>>11800493>nearest neighbourDoesn't scale non-square pixels correctly, even with integer scaling (because integer scaling can't be done on both axes at the same time if pixels aren't square)
>play with a square pixel ratioOk, try doing that with MediEvil (512x240) or Soul Blade (640x240)
TL;DR you have to use sharp bilinear to display non-square pixels correctly (sharp bilinear looks close to nearest anyway if your display isn't too low res)