Which Battle Arena Toshinden is Best? - /vr/ (#11797138) [Archived: 1248 hours ago]

Anonymous
6/13/2025, 12:29:24 AM No.11797138
BAT2
BAT2
md5: 0adc0a4fd6f2a1108501e3d6ead6695b🔍
https://www.youtube.com/watch?v=aSRW3wX5QGU
Replies: >>11797424 >>11797432 >>11797590 >>11797592 >>11797727 >>11798232 >>11801941
Anonymous
6/13/2025, 12:31:54 AM No.11797148
Gameplaywise they are all trash so Toshiden 1 wins by default because of the amazing soundtrack.
Replies: >>11797159 >>11797701
Anonymous
6/13/2025, 12:38:04 AM No.11797159
>>11797148
actually, 2 is best.
Anonymous
6/13/2025, 1:23:13 AM No.11797229
2 is the best.
1 is too barebones.
3 gives you a ton of clones and also everything is 2x slower for no reason. It also has a lot of input lag.
4 doesn't even play like the others. It's a non-issue, except for Kakashi Eiji (mind you, Toshinden 4 came out before Naruto).
Replies: >>11797882 >>11798003
Anonymous
6/13/2025, 3:33:19 AM No.11797424
50905--toshinden-s
50905--toshinden-s
md5: acf03d4f1149ea2d10391a8863631fac🔍
>>11797138 (OP)
/thread
Anonymous
6/13/2025, 3:38:59 AM No.11797432
Battle-Arena-Nitoshinden-screenshot-2-1024x768
Battle-Arena-Nitoshinden-screenshot-2-1024x768
md5: 7743822dd949241aa2012403d872c4d8🔍
>>11797138 (OP)
The kids version
Replies: >>11797569 >>11797587 >>11798218
Anonymous
6/13/2025, 3:55:57 AM No.11797475
I loved 1 as a kid because that was the game I had when I got the PSX. I was completely new to 3D fighters and loved it. Now when I go back the game plays awkwardly and it's annoying how much everybody sidesteps
Anonymous
6/13/2025, 4:56:02 AM No.11797569
>>11797432
>nostalgia
ToT
Anonymous
6/13/2025, 5:02:57 AM No.11797587
2842555-puzzletoshinden
2842555-puzzletoshinden
md5: ce3b572a9b9ab701724e6b46ed2aea7f🔍
>>11797432
What about the Puzzle game?
Where does it rank?
Replies: >>11798686
Anonymous
6/13/2025, 5:04:51 AM No.11797590
>>11797138 (OP)
The one with Earthworm Jim in it.
Anonymous
6/13/2025, 5:08:32 AM No.11797592
>>11797138 (OP)
GameBoy version
Replies: >>11797603
Anonymous
6/13/2025, 5:13:28 AM No.11797603
39332-menu-Toshinden-Card-Quest
39332-menu-Toshinden-Card-Quest
md5: f60eea93834ff9c79af9eb4cfbe521b1🔍
>>11797592
What about card quest?
Replies: >>11797713
Anonymous
6/13/2025, 6:30:25 AM No.11797701
>>11797148
Never understood the "they're trash" opinion, they're serviceable fighters.
Replies: >>11798017
Anonymous
6/13/2025, 6:32:04 AM No.11797704
I like 2 a lot but the AI is almost infuriatingly aggressive. 1 is fun for a quick 10 minutes. 3 is better than it's made out to be. Subaru is competent.
Anonymous
6/13/2025, 6:42:24 AM No.11797713
>>11797603
Damn if only the Nitoshinden game looked like this, that's a nice select screen.
Anonymous
6/13/2025, 6:58:03 AM No.11797727
toshinden3_thumb.jpg
toshinden3_thumb.jpg
md5: 8b7a392e16c06abb6a9f9d4f8145a2af🔍
>>11797138 (OP)
https://www.youtube.com/watch?v=aR92d7ocGN4
Replies: >>11797737
Anonymous
6/13/2025, 7:05:11 AM No.11797737
>>11797727
The International release of this game is weird, it adds a bunch of modes not in the JP version (they seemingly even intended to have a team battle mode but it didn't make it) but they also made each character the same weight and made high and low blocking universal.
Anonymous
6/13/2025, 9:00:50 AM No.11797882
>>11797229
>Toshinden 4 came out before Naruto
Both came out in 1999. Toshinden is only one month older.
Anonymous
6/13/2025, 9:23:38 AM No.11797908
I've heard Saturn ports are the best versions of Toshinden games. How true is this?
Replies: >>11797912 >>11798013
Anonymous
6/13/2025, 9:26:31 AM No.11797912
>>11797908
I think you're being trolled. You're not really losing anything with the Saturn ports but you're also not really gaining anything either. They're pretty poor showcases of the hardware whereas the PSX games look pretty good.
Replies: >>11797930
Anonymous
6/13/2025, 9:43:35 AM No.11797927
My experiences of the PSX games:
>Original
It's a technical showcase for the PlayStation at the time and has a lot of charm in its and characters and music. They put quite a few bonus features in so it's definitely got some things to explore. Combat isn't very deep but that's not a bad thing in itself, you can easily play it, get good at it, and enjoy yourself.

>2
Arguably what the first game should have been, isn't a bad pace but it was immediately outpaced by the competition. It's a lot harder, has more moves and completely overhauls a lot of the fundamentals and gives you more options for dodging and counter attacking. Overdrive moves add a bit more to the gameplay. I find this one to be pretty tough honestly.

>2 Plus
Probably what should have been released in the west because it's 2 but with memory card support and a couple of tweaks.

>3
Complete overhaul of what was in 2, arenas are now walled which allows for a lot of unique juggle combos that see you slam opponents into walls and ceilings. I didn't like all of the character changes (Eiji no longer has his Ryuuseikyaku) but there is some depth to this one, there's a lot of tiny variables to the moves. The combo system is totally different, in which you have to press a specific sequence of buttons (at a specific time) to get certain combos to work. Play the JP version to keep certain balance features intact.

>Subaru
It very much feels like a budget game and was ultimately just one of many 3D fighters by the time it came out, it doesn't play horribly though and if anything returns to the combo system of the first game with some features from the second game. Has a ton of bonus content. Worst thing about it is probably the cast of characters being uninspired. It's still better than it's given credit for.
Replies: >>11798027
Anonymous
6/13/2025, 9:45:44 AM No.11797930
>>11797912
Isn't URA based on Toshinden 2, but features new things and is the most responsive version of Toshinden 2?
Toshinden Remix might not be good gameplaywise, but it stands out for the inclusion of story mode and the stellar voice acting at the time.
Replies: >>11797943 >>11798034
Anonymous
6/13/2025, 9:55:40 AM No.11797943
>>11797930
Toshinden 2 doesn't really have input issues, it removes a few characters and replaces them with others. It has "URA" mode which is random battles with win conditions. Personally, 2 on the PlayStation should have just gotten all the URA characters. URA is a pretty ugly game.
Replies: >>11797957
Anonymous
6/13/2025, 9:57:10 AM No.11797946
https://youtu.be/aR92d7ocGN4?si=gYCcukmdcY3Oj7hP Music in these games is great.
Anonymous
6/13/2025, 10:05:37 AM No.11797957
>>11797943
WORST feature about 2 and URA: music cuts out in between rounds. Total disservice to its own soundtrack.
Replies: >>11798232
Anonymous
6/13/2025, 10:57:34 AM No.11797995
エリス
エリス
md5: 795546674cdebc1430d282d14c7032c6🔍
I love her
Replies: >>11798020 >>11798041 >>11798639
Anonymous
6/13/2025, 11:04:00 AM No.11798003
>>11797229
>It also has a lot of input lag.
every game in the entire series has a lot of input lag. the only version that did not was the PC port of Toshinden 1, making it the best game in the series.

Gameboy version is runner up.
Replies: >>11798005
Anonymous
6/13/2025, 11:06:53 AM No.11798005
>>11798003
None of them have "input lag".
Replies: >>11798041
Anonymous
6/13/2025, 11:16:11 AM No.11798013
>>11797908
For the first game, it takes all the bad points of the original (terrible controls etc) and on top of that it's a huge graphical downgrade, the only extras you get is a dumb story mode and Cupido. Arguably Cupido alone makes it worth it because her theme song is absolutely incredible.

The second game is more like a new game using Toshinden 2 assets. It has 0 lightning effects and it is missing Chaos, Gaia, Uranos and Master, but gives you hi-res 2d backgrounds, some stupid plot about a rogue cop building cyborg replicant fighters while Cupido's brother trying to find Sho to have revenge on him for being a deadbeat dad. It gives you 3 very forgettable new characters. It has no redeeming qualities other than maybe the nice FMV intro (with the music made by the guy who worked on Cho Aniki music), and NOT using Uranos and Master as the bosses.

There's also D-Xhird but it's 99% garbage. Eiji from Toshinden makes an appearance as a secret fighter and that's it. It has coloured lightning, except it looks garbage. The song in the intro is good, and... that's it.
Replies: >>11798068
Anonymous
6/13/2025, 11:18:20 AM No.11798017
>>11797701
They're low budget titles made by the same company who did a lot of the Simple 2000 games.
So they lack the polish of all these fighters from huge devs like Tekken or Virtua Fighter.
Replies: >>11798036
Anonymous
6/13/2025, 11:18:59 AM No.11798020
BAT-OVA-Cover2
BAT-OVA-Cover2
md5: 3e753fb03869abada880cf724e13950c🔍
>>11797995

The character designs were better than the games themselves. I liked the first and second Battle Arena Toshinden for their time. You look back at them, and they are pretty jank. But the first one was a nice take on the 3D fight genre conceptually. I think it did sort of create the 3D weapons-arena fighter sub genre of 3D fighters. The mainline series was mostly exclusive to the PS1. There were a few unique Saturn ports. The first game was highly advertised near the Playstations launch (in most regions) and put up against Virtua Fighter 1 on the Sega Saturn. By the time the game was released in the NA market, Takara were already announcing Battle Arena Toshinden 2. The games did have some popularity on the Playstation before Tekken kinda took over. Bloody Roar was also a mainstay 3D fighter on the PSX. Battle Arena Toshinden is such a weird relic of the mid to late 90's. The artstyle has that mid 90's hyper exaggerated anime look.
Anonymous
6/13/2025, 11:26:12 AM No.11798027
1st game has great designs and it's a bit like Street Fighter but in 3d. You have all sorts of different characters from samurai to knight to assassin to dominatrix, plus your Ryu/Ken wannabees, and a hidden Akuma boss. The normal boss Gaia looks like some japanese warlord with scorpion stings coming out of his back, and his level is this giant transparent vortex that looks crazy good.

2nd game revamps the designs for the worse while keeping the wobbly graphics and laggy controls. The music now all uses the same metallish instrumentals so it all sounds the same except for Gaias theme. It also rebalances many old moves so they become crap. For everything it added, it also removed something good from the first game.

3rd game is an arena fighter with explosion moves you can do. It's actually pretty crazy how much juggles you can do, and it looks psychedelic too. Every fighter also gets doubles who are copies in many sense. So you can end up with Catwoman, Jason Voorhees, Erol Flynn, Michael Jackson, it's pretty insane. Not bad for a party fighter, the juggle system and the wall bounces make it a lot of fun, plus unlocking all the clones is worth it.

4 added a crap new cast and tried copying Soul Edge, while turning the super moves into cinematics. Avoid it.

>>11797927
>They put quite a few bonus features in so it's definitely got some things to explore

First toshinden has fuck all bonus features other than a hidden super boss if you can 1cc the game, and the game demoing your desperation/super secret attacks if you beat Gaia/Sho, respectively. I think you only get your character ending (text only) if you 1cc the game.
Replies: >>11798037
Anonymous
6/13/2025, 11:31:35 AM No.11798034
>>11797930
>and is the most responsive version of Toshinden 2?

No version of Toshinden ever is responsive, except for the PC port which was recoded from the ground up for DOS. It has far less polygon wobble and almost zero input lag, fixing the two problems that plagued the ENTIRE series. Whoever coded the 3d engine at Takara was terrible at his job, the DOS version totally shits on it. The lack of input lag also means you can do some moves that the other versions won't allow for, like jumping behind an opponent and doing a backflip kick with Kayin (it hits back+front so does triple damage) - in all other versions, the move cannot be timed to execute before you hit the ground.

Every single other game in the entire series has horrible input lag. All of it. Toshinden 1, 2, 3, 4, on any console, all have horrible input lag.
Replies: >>11798039
Anonymous
6/13/2025, 11:33:06 AM No.11798036
8LB7C3ey4GT3DJyAKMcRyee8_XRZxeqEEO_OmFI7xaw
8LB7C3ey4GT3DJyAKMcRyee8_XRZxeqEEO_OmFI7xaw
md5: 642fb5535d4f67409124e6854acc5f52🔍
>>11798017
>They're low budget titles made by the same company who did a lot of the Simple 2000 games.
>So they lack the polish of all these fighters from huge devs like Tekken or Virtua Fighter.

It's funny how TamSoft just drops Battle Arena after 4 and moves onto their next project, which was Penny Racers. It is such a weird thing because Battle Arena really was a runaway success globally for a budget ware developer. It didn't last long. But Takara still made quite a few Battle Arena games. A lot of that success came from it being the first 3D fighter on the PS1. It was used as a tech demonstration. 3D fighters were still rare on home consoles too.
Replies: >>11798048 >>11798054 >>11800004
Anonymous
6/13/2025, 11:33:18 AM No.11798037
>>11798027
>First toshinden has fuck all bonus features other than a hidden super boss if you can 1cc the game

It has a few easter eggs with Fo, Sophia and Ellis, there is also a hidden camera control. It's very first gen but it's fun to play around with.
Replies: >>11798041
Anonymous
6/13/2025, 11:34:33 AM No.11798039
>>11798034
I've played these games extensively for years, I have no idea what this "input lag" is you're all talking about. They're very responsive fighters, you press a button and the command is executed.
Replies: >>11798041
Anonymous
6/13/2025, 11:37:24 AM No.11798041
>>11798005
Yes they do. I played every game in the series on every machine they were released for. They all have horrible inputs. You outright can't do some moves at certain times because of it. Like the backflip with Kayin, it can only be executed fairly high up during the jump, you can't time it to hit just before you land.

>>11797995
I spot a cameltoe.

>>11798037
Fo and Sophia has hidden taunts (one of their winposes) and Ellis has... a secret ribbon throw move? I think that was it. And Fo has two fart moves. Big fucking deal.

>>11798039
It means the games control really sluggish because you press a button and the command takes several frames to execute, or sometimes not execute at all because be the time it would the CPU already read your input. The only way you fight responsively is by spamming the special move hotkeys.
Replies: >>11798043 >>11798045
Anonymous
6/13/2025, 11:40:25 AM No.11798042
Takara should've sued Namco for Ivy.
Anonymous
6/13/2025, 11:40:25 AM No.11798043
>>11798041
>Yes they do. I played every game in the series on every machine they were released for. They all have horrible inputs. You outright can't do some moves at certain times because of it. Like the backflip with Kayin, it can only be executed fairly high up during the jump, you can't time it to hit just before you land.
Never had an issue, played them on hardware and emulation, it's a quarter circle back and kick. In 1 it locks him in position while 2 he moves depending on the direction he has jumped in.
Replies: >>11798052
Anonymous
6/13/2025, 11:41:28 AM No.11798045
>>11798041
>It means the games control really sluggish because you press a button and the command takes several frames to execute, or sometimes not execute at all because be the time it would the CPU already read your input.
This doesn't happen though?
Anonymous
6/13/2025, 11:44:27 AM No.11798048
>>11798036
>It is such a weird thing because Battle Arena really was a runaway success globally for a budget ware developer.

The first game was popular because it was the only 3d fighter worth a damn on the Playstation when it came out, but the second Tekken 2 was released, the entire series was nolonger worth a wet fart.
In Japan it kept being successful because of the Kotobuki artwork and it got an anime adaptation. Ended up so that Toshinden 4 didn't even get released in USA.

Also, they always kept copying other games. NiToshinden was basically copying Sonic the Fighters. 4 was copying soul Edge. 3 added the clone characters from Tekken 2. Puzzle Arena was a copy of that tokimeki puzzle game. Card Quest could've been any of the hundred card games.

IIRC card quest also had some trivia in it about a hypothetical new Toshinden game, which would've been a prequel to the first game? It was so long ago I forgot the specifics.
Replies: >>11799995
Anonymous
6/13/2025, 11:46:51 AM No.11798052
>>11798043
>Never had an issue, played them on hardware and emulation, it's a quarter circle back and kick. In 1 it locks him in position while 2 he moves depending on the direction he has jumped in.

I specifically meant for 1. Try doing the move so it hits a standing enemy from behind (ie you jump behind an enemy). Last time I played the game, it was impossible to do this because the move either executes early and you are still too far up, and if you time it later, it just doesn't come out because you land.
On the PC port of 1, the lag is far less and you can do the move against a standing enemy from behind and it does tremendous damage.
Replies: >>11798057
Anonymous
6/13/2025, 11:49:09 AM No.11798054
>>11798036
>It's funny how TamSoft just drops Battle Arena after 4 and moves onto their next project, which was Penny Racers
The Choro Q games are more fun than Toshinden
Anonymous
6/13/2025, 11:51:49 AM No.11798057
>>11798052
I would need to test it.

I just want to add I can do the complex hidden moves with no issue (half circle back, qcb-d-b, forward, back, forward, hard kick and hard weapon for Kayin). Again, don't seem to have any trouble.
Replies: >>11798060
Anonymous
6/13/2025, 11:58:58 AM No.11798060
>>11798057
I just tried doing Kayins super move on the Saturn port (63241464 HK+HP) and couldn't get it working at all. It also didn't register something as simple as qcb kick for his crescent moon kick, unless I inputted it VERY SLOWLY. And there's shit like dashing only coming out several frames late and stopping several frames late.
The game is fucking unresponsive garbage.

On the PC version all of those can be done much easier even when using KEYBOARD. It's much more responsive.
Replies: >>11798069
Anonymous
6/13/2025, 12:07:11 PM No.11798064
toshinden-135266545
toshinden-135266545
md5: 7767e6f938d74ffa4894bcb68ca58c35🔍
I remember the demo of the first game ran under DOS on my 486. Shit blew my mind.
Replies: >>11799860
Anonymous
6/13/2025, 12:09:01 PM No.11798068
>>11798013
Damn that track slaps hard.
Anonymous
6/13/2025, 12:09:53 PM No.11798069
Toshinden
Toshinden
md5: 8cd91b4a399bbb31da66758b92f30dd9🔍
>>11798060
>Saturn port
>Some keyboard stuff

I play the PSX versions, they're what I own, I have them on emulator too just to run them that way but yeah I can't help you. Never had an issue executing moves in these games but I'm not gonna argue about something I can't see or do on your end.
Anonymous
6/13/2025, 1:07:39 PM No.11798114
Battle arena toshinden is:

-the first 3D fighter with side dodge
-the first 3D fighter with weapons
-the first 3D fighter with special moves(fireball...)

It's one of the most influential game 3D fighting game,i think it's deserve respect
Anonymous
6/13/2025, 2:21:52 PM No.11798218
>>11797432
This game has such a weird tone. You boot it up and you're presented with this heavy metal FMV with real actors and at the last second it changes to cartoony children stuff. They must've had that intro recorded for some other toshiden game and said fuck it, lets put it in this one.
Anonymous
6/13/2025, 2:53:20 PM No.11798232
>>11797138 (OP)
Truthfully the only Toshinden thing I ever cared about was the OVA.
I suppose the Game Boy game was pretty fun for a GB fighting game too.

>>11797957
>URA
Yeah but how about uh... Ripper, RonRon, and that other guy with the really goofy ass animations. Those extremely memorable characters.
Replies: >>11798243
Anonymous
6/13/2025, 3:01:58 PM No.11798243
>>11798232
Music trumps all.
Anonymous
6/13/2025, 3:02:53 PM No.11798245
Potentially not retro, but how's the DreamFactory game for the Wii?
Replies: >>11798247
Anonymous
6/13/2025, 3:04:52 PM No.11798247
>>11798245
Never played it, but a rumour (most likely made up on the Atari forums when they started publishing DBZ games) persisted for years that the game's subtitle was "War Budokai" (a name which doesn't make any sense in Japanese).
Anonymous
6/13/2025, 6:57:10 PM No.11798639
>>11797995
She's the only female vidya character from Türkiye.
Replies: >>11798681
Anonymous
6/13/2025, 7:25:14 PM No.11798681
>>11798639
She's actually Nihonjin
Anonymous
6/13/2025, 7:27:44 PM No.11798686
>>11797587
It ranks: GREAT. Especially the music.
Anonymous
6/14/2025, 6:36:00 AM No.11799860
>>11798064
yeah meanwhile fx fighter ran absolutely ass and virtua fighter needed a pentium to even start
Anonymous
6/14/2025, 8:50:06 AM No.11799995
Electronic Gaming Monthly Issue 074 (September 1995)_0039
>>11798048
>The first game was popular because it was the only 3d fighter worth a damn on the Playstation when it came out, but the second Tekken 2 was released, the entire series was nolonger worth a wet fart.
>In Japan it kept being successful because of the Kotobuki artwork and it got an anime adaptation. Ended up so that Toshinden 4 didn't even get released in USA.

It really was one of those PSX launch games that you would show off to your friends. Sony even included the first Battle Arena in the Playstation Mini console. Here's a Electronic Gaming Monthly review for the game. They were all mostly positive.
Anonymous
6/14/2025, 8:51:08 AM No.11799997
Electronic Gaming Monthly Issue 074 (September 1995)_0090
Magazine ad with Sofia.
Anonymous
6/14/2025, 9:01:40 AM No.11800004
Electronic Gaming Monthly Issue 074 (September 1995)_0001_0002
>>11798036

Alt version of this ad.
Anonymous
6/15/2025, 9:04:06 AM No.11801941
Kusoge_fanatic
Kusoge_fanatic
md5: fa664b723c02e2579d4365aca455f9c8🔍
>>11797138 (OP)
I favor 2 the most. Not only for Tracy, but it does seem to maintain the game's unique feel but sped up a bit. Regretfully, I've only played it in arcades once in its day and I never saw the cabinet ever again.
Replies: >>11801971
Anonymous
6/15/2025, 9:30:05 AM No.11801971
>>11801941
Nice, who is the signature from? I definitely like to put 2 on for a spin now and then if I want a straight forward fighting game. I think the fact Toshinden has a lot of character but the gameplay is no frills is actually appealing. Not everything has to be a Darkstalkers 3 or Guilty Gear XX.
Replies: >>11802010
Anonymous
6/15/2025, 10:26:25 AM No.11802010
Two_more_to_the_dance
Two_more_to_the_dance
md5: e85b03438818409eb2a4211333b885e9🔍
>>11801971
Yeah, I do think the gameplay has its own unique identity, but 2 added meter management for an overdrive attack in addition to running half-sidesteps for added complexity from the prior entry though.

The signature on 2 is an assistant artist and the one on 3 is the lead character designer's. I was amused they had never seen the packaging of their own game they worked on, but that's how busy they were.
Replies: >>11802028
Anonymous
6/15/2025, 10:52:34 AM No.11802028
>>11802010
The lead character designer, Tsukasa Kotobuki?