It wasn't the first beat 'em up, but it might as well have been.
>>11795619 (OP)They might have copied Final Fight, but SoR is better which is all that matters
I’d rather play Double Dragon.
>>11795628better than the SNES final fight port, but not the arcade original
>>11795650I've never met a single person that actually enjoys Final Fight, I've only ever seen it used for shitposting ammo. It's basically No Fun Allowed: The Videogame.
In the labyrinth of neon-lit alleys and shadowed corridors, Streets of Rage emerges, a symphony of pixelated violence, rhythmic and relentless. Its pixels pulse with a nostalgic heartbeat, a testament to the dawn of the beat ’em up era, where fists and fury carved out the fabric of urban myth. Yet, beneath the flickering glow of its side-scrolling veneer, lies a subtle paradox: the true pioneers, hidden in the depths of arcades, wielded a different kind of power.
Capcom’s progenitors, those architects of chaos, crafted worlds where the line between the mechanical and the organic blurred. Their games, like cryptic blueprints, were not merely about pressing buttons but about understanding the complex dance of timing, anticipation, and chaos theory. Streets of Rage, charming in its simplicity, is akin to a symphony conducted with a single baton.. pleasant, rhythmic, but ultimately predictable. Capcom’s masterpieces, by contrast, resemble sprawling laboratories where every punch, every combo, is a variable in an intricate experiment.
It’s in the subtlety of the flickering sprites, the unpredictable enemy patterns, and the layered complexity of combo strings that the true evolution lies. Streets of Rage is a nice beat, comforting, familiar, but the arcade titans from Capcom are the clandestine architects of the genre’s secret code, pioneering a language of chaos and control that continues to echo through the digital corridors of modern gaming. In the end, it’s not just about the punch, but about who dared to redefine the very fabric of the fight.
>>11795734Thank you ChatGPT, very cool
river city ransom is not only older but far better
>>11795905hell no, no one actually thinks that, stop being contrarian for the sake of it.
>>11795650The cope is strong with this one.
Holy shit.
Sor1 music alone is better than almost everything final fight had. Final fight isnt even that hard because once you realise you can just spam attack enemies offscreen the game becomes easy mode even on hard
>>11795910>filtered by the jocksyou never even made it to merv burger, did you?
>>11795913lmao this has got to be bait considering how easy and exploitable SOR1 is.
>>11795917Post your Hardest nomiss no special
>>11795918post your final fight arcade nomiss no AB
>>11795918>>11795919You'd both accuse the other of posting a tool-assisted run
The first SoR sucks. The music might be the best in the series and I like how it looks, but that's all it has going on for it. Practically every time you take damage is because of an enemy rushing to you from offscreen before you can react, the special attack from the police car is unbelievably retarded, and the gimmicky nature of the bosses is annoying (with the obviously bwins being the shittiest).
The first SoR sucks. The music might be the best in the series and I like how it looks, but that's all it has going on for it. Practically every time you take damage is because of an enemy rushing to you from offscreen before you can react, the special attack from the police car is unbelievably retarded, and the gimmicky nature of the bosses is annoying (with the twins being obviously the shittiest).
>>11795658Final Fight is fine. SoR2 is better I think pretty objectively. SoR1 to me is eh....idk, need to replay but as of now I'd say on par with FF if not slightly lesser but I haven't played in years due to finding SoR2 superior years ago
When it comes to SoR hate/denial you need to consider Nintendo fanboys, and Capcom fanboys. Two of the biggest blind loyalist factions on 4chan rivalling only MCU loyalists on /co/
Final fight is the most balanced and well designed beat em up (and the most influential too)
There is no comparison with SOR 1
>>11796137>Final fight is the most balanced and well designed beat em up (and the most influential too)....that no one plays or cares about
Just one coin credit continued this gem. Pretty good game honestly. At first it seems really simple, but I think it's great game for teaching the basics of a beat em up-far, far better than any Capcom beat em up ever does.
My only complaint is the double girl fight is fucking bullshit even after you learn it, and the fact that the stupid grapple bitch has priority over you every single time and oftentimes will be sitting there with a backbreaker waiting the nanosecond you release the kicker is just obnoxious.
The final boss is also kinda bullshit, I guess apparently the only way to avoid his gun butt attack is to spam grabs with i-frames because he just charges at you at lightning speed with no tell and it takes priority over all your attacks so doesn't seem like there is any other way.
>>11796127Twins are ez. If you get hit even once, you have no idea what you're doing
>>11797764If the twins are easy then what is every other boss in the game? Super duper babymode easy? They are by far the hardest boss in the game aside from maybe the final boss.
>>11795619 (OP)There is a lot of very long, very boring stretches in the levels. That's basically my only criticism, if you'll accept that its made of several problems combined that make those stretches happen.
Overall, rad game.