Holy shit! - /vr/ (#11798627) [Archived: 1253 hours ago]

Anonymous
6/13/2025, 6:49:09 PM No.11798627
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md5: c05387235c15348bf3959bf9697b367f🔍
Replies: >>11798865 >>11800627
Anonymous
6/13/2025, 8:44:41 PM No.11798865
>>11798627 (OP)
It's amazing how this game looks on max settings, smooth framerate, no aliasing and at high resolution.
I remember playing it for the first time on the Xbox and it was pretty disappointing. It wasn't until later, when I got a nice PC, that I was able to experience the game in all its glory.
Anonymous
6/13/2025, 8:58:18 PM No.11798887
I feel weird about these graphics, it's like they're supposed to be super realistic yet they also look super fake.
Replies: >>11799653 >>11799790 >>11799838
Anonymous
6/14/2025, 4:24:13 AM No.11799653
>>11798887
that's called stylized. in normal life you don't have harsh blackness when there's any kind of light source. but in film-noir, etc, you do.
Anonymous
6/14/2025, 5:46:30 AM No.11799790
>>11798887
Welcome to video games
Replies: >>11800607
Anonymous
6/14/2025, 6:16:38 AM No.11799838
>>11798887
Remember all the impossible CG graphics you saw in print magazines or prerendered art or 3D Mark benchmarks? id Tech 4 basically felt like that but a real game, though some of the demons had really low polygon count so their heads looked blocky at times. Nowadays it looks amazing if you can get the best antialiasing to clean up the image.
Anonymous
6/14/2025, 6:50:49 AM No.11799887
What other games off a similar vibe to Doom 3? There's Quake 4, Prey, and Chronicles of Riddick
Anonymous
6/14/2025, 6:57:42 AM No.11799898
Vanilla doom 3 max settings looks better than most unreal 5 games. High end tech is not a replacement for art direction and the restrictions of baked in lighting can give a game a much more distinct, dare I say cinematic feel.
Replies: >>11800590 >>11800626 >>11801038
Anonymous
6/14/2025, 5:55:30 PM No.11800590
>>11799898
Sikkmod and the late Doom3GX improved where Doom 3 already had and added the remaining shaders.
it still insane how doom 3 shadows mogs everything made til this day, and if you post that at /v/ the UE5IDF will claim that it isn't
Even the Raytracing experiment with Quake 4 mogs modern RTX since it was CPU based.
Anonymous
6/14/2025, 6:03:32 PM No.11800607
>>11799790
Yeah I know. But this is one of those cases where a game tries to appear photorealistic, but it's a slightly wrong version of photorealism. Like the whole shading is designed to make you say "wow", but it also looks so artificial and "wrong" in the current DNAge when ray tracing is a thing.
Replies: >>11801036
Anonymous
6/14/2025, 6:14:36 PM No.11800626
>>11799898
Oblivion
>Riddick
Kino
Anonymous
6/14/2025, 6:16:33 PM No.11800627
>>11798627 (OP)
Kino.
Gothic.
Atmosphere.
Anonymous
6/14/2025, 9:05:52 PM No.11800951
https://youtu.be/VS81pJUoIfg
https://youtu.be/rxku4TeZrhE
https://youtu.be/_ylnNQgUXPs
Replies: >>11801023
Anonymous
6/14/2025, 9:53:00 PM No.11801023
>>11800951
thanks for the footage of someone who's never played an FPS before
Anonymous
6/14/2025, 10:05:41 PM No.11801036
>>11800607
>where a game tries to appear photorealistic
No it doesn't.
Anonymous
6/14/2025, 10:09:03 PM No.11801038
>>11799898
>baked in lighting
It's all dynamic. Baked lightning in idtech 4 didn't come til later
Replies: >>11801043
Anonymous
6/14/2025, 10:14:56 PM No.11801043
>>11801038
It was really impressive back in '04 how even the small little blinking lights on computers and machines are dynamic.