The creator of Mega Man launches a new blog called 'Kitamura Blueprints' - /vr/ (#11795727) [Archived: 1042 hours ago]

Anonymous
6/12/2025, 5:38:01 AM No.11795727
jp.900x
jp.900x
md5: c255cc6d7c06b0e10c00a3d88b7a2571๐Ÿ”
The new Patreon blog focuses on design insights and Mega Man history.
https://www.patreon.com/ak_blueprints
Replies: >>11795841 >>11795870 >>11796680 >>11796710 >>11796873 >>11797465 >>11798441 >>11801234 >>11802220
Anonymous
6/12/2025, 5:54:51 AM No.11795754
>taking design advice from the guy who made the room where you can get softlocked if you used the landmine weapon at all before getting there
no
Replies: >>11795757 >>11795760 >>11795804 >>11802027
Anonymous
6/12/2025, 5:58:07 AM No.11795757
>>11795754
As if you could do any better in 3 months on an NES hardware
Anonymous
6/12/2025, 5:59:47 AM No.11795760
>>11795754
zoomer trash fuck off
Anonymous
6/12/2025, 6:26:56 AM No.11795804
>>11795754
>the one
>the ONE
>the UNO
>the ICHI
>the one bad room in the game
Kys
Replies: >>11796026
Anonymous
6/12/2025, 6:42:54 AM No.11795837
Fuck that bitchass hack, the Megaman creator can suck my dick all day long. Not even his wife respects him.
Replies: >>11796021 >>11796128 >>11801534
Anonymous
6/12/2025, 6:45:27 AM No.11795841
127463[1]
127463[1]
md5: c13ceafdcc6053d7a672036a12c7de8f๐Ÿ”
>>11795727 (OP)
I think he should just straight up write a book instead of this blog thing. It sounds more like he's doing his biography more than anything.

I know his first game was the Famicom port of Trojan and his last was the PlayStation game Zeiramzone in 1998.

I'm curious about the days where he left Capcom to work in starups like Sur de Wave. I know he worked on Virgin Dreams, a sim game.
Replies: >>11795879
Anonymous
6/12/2025, 6:48:09 AM No.11795846
290929[1]
290929[1]
md5: 05930315a7d99802ceacdb1d395fff01๐Ÿ”
Sur de Wave were given a blank cheque, and had some interesting titles. AK made cocoron, a late Famicom platformer, which had some nice ideas. Then the company made some weird adventure game that was costly and bombed, and the company became bankrupt. They put out Little Samson in 92 and closed up.

AK then drifted to various companies.
Replies: >>11795848 >>11795848
Anonymous
6/12/2025, 6:50:18 AM No.11795848
>>11795846
>>11795846
Sur de Wave went backrupt in 1994, and they have two mostly complete games unreleased: Pop'n Land and PC Cocoron. It's unclear what these games are exactly, but they seem to be expansions of Cocoron. These were made after AK left in 1992, so it's possible he has no idea.
Replies: >>11795849
Anonymous
6/12/2025, 6:51:19 AM No.11795849
1558390399946[1]
1558390399946[1]
md5: 786d74efec6df900090cd1fbaa22244e๐Ÿ”
>>11795848
Anonymous
6/12/2025, 7:04:02 AM No.11795856
Screenshot 2025-06-12 at 01-03-19 Creating Megaman Collection from Kitamuraโ€™s Blueprints 2 posts Patreon
>This has led to speculation and misinformation online, which I admit is sometimes disappointing to see.

Oh dang, he can read the nonsense from the English fandom. Not knowing English is actually a blessing for many of the Japanese devs actually. Mega Man fans have a for being nitwits.
Replies: >>11796762
Anonymous
6/12/2025, 7:15:23 AM No.11795870
>>11795727 (OP)
I like Mega Man but I've gotta say it's one of the things where I'm least interested in it's inspirations or design mentalities
>well, you see we made astro-boy but put a helmet on him
>and this is broom man....he was inspired by taking a design similar to mega man, but making it much more like a broom
Replies: >>11795881
Anonymous
6/12/2025, 7:20:35 AM No.11795879
null
md5: null๐Ÿ”
>>11795841
Akira Kitamura is Cris
Deepest lore
Replies: >>11795881
Anonymous
6/12/2025, 7:24:30 AM No.11795881
Screenshot 2025-06-12 at 01-23-04 Kitamuraโ€™s Blueprints former game planner Patreon
Taiwanese have recently become interested in him for some reason.

https://www.youtube.com/watch?v=nM2JarqNT7U

>>11795870
He's apparently fluent in English, which is not that common among Japanese (it's taught but they don't pick up much).

>>11795879
Replies: >>11804316
Anonymous
6/12/2025, 7:36:30 AM No.11795891
kita4[1]
kita4[1]
md5: dfd6cea434579ca68e77a3f84b79577a๐Ÿ”
Anonymous
6/12/2025, 7:49:20 AM No.11795906
1559881864871[1]
1559881864871[1]
md5: df0a644bd3bb404d96d2758068ceab68๐Ÿ”
Anonymous
6/12/2025, 8:05:10 AM No.11795924
I'd like to see Cocoron on Game Center CX one day.
Anonymous
6/12/2025, 10:24:30 AM No.11796021
>>11795837
>Not even his wife respects him.
?
Anonymous
6/12/2025, 10:30:11 AM No.11796026
>>11795804
There's a lot of other garbage in Mega Man 2 besides that. Why did they ruin the consistent weakness system established in 1 (which wasn't fully restored until Mega Man 4) in exchange for the gay "lol Metal Blade is the actual weakness for half the bosses"?
Replies: >>11796352 >>11796538
Anonymous
6/12/2025, 12:47:42 PM No.11796128
861536-tokuro-fujiwara
861536-tokuro-fujiwara
md5: acb1c0404ce081035257ebc43fdc2f45๐Ÿ”
>>11795837
>t.Fujiwara Tokuro
Anonymous
6/12/2025, 12:53:25 PM No.11796131
1711070622536[1]
1711070622536[1]
md5: 5e1431b826ade28303b3aa2674548d42๐Ÿ”
There's a case to be made for creative freedom, but at some point games are commercial enterprises and an exec should have stepped in and said "this will not sell".
Anonymous
6/12/2025, 1:10:58 PM No.11796141
grow up
Anonymous
6/12/2025, 4:13:44 PM No.11796352
>>11796026
I donโ€™t like when there is a neat and linear chain to how robot master weaknesses work. It limits replay value and basically carves the exact path you want to take.
Replies: >>11796387 >>11796538 >>11797649
Anonymous
6/12/2025, 4:29:40 PM No.11796387
>>11796352
I kind of agree. I do appreciate how basic the weakness system is in 1 and I like that the different games are different on that. But 2 having the most chaotic weaknesses (followed by 3) is actually fun to me and gives it a certain charm. I love how all over the place it is with the primary weakness order and secondary and tertiary weaknesses and invulnerabilities (notice how uncommon that one is in the rest of the NES games) and how there are bosses that get life refills from certain weapons and how one boss is weakest to his own weapon and how Quick Man is the only enemy in the game that takes damage from the time freeze weapon. I might be missing some things but you get the idea.
Replies: >>11797649
Anonymous
6/12/2025, 6:11:58 PM No.11796538
>>11796352
>>11796026
Metal Blade is just that good, and may have been added as a crutch weapon to help players along.
Anonymous
6/12/2025, 7:14:50 PM No.11796627
Tao Human Systems lasted long enough to have a website, while the archived version is quite broken it still lists all their games.

There was also an archive of a legal judgment for unpaid wages to an employee. They don't name the game, but the plaintiff is a programmer with a background in the PC98. Akira Kitamura was to manage the game. Scenario by Kei Oguro. Oda Norihiro was initially attached but did not in fact work on the game.

https://gdri.smspower.org/wiki/index.php/Tao_Human_Systems
https://web.archive.org/web/19980112091757/http://www.tao21.co.jp/a-tao.htm
https://www.isc.meiji.ac.jp/~sumwel_h/doc/juris/tdcj-h9-9-26.htm
Replies: >>11796629
Anonymous
6/12/2025, 7:15:50 PM No.11796629
>>11796627
I hope he doesn't just do a victory lap for MM1-2, and also talks about the other companies since this time period in Japanese game development is very interesting.
Anonymous
6/12/2025, 7:44:25 PM No.11796680
>>11795727 (OP)
I hope he turns this into a book and gets a publishing deal. It'd be better than dealing with patreon thing.

Also, every indication he has some kind of major neurosis or perhaps autism. Knowing English is actually a curse, since he then can interact with the awful online english communities while most JP devs can just ignore them.
Replies: >>11796762
Anonymous
6/12/2025, 7:56:12 PM No.11796698
> not Tokuro Fujiwara
What's the point of this blog then?
Replies: >>11796737
Anonymous
6/12/2025, 8:02:29 PM No.11796710
>>11795727 (OP)
Thats not Keiji Inafune though?
Replies: >>11796749 >>11800112 >>11800158
Anonymous
6/12/2025, 8:20:24 PM No.11796737
>>11796698
Entirely up to me, I'd like to see a "Creators series" of books by people like Fujiwara, describing the development of their old games. I believe it was Kamiya that described Fujiwara as akin to a demon.
Anonymous
6/12/2025, 8:28:10 PM No.11796749
>>11796710
Get fucked Grifter Man
Anonymous
6/12/2025, 8:36:46 PM No.11796762
>>11795856
>>11796680
He's not gonna fuck you.
Replies: >>11796864
Anonymous
6/12/2025, 9:40:13 PM No.11796864
>>11796762
Calm down Inafune
Anonymous
6/12/2025, 9:47:06 PM No.11796873
>>11795727 (OP)
>The creator of Mega Man launches a new
Oh no... remember last time that happened?
Replies: >>11796935
Anonymous
6/12/2025, 10:34:43 PM No.11796935
>>11796873
You think he will scam us?
Anonymous
6/13/2025, 3:52:09 AM No.11797465
1308146081763
1308146081763
md5: ca0b144a88d70687b20c0c35cc2e0fcb๐Ÿ”
>>11795727 (OP)
>patreon
Anonymous
6/13/2025, 5:46:49 AM No.11797649
>>11796352
>>11796387
>I only like romhacks of Mega Man
Anonymous
6/13/2025, 5:07:33 PM No.11798441
>>11795727 (OP)
But why tough, and why make it on patreon of all things?
Replies: >>11798584
Anonymous
6/13/2025, 6:26:52 PM No.11798584
>>11798441
Money
Anonymous
6/14/2025, 11:24:00 AM No.11800112
>>11796710
Good
>the latest "business man" disaster he was involved was immediately adverted as soon as he ditched Level-5 and L5 cleaned his damn mess up.
>Red Ash will go the way of ASG where an interested team will take over, only this time Inafune can't easily slide in back as Director like with ASG3 when a new game is out
Anonymous
6/14/2025, 11:39:50 AM No.11800123
MML_-_Hideaki_Ishikawa
MML_-_Hideaki_Ishikawa
md5: c34b7f2866bef99d3edccc282ecf0ce1๐Ÿ”
>"retired" porn artist
>currently stuck in the Pokemon TCG mines, worked on nothing else since
>still has his old habits strong as seen through his latest works, tweets, and favs
>has a mastodon and skeb page set up in case
Would you back his fanbox, /vr/?
Replies: >>11801224 >>11802789 >>11804318
Anonymous
6/14/2025, 12:11:12 PM No.11800158
>>11796710
>Inafune
He's the mother of mega man
Anonymous
6/15/2025, 12:58:13 AM No.11801224
>>11800123
sure why not
Anonymous
6/15/2025, 1:12:50 AM No.11801234
>>11795727 (OP)
The Japanese are learning to game the algorithm system. He's not the only developer doing this. The metal slug guy is coming out with his new game and is drip feeding content about older games on his Twitter. I also follow him and others from that time
Anonymous
6/15/2025, 3:53:36 AM No.11801534
>>11795837
t. Keiji Inafune
Anonymous
6/15/2025, 10:52:30 AM No.11802027
>>11795754
>softlocked
huh?
you can always kill yourself via turretfire, how is that a softlock
also you don't need every shot to beat it
Anonymous
6/15/2025, 3:29:42 PM No.11802220
>>11795727 (OP)
What about mighty no. 9?
Anonymous
6/15/2025, 9:53:34 PM No.11802789
>>11800123
Pixiv just announced "tariffs" for NSFW platforms btw
Anonymous
6/16/2025, 2:59:37 PM No.11804316
>>11795881
>Taiwanese have recently become interested in him for some reason.
X Dive
Anonymous
6/16/2025, 3:01:36 PM No.11804318
>>11800123
Yeah if he'd draw more official porn