Thread 11798740 - /vr/ [Archived: 1097 hours ago]

Anonymous
6/13/2025, 7:43:55 PM No.11798740
71X5bojjPuL._SL1280_
71X5bojjPuL._SL1280_
md5: 32effdd9a8291f900a52a53cf8cc6402🔍
Wow, I didn't know this was a 1991 release. It feels so ahead of all the other SFC games at the time. While other studios were struggling with 16-bit the Goemon team seemed to have already mastered a great deal of the hardware to get what they wanted. It runs buttery smooth at 60fps for pretty much the entire game too, meanwhile games like Super Ghouls and Ghosts crawls to 10 fps when more than 5 sprites are on screen.
Replies: >>11798747 >>11798749 >>11802469 >>11803437 >>11806260
Anonymous
6/13/2025, 7:46:11 PM No.11798747
>>11798740 (OP)
Konami does what Capcan't
Replies: >>11802328 >>11802334
Anonymous
6/13/2025, 7:47:43 PM No.11798749
>>11798740 (OP)
It's no worse than most of the early Famicom releases. Hudson and Namco mastered the hardware on their first games for the console while many other early games were turbojank.
Replies: >>11798763 >>11805836
Anonymous
6/13/2025, 7:52:46 PM No.11798763
>>11798749
This is super famicom not famicom
Replies: >>11798779
Anonymous
6/13/2025, 7:57:57 PM No.11798779
>>11798763
No I was just using that to illustrate a point.
Anonymous
6/14/2025, 3:03:42 AM No.11799545
Bump I love goemon
Anonymous
6/15/2025, 2:01:01 AM No.11801317
bump
Anonymous
6/15/2025, 10:46:34 AM No.11802019
Rare moments where the western box art is extremely superior
Replies: >>11802269
Anonymous
6/15/2025, 3:47:05 PM No.11802251
And it has cute kitties
Anonymous
6/15/2025, 3:49:42 PM No.11802254
Ganbare Goemon 2
Ganbare Goemon 2
md5: bd70697838f49c620ce109a46f34e32d🔍
They already had the formula from Famicom Goemon 2 so that helps a lot. They just adapted that to SFC.
Anonymous
6/15/2025, 4:06:32 PM No.11802269
>>11802019
Common moments when a contrarian is extremely wrong. It was DuBois' most questionable piece.
Replies: >>11802370 >>11802908
Anonymous
6/15/2025, 4:07:56 PM No.11802272
I've heard the N64 Goemons are solid too, up there with the other 3D platformers.
Replies: >>11802356
Anonymous
6/15/2025, 5:04:10 PM No.11802328
>>11798747
Fact
>>11779592
Anonymous
6/15/2025, 5:08:11 PM No.11802334
>>11798747
Capcom sure loved their slowdowns and inconsistent framerates. Despite that, Mega Man X is still a perfect game.
Replies: >>11802351 >>11802362
Anonymous
6/15/2025, 5:21:35 PM No.11802351
>>11802334
Isn’t it crazy?
https://www.youtube.com/watch?v=YYZhwZnuixI
Replies: >>11802356
Anonymous
6/15/2025, 5:24:19 PM No.11802356
>>11802272
The entire Goemon line up is pretty consistent in quality with only a few stinkers like the "Zelda like" spin off on Game Boy

>>11802351
I love this game, just watching a couple of seconds of gameplay brings back good memories. I don't care what anyone says
Anonymous
6/15/2025, 5:29:34 PM No.11802362
VNumLqE[1]
VNumLqE[1]
md5: fb887b7dbd770f19d6becc9444d982d8🔍
>>11802334
SNES/SFC carts had SlowROM and FastROM chips, the latter being more expensive so publishers were prone to using SlowROM and maybe no battery back-up for cheaper releases.

Not familiar with whether or not Goemon or MMX uses SlowROM or FastROM or whatever, but it's a factor to consider when examining the performance of any SNES game.
MMX2 and X3 did use add-on chips for those fancy wireframe effects though.
Replies: >>11802439 >>11802441
Anonymous
6/15/2025, 5:35:07 PM No.11802370
>>11802269
calling that contrarian would imply the general sentiment is that western cover arts are bad, which is certainly not the case. Are you such a purist you prefer a fag in a ballet outfit to riding a tiger? Evidently
Replies: >>11802375
Anonymous
6/15/2025, 5:38:14 PM No.11802375
>>11802370
That’s not a fag, that’s a woman
Replies: >>11802385
Anonymous
6/15/2025, 5:48:00 PM No.11802385
latest[1]
latest[1]
md5: 0f9b89cdcb4f5b523c7e468bfb9720c7🔍
>>11802375
A detail so obscure that it's mostly just a gag for his effeminate behaviour.
Ganbare Goemon joked around with Japanese gender roles a lot though, but were apparently derogatory at times even in Mystical Ninja 64.
Replies: >>11802412
Anonymous
6/15/2025, 6:10:44 PM No.11802412
Ganbare Goemon 2 (J) (patched)_119
Ganbare Goemon 2 (J) (patched)_119
md5: 5e327112e874696b68835ea9cf114b44🔍
>>11802385
He literally is a woman. Also in the New Age spin off.
Replies: >>11802467 >>11802468
Anonymous
6/15/2025, 6:34:26 PM No.11802439
>>11802362
Most action games after the first year of the console were FastROM with SlowROM being generally limited to board, strategy etc games where speed wasn't considered important.
Anonymous
6/15/2025, 6:36:09 PM No.11802441
>>11802362
>Not familiar with whether or not Goemon or MMX uses SlowROM or FastROM or whatever, but it's a factor to consider when examining the performance of any SNES game.
Goemon was SlowROM, MMX was FastROM.
Replies: >>11802478 >>11802513
Anonymous
6/15/2025, 6:53:00 PM No.11802467
>>11802412
That was a gag fitting his character, anon. He's based on a robin hood style thief who got all the bitches. Dude divorced all his wives just before getting caught so they couldn't be punished for his crimes. I always assumed it was a reference to that.
Anonymous
6/15/2025, 6:53:16 PM No.11802468
ganbare-goemon-toukai-douchuu-ooedo-tengurigaeshi-no-maki-ds_2515051323[1]
>>11802412
I'm aware, I'm saying that this may've just been a gag and not crucial lore for continuity.

New Age Ebisu is also not Ebisumaru, it's set in the future and it's a new cast.
It wasn't particularly successful and popular, and they riffed on New Age in the DS Goemon title in 2005, with a gag about New Age Goemon being jailed for impersonation. This was the last Ganbare Goemon game to be made proper, and I'm pretty sure still lacks a fan translation.
Anonymous
6/15/2025, 6:54:30 PM No.11802469
>>11798740 (OP)
They did it again with Goemon 64. Did Zelda before Zelda and was arguably better.
Anonymous
6/15/2025, 6:59:49 PM No.11802478
>>11802441
>MMX was FastROM
https://www.youtube.com/watch?v=iqVW7ZXtwgA
Anonymous
6/15/2025, 7:19:09 PM No.11802513
>>11802441
The first Mega Man X game was FastROM the other two were SlowROM because they used the C4 chip in the cartridge and needed to save some bucks.
Anonymous
6/15/2025, 11:03:16 PM No.11802908
>>11802269
>contrarian
That implies most people don't like the western cover. Ebisumaru in a tutu wouldn't sell at all
Replies: >>11802915
Anonymous
6/15/2025, 11:05:18 PM No.11802915
IMG_0248
IMG_0248
md5: 8fc4571ae69bc4a0fd73796062a5f5d2🔍
>>11802908
80% of discussion I’ve seen of this game is how awful this cover art is
Replies: >>11802941 >>11803215 >>11804018
Anonymous
6/15/2025, 11:13:35 PM No.11802941
>>11802915
It's honestly cool. Weird, for sure, but cool.
Konami had really good western artists doing their game covers back in the 80s and 90s
Replies: >>11803207
Anonymous
6/16/2025, 1:18:25 AM No.11803207
>>11802941
I’m not sure the artists’s name but he had a very distinctive style. I had a folder in school that had a picture of a dog chewing up a basketball that I’m pretty sure was done by the same guy.
Anonymous
6/16/2025, 1:22:45 AM No.11803215
>>11802915
I don't like it but it's not really awful... just excessively cluttered (but with cool, nicely drawn characters for the most part) and too willing to show off uncanny half-realistic 3D-shaded faces. Goemon and that angry samurai person are really gross to look at. The tiger looks a little too uncanny as well. If those three faces were made less grotesque then I think it'd be a pretty nice image, easily competitive with the original (which, though far more elegant, is itself brought down a bit by Goemon's ugly face that honors the important Japanese tradition of drawing characters with extremely ugly faces - and also of course, there's the fear that American marketers would rightly have felt concerning the likely negative financial consequences of so prominently featuring "Dr. Yang" as a ballerina).
Anonymous
6/16/2025, 3:14:11 AM No.11803437
>>11798740 (OP)
I absolutely love this game. I remember wanting to rent Mario Kart to play with a friend who was staying over at our house for the night...but it was out. So I scrambled looking for something that was 2 player and I settled on this - it had the word "Ninja" in the title so it had to be pretty good right?
Well I was blown away. I used a Nintendo Power password guide I had to skip around the levels and my friend and I spent hours at the carnival level. It was the first game I remember playing that had a level just dedicated to screwing around and playing minigames. The game was just fun to play, each level felt distinct and creative and you really felt like you were on a journey.
On top of that, it had great special effects, stylish clean graphics...awesome oriental music. This game probably sent me on the path to becoming a weeb honestly.
Replies: >>11803486
Anonymous
6/16/2025, 3:35:33 AM No.11803486
>>11803437
Cool. SNES Mario Kart rules but that's an even better substitute for the right pair of kids. The carnival really was amazing.
Replies: >>11811987
Anonymous
6/16/2025, 8:38:17 AM No.11804018
>>11802915
>80% of discussion I’ve seen of this game is how awful this cover art is
???
99% of the discussion of this game I've seen is how good it was, where the fuck do you go on
Anonymous
6/16/2025, 9:26:24 AM No.11804076
Personally I don't think the core of this game is all that good. The action segments are not especially interesting. But it's like ActRaiser, just so crammed with personality and freakishly excellent music and amazing little touches that it ends up being kinda great anyway, and anybody who plays through it and doesn't love it should be viewed with great suspicion.
Replies: >>11805817
Anonymous
6/17/2025, 5:55:09 AM No.11805817
>>11804076
OP here i will say this, the game is absolutely fixed by the s-ram patch. the fact the devs wanted you to farm gold from pots, save, reload then type a massive password in, reload pots, go to casino, win big, buy all your power ups, navigate mobs without getting hit, then saving again so you have a decent save to attempt the level, its fucking asinine and terrible design. Its especially bad in the last world because theres no get rich quick places. Honestly the game is just straight up better with save states at that point, screw the original experience. Still think the game is great but its held back by a lot of over punishing horseshit the last few chapters. I prefer the n64 games but ill have to give the snes sequels a shot.
Replies: >>11805818 >>11805965 >>11806275 >>11809483 >>11811993
Anonymous
6/17/2025, 5:57:48 AM No.11805818
>>11805817
The second game is a lot more forgiving, (as in, even if you lose all your lives you keep your checkpoint) and as far as I remember there’s only one thing you need to buy in the game and it’s fairly early and cheap.
Replies: >>11805824
Anonymous
6/17/2025, 6:01:25 AM No.11805824
>>11805818
navigating those hordes of fucking hammer throwing bastards without getting hit just so i have a clean save with full sandals, armor, and yo-yo gives me fucking ptsd
Anonymous
6/17/2025, 6:10:40 AM No.11805836
>>11798749
/vr/ Namco was just god-tier
The older I get, the more I'm starting to think Namco was the greatest Japanese dev in history
Anonymous
6/17/2025, 7:33:51 AM No.11805965
>>11805817
Get good
Anonymous
6/17/2025, 10:09:29 AM No.11806260
>>11798740 (OP)
>Super Ghouls and Ghosts
Huge step down compared to the previous game.
Replies: >>11808073
Anonymous
6/17/2025, 10:19:10 AM No.11806275
legendary_password
legendary_password
md5: 4731b51ea5a99b17743a695df8aca1b9🔍
>>11805817
The password interface is primarily meant for artistic use
Replies: >>11811993
Anonymous
6/18/2025, 6:00:25 AM No.11808073
>>11806260
>Huge step down compared to the previous game.

its a step up in both content and difficulty
the difficulty is too high and the autoscroller stages are a slog
Anonymous
6/18/2025, 11:54:22 PM No.11809483
END
END
md5: 38f81556b19daf5020b406c2383b1579🔍
>>11805817
Yeah, I just got done replaying it for the first time in years and went through a similar problem during my playthrough. It's especially annoying because in hindsight, the final level really isn't all that difficult in most regards, the enemy spam is just really bad there to a point where you'd want all the upgrades to make it more bearable.

Still love the game to bits though. There's a certain charm to it that I feel most of the later games lack.
Replies: >>11811985 >>11812000
Anonymous
6/20/2025, 4:30:48 AM No.11811978
goemon more like blow me mon
Anonymous
6/20/2025, 4:37:05 AM No.11811985
>>11809483
I think a couple of small tweaks would have been a bit better, like maybe Sandals shouldn't go away with getting hit, Coins should be higher value on enemy drop, Armor should be cheaper, Tanuki checkpoints should just save whatever level your weapon and items are so you aren't starting raw if you die at a boss. But the game *DID* come out in 1991, it's a few years before a bit more QOL was standard in games.
Replies: >>11813489
Anonymous
6/20/2025, 4:37:18 AM No.11811986
Would a Yae
good that she's playable 3 years later.
Anonymous
6/20/2025, 4:38:44 AM No.11811987
>>11803486
Yeah my best friend in grade school had the game and we would always speed through to level 3 so we could spend all of our time at the carnival.
Anonymous
6/20/2025, 4:42:35 AM No.11811993
>>11805817
Getting max shoes, armor and food isn’t too terrible of a grind. Fuck taking karate classes and getting the tiger though.

>>11806275
Kek I definitely got burned by that bullshit password screen as a kid. The passwords were long as shit and often didn’t even work (or more likely had o’s and l’s that were super ambiguous)
Replies: >>11812305
Anonymous
6/20/2025, 4:46:26 AM No.11812000
>>11809483
I definitely wish they would have stuck with this art style for goemon himself and I like that this one doesn’t have impact.
Replies: >>11813489
Anonymous
6/20/2025, 8:15:18 AM No.11812305
SNEScert
SNEScert
md5: 7e920c0a3b998d2bd3dad4626ac46c17🔍
>>11811993
>The passwords were long as shit and often didn’t even work (or more likely had o’s and l’s that were super ambiguous)

The screenshot you're quoting shows that there are no o's and i's. On SNES it was part of Nintendo's guidelines that passwords shouldn't have vowels, if it did your game wouldn't get past the certification process. which probably had nothing to do with making passwords easier to read but everything to do with "ENGAGE RIDLEY MOTHERFUCKER"
Replies: >>11812358
Anonymous
6/20/2025, 8:56:12 AM No.11812358
>>11812305
It does have 1 and lower-case L, so there's still some potential for that kind of error. Or you could get the case wrong on your V.
Replies: >>11812553
Anonymous
6/20/2025, 12:12:40 PM No.11812553
>>11812358
The only thing the "l" could be taken for is the number 1 but numbers are in bold
Anonymous
6/20/2025, 9:23:25 PM No.11813489
>>11811985
Honestly, how the sandals work is the only thing that actively bothered me the whole way through. The game deliberately locking better movement behind upgrades was already lame enough, but losing the improved controls as a punishment for taking damage just makes it far worse. If nothing else, I’m glad they realized it was more annoying than anything else and removed that mechanic completely in the sequels.

>>11812000
Totally agree. Probably being a massive contrarian here, but the Impact fights were always my least favorite parts of the games. Nothing gamebreaking or anything and I do think the whole prospect behind them is cool, but I just don’t particularly find them all that fun, personally.