock. I don’t give a flying fuck if you think not being able to see jack shit is a good thing. Why don’t you rip your fucking eyes out so the game can be super-duper fun you gatekeeping optometrist fuck. I play Doom 64 set to be brighter than the Gelato Beach level of Super Mario Sunshine and even then I have to turn up the volume because you mom’s moaning too loud while I’m fucking her in the ass.
Anonymous No.11796931 [Report] >>11799045
>>11794993
>>11796908
Kickass, thank you.
Anonymous No.11796946 [Report]
>>11796908
>From what Kaiser (who reverse-engineered Doom 64 to create the Doom 64 EX port) has said, texture limits are generally not a problem. Apparently the game will kick out any textures that aren't currently visible in the camera view, unlike PSX Doom where they were statically loaded, so you'd have to do some pretty insane texturing to hit the limits I think.
That's pretty interesting. I'm assuming that you have a cache of the relevant textures and sprites for any given level loaded, because the game doesn't stop to load things all the time during gameplay, but based on that description, if it's accurate, it does some sort of secondary caching?
Anonymous No.11796956 [Report] >>11796964
>>11796908
Even if you play it in a dark room on a properly calibrated CRT, the brightness looks absolutely nothing like the screenshot in OP, which seems to be what I see whenever somebody uploads a playthrough of the remaster. Even with the original's brightness slider maxed out it looks nothing like that.
Anonymous No.11796962 [Report]
>>11796908
>The amp visor - probably the least used item in any level I or my friends made, ever. Probably would have been great to sprinkle those around, just to help with the darkness issue, but by the time that issue came to light (badpun), we couldn't touch the levels further. I don't think there was any technical reason, just us not really being fond of it.
Not uncommon, the light amps are probably the least favorite powerup of all level designers, both the original ones at iD, and then everyone afterwards. Makes your map look like trash after you spent time lighting all the locations.
Anonymous No.11796964 [Report] >>11796967
>>11796956
The remaster is brighter, yeah, but it's still a change for the better.
Anonymous No.11796967 [Report] >>11796995
>>11796964
Makes the game way easier, at least.
Anonymous No.11796995 [Report] >>11797236
>>11796967
I guess a bit? It's not a very hard game in general, only a few maps are hard, like that one Dead Simple style map, and some of the secret unlockable ones like the one with the teleporting Cyberdemon.

Would have been cool if they let you unlock fast monsters, Pinkies are fucking hell when playing with that.
Anonymous No.11797119 [Report]
An old dev interview:
https://www.doom2.net/doomdepot/abs-d64interview.html
Anonymous No.11797142 [Report] >>11797190
>>11794910 (OP)
There was DOOM on the Commodore 64? Lookin' pretty good too.
Anonymous No.11797190 [Report]
>>11797142
You jest, but there's multiple kinds of Doom for Commodore 64. The first is M.O.O.D., which is an attempt at making something Doom-ish on original C64 hardware:
https://youtu.be/DCQNstjSbjg?si=9jv6JTwiclxndCod

Then there's this:
https://youtu.be/7ZzivzuDOls?si=t0FfA-2loUyTrA9M
>Just for clarification. This is a source code port to the 6502. It's not optimised for the hardware - if it were it would probably run a fair degree faster. It's running with what was essentially a Commodore 64 accelerator in the guise of the "SuperCPU". Released in 1996 and based around the 65802 MPU, it plugged into the cartridge slot acting as a pass through and ran at 20MHz - the architecture also allowed for the increased memory storage required to run Doom. They're incredibly hard to come by now, but thankfully can be emulated. Links are in the description.

Then there's this thing, using the R.A.D., essentially a Raspberry Pi using the C64 as a display and keyboard, so it's kinda cheating:
https://www.youtube.com/watch?v=tG2TMkBB6JU
It's kinda neat seeing it play smoothly on a C64 screen and using its full color palette though.

A simple rendering demo for a first person C64 engine:
https://www.youtube.com/watch?v=1tDflgqJlTw

Finally, there's this, which is just a video playing on a C64, but it's neat sounding and looking at least:
https://www.youtube.com/watch?v=5ip7VtY2Au0
Anonymous No.11797203 [Report]
>>11794919
First post, BEST POST
And all "You didnt beat the game" fags from /v/ deserves the rope
>t. someone who played Doom64 the way God intended tons of times.
Anonymous No.11797236 [Report]
>>11796995
it is bright because of modern screens, use shaderglass or any reshade preset on top and call it a day.
Doom 3 suffers the same problem because carmack was autistic enough to make the game's brightness use CRT Monitors as base.
Anonymous No.11797251 [Report] >>11798987 >>11806909
>>11796908
The brightness slider was thrown in last minute and it was buggy mess, hence this note they had to include with each n64 cart.
Anonymous No.11798987 [Report]
>>11797251
Just adjust it as needed once, then you're good.
Anonymous No.11799020 [Report] >>11799038
>>11794910 (OP)
When I bought Doom 64 for $50 when it came out. I slapped it into my N64. Enjoyed the little cutscene where the demons were crying like babies. And then proceded to not be able to see anything else. Turned up the brightness on my TV. Tried my best navigating the maze like levels with no idea what the hell I was doing because I was playing a blind man in a new Doom game. Why did they make it so fucking dark?
Anonymous No.11799023 [Report] >>11799027
At least it's better than Doom 3
Anonymous No.11799027 [Report]
>>11799023
It at least gave me a flashlight.
Anonymous No.11799038 [Report] >>11799049
>>11799020
See: >>11796908

The remaster brightened the levels some to address this, but there's also an in-game brightness slider.
Anonymous No.11799041 [Report] >>11799069 >>11805610
>>11795103
>>11794919
>>11794924
I don't get why people piss their panties about these threads and opinions. Were you personally attacked?
Anonymous No.11799045 [Report]
>>11796931
It looks like Doomguy is about to bing bing wahoo.
Anonymous No.11799049 [Report]
>>11799038
Yea they did. A little too bright. I like a nice happy medium of just being able to make out the level geometry and that's hard to do for some reason.
Anonymous No.11799069 [Report] >>11799264
>>11799041
I just don't like the phrase. It's no different when people get annoyed at other lame buzzwords like "entitled, problematic, based, cringe" etc etc.
Anonymous No.11799096 [Report]
>>11794924
That phrase originated here and was parroted by an eceleb you obnoxious fuck.

OP comes across like a pedantic fag but I kinda agree with him, even if it WAS overdone by accident and the devs admitted to it the game being dark and dreary adds a lot to the overall oppressing, miserable atmosphere. Modern remasters in general are almost always a terrible way to play something for the first time in general though.
Anonymous No.11799102 [Report]
Just close your curtains and play in the dark, have you people never played a video game before?
Anonymous No.11799264 [Report] >>11801232
>>11799069
So ignore them...?
Anonymous No.11801232 [Report] >>11801836
>>11794910 (OP)
But what if it looks like this?
>>11799264
Nah, he's right, people need to drop the no true scotsman bullshit and remember how to have fun with games. As someone who played through first decades ago while fighting with the afternoon glare on my tv, the game being dark as fuck was never good for anything other than atmosphere (which was a strong point of both D64 and PSXD.) Playing it with glaucoma vision on subsequent playthroughs though is pretty stupid, unless you hate being able to see what you're doing. Or really like nearly black screens with occasional colored lights I guess.
Anonymous No.11801248 [Report]
>>11794910 (OP)
If you didn’t play it on an actual N64 with your strafe button rubber banded down, you didn’t beat the game. Lick my scrote you disgusting zoomer PCuck fake valor faggot.
Anonymous No.11801258 [Report]
>>11795217
OG Doom 64 is DARK.
Anonymous No.11801836 [Report]
>>11801232
That's almost dark enough. If you said you beat the game on the easiest difficulty I'd believe you.
Anonymous No.11802796 [Report] >>11802874
>>11794910 (OP)
This post was made by someone who has never played D64 on original hardware.
Back in the day we cranked the brightness because as anyone who actually played it back in the day, you couldn't see jack shit. Doom 64 in general was ass to play with that shitty controller and atrocious map design. You say the game is supposed to be dark and eerie but it's just frustrating and retarded. It has no music, enemies that spawn behind you constantly, levels that don't just suck but change so you never know where to go, and the cherry on top is that the game by default is so fucking dark you can't even see half the enemies before the attack you.
Doom 64 sucks and until it got ported to real systems it was rightly remembered as such.
Anonymous No.11802809 [Report]
Holy shit guys after reading OPs post I replayed Doom 64 and beat it the proper way and now I'm drowning in pussy wtf thanks OP
Anonymous No.11802874 [Report] >>11804676
>>11802796
Doom 64's level design is great though.
Anonymous No.11804676 [Report] >>11804716 >>11805464 >>11805834 >>11809315
>>11802874
I can not think of a single level that is good.
Anonymous No.11804716 [Report]
>>11804676
Maybe you just don't like fun games like Doom.
Anonymous No.11805286 [Report]
>>11794910 (OP)
This was a great and classic Doom title, one of the few great games on the N64.
Anonymous No.11805464 [Report]
>>11804676
It might help if you actually play them. Foreign concept here, I know.
Anonymous No.11805610 [Report] >>11805992
>>11799041
>Why are you upset that bad actors are shitting up the board with attention-seeking insincere posts?
Anonymous No.11805641 [Report]
>>11796908
OP BTFO
Anonymous No.11805834 [Report]
>>11804676
Most of them are good or decent. I can't think of any level in the game which feels like just shit. I'll list some favorites though.

>MAP08: Final Outpost
>MAP09: Even Simpler
These two are great, Final Outpost is a nice and big dungeon crawl as a whole, and then Even Simpler is like a balls to the walls boss level, it's legit tough on Watch Me Die. They make for a good one-two punch.

>MAP12: Altar Of Pain
The first non-secret map where you can find the 'Unmaker' Laser. I like its layered and tiered construction, and how you gather these keys to get to the central chamber where the demonic weapon awaits.
This level by itself also has a secret exit to a secret level (MAP30: The Lair).

>MAP13: Dark Citadel
I love how large and spooky this level is, it's particularly dark and makes some very good use out of lighting. Has a lot of neat traps and secret areas.

>MAP29: Outpost Omega
One of the best maps in the game, and it's a secret one which you can find early on, and the earliest part you get the Unmaker, as well as the first upgrade for it. The original Doom and Doom 2 did not have secret levels which were as good as Doom 64's secret levels, really, this game really knocks it out of the park with those, and only a small part of that can be attributed to the Unmaker weapon and its demon keys.

>MAP31: In The Void
The third and final secret level. One of my favorite official Doom levels of all time, because of its neat visual theme and merciless use of the new and improved Pain Elemental.
Anonymous No.11805992 [Report]
>>11805610
All opinions are from bad actors if you don't agree with them?
Anonymous No.11806497 [Report]
>>11795217
YOU CAN'T SEE SHIT
Anonymous No.11806543 [Report] >>11806567
>>11796908
Devs always have excuses after the fact if enough people complain, but that doesn't change that it was the original intent and vision.
Anonymous No.11806567 [Report]
>>11806543
I doubt the intent was to not have QA and other people see their game, and even with the gamma slider I had to fidget with my TV. I still like to keep it dark when playing D64EX and even the Bethesda 64 port is moderately dark on default settings.
Anonymous No.11806867 [Report]
>>11794910 (OP)
Wow I'm glad some retard on 4chan told me exactly how to enjoy a video game from 30 years ago, idk what I would have done without you anon
Anonymous No.11806884 [Report]
>>11794910 (OP)
This game was dark as shit on the N64 iirc, it was basically proto Doom 3

It was my first doom game, I really thought Doom was an overt horror series from the beginning
Anonymous No.11806909 [Report]
>>11797251
>hence this note they had to include with each n64 cart.
It wasn't in every box. I bought the game within a month of release and it didn't have this notice packed in with it.
Anonymous No.11807068 [Report]
>>11795217
It's absurdly dark. Much darker than Doom 1+2.
Anonymous No.11807072 [Report] >>11807532
>>11796908
>Fun fact. The reason Doom64 is so dark, is because we (the Level Designers) were developing it in our offices, which had no windows and we kept the lights off. To us, it looked great!
This is a complete cop-out. Even if you play the game in total darkness on a calibrated CRT the game is way too dark on the default setting.
Anonymous No.11807532 [Report] >>11807656
>>11807072
I think you just have an old tube that's not so bright, anon
Anonymous No.11807656 [Report]
>>11807532
>The game wasn't too dark, every person who ever played it just had a dull TV. That was only too dim for this one game.
Anonymous No.11809315 [Report]
>>11804676
First 3 levels are perfectly fine/good. There I answered for you and that is just the first three levels.