>>11800515This.
Now if you want to even play modern OCG/TCG you need a ton of annoying staples, though for real Yu-Gi-Oh! that was always the case, now archetypes at least change things up a bit, though at the same time it's like they made deck building more dull, I think the perfect middle ground was Duelist of the Roses, I feel that decks there were all about type and attribute, similar to its predecessr Forbidden Memories, but with more viable strategies instead of just THTD/MBD. I loved beating the 1st story with a Insect/Beast Earth deck and the 2nd with a Dragon/Harpie Wind deck, both were so much fun to build and use to complete it.