Was Shadow the Hedgehog 2005 really THAT bad?
>>11795146 (OP)No, Lava Shelter as you've pictured is a damn good level too.
>>11795146 (OP)It's fine mechanically, but the route and morality system is fucking dogshit. Good things mods fix it.
>>11795146 (OP)Yes. But autistic sonic fans dont know any better.
>stupid question
>answer can be resolved by playing the game
>6th gen game
fucking trashy threads
some of the objectives sucked but it's mostly fun. i don't think most people actually hate it, the concept is just ridiculous.
>>11795160if you need mods to enjoy the game you're a shitter.
>>11795146 (OP)The thing about Shadow is that for the most part the core gameplay, if a bit slippery, is fine if you're good at the weapon and ammo management and don't just go full retard. Vehicles besides the jump mech are pretty bad, but only a mandatory in a couple cases. It's the level design that drops the ball with some Hero or Dark missions being really obnoxious or just plain horrible, and then having to beat the game ten fucking times for ten separate endings to get the true end as you replay most of the game over and over and over and over to see it all. A lot of people say Neutral is one of the best ways to play the game simply because it lacks most of that retarded bullshit, and you get the stupidest endings for it that only slightly change between the two choices.
If the effort had been pushed into a game with proper replayability and good level/mission design it wouldn't have had the bad reputation, and there ARE good highlights here and there. It's why I can notch Shadow above Sonic 06, as the game is technically competent (besides the PS2 version). But it's one of those things where the whole of the game drags it all down into a shitty abyss.
Just play the Reloaded mod and cut a lot of the excess bullshit out.
>>11795239you don't need to play 300 routes. you need to play 10. is that beyond your attention span?
>>11795160>>11795434alright let's look up this mod...
https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded
>Main Changes>Unlocks and Story Pacing>Last Story now unlocks after 3 Story endings, instead of all 10.>Expert Mode unlocks after beating Last Story, instead of requiring all A Ranks.holy shit, you literally did not beat the game. why would anyone but the most brainfried ADHD zoomers use this?
>>11795146 (OP)Compared to other platformers on Gamecube? No, it's top tier. Compared to platformers on PS2? Even Xbox? Well it's middling. You can always tell when someone grew up with only a Gamecube, their opinion on shadow the hedgehog and licensed cartoon platformers is extremely over-inflated.
>>11795467I think it's because there's only three final bosses, so, it is likely you've have experienced 2/3rds of them, if not all three, unless you go out of your way to fight the same boss three times.
Though I wonder if they could've had it so that you had to get at least one ending from each of the final stages.
>>11795468What other platformers on Xbox and not GameCube do you think are better than this? Blinx? Malice??
>>11795482Jet Set Radio Future and Munch’s Oddysee
>>11795482Psychonauts, Blinx (absolute ludo), Voodoo Vince, Whiplash, JSRF, Conker LnR, Twinsanity, yeah I consider these all better than Shadow the Hedgehog. Gamecube had the same old multiplats, and a couple of those are good like Vexx and Rayman 3, but lets be real here the king of platformers that generation was the PlayStation 2.
>>11795489I don't usually think of JSRF as a platformer but I guess it is one. Never played the Oddworld games.
I think the levels were fine. I think it tried to do what Yoshis Story did but the good/evil missions could vary from fine to horrid. Collecting 300 rings in a level that gives you bonus rings for everything is cool. Killing 45/45 GUN Beetles is not.
There is one ARK level where the good vs bad route splits but the distinction between which route to go down is muddy, and you could just be running down this road for no reason. Magma Cave can also lead you doen the wrong path accidentally.
>>11795146 (OP)It's good enough for what sonic fans usually get.
It’s bad, but in a funny way.
>>11795146 (OP)Ok I watched it, it does look decent enough because of the level design and variety. If there’s no multiplayer vs or co op play I would still only give it 7 to 8/10
Idk because I could never get myself to play these types of games after I turned 21 or so (unless it’s sports or mostly puzzle)
>>11795468I had an xbox and think shadow’s the goat
Anti cop. Sad to see one of the best characters forced into a woke game.
>>11795146 (OP)No, it's actually pretty good.
>>11795146 (OP)It wasn't that bad, it wasn't that good. It wasn't as bad as Sonic 06. Wasn't at all as good as Sonic Adventure.
>>11796771>It wasn't that bad, >Wasn't at all as good as Sonic Adventure.funny thing to say considering Sonic Adventure is also a bad game.
idk about 'bad' but i remember everyone just laughing at it and thinking it was embarrassing
Sonic already got labeled as something for children after Heroes, so them trying so hard to act edgy was shameful and disingenuous.
>Where's that DAMN fourth Chaos Emerald!
>>11796843People wanted more games like Sonic Adventure but wanted it focused more on Sonic and (maybe) Tails and Knuckles. Sega decided to ignore them and make Sonic Heroes, a game where there only characters anyone cares about are on only one of the teams, and it pretty much killed the franchise in terms of having respect among gamers.
>>11795146 (OP)the weird collectathon shit fucked up this game. they should have either made the levels more open or just drop it and make the good/evil splits happen in another way
>>117967712006 is better than both Heroes and Shadow
>>11796913>the weird collectathon shit fucked up this game. they should have either made the levels more open or just drop it and make the good/evil splits happen in another wayThey should have just given us more SA2 speed stages with only Shadow playable
>>11795467I beat the game when I was 13, all endings, Devil Doom dusted. The game sucks to actually go through. I don't wish that on anyone else, and no one cares if someone didn't complete it 'legitimately'. It's fucking Shadow the goddamn Hedgehog. Get over yourself.
>>11796849The main thing everyone said about SA2 was "I wish it was just Sonic and Shadow levels"
People playing these games who were original Sonic fans just wanted anything resembling true Sonic gameplay, even if downgraded by 3D, they just wanted to run and loop and feel cool and free. People who didn't grow up with Genesis and usually were people playing the GC remakes liked the whole games, may have ever preferred the half assed shooting and treasure hunting of Knuckles and Tails stages, this is where a split in the audience is formed
>>11795146 (OP)To compare it to the most recent example, you know how John Wick franchase is a mega hit, but the last spinoff barely made money, even though it's also good movie? Something like this happened here. Filthy casuals won't register a Sonic game without Sonic and Sonic fans turn out to be not numerous enough.
>>11795468>Playing a connoisseur praising Shadow the Hedgehog while shitting on GC platformers Ok, we've reached peak contrarianism, you seriously can't get further than that without outright trolling
>>11795495Icing on the cake
>>11795146 (OP)It's good, until you get to the ARK stages.
Playing Westopolis 10 times was patting as hell. They needed more variation in paths
>>11797114Why are these guys always illiterate?
>GC platformers What, all two of them?
Game is plagued with dreary searches for objectives. Story was retarded even for a CYOA game, and you feel as detached from the good/evil choice system as the main character apparently does. The other Sonic characters act like total chumps. Game makes you play a minimum of ten times over different routes before you get the final level, starting with the bottleneck at the beginning. You'd have to be pretty bored to want to play through even four times. It did little to build on the good parts of the SA2 Shadow stages, and failed to improve on the boss fights. I the path system was something they sold to execs and bit off more than they could execute properly.
If I were to try to save it, I'd rewrite the story so that Black Doom was some interdimensional parasite that saved Shadow's life from SA2's end so that it could use him as a portal anchor and leader for their invaders, perhaps later making copies of him as they expand outward. Shadow also gains the power to see possible futures. Shadow tries various paths of uses for his power in which he either saves people he favors or gets revenge on others, but one by one he realizes that he cannot create a future he can live with. After all five possible paths are explored, he decides to sacrifice himself to destroy the parasite keeping him alive. The parasite inside transforms into Devil Doom, Shadow dies after fighting it, love brings him back to life, the end. There are only five paths and you cannot change without resetting back to the branch point, which you can go back to at any time, even after finishing a branch. The "find/kill all x" missions are now normal stages, because you will be choosing your path in important moments followed by fights, not casually killing both sides. Losing all your lives will reset you back the last branch. No guest character appearances from anyone who wasn't in SA2, and SA2 characters only appear as bosses, and only when they are directly opposed to your current path.