Anonymous
6/13/2025, 3:48:27 PM No.11798309
>started as a very prolific developer with a bunch of decent-to-good games, along with some slop
>as the years go by, the good games fade away
>by the end it's literally nothing but slop
>still release compilations which shows your company still has institutional memory of the glory days
Why did they do it? Why did they resign to churning out low effort mahjong instead of embracing their innovative (Crazy Climber) and shmup routes? It clearly wasn't a profit motive, because within about a decade of going full slop, they went out of business.
>as the years go by, the good games fade away
>by the end it's literally nothing but slop
>still release compilations which shows your company still has institutional memory of the glory days
Why did they do it? Why did they resign to churning out low effort mahjong instead of embracing their innovative (Crazy Climber) and shmup routes? It clearly wasn't a profit motive, because within about a decade of going full slop, they went out of business.
Replies: