Time to choose - /vr/ (#11800419) [Archived: 1206 hours ago]

Anonymous
6/14/2025, 4:08:49 PM No.11800419
res
res
md5: 8636689ad421fbc7e87d1bcbd4c3d4a8๐Ÿ”
I think there is no universal settings for ps1 emulation. You playing with sharp 3d and broken 2d or you playing 144p with bilinear interpolation. That's all.
Replies: >>11800425 >>11800441 >>11800481 >>11801492 >>11805471
Anonymous
6/14/2025, 4:12:05 PM No.11800423
PS1 needs aliasing, unfiltered textures and dithering.
Anonymous
6/14/2025, 4:13:23 PM No.11800425
>>11800419 (OP)
>bilinear interpolation
Use bilinear (sharp)
It's close to Nearest except it displays non-square pixels correctly and doesn't need integer scaling
Replies: >>11800432
Anonymous
6/14/2025, 4:18:03 PM No.11800432
Native resolution, NTSC LUT, composite.
Alternatively, bilinear (sharp) as >>11800425 suggested.
Anonymous
6/14/2025, 4:19:07 PM No.11800436
>turn on perspective correction
>HD
Wala
inb4 walls of cope how it's not authenticโ€”don't care, this looks almost like PS2 but with grainy textures
Replies: >>11800445
Anonymous
6/14/2025, 4:22:41 PM No.11800441
>>11800419 (OP)
super 2xsal
Anonymous
6/14/2025, 4:23:07 PM No.11800445
>>11800436
>perspective correction
I bet you drive an automatic too :)
Anonymous
6/14/2025, 4:48:47 PM No.11800481
>>11800419 (OP)
3rd is the best for all 3 examples. crisp textures look the best.
Anonymous
6/14/2025, 5:00:44 PM No.11800493
Strider 2 (PSX)
Strider 2 (PSX)
md5: e91a45ac2effe2b7a96e8dee065714d0๐Ÿ”
Native res, nearest neighbour, dithering on
Replies: >>11802954
Anonymous
6/14/2025, 5:26:09 PM No.11800537
Guest-advanced-ntsc + the prerequisite 105iq to configure it is the only correct answer
Anonymous
6/15/2025, 2:59:18 AM No.11801418
5fb
5fb
md5: 1b5d504c439149fd285741efbd0758de๐Ÿ”
For me it's always been HD res for 3D games, filters for 2D games for the last 25 years
Anonymous
6/15/2025, 3:05:09 AM No.11801429
1721208837107782
1721208837107782
md5: 9c7f80de73dafe4a91f949ab05654ebd๐Ÿ”
use shaders you dip
Replies: >>11801497 >>11801826 >>11802308
Anonymous
6/15/2025, 3:13:25 AM No.11801450
>2x
>guest advance ntsc
its that simple
Anonymous
6/15/2025, 3:35:53 AM No.11801492
>>11800419 (OP)
but i've seen an image of that mgs scene looking like full blown film because it was either photographed from a crt or had a crt filter. so no you did not list 'the options'
Anonymous
6/15/2025, 3:36:54 AM No.11801497
>>11801429
not the best example (washed out)
Replies: >>11801537
Anonymous
6/15/2025, 3:53:59 AM No.11801537
1738706417041415
1738706417041415
md5: cc31e5b4fe971c14afe5b8501556b927๐Ÿ”
>>11801497
zoomer
Replies: >>11801729
Anonymous
6/15/2025, 6:03:19 AM No.11801729
>>11801537
pretty sure i remember still having colour with those
Replies: >>11801801 >>11801807
Anonymous
6/15/2025, 6:52:04 AM No.11801801
>>11801729
>colour
also, silent hill isn't a colorful game. you are just demonstrating your zoomer ignorance.
Anonymous
6/15/2025, 6:54:32 AM No.11801807
>>11801729
zoom
Anonymous
6/15/2025, 7:03:40 AM No.11801818
3d=increase resolution to whatever
2d game=crt filter
2d and 3d game=do both and add downsampling

simple as
Replies: >>11802176
Anonymous
6/15/2025, 7:09:57 AM No.11801826
>>11801429
Why would you willingly apply Vaseline filters, it looks like total garbage. Also, why would you emulate dithering.
Anonymous
6/15/2025, 2:30:04 PM No.11802176
>>11801818
A nice solution for 3D games if you don't care about accurashee is to increase resolution to 480p (enable antialias maybe) and then use a CRT shader to smooth textures, makes it look like a PS2 lite game.
Anonymous
6/15/2025, 4:46:35 PM No.11802308
>>11801429
>purple fog
Anonymous
6/15/2025, 11:18:11 PM No.11802954
>>11800493
>nearest neighbour
Doesn't scale non-square pixels correctly, even with integer scaling (because integer scaling can't be done on both axes at the same time if pixels aren't square)
>play with a square pixel ratio
Ok, try doing that with MediEvil (512x240) or Soul Blade (640x240)

TL;DR you have to use sharp bilinear to display non-square pixels correctly (sharp bilinear looks close to nearest anyway if your display isn't too low res)
Anonymous
6/15/2025, 11:35:05 PM No.11802992
Capture
Capture
md5: e7db5bf4698697f84727c0316ca15a32๐Ÿ”
Yep, it's PlayStation time.
Anonymous
6/15/2025, 11:57:28 PM No.11803047
3D games at 2-3x res with CRT shader on top. Wobble and texture jank off.
Anonymous
6/17/2025, 2:00:23 AM No.11805471
donald enjoy
donald enjoy
md5: 0da79603f71c2b7bbe74dda67410d39e๐Ÿ”
>>11800419 (OP)
>Donald Duck: Goin' Quackers
BASED choice there, OP! It's a great Crash clone still.