Is it true that you didn't really beat an arcade game if you didn't do it on a single credit?
>>11801687 (OP)This is my position. I'm not sure if I'd say it's 'true', though.
>>11801687 (OP)It's the only logical position to have. Otherwise you'd be saying "credit feeding and instant respawning in the same place whenever you die counts as beating the game" which obviously isn't true. You have to put your foot down somewhere.
>>11801687 (OP)Who gives a shit? Just play the game however you find it fun.
>>11801687 (OP)The real experience was saving up school money for weeks then one day buying a sizable number of credits so you could finally see the ending of a game you liked, the whole way worrying that you may run out.
>>11801705This is the way. Some games are meant to be real quarter suckers, too. They are intentionally made to be hard to beat if not impossible to beat on one credit.
>>11801687 (OP)back in the day if you put a dollar into a machine and got to the credits nobody would quibble about it.
>>11801687 (OP)Wait, you can beat them?
>>11801920Legit words to live by. If you rage at the game, you didn't win, the game did.
>>11801687 (OP)You beat it on a lower difficulty level.
>>11801687 (OP)it's like golf. the number of credits fed is your score
It's up to you how you want to think of it, but to me, even once arcade games started having endings, they were still fundamentally Space Invaders, where you see how far you can get each run.
Reaching the ending wasn't so much a goal like in a text adventure or RPGs on computers, but more like it simply meant that you ran out of game because arcade operators didn't want experienced players to be able to play for hours on one quarter.
>>11801920that saying about the machines getting better hit way harder in 2025.
>>11801687 (OP)Depends on the game.
There are some games where you can't credit feed such as R-Type.
>>11801687 (OP)Home conversions of arcade games oftem give you 3-5 credits, so I think that you beat a game if you can finish it within a 3-5 credit limit depending on a game. I treat 1cc as a higher difficulty level.
>>11801946>>11801939This. There’s nothing wrong with putting credits into a game, but the more you put in, the more it becomes “pay to win”. With enough credits and time, any rich windowlicker could beat a game. Doesn’t mean you didn’t beat the game just because you needed more than one coin.
>>11801687 (OP)correct. also you didn't beat the game until you did it on hard mode.
>>11801687 (OP)Is it true that zoomers live in total bitter resentment of everything from before they were born because common core/critical theory education left them bereft of souls or appreciation for culture, art, beauty, and any connection to their heritage or tradition?
>>11801687 (OP)You only beat it if you did it on MAME with infinite credits on a modern TV upscale to 4k. Cheats make it better too.
Why would I want to waste my life getting good on on a single credit on a 30 or 40 year old game. I could do Golden Axe on one credit back in the day. I have nothing to prove and that world is dead. Now I can emulate whatever whenever. Those games were designed to eat coins.
>>11801703This is correct.
>>11802046This was always how I viewed it, give myself 3 continues then stop playing, helped me not waste all my pocket money on time crisis 2 as well.
>>11801687 (OP)There are degrees. 1ccs only usually happen if you really like the game and have been working on beating it with less and less money every time. After 1cc is no miss and score attack, etc.
Only a few mentals feel compelled to 1cc games they don't like.
>>11801687 (OP)whatever makes the game fun for you.
having infinite credits cheapens the experience more or less the same way as using save states does though.
i usually set a hard limit of like 5 credits or so.
>>11802140because skill based progression is not only fun as fuck (assuming you actually improve) but its character building too
>>11802140>Anon is unable to imagine a reason to do something which doesn't involve the validation of othersYou disappear when alone
>>11801687 (OP)Nobody thought about it this way when arcades were new. A lot of games didn't even have credits so when you beat all the stages you just got a harder loop to go thru.
>>11801687 (OP)I literally never saw anyone doing 1cc anything in physical reality as a '90s kid. It wasn't even seriously considered. The only arcade games I ever saw beaten were fighting games and 4 player beat-'em-ups where the combined firepower and a few bucks each was enough to finish it, never to be replayed again after that. Autistics grinding some Cave shooter for 20,000 hours would have just been regarded as space aliens to us.
>>11803260>A lot of games didn't even have creditswhatever youtuber you picked this up from didn't know what the fuck they were talking about, zoomer
>>11803269I got this from spending time in arcade machines before you were born. I never saw credits on most of the games available.
Does Stargate Defender have end game credits?
>>11803272*spending time with arcade machines
Games I played were mostly pre Crash titles I could get good enough with twitch controls; some were NEO GEO games but I could never get good enough at them.
I never bothered with stuff like SF2 or MK because I was just playing by myself with a roll of quarters anyway.
>>11803261>>11803260>I was a gay credit feeding american faggot child back then so you MUST be like me now!!!No.
>>11803276You can do what you want now, I just feel strange seeing anyone ever talk about it like it was part of arcade culture and not some weird tranny speedrunner kind of thing.
>>11803282>it was part of arcade cultureIn Japan, the home of REAL players and not credit feeding children
>>11803283Yeah, and everyone was doing arbitrary code injection exploits in NES games just like you do now "Penelope"
>>11803289>TRANNIES TRANNIES TRANNIES TRANNIES ARE ALL I THINK ABOUT!!!! >>>/v/ is down the hall and to the left, tranny obsessed faggot.
>>11803276>>11803283Was there really no analogue to Gamest and Arcadia in the West? Were Western players really just credit feeders? If so, that's kind of sad.
>>11803293Not really. There was some coverage in magazines like Electronic Games and VG&CE, but arcade stuff got at most 5 pages in an 80 page mag that was mostly ads for console games, since that's where the money was.
I vaguely remember GameFan having arcade sections but I could be wrong. All the major game magazines in the 90s reviewed NEO GEO games, but that was because the NG was also a home console.
>>11803272>Does Stargate Defender have end game credits?Wrong kind of "credits", kid.
But also, Stargate does have those kind of credits. They're just hidden.
>Move the joystick down and press the one player start, reverse, and thrust.>Press reverse, two player start, and fire.>Move the joystick down and press one player start, thrust and fire.
>>11801707See, anything made by Midway.
>>11801698>which obviously isn't true.To me it obviously is true. It's not the fault of the person defining this terminology that arcade game developers didn't mind designing games poorly if it would mean they could get more money without having to think very hard. A game that is designed to become easier as the player becomes wealthier is inherently broken - and still, the wealthy person can correctly finish it without ever becoming skilled at it. It's on the game designer to discourage that somehow. I'm just over here correctly applying terms to phenomena that fit their definitions; don't make those people's failure my responsibility. Credit-feeding to win a game is winning a game. The same goes for "save scumming", generally.
It's arguable that playing in MAME without somehow simulating the expenditure of real money (perhaps by dropping a coin into a jar of sulfuric acid whenever you press the emulator's coin insertion button) is cheating and that all in-game victories won in that fashion are illegitimate. But historical arcade operators could configure or rig their machines to be playable for free, and I figure that loophole makes it all technically legitimate. Not that anybody should be bothered by it anyhow, but it's one more thing for some of you clumsy-minded dorks to freak out about and have the wrong opinion about, so have at that.
Anyway if you want to talk about one-credit completion of games then all you have to do is specify that. It's not difficult. It's true that 1CC is a very useful concept and a good ideal to strive for. You don't need to go so far as to incorrectly claim it's the ONLY type of completion that makes any sense. Don't pretend that arcade game developers were forced by fundamental laws of physics to make their games trivially easy for rich people and harder for poor people. They did that on their own, at significant cost to the quality of their games.
>>11803312so it's something you wouldn't see from beating the game and probably something that didn't come out until autists started data mining rom dumps in the 90s then
>>11803334Still, wrong kind of credits.
>>11803327they were forced by market conditions
We are viewing the games outside of that context and therefore set logical and rational rules, such as those imposed in console ports of arcade games (ex. only 3 credits allowed or whatever)
That's not even to talk about games with TLBs for 1ccing
>>11803341no, I was deliberately referring to credits you see at the end of the game
if it wasn't there and you had to wait until 2 or 3 decades later for some autist to show a code they found from hacking the game, nobody would have known or cared
>>11803390>I was deliberately referring to credits you see at the end of the gameWhich is the wrong kind of credits. Nobody else was talking about them before you showed up.
>>11803405You're coping. You just didn't understand what anon was talking about and now you look like an idiot.
They're called quarters. Anyone calling them credits is a turd world resident. This thread is plagued.
>>11803426You misunderstood the sole point of the thread, and derailed the discussion like all tripfags do.
>>11803272your larp isn't very convincing, kiddo
>>11803426stay on your fucking trip if you're going to use one
nobody is fooled by this obvious samefaggotry
>>11803436>>11803443not only an idiot, but also a schizo
>>11801687 (OP)Most arcade games were rigged quarter munchers and NO this is not just some cope, many games were soft rigged with cheating AI /Input Steals (Midway/SNK/SFII WW even) or had "You are doing Good, we are trowing more shit at you to kill you" or actual Killbombs (Konami)
Developers forgot that even their Arcade games needed to be fair and we'll design to actually feel to be fun to play!
Presentation, Style and Novelty could only get you so far.
>>11803447stay on your fucking trip and stay on the topic of retro video games, retard
>>11803457(Cont)...
And let's be real, most of the Early Arcade games, even the ones who were popular at the time, just didn't aged well or weren't that good to begin with, I played Double Dragon II (the arcade one) on MAME for the Wii via RA, it was AWFUL, game run horribly, badly designed enemies that give you "Magic Hits" or break your attacks easily, clunky movement, a bittersweet ending, (personally Double Dragon was just a relic of it's time, Final Fight was the real first good Beat em Up)
>>11803474go back to tvtropes
erm then why is my name at the top of the leaderboard? checkmate!!
>>11802140>Why would I want to waste my life getting good on on a single credit on a 30 or 40 year old gameSounds to me like you straight up don't even like games. Who cares how old it is, if you like a game it's fun trying to get good at it.
People are saying as if all arcade game allowed you to credit feed or if you can credit feed the game might have a check point system in which it brings you back to, or if it allows credit feeding it may disable it at the last stage.
Making a blanket statement as if all games are designed the same way.
>>11803405how was it the "wrong kind of credits" I was talking about the end credits of a game that you see when you beat them
which is what most people think of them as
>>11803574>thread talking about 1CCs>dozens of posts mentioning credit feeding>context clearly and firmly established that "credits" means "play credits" and not "end credits">be you>utterly retarded>violently autistic>wander into thread>completely fail to understand context>DAAHHH GAMES NO HAVE CREDITS >people point out that you're retarded>DAAAHHH HOW I RETADEDkill yourself
>>11803590except if you bothered to read my original post in the thread
I posted
>A lot of games didn't even have credits so when you beat all the stages you just got a harder loop to go thru.What kind of idiot doesn't think that those were referring to end credits in a game?
>>11803595>DAAHHH AXXCEPT DADAUDUDUHshut the fuck up, no one cares.
>>11803598apparently you do ESL-kun
>>11803601>DAAHHHH APPADENTLYshut the fuck up, no one cares
>>11803602how many posts are you going to make about how much you don't care?
>>11801687 (OP)Typical price of normal toy in the machines is around 3 bucks, so if you spent under 3 bucks
>>11801707Some?, if not every one of them
>>11803615>EVERY SINGLE ARCADE GAME EVER IS WORTHLESS QUARTER MUNCHING TRASH YOU STUUUUUUUPID FUCKING CHUDDD!!!>>>/v/ is down the hall and to the left.
Try and 1CC Gauntlet Legends or Baseball Stars II, retard.
>>11803604talk about retro games or go away
>>11803624I was when I stated that when I was playing arcade machines I didn't see credits on them the way you would when you beat a game, it almost always went to loops.
I also stated that I played NEO GEO games in the arcade and I wasn't good enough at them to see any end credits.
>>11801687 (OP)you 1cfags are the soulsfags of retrogames. Bunch of fucking tryhard niggers!
>>11801920I wonder what kind of experience led that guy to destroy a Pac-man cabinet with an axe.
>>11803435It's because sometimes 1 credit cost more than 1 quarter
>>11803741The DDR machine in the little mall arcade I had growing up was a $1.50 per credit. That'd be, like, $10.00 today!
>>11803752Nah, but I've seen DDR machines range $3-5 now. WTF.
Regular arcadegoers always went for 1cc, your run ends at the continue screen, older arcades didn't even allow continues and you can disable continues in most newer arcades anyway.
Continues were made to milk tourist toddlers who didn't frequent arcades.
>>11801687 (OP)it's a gradient. there's a difference between using 2 or 3 continues and putting an ungodly amount of money into an arcade machine in a single run. once you game overed a few times it was time to start over or people would think you were on tilt or spoiled rotten.
>>11803775one hundred percent bullshit.
you were not there and you do not know what you're talking about.
>>11801687 (OP)Sounds like poorfag cope.
>>11801705This
On MAME three credits is acceptable. Since that's what they'd give you if they ported the game to the NES
>>11803914t. zoomer retard
>>11801705>The real experience was saving up school money for weeksThere were people in arcades other than poorfag kiddies with only a couple dollars of change to their names. Teens and young adults could drop $10-20 on a friday or saturday night and not worry about it too much.
>>11804115A 40-something year old man posturing over having more money than a 9 year old when he was a 14 year old. Truly one of the saddest things I've ever read.
>>11801705>>11801707Sounds like a amerriturd thing to do, even if you had money playing on one credit was the way to go, japanese arcades are intended that way. It seems like 1cc/score play in murrikka got stuck in golden age era for some reason
>>11803256You are only posting here for the benefit of others reading your post.
Maybe you should make a local 4chan replica where only you post. Give it a credit system whereby you only get so many posts too. Limit yourself to one per day.
Fun.
These arcade games were purely designed to eat money. If you can complete it in one credit like with Golden Axe then it was not designed properly. They were there to make money.
Out of the hundreds that existed most don’t have replay ability. Sure we can talk about whatever we think is amazing and you can get skilled at (Bublle Bobble, Street Fighter or whatever) but these were the rarity. This was a coin removal industry. You played it and you moved on. This is why MAME or other emulators are best for this. They can’t take your coins anymore.
>>11801687 (OP)If you beat the game without hacks or exploits, it counts.
The only ones who have a problem with that are people with too much free time on their hands, thinking 1cc is an achievement, but nobody cares about it other than similar autists who want the time they put into the game to actually matter.
But it doesn't. You're playing games to have fun, and then there's a subset of people thinking they have the right to judge if you played a game "in a correct way".
>>11801687 (OP)My brother and I spent 5$ on an X-Men cabinet and we beat it. I'll be damned if anyone tells me otherwise.
>>11804082stop signing your posts
at least put on a trip so i can filter you like the other retard
The new adults at the workplace haven't used a Unites States of America coin. Ever.
You kids have no idea what currency felt like to spend.
>>11803775You're a larper
>>11803775What’s the point in coming on the internet and telling lies? In my day honesty was important.
>>11804408The money isn't backed by gold anymore.
It's no different from crypto
>>11804715you're retarded
crypto is a speculation vehicle and a way to buy illegal shit on the internet
it will never be anything more than that until the Saudis accept crypto for oil, which is never going to happen
>>11801687 (OP)The important thing to realize is that whether you credit fed or beat it in one, all you did was beat a game. It doesn't matter at all and the only value it has is what you yourself put on it.
>>11804720your money is literally no more real than crypto lol
>>11804715you're retarded
crypto is a speculation vehicle and a way to buy illegal shit on the internet
it will never be anything more than that until the Saudis accept crypto for oil, which is never going to happen
>>11804732false. I can use it to pay for literally anything. can't do that with crypto. no matter how "le heckin fake" you think USD is, crypto is worse.
>>11804721>It doesn't matter at all and the only value it has is what you yourself put on it.This is true of all things, albeit.
>>11804738>can't do that with crypto.you literally can tho
>>11804238>>11804349>>11804536>>11804709You are either a retarded zoomer or american, see
>>11804139
>>11801687 (OP)i ve been into actual arcades between 1986 and 1999 multiple times a week. Never saw anybody 1CC a game. 1CC's is something that gained traction on the internet in combination with emulators. So all those "credit feeding" is bad morons, they are retarded AF. And best be ignored.
>>11804803nope!
>>11804795you're quoting at least two different people and trying to pretend they're all the same person
fact is you're just larping
1cc isn't something anyone really cared about back then
>>11804805How would you know? you were 5 at best when arcades were a thing, not to mention an amerimutt
>>11804817nigger I was a teenager in the 80s. you're just some retarded kid larping. go suck a dick.
>>11804741Not really. The value of a erecting building is its ability to not collapse and crush everybody inside it.
How I Approached Arcade Games in the 1990s and 2000s
During the time when I regularly visited arcades in the 1990s and early 2000s, my approach to arcade games was guided by a simple yet deliberate method. I would first evaluate whether a game appeared engaging or visually appealing enough to capture my interest. If it did, I would insert a single credit and play to see how far I could progress.
In cases where the game presented a fair and well-balanced challenge — titles such as Dungeons & Dragons: Shadow over Mystara, Marvel vs. Capcom, or Soul Calibur II, for instance — I would return on future visits with the goal of advancing further each time, always using only one credit per attempt. I intentionally avoided spending more than one credit per game, as I valued the experience of sampling a variety of machines during each arcade visit.
Conversely, if a game felt unfair or poorly balanced in its level of difficulty, I would choose not to play it again. Examples of games that, in my view, exhibited this type of design included House of the Dead, Turtles in Time, and Sunset Riders. For these, I would spend a single credit once and then move on permanently.
1/2
unnamed
md5: 5314ba23624ed64be8645c7e24445fa8
🔍
>>11804890How I Approach Arcade Games Today Through Emulation
With the availability of emulation, my approach to arcade games has evolved while maintaining some of the same principles. I typically download the ROM of a game and play without concern for the number of credits used. This allows for a freer and more thorough exploration of the game’s mechanics and design.
For a more comprehensive assessment, I make a point to replay the game in its entirety the following day. This deliberate pause helps me reflect on the game’s structure and design, allowing its concepts and challenges to mature in my mind.
If I determine that a game is uninteresting or poorly balanced, I simply choose not to revisit it. However, when a game proves to be engaging and enjoyable, I continue playing it, often challenging myself to complete it using fewer credits or experimenting with alternative strategies.
The primary advantage of emulation lies in the ability to critically examine even those games I previously considered unbalanced, without the limitation of monetary cost. This freedom facilitates a deeper appreciation and analysis of arcade game design, regardless of a game's original difficulty balance.
2/2
>>11804741that's retarded. you're retarded.
>>11804889This can only be true if teleology is a property of objects rather than a product of mind, which I don't think is a tenable position.
>>11804945Probably about as tenable a position as "everything's as unimportant as beating a video game"
>>11801687 (OP)Everyone can beat a video game. It's just that some can beat it with fewer mistakes than others.
>>11804152>>11804890>>11804894Unfathomably based. Infinite credit posts.
>>11803506Those types of people don't belong on /vr/
>Man I sure love retro games!>This game was released in 1984?! That's so... OLD!Unironically if you can't have fun with at least 10 games over 40 then you're doing it wrong.
>>11804950Please get back to me once you've found a way to derive the teleological nature of an object solely from the matter that composes it, without referencing any agent intending to use it for a specific purpose! There is no "for-the-sake-of" in the material world. You always have to smuggle in structure, form, function, system behavior, narrative, etc - all of which seem to be derived from mind!
>>11804139you've become incoherent
>>11804945>teleologyquit making up words, faggot
>>11805006teleology is made-up mental horseshit in the first place, anon. you're begging in your central premise without justifying it.
also this is /vr/ not /mondofags/. talk about video games here. wax philosophical elsewhere.
I'm 40.
I was a kid playing in the 90s, but even at that age I understood full well that the ultimate goal of any game, arcade or not, was to beat it without having to continue. That was "conquering" a game, in the parlance of the time period.
I specifically watched a guy in my local arcade go through many attempts to 1cc Golden Axe, playing as far as he could get on one credit and then restarting. When I requested that he just beat the game so I could see the ending he did so with less than a dollar.
>>11805019every single sentence of this post is horseshit
>>11805012Read more books, please!
>>11805018>teleology is made-up mental horseshit in the first placeThat's exactly my point! I stated very clearly that I believe teleology is a property of mind (or, "mental horseshit"). It was stated that "the value of a erecting building is its ability to not collapse and crush everybody inside it." I'm stating that, no, buildings don't have an end in of themselves, we prescribe an end to them.
>also this is /vr/ not /mondofags/. talk about video games here. wax philosophical elsewhere.Philosophy is relevant to everything! Maybe if the guy I was replying to didn't have an under-examined metaphysics, he wouldn't have been such a debbie-downer!
>>11805048>buildings don't have an end in of themselvesif this were true they wouldnt have been built in the first place, dumbass
>Philosophy is relevant to everything!Philosophy is dumb navel gazing for people more interested in seeming wise than in being wise
>>11804152>This is why MAME or other emulators are best for this. They can’t take your coins anymore.Mame was created for preservation purposes of old arcade games. Not for poor idiots to brag about getting free things on forums. Don't insult Mame's efforts.
No, at least not back then. Two friends spent 15€ in a Metal Slug II machine and we never said that they didn't beat the game because they had used more than X coins.
>>11804795>being this madThis thread isn't for you. Go be a retard somewhere else.
>>11805074"preservation" has always been a thin veil of legitimacy draped over digital piracy.
quit being a faggot and just own it. stealing old games is fine.
>>11805098Be GRATEFUL.
People smarter than you are spending their time programming Mame to make games playable for free.
Be HUMBLE.
>>11805116pretty sure i'm smarter than they are. they're wasting their free time making old-ass arcade games run, meanwhile i'm doing actually enjoyable shit. pretty straightforward honestly
>>11804883>>11805080>I'm a retarded americanOK then
So the tripfag got pissy that everyone filtered him and now he's just ruining the thread.
Lovely.
>>11805065>if this were true they wouldnt have been built in the first place, dumbassYou're suggesting that a thing which does not yet exist - an unbuilt building - already has an end which justifies it's own making, in order to defend the position that buildings have an end in of themselves. This is confused for many reasons! But perhaps the most important one: this position smuggles purpose in before the building even exists. Let me ask: where exactly, other than mind, could the purpose that motivates us to build exist prior to construction? In a haphazard pile of bricks? In the ground? Is it just floating in the air? I'm very curious!
>Philosophy is dumb navel gazing for people more interested in seeming wise than in being wiseThis is incorrect, and it makes me sad that you feel this way!
>>11805149isn't it almost time for your shift at starbucks?
>>11805162shocker.
enjoy your navel-gazing.
>>11801687 (OP)Sort of because then how do you define beating it?
only rich retards used more than one credit
if you want to maximize the playing time you get per credit, starting over is the best choice
You know, maybe save states aren't such a bad thing after all.
Fuck this game to hell.
You're all being trolled by a single anon who is essentially an emotional vampire. Every board has a few of them. Gaslighting anons about 1cc's never being a thing in the past is a great way to get people to type out long refutations that can then be replied to in a glib manner, thus feeding the vampire.
>>11805120they clearly enjoy making old ass games run
>>11805435please. you've clearly never spoken to a hobbyist software dev before. they are some of the most miserable people alive
>>11801687 (OP)Obviously, otherwise the games would be way too easy. Arcade games were the last fun single player games, because they actually provided a fun challenge and the devs carefully balanced everything around being able to 1cc them. Nowadays it's all fake "difficulty" like Dark Souls, where you only have to memorize a small section of the game to feel better about your shitty self.
>>11805310>Gaslighting anons about 1cc's never being a thingThey were NOT A "THING". No one said the words "1cc". As an oldfag who grew up in the arcade era, we simply played the arcade games for fun.
But if you could play the game with less quarters, then that was cool and respectable. But what mattered MORE was High Scores. Those got written on the wall of the local arcade. You could be a local legend if your high score was crazy high.
>>11805456> the devs carefully balanced everything around being able to 1cc themLol, no. Arcade games have internal difficulty settings that can be changed by the arcade. The balance is based on how much the arcade wants to make. If players are winning on one credit, they raise the difficulty.
>>11805456>the devs carefully balanced everything around being able to 1cc them.no the fuck they did not.
that would actually be stupid as fuck for them to do, because the whole idea is to sell the machine to an operator who then makes their money back a quarter at a time.
difficulty is tuned in settings by the operator, not by the dev.
>>11805698this guy was there.
>>11805698>No one said the words "1cc".If you think that people literally mean the actual words "one cee cee" out loud in the context of the 90s then you have severe autism.
>>11805716nobody ever seriously said anything with any equivalent meaning either.
beating a game "on one quarter" was fairytale shit that your dumb friend swore his cousin's best friend's older brother totally did one time, no dude really!
>>11805698>But what mattered MORE was High Scores. Those got written on the wall of the local arcade. You could be a local legend if your high score was crazy high.And you know how you get the highest score? By beating the game on one credit. Because any other kind of score submission doesn't count. And milking the score to maximum in one exploitable place (point pressing) would result in a boring competition. So means a wall of people who beat the game on one credit.
I think you're just a dumb fuck, to be brutally honest. You don't even understand what people are saying and then argue with evidence that actually weakens your own stance on the matter.
>>11805719You're brain-broken by the idea that some people are actually good at these kinds of games.
>>11805721Tsk tsk.
Just because you can clear the game on a single credit doesn't mean you can get the highest score.
You are obviously a noob and didn't grow up in the arcade era.
>>11805721NTA but have you actually played most high score focused games? You usually lose your score if you continue and if it's solely high score based, you restart after your game over even if you continue. If anything, he was agreeing with the 1cc thing "The less quarters you used, the more cool and respectable you are" but he just added that high scores were more important, which as my post states, you don't usually retain if you get a game over and continue, even in newer arcade games.
>>11805740The only time your score gets dumped is in pinball. Almost everything else keeps your score, especially now. This started in the 90's and was a common feature to encourage continuing.
>>11805721>any other kind of score submission doesn't countyou are a complete fucking moron.
>>11805740>have you actually played most high score focused games?Yes, I have. Stop with these glib questions if you want further replies.
>You usually lose your score if you continue I know, which is more to the argument that yes people did play games to completion on one credit if they were putting scores up on a wall to see.
> If anything, he was agreeing with the 1cc thingNo, he wasn't. Read more critically.
>They were NOT A "THING". > we simply played the arcade games for fun.Then, like the idiot he is, he goes against his own "we played the games for fun" by claiming that they also competed for scores.
>But if you could play the game with less quarters, then that was cool and respectable.And what would be the most respectable? Beating the game on one "quarter" aka one credit. You might even call this a "one credit completion".
He's just a fucking idiot.
>>11805752Name one game ever made where you can submit a score in which you used multiple credits to achieve it. And yes, there are a few games that don't reset your score when you continue.
>>11805738Bad faith argument. There are rare cases where not beating the game and instead suiciding to replay segments gets a higher score, but they are the notable exceptions, not the rule of thumb.
>>11805734no, I was just there so I know what actually happened.
>>11805763You're a troll.
>>11805757the very fact that you keep talking about "submitting" a score proves that you're a dumbfuck larger who wasn't there.
nobody gave a shit about "submitting" scores anyplace back in the day. nobody heard about or gave a shit about twin galaxies.
go back to your little YouTube documentaries, you absolute fucking moron.
>>11804796>Never saw anybody 1CC a game.If you never saw anyone 1cc a fighting game then you weren't really around arcades a lot, because that was an everyday thing. It's not hard at all to 1cc SF2. The Alpha and VS. games are even easier. Tekken 1-3 is also an extremely easy 1cc.
>>11805780Do you have brain issues? Actual, medical autism? Are you ESL? When anon mentions people putting their scores on the wall of the arcade that's called "submitting" a score. It's a commonly used word in the English language. One which goes beyond association with Twin Galaxies.
>>11805783you're still dumb as fuck and clearly totally clueless about what it was really like, because you're pretending that there was some kind of universal code for what could be "submitted" to the high scores wall of an arcade.
I have no doubt that some arcades held to your weird rule. I also have no doubt that other arcades didn't give a shit. I further have no doubt that many arcades didn't bother with any of it, because none of the ones I frequented did. nobody has time to run over to the machine and verify that shit.
>>11805791Don't feed the trolls, bro.
>>11805781This. I've 1cc'd sf2 a few times. Killer instinct o used to 1cc quite often, spamming with cinder was a key part of my old strat. Though, idol would kick my ass often. Now I use fulgore and spinal. Spinals a beast once you know how to use him, pe hids good of you can pull off her ultra combos consistently too. I had a friend who would whoop my ass with thunder tho.
>>11805805>I've 1cc'd sf2 a few timeswhich one? there are five sf2 arcade releases.
>>11805761You didn't grow up in the arcade era. The more I speak with you , the more I'm convinced you don't go arcades. It seems like you don't get arcade culture at all.
I love how every arcade thread inevitably devolves into several lonely, pathetic old men accusing each other of secretly being lonely, pathetic young men.
arcade games weren't designed around beating them in one quarter
>>11805702>Lol, no. Arcade games have internal difficulty settings that can be changed by the arcade. The balance is based on how much the arcade wants to make. If players are winning on one credit, they raise the difficulty.>>11805708>no the fuck they did not.>that would actually be stupid as fuck for them to do, because the whole idea is to sell the machine to an operator who then makes their money back a quarter at a time.>difficulty is tuned in settings by the operator, not by the dev.that anon has been saying this for years and still wants to pretend all those japanese game designers were told to 'make it fair for the player' and not make attractive quarter munchers kids would sink money into until the next FOTM comes out to play.
>>11805809Idk the one in the laundromat when I was a kid. Htf am I supposed to remember which fucking iteration you autistic dick lick?
>>11805893yeah, you definitely never beat sf2 lol
>>11805896I have at least a hundred times. I had it on SNES and I used to play the arcade machine multiple times a week. Just cause I don't remember the exact version I played as a kid, dies t mean I didn't 1cc it. You're a shit troll and just dumb in general. Id say you probably got beat by your dad a lot, but since I know you're a zoomers you probably didn't have a dad growing up.
>>11805902the fact that you're mad as fuck tells me i'm right and you've never beaten sf2 lol
>>11805925Ok, kiddo. I've beaten it more than you ever have, but keep up with your low quality bait. It really makes this site a better place. Here's your (you).
>>11805938I've beaten sf2 over one thousand times lol
>>11805950>LolYeah I totally believe you, bud.
>>11805893its printed on the cab in giant letters and also on the title screen
regardless we can easily determine which one you played with a few simple questions:
were Sagat, Bison, Balrog, and Vega playable?
were Cammy, Fei-Long, T.Hawk, and Dee Jay playable?
did the characters move slow as fuck, or did they zoom around like they were on crack?
>>11805952its cute that you think anyone believes you ;)
>>11805953I remember sagat and vega, no balrog, bison was the final boss iirc.
>>11805959confirmed: you are lying.
there is no version of sf2 where sagat is playable but balrog is not.
BTFO.
>>11805956Nobody thinks you're cute.
>>11805963I didn't say I remember him being playable I just remember sagat and vega being in the game. It was a long time ago, I don't remember balrog at all.
>>11805969objectively incorrect :) enjoy lying on an anonymous imageboard about beating the cpu in a fighting game
>>11805975Not lying. I was a kid. You're just a turbo autist
>>11805973if you beat the game you would have fought him. you claim to have beaten it multiple times, so no, you definitely would have remembered him being in the game if you were telling the truth.
you never beat sf2.
>>11805979it's been shown by
>>11805963 and
>>11805983 that you're definitely lying lol
I was a kid when I beat x-men vs street fighter, and I didn't magically forget any of the characters I fought against to do it
>>11805953>did the characters move slow as fuckgoddamn MS-DOS port
>>11805985I'm not lying. I literally don't remember balrog at all. It's not uncommon to forget things that happened so long ago. It's not magic, I don't remember him.
>>11805990also just vanilla, champ edition, and super
the non-turbo cabs are painfully slow games
>>11805983I have beaten it many times, just don't remember him being in the game. How is that so crazy? I was a kid, I don't remember a lot about a lot of games I played and beat as a kid.
>>11805995you're 100% lying
if you beat the game multiple times (as you claim) you would have fought balrog multiple times and thus remembered him being in the game
you probably could have gotten away with this lie if you said you beat sf2 once, but you had to puff yourself up, and that's what ended up giving you away
>>11801705>the ending is just a Thank you for playing screen Heh
>>11805997I mean i guess your profound memory loss makes sense if you regularly huff paint thinner or some stupid shit like that
fact is though you were just making shit up and didn't expect to get called on it
>>11806001No, it's common to not remember things when you're a kid or misremember things as you get older. I guess I just found him very forgettable.
>>11806007nah, you just made the whole thing up. you never beat sf2
>>11806006Nope, I definitely did beat it a bunch of times and 1cc it a few times I just don't remember him.
>>11806010Nah, I definitely did beat it and 1cc it a few times. Wait til you get older and start forgetting details about things when you were a young child it's a very common thing to happen.
>>11806012nope, you definitely never beat sf2 even once
>>11806015Yup, I definitely did beat it.
>>11806014I'm almost 40 and I still remember the vast majority of my childhood in detail. certainly the details of video games I beat multiple times.
fact is that you just made it up, you never beat sf2. that or you have some kind of neurodegenerative condition, possibly self-inflicted.
the good news is that you don't have to worry about any of that since you were just lying in the first place.
This whole thread feels like one guy who doesn't even go to arcades trying to troll everyone about 1cc and arcade history.
>>11806021That's total bullshit. Everyone forgets stuff. You don't remember vast details about things that happened when you were a kid. Especially as a young kid. I'm not lying about beating or 1ccing sf2. I just don't remember balrog.
>>11806029>You don't remember vast details about things that happened when you were a kidI most certainly do. definitely of video games I beat multiple times, as well.
I'm sorry to have to inform you that something is legitimately wrong with your brain if you managed to beat sf2 multiple times as a kid while forgetting a whole-ass character. a character that is essentially Mike Tyson btw. you know, one of the most recognizable athletes of the late 80s and entire 90s? if you completely forgot that guy, you either have brain damage or early onset dementia.
luckily for you, you just made the whole thing up, so you have nothing to fear.
>I definitely beat sf2 guys no really
>I just forgot about the character that was based on a literal celebrity
>but I totally beat it i swear!
>>11806042You most certainly don't remember vast details about things when you were a kid you don't even understand how memory works. It's very common to forget details about things that happened as a kid, in fact it's so common it happens to everyone.
>>11806053Unless you're Tim Rogers.
>>11806048So what if he was based on a celebrity, he looks more like George Floyd in that pic than Mike Tyson. It's just some black guy in my mind. Probably why I forgot about him in the first place.
>>11801703I do, stop having gay "fun" and learn to appreciate the challenge.
>>11805973You have severe memory loss issues if you can't remember which version of a game you were playing that you beat "at least a hundred times".
>>11806165Nah, it ain't that deep. I was a little kid. Get over it.
>>11806173I was a little kid too when I played fighting games and I can tell you every revision of the games I played in specific times and instances. I also owned SF2 for SNES. Hyper Fighting and Super, and I played a lot of World Warrior before that at my friend's homes. I also know that I played World Warrior at the cinema arcade as my first exposure to the series, and then encountered Champion Edition in the foyer of a Wal-Mart for the first time. I then played Hyper Fighting for the first time at a local pizza hut. It had a broken roundhouse button on the P1 side. I also know I only saw Super in arcades once at a specific mall arcade, and Super Turbo I only saw for the first time several years later at Super Just Games in Chicago, IL.
>>11804152It was a balance though. They were designed to eat money, at first, until you were able to 1cc the game, then they rewarded you for being good by giving you point bonuses and such. Arcade games were meant to take your money with the point of you getting really good at them, and being able to 1cc to have your name at the top of the leaderboard. A game that was too hard was a failure commercially, so you're right but it's important to note that arcade games were made for the 1cc being the ultimate goal.
>>11806382No they were made to make money.
Spending a single credit is the goal of the people playing not the person making it.
The house generally wins.
>>11806382>Arcade games were meant to take your money with the point of you getting really good at them,No, arcade games were designed to earn money. Everything was in service to that.
That means:
1. The game must be challenging but not too challenging that it frustrates customers and makes them leave.
2. The arcade machine must earn continuous money in a steady stream.
Arcade machines were often re-designed based on arcade owner feedback. Even redesigning the game itself if necessary.
Everything was in service of earning money.
>>11806053>you most certainly don't remember vast details about things when you were a kidI most certainly do.
sorry brother, you're brain-damaged.
>>11806382Why do people come here to lie so much and clearly make up shit?
>>11805698Yeah i don't remember anyone talking about beating games like they do now. It was more about getting high scores and stuff. In most movies with video games back then like The Wizard and Hackers they talk about high scores and beating someone else's score and not beating the game. Obviously people want to beat a game but I don't remember anyone boasting about it like they do these days, instead they'd boast about the score, and it was fun getting a high score and inputting your initials and seeing your initials still in the game next time you go to the arcade.
>>11801687 (OP)Yes and it's not even trolling or gatekeeping. Anyone can beat an arcade game by spamming credits. You don't have to learn mechanics, patterns or anything really, just brute force your way through it. You could even beat a shmup without checkpoints by doing literally nothing since it scrolls for you.
Arcade games sometimes had special endings or bosses for doing on a single credit, so this concept definitely existed back then. It's not something "arbitrary and autistic", it's how the games were designed from the ground up. Ignoring this means not beating it.
>>11805702>>11805708Obviously it depends on the arcade developer, but an actual GOOD developer developed in a way that a 1cc is very doable, but still difficult to achieve. However they made it difficult while also being fun. That's how you get people to replay the games. High skill ceiling, but rewarding gameplay. If the games would be just difficult and unfair, then it would be no fun and noone would play them. That's how you get bullshit games noone plays. Good arcade games can be incredibly difficult to 1cc but they still always stay fair and fun.
>>11805886>make attractive quarter munchers kids would sink money intoA quarter muncher is a game with bullshit in it you can't react to. Good arcade games give you ways to react on the spot. It may be very difficult to react and think on the spot in them but it's totally doable. A quarter muncher just throws shit at you out of nowhere, without giving you any kind of bomb button or whatever. But not all arcade games are like this. The popular games actually give you a fair fight, because that's how people enjoy the games and replay them.
>>11805781Fighting games don't warrant mentioning in 1CC talk, especially after the early '90s when there was still some interest in making the most ball-crushing final bosses. All the money was in vs. so the bosses needed to be playable instead of being 90% cheat moves and they didn't really care if you won out when the arcade was slow.
>>11803649He was on a hot streak and the game glitched out he only loading half of the level and random junk of the other half.
>>11803261This
I grew up in 80s and 90s arcades, and aside from the relatively short fighting games that people could cheese though vs AI opponents, it was extremely rare for someone to have enough time on a machine to completely master it on one coin. In the 80s I had seen dragons lair cleared on a single credit, that was memorable but the game was already "old" at that point.
Arcades rotated their games regularly, and when a game was new you had to share the machine, people would be watching you waiting to play. You couldnt grind it for the hours needed to master it. Arcade owners also paid attention and logged the time on machine and compared itnto the credit counter at the end of the day. If people were lingering too long on a single credit they would raise the difficulty setting.
The only places younsaw people come close to mastering games was the forgotten machines in the mom and pop shops or at the bowling alley. They could remain there for years with low traffic and if younlived close by you could get the time on machine needed. I got very good at black tiger and terra cresta, and renegade due to local shops. Snow brothers as well. But even renegade when you mostly figure things out the late game can absolutely fuck you. I could get to the final stage but not clear it on one coin.
>>11805308Someone reply to me.
I need to share my frustrations with this turd of a game with someone.
>>11806918>Arcade owners also paid attention and logged the time on machine and compared itnto the credit counter at the end of the day. If people were lingering too long on a single credit they would raise the difficulty settingThis guy definitely grew up in the 80s and 90s.
A lot of people bragging about 1cc in this thread don't realize that arcade games have difficulty settings. Higher difficulty settings give extra health to enemies and bosses, and make some enemies move faster than normal which ruins your muscle memory.
So bragging about 1cc in arcades doesn't mean much when you don't even know difficulty setting.
What mattered MORE as high scores that were put on the arcade wall.
>>11807115Well I one cc’d it back in 91 so I don’t get your problem. Cost me 30p in bongkoins.
>>11807121>A lot of people bragging about 1cc in this thread don't realize that arcade games have difficulty settings.You seriously think someone who has gone to the effort of getting a 1cc in an arcade game doesn't know about DIP switch settings and service menus?
If you do actually think that you're a complete moron.
>>11806918>no one did this>except in this situation where they did, and this additional situation too>also I won't address Japanese players at all>or people who worked at arcades>Arcade owners also paid attention and logged the time on machine and compared itnto the credit counter at the end of the day. If people were lingering too long on a single credit they would raise the difficulty setting.Very rare. Arcade OPs in the west were cranky old men who didn't mess with that stuff too much.
>>11807136Yeah, lots of kids who just put quarters in the machine a played until they beat it one go, probably had no idea.
>>11807145I worked in an arcade one summer in the mid 90s. Pic related was the entire reason for the buisness to stay afloat, this and my nightly audits at cashout. We absolutely were paying attention to what games drew crowds and had high turnover. The difficulty was tuned to be high enough so as to visibly deter repeat players a bit or of they got too good, and then Roll it back a notch and see what the logbooks show over the next week or so.
Pinball was the same, we had one older machine set at a generous angle and low tilt sensitivity to draw in beginners and give them confidence, easy extra balls and then on the newer flashier machines absolutely we raped people with steeper pitch, agressive anti-tilt and stingy free ball settings.
Also worth noting is that only some machinese were owned by the arcade and the others were leased by a regional amusument companany. The machines on loan had a higher profit expectation and they turned over fast. Modern casino slot machines work the same way with the high profile games on loan to the casino, mixed in with older machines the casino owns and paid off long ago.
>>118071231CC I can believe but 30 pence total is bullshit.
>>11807136>1cc in an arcade game doesn't know about DIP switch settings and service menus?There is no way to fully determine the drip switch settings as a customer. Only the arcade owners or technicians have access to the service menu. A random customer in the 80s and 90s would never be allowed access to that info.
>>11807145>Arcade OPs in the west were cranky old men who didn't mess with that stuff too much.You really do love your mental fanfiction and made up bullsh1t. Arcade OPs love money. Of course they paid attention to details regarind money. You don't even go to arcades and are ruining the thread. .
The 1cc community in a nutshell.
Born from MAME, trained on saved states, adopted by elitists, inauthentic as fuck. A 21st century phenomenon akin to speedrunning.
>>11807306Maybe in shartmerica. Japan always had a vibrant, highly competitive arcade scene. Most of these games were never designed to be played by white hands.
>>11807326Can you post any evidence of that? The MAME save stae snippet was pretty compelling.
>>11801687 (OP)you either do it in 1cc to earn the respect of whatever pros you're trying to impress, or don't. nobody in the world would care if you did 2cc, 3cc, 4cc etc. so in the vain pursuit of merit of accomplishment, only 1cc matters. if you give a shit about it.
>>11807326you wouldnt know, weeb.
>>11807347Japan had entire magazines devoted to sharing high scores, organizing scoring competitions, discussing recent arcade releases, interviewing superplayers, and so on. The two big ones were Arcadia and Gamest. If you look at the shmupwiki, it's not uncommon at all to see world records from the 90s that haven't been broken yet. A lot of them were published in these magazines. Very little has been translated, but you can find bits and pieces on the shmuplations site.
If you can't 1CC Super Mario Brothers 1 or Metal Slug 3, you might as well turn in your Gamer's Card and commit suicide.
>>11807382Okay, you're talking about it but can you POST any of it?
I'm not doing my own research to prove your point for you.
>>11807394>Okay, you're talking about it but can you POST any of it?>I'm not doing my own research to prove your point for you.I don't think you understand how things work around here...
>>11807394I'm not that interested in changing your mind, so I guess we're at an impasse here. No skin off my back if you have an incorrect belief.
>>11807404Then why bother replying in the first place? Your behavior doesn't line up with how you claim to feel.
So now I not only believe you're wrong, but also that you're a fragile bitch.
>>11807382Emulator Mame runs are NOT the same as arcade cabinet runs no matter how much you try to justify it.
>>11807409lmfao it's literally the same shit, nerd
>>11807408I don't want someone who's too lazy ctrl+f "gamest" on any of the high score page on the shmup wiki to have the same beliefs as I do.
>>11807408You mad because my ePenis is bigger than yours.
Let's settle this by posting pictures of our penises with rulers so we can all clearly see who has the biggest dick.
>>11807415>lmfao it's literally the same shit, nerdOriginal hardware is superior. Mame has lag and other weird bugs they still haven't fixed after 20 years. And hundreds of games that don't even run.
>>11807417>j-just freaking google it!No.
You're wrong. Deal with it.
>>11801698Well, games were designed to do that, make you feed them credits endlessly. Then there's bullshit like double dragon 3, with literal microtransactions built in.
>>11803649The game was cheating!
Japans arcade scene was dominated by PvP games more than single player 1cc. Shoot em ups were big at times, but the cost of getting that many hours to master an arcade game in Japan was prohibitive with 100 yen for a basic game, at a time when the yen was strong and wages were low. Each attempt at a game cost as much as a beer from a vending machine back them to put it in perspective. This was true from 1984 through the early 2000s. Way too expensive to get dozens of hours on a machine for most people to grt a 1cc, but it did happen in rare cases. They were more interestes in high scores than 1cc.
Japans 1cc culture came instead from home ports of those games on PC98 and modern (at the time) game consoles. Japans bullet hell culture thrived on the home computer but they did exist in arcades as well. The 1cc fad of the 21st century in the west was at least in part popularized from the touhou community, games that didnt even exist in the arcades, but Cave games also helped it along. It was further fueled by /jp/ being their usual elitist selves, back in the early days when they were still part of /v/ and the shitpost that "you disnt really beat a game until you 1cc it" came from them. From there it transitioned to the beat em up community and turned them all into salty cunts.
Pic related is a touhou 1cc chart, and you can see at a glance that they are mentally ill people.
>>11807250>There is no way to fully determine the drip switch settings as a customer.Ask?
Also that's not what you said
>A lot of people bragging about 1cc in this thread don't realize that arcade games have difficulty settings.This is saying that people don't know the difficulty setting exists at all, not that they don't know the current settings.
I swear this thread is full of actual, unironic dumb people with very poor critical reading skills. Completely separate from the arguments about 1cc's being "a thing" or not, ya'll just fucking stupid.
>>11807148Any kid with an IQ over 90 could theorize that if their games at home had options menus then the arcade games probably did too. And occasionally you'd see operators tinkering with them.
>>11807489>Ask? Then they say no and or shut you down. Now what Mr smart guy?
>>11807491>could theorize that if their games at home had options menus then the arcade games probably did tooKids in the 80s and 90s weren't thinking about this at all.
Most would think that the console version has cool extra features. Nothing more.
Stop trying to justify your weak position and just admit you are wrong and don't know about Arcade life.
>>11807498you're an idiot
>>11807462>Each attempt at a game cost as much as a beer from a vending machine back them to put it in perspective.Salarymen had a lot of money to blow.
>>11807306You have no idea what you're talking about.
>>11807535You
Dont
Go
To
Arcades.
Stop pretending.
sapporo
md5: c1abf2af8d60c5ed3cde5a42cc5db013
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>>11807462>Each attempt at a game cost as much as a beer from a vending machine back them to put it in perspective.https://www.washingtonpost.com/archive/business/1990/03/10/japanese-beer-price-boosts-under-fire/17b0eae8-4cb6-419a-96d2-6cc4ca7c2296/
>>11807427MAME is perfectly fine, only faggoty turbo autists screech about it
>>11807427MAME doesn't have any input lag issues. It's same input lag as original hardware assuming your setup isn't shit.
>>11807603>>11807608Fools. How do you think Billy Mitchell was caught using Mame? Because Mame has flaws.
>>11807614flaws that only faggoty turbo autists notice or care about
normal people don't give a fuck if donkey kong's 35th barrel spawns one pixel to the left of where it would on real hardware due to some soldering defect or whatever the fuck
>>11807627>flaws that only faggoty turbo autists notice or care aboutYou're posting on what is essentially an adult daycare for men who are debilitatingly socially maladaptive. Have a bit of self-awareness, yeah?
>>11807650speak for yourself.
>>11807627>Mame is perfect!>Mame has flaws. Pick one. You can't have it both ways.
>>11807683its fine. I don't care about whatever "flaws" faggoty turbo autists screech about
>>11807462You're an idiot.
>>11801687 (OP)ehh depends
games like contra and super contra limit your credits to 3, and those are way easier than the nes versions
>>11807389>If you can't 1CC Super Mario Brothers 1 or Metal Slug 3those are such extreme differences in difficulty. not even comparable. even if you said metal slug 1, it wouldn't be comparable
>>11807229First they were 10p.
Then they were 20p.
Then one credit was 30p.
Later it hit 50p.
At one point I could get three credits on golden axe for 30p
This is how the world was.
>>11807462>Each attempt at a game cost as much as a beer from a vending machine back them to put it in perspective. This was true from 1984 through the early 2000s.This is false. As games aged they were moved to cheaper sections and could be as low as 20 yen per credit. In the early 90s the 80s games were 20 yen, by the late 90s the early 90s games were 20 yen, etc.
>>11808225Whoops I meant 3 credits for 50p.
Sorry age is getting to me.
Emulation fixes many evils. Thankfully the arcades are long dead. They smelled real bad anyway.
You are all thinking about this wrong.
People who could 1cc games in the 80s and 90s were like people who speedrun games today.
They were not the usual player, but they very much existed. Just because you have never met a speedrunner doesn't mean they don't exist.
Old issues of Gamest are full of names of players who cleared games, like literally each issue will list a dozen or more arcades and the high scores for several games at each one, and next to the score will be a notation of whether it was a clear or not.
>>11801687 (OP)Only if the game itself is fair and is even beatable with one credit. Otherwise its no different from modern mobile games that will purposely roadblock progression without some monetary gain. I don't think high score whoring games count.
>>11807306>A 21st century phenomenon akin to speedrunning.https://www.youtube.com/watch?v=H7HWk1QIWyA
I remember some guy would go behind a machine and pull a power plug to reset the top scores in a game with an SMG-type weapon directly connected to the cabinet. Directly as in there wasn't a tether like House of the Dead or something, it was mounted right onto the cab.
This memory doesn't make sense to me because I can't imagine the power cable was trivially accessible on arcade machines in a relatively small storefront that had scores of kids in it sometimes but maybe some idiosyncratic machines had regular plugs
>>11808325Operation wolf?
>>11808250it depends on the games really, fighting games? anyone could 1cc those
>>11808346Someone with no arms can’t.
Why do you make such statements?
>>11803752No, that'd be, like, $1.5 today
>>11808342It was something a good bit later than that because I remember it having fairly impressive 3D graphics but the gun setup looked similar.
You guys are discounting the ability for people to 1cc games using cheese strategies. Especially in the games that were not as tightly designed as the most famous ones now. So players might discover a way to farm extra lives or exploit an in-game glitch. Then that gets passed through word of mouth and magazines.
>>11801687 (OP)>playing an arcade game to beat itI played those games to have fun.
>>11808760It's less about cheese and more about endurance and taking advantage of limited time bonus enemies and bosses. Especially in classic games where an enemy that gives bonus points only shows up for a few seconds. Sometimes it's the little things you need to get in order to beat the other kid's score at the arcade. The 1cc nonsense is much less important.
>>11808325Ofen there is a power switch hidden top, you reach around the back of the marquee to turn it off.
>>11801698uh no
to get a 1cc you have to play countless non 1cc games
>>11811118How does that disagree with what anon said?
It's not like you aren't allowed to fail runs or practice.
>>11811126it doesn't i have brain cancer
Punctual
md5: c320174137afc4514db49f006cf94ab3
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Every person obsessed with anti- or pro-1cc seems to overlook score based games which are objectively better in every way.
>no need to compete when learning to play
>getting skilled gives substance to competition, can share tricks and tips with other skilled players
>maxing out score means competing with other high level players and btfo everyone else
>game is fun the whole time
>>11811189To be fair a lot of times score runs also imply 1cc.
Also eh, fun is subjective. I prefer beating the stages and the bosses with a limited amount of lives as opposed to trying to focusing on collecting every score item, kill every enemy, or god forbid actually bothering with milking strats.
>>11811197I'm not talking about score runs, I'm talking about games that continue endlessly until it crashes or possibly repeats from stage 0. The fun should be in playing the game, not in finishing it.
>>11811210>The fun should be in playing the game, not in finishing it.The part where you are learning the game is fun, along with the part where you finally reach endgame during a 1cc attempt and start playing as if it was the game of your life.
>>11811213>start playing as if it was the game of your lifeThat's what every run in an endless game is like.
>>11801687 (OP)It was a self imposed challenge. Nothing more.
>>11811238>It was a self imposed challenge.Not entirely correct because many devs did things like resetting your score if you continue, adding extra stages/multiple loops or true ending sequences. If you read interviews from jap devs you will also hear them mentioning how they refer to beating the game as doing a 1cc run, hence they design it to be fully beatable that way.
>>11811243>they refer to beating the game as doing a 1cc run, hence they design it to be fully beatable that way.Could you post a source? I'd be interested in giving it a read.
>>11811238>self imposed challengeThere are many arcade games with secret endings for getting a 1cc.
>>11811249Don't have a link atm but I can remember one of them was about CAVE devs expecting people to beat(as in, 1cc both loops) Dodonpachi in a couple of months, but it actually happened in like two weeks. They also go on to talk about how Hibachi was designed to be yes fucking ball-busting hard but shittested to be beatable on one credit by making the devs do it.
>>11811189Even those games have pseudo-1cc's associated with them
any of these
>reach the point where the difficulty no longer increases, and the game recycles levels>max out the score counter>reach a kill screen
>>11803327tl:dr + ur a fag
>>11811258>pseudo-1cctranslation, you want to stop playing
ddp
md5: f487829efd0316db1bc5dad8a0eb2cd3
🔍
>>11811249>>11811254https://shmuplations.com/dodonpachi2/
>>11811272This one indeed.
Damn they really underestimate japtism if they thought DDP would take 6 months, especially with shit like C-S being in the game and giving 2 trillion bombs.
>>11811272>>11811281Asian education is dominated by forced memorization. Very little critical analysis or anything else. Just memorize facts and do well on test. All that matters to them is face and bragging about test scores.
So games that rely in memorizing patterns will naturally be cracked very easily by the Japanese. That's why Shmups and Rhythm games dominate so much. But if you throw in random elements, the players crumble and get frustrated.
>>11813607As opposed to Western players, who apparently couldn't even 1CC memoshit lol
>>11813614It's that Western players can't. Most just don't want to do it. They prefer games with more interactivity and social aspects. That's why lightgun games, driving games, fighting games (during the 90s/2000s), and sports games are more loved in the West.
>>11813634Why did Americans go crazy for memoshit like Raiden then?
>>11813673We liked it because it looked cool. Like Top Gun but with lasers.
Also the arcade board was incredibly cheap for arcade businesses to buy.
>>11801687 (OP)1CC'ing an arcade game is impressive, but let's be real; these games were designed to gobble quarters. By credit feeding, you're playing these games the way the designers intended. Imagine that!
Playing either way is fine. Life's too short to get worked up over playing goddamn video games the "right" or "wrong" way.
>>11813737Life is too short to spend any more time than necessary doing something the wrong way.
>>11813739Video games are entertainment. It doesn't matter what you do with them as long as you enjoy yourself. This isn't like filing your taxes.
>>11813764You didn't beat the game
>>11814582I beat it with cheats on.
This is beating it so hard that I then never bothered firing up the ROM again. Once was enough.
>>11813764>Video games are entertainment. It doesn't matter what you do with them as long as you enjoy yourself. This isn't like filing your taxes.Exactly.
I don't understand these weirdos who DEMAND other people 1CC games, and you must follow their rules for "fun".
>>11813764There is the thing called intended use. You can enjoy yourself smashing game hardware on the pavement, but this doesnt count as gaming because such use is wrong. Cheating is breaking games. Breaking games ist playing. But you can enjoy whatever you like being a retarded degenerate.
>>11815970>equating cheating in a video game to physically destroying it>equating credit feeding to cheating when arcade games are literally meant to gobble creditsCalm down.
>>11815979>He doesn't understand the difference between 'analogizing' and 'equating'.
>>11815989>insisting he was making an analogy to make himself look betterYou said cheating at a game was equivalent to breaking it.
>>11815979Cheating is breaking the game mechanic making game stop working. This isn't game anymore, but a broken toy you enjoy destroying. Nothing different from physically smashing hardware.
>>11816008You can still play a game the intended way after you cheat. You can't do that with a game that's been physically destroyed. Fucking idiot.
>>11816008And also, credit feeding an arcade game isn't even cheating because they are meant to take your quarters.
1CC is a self-imposed challenge. An admirable goal, but never the "intended" way to play.
>>11816012>>11816016The first aspect of a game is rules. Those not following rules are excluded from playing because they ruin the game. Cheating is the act of breaking the rules.
>>11816026Cheating is breaking the rules, but it doesn't prevent the rules from being followed later. Also, credit. feeding. an. arcade. game. isn't. even. cheating. because. they. are. expressly. designed. to. take. your. quarters. How many times do I have to repeat myself?
>>11816016>sets game on free playwhat now?
>>11801687 (OP)No. Ironically, that's rich kid syndrome shit. The concept is a scam by fuckers selling arcade owner propaganda. You know that shit started from some guy trying to shit talk kids into paying out the ass to beat the game.
A 1CC is cool and all - but only filthy rich fucks could afford to practice that much on arcade machines. For the rest of us... it was fine if you just dumped 3-4 bucks into it and called it. Because that's the game.
Likewise - Japan made games harder in the U.S. for rentals. So, yeah - many games were predatory as fuck.
>>11801687 (OP)>Is it true that you didn't really beat an arcade game if you didn't do it on a single credit?some games won't give you the proper ending if you use continues. so yeah, it's always been standard to officially beat it on one coin - no continues.
>>11816695>many games were predatory as fuck.it was pretty bad. and then you had arcade owners that would switch up the difficulty levels of the software depending on traffic or if they just felt like being a cunt that day.
>>11816665Then it’s free.
I didn’t see any arcades doing that in the 80s or 90s because they won’t make money. But I do it automatically in MAME. The world may be worse but emulation sure is awesome.
>>11816665That's a reversible change, not like smashing up a cabinet.
I think it's pretty clear that you finished the game, but did it by cheating. Same as if you use a trainer, save states or a gamefaqs cheat code... yeah you got to the end but you didn't really 'beat' anything
>>11816695shut up you dumb fucking faggot
>>11817181I beat the game. Most of them aren’t worth playing again so getting through a hideous Robocop or Rastan game that was designed to eat coins with cheats is the best way.
I modded and improved the game.
>>11817181It's not cheating. Arcade games are designed with no credit feeding in mind along with games that utilize check points and others that pick up from where you left off. Then certain games disable your ability to feed credits beyond a certain point like the final level. These mechanics are built into the game with deliberate thought.
With that said it is more impressive that someone does a 1CC than credit feeds to the end.
>>11801687 (OP)The more credits you spend the more of a hardcore gamer you are dipshit.
Is it true that you didn't really got a female pregnant if you didn't do it on a single sperm?
This thread has to be the funniest spergfest of the week.
>>11816026credit feeding is allowed by the game, thus it is not breaking any rules.
I credit fed
I used save states
I beat the game in less time than you
I had more fun than you
And you WILL cry about it about a Mongolian backgammon forum
>>11821441>I beat the gameFalse
>I had more funFalse
credit feeding faggots universally do not have fun, why do you think people bounce off of arcade ports with infinite continues all the damn time? credit feeding is fun for literally no one
Everything is arbritary but this is how I do it
>insert max credit
>at the end of the game take a note/screenshot of how many credits it took
>next time try to do better
if the game required more than max credit I just do SHIFT+DEL on the ROM
>>11801687 (OP)Nope. Boomers will be mad but arcade games were were than gacha. Massive health bars and designed to make you fail and eat more of your money.
No one 1ccs a game on their first try
>i practiced a lot until i couldoh you ayed a shitty game giving them $100s of dollars until you could beat it in one go? yeah ypu sure beat the system. the company beat ypu, dumbass.
youre like speedrunners "i can beat this game in 40 minutes (after having spend 4000 hours practicingP"
>but i played on emulator for freeSo you bypassed the whole point of the system and game.
Arcade games are the antithesis of fun, good game design. Ypu just have nostalgia and are attracted to the colors liie a mosquito to an electric lamp
>>11821453This is the most retarded post I've ever read. Go play any videogame ever made, unless it's actual babyshit you are going to make mistakes and die before being able to get a perfect low-mistakes clear. The idea that a game needs to be beatable first try by any person in the world to be fair is absolutely retarded
Kill yourself
>>11801687 (OP)no, otherwise nobody would say they 1cc'd the game, they'd just say they beat it
>>11821447Like I said, you WILL cry about it
>>11802095no, zoomers live in blind adoration of everything from before they were born because common popular culture is built on nostalgia cycles
>>11806109I don't, stop creating artificial autistic challenges on meaningless hobbies that are completely inconsequential to your life.
>>11807326>Most of these games were never designed to be played by white handsOf course they were, Japanese culture is built off taking from originally belonged in the white man's hands anyway.
>>11807326>Most of these games were never designed to be played by white handsOf course they were, Japanese culture is built off taking originally from what belonged in the white man's hands anyway.
>>11821465So, your example of arcade games not having shit design, is that you make mistakes and can die on other games?
Jesus fucking tap dancing mega-christ, you're a fucking idiot.
>>11801687 (OP)Eh, depends on the game. I'd say someone who credit fed their way through all of Ghosts and Goblins "beat the game", even if it's obviously way less impressive than 1CCing it.
I'd say that if you've reached the credits, you still "beat the game" regardless of credits used, but beating the game isn't any kind of meaningful accomplishment if you used endless credits. Even more meaningless if the game doesn't punish deaths at all.
Either way, just play however is fun for you. If you like the game enough, you'll eventually want to learn it and win with fewer credits naturally anyway.
>>11821676but beating the game isn't any kind of meaningful accomplishment.
FTFY
>>11821653I can't imagine being such a fucking machinic husk that the very simple idea of "setting goals and improving at something you enjoy as a source of pleasure" is lost on you. If people heeded your advice, nobody would be good at anything that isn't purely utilitarian. Absolutely depressing way to approach life. Genuinely consider SSRIs.
>>11821684Incredible how quickly 'stop min-maxing your hobbies like a autistic soulless faggot' turns into 'take psychiatric meds until you find joy in grinding meaningless plateaus.' Please, tell me more about how spiritually enriching it is to self-actualize through leaderboard anxiety.
>>11821679I guess beating any game is never a meaningful accomplishment to some people. Take it as "it's not an interesting/difficult challenge to overcome" instead. You're unlikely to feel satisfied about beating a game with unlimited credits. If you're into a game enough, you'll keep playing and gravitate towards learning how to not die anyway.
>>11821684nigga over here talking about "setting goals and improving at something you enjoy" like he's some world-class musician lmao. nigga you ain't Yo-Yo Ma, you're playing a 35 year old arcade game. ain't no woman's panties dropping over you beating it without using a continue.
>>11821706Learning an instrument or something like Chess is more widely culturally valued. But fundamentally it's the same thing.
Mastering a skill only to impress other people is sad. Especially if it's only to impress women. That doesn't matter anymore after you've got a good wife anyway.
>>11821732Actually, I don't even know if it's even more culturally valued anymore. Video games are huge. If someone tells me they're a concert pianist I'd think it's neat, but I'm way more impressed and interested by pro fighting game players.
Maybe it's not the same for women, but I think guys nowadays are just as likely to appreciate someone being awesome at video games.
>>11821734>If someone tells me they're a concert pianist I'd think it's neat, but I'm way more impressed and interested by pro fighting game players.That's why your parents secretly wish you'd kill yourself already.
>>11821739>your parentsThat's right, nobody is impressed by you liking concert pianists besides your mom. Stop dwelling so much on what your parents or girls think and focus on things you actually enjoy for their own sake.
>>11821696>take psychiatric meds until you find joy in grinding meaningless plateausAll skill-oriented leisure activities are full of 'meaningless' grinds. People get good at batting by spending hours and hours in a batting cage. People get good at drawing by spending years meticulously studying anatomy. For almost everyone who engages with them, these things are "completely inconsequential" to their lives. But the simple fact of knowing that they're getting better at something they have decided matters to them brings them joy. Again, people who are good at anything that isn't strictly utilitarian would not exist in your world if your advice was heeded.
>Please, tell me more about how spiritually enriching it is to self-actualize through leaderboard anxiety.I was right. You actually are incapable of conceptualizing "setting goals and improving at something you enjoy as a source of pleasure." You HAVE to reframe it as competition between yourself and others. You are INCAPABLE of imagining striving without "anxiety". Struggle HAS to be towards some greater end - like "self-actualization" - because it is UNTHINKABLE to you that simply improving at something you love is pleasurable in of itself.
>>11821684I play video games to relax and unwind
if I want to improve at something I'll save the effort for something I'm getting paid for
>>11821734>I'm way more impressed and interested by pro fighting game playersspoken like someone who is just making shit up and doesn't know the name of a single "pro" fighting game player
the fgc is a cesspool and top players should impress nobody. I say this as a man who hasn't missed a local since 2018
>>11821732>But fundamentally it's the same thing.LMAO autists on this board run under the most laughable delusions. a video of some faggot speedrunning a game will never EVER have the same impact/meaning as literally any music recording
>>11821757>For almost everyone who engages with them, these things are "completely inconsequential" to their lives. But the simple fact of knowing that they're getting better at something they have decided matters to them brings them joy.>simply improving at something you love is pleasurable in of itself.Yeah I (
>>11821732) agree with this 100%.
>>11821763That's fine, enjoy games however you get the most fun out of them. But some people enjoy challenging themselves and improving at something for the sake of it. Just different ways of enjoying games, nothing wrong with either.
>>11821768Punk. There's a single obvious name. I could name a bunch but I want to see your seething post about how Punk is a terrible example and proves I'm making shit up. Winning major tournaments for any popular game is always going to be impressive.
>>11821769>random soundcloud rappers are more impressive than getting the world record in super metroid
>>11821757Comparing spending hours in a batting cage or studying anatomy to grinding endlessly just to one-credit-clear an arcade game? That’s like equating marathon training with compulsively running in circles on a hamster wheel—and insisting both are equally meaningful. The sheer self-importance required to call pixel-perfect arcade perfection a noble pursuit is frankly hilarious. Just because you declare these arbitrary, consequence-free feats ‘meaningful’ doesn’t suddenly give them real weight.
>You are INCAPABLE of imagining striving without "anxiety". Struggle HAS to be towards some greater end - like "self-actualization" - because it is UNTHINKABLE to you that simply improving at something you love is pleasurable in of itself.If playing arcade games to get high scores is your definition of growth, no wonder you’re so defensive—sounds like these meaningless toys are the only things you can call accomplishments. Which is pathetic.
>>11808320ID games didnt keep score of kills or loot, the game was scored on "par time". This began in wolfenstine and carried on through doom and quake. Since score came from completion time and difficulty level setting, their high scores were speedruns by default. The Quake competitive scene shared these par scores (that is where quake done quick" came from, since quake could record these as gameplay demos). It didn't really grow beyond the quake scene until the early 2000s because NSD and later SDA only cared about quake scores until 2004.
Twingalxies did keep a leaderboard of completion times for some games back in the day, but score was what mattered to most gamers back then. Like Id, a completion time was really only worth sharing for games that didn't keep score via other means. Most of their completion times were user reported, unverified and they gave no fucks.
Speedrunning of console or arcade games didn't really take off until around 2002-2003. At this point the early community was going hard on emulators and early TAS to find the absolute optimal runs though games, and video sharing matured enough to build a community out of it. The first viral speed run video of a console game was Morimoto's mario 3 run, and it was a TAS tech demo. This is where the modern speedrun community comes from.
>>11801687 (OP)No. Coin-ops are supposed to be harder than console games. Console and PC titles also have continue options, save features, etc.
>>11821784>I could name a bunch I mean yeah, I assume you know how to Google shit
To my point, Punk is a cool guy to hang around and get games with, but not an aspirational figure in any way. he's a high school dropout who presses buttons good and has poor emotional control.
>>11821784>random soundcloud rappers are more impressive than getting the world record in super metroidunironically yes
>>11821797What have you accomplished in life, anon?
>>11821810>not an aspirational figure in any way. >presses buttons goodHe's aspirational to other people who want to press buttons good. Which is a very popular hobby these days.
>a high school dropout>has poor emotional control.Plenty of successful athletes in regular sports are terrible people. I can still appreciate Kobe Bryant's ability even though he was a rapist.
>>11821784>>random soundcloud rappers are more impressive than getting the world record in super metroidYES
>>11821815>>11821818Not by any real metric. Look at how many views and how much discussion a world record speedrun of Super Metroid gets vs. random guy mumbling on soundcloud. Clearly people value one more than the other. QED
>inb4 speedrunners and speedrunning appreciators aren't people
>>11821817>What have you accomplished in life, anon?Enough that I don't lose my mind over someone not valuing my high score in "Monkey Chucks Barrel 4".
>>11821817>very popular hobbylmfao you don't know shit. the fgc is still niche as fuck.
>Kobe Bryantfar more impressive than a world-class button presser
made millions
globally famous
but yeah Justin Wong is comparable
>>11821823Nobody is losing their mind but you losing your mind over people enjoying things you don't.
>>11821819>>11821819>Look at how many views and how much discussion a world record speedrun of Super Metroid getsNever heard it discussed in my 33 years of life until this very thread, meanwhile Lil Uzi Vert, XXXTentacion, Lil Pump, and Juice WRLD are pretty widely known and famous that even I've heard of them.
>>11821819why would anybody give a fuck what a bunch of autistic trannies are discussing
shitters will scream and cry and cope and shit their pants 1000 times over the topic of 1cc instead of just bearing down and beating the game for real
>>11821827>Nobody is losing their mind but you losing your mind over people enjoying things you don't.No, that would be you. You're just projecting your insecurity onto others. In case you forgot, this whole situation started because I copied the format of your post, insulting someone else because they just played to have fun.
>>11801703>>11806109
>>11821826You can't seem to follow basic logic or read.
>very popular hobbyWas referring to "pressing buttons good." Video games are very popular.
No shit, Kobe Bryant is way bigger than Justin Wong. But the point was that you can compartmentalize and appreciate someone's skill in something regardless of their personal life.
>>11821797>The sheer self-importance required to call pixel-perfect arcade perfection a noble pursuit is frankly hilarious.>noble pursuitI never typed those words. You are the one who insists on bringing value into this conversation. I very clearly stated striving to improve in something one has decided matters to them is pleasurable. I don't give a shit what anyone else thinks of my hobbies. I do them because I find them fun, not because other people think they're worthwhile.
>If playing arcade games to get high scores is your definition of growth>growthI never typed that word. In fact, I said the polar opposite in what you've quoting. I argued against the idea that improvement has to be extrinsically motivated by a higher calling. I am arguing that it is fun in of itself to strive to improve at something you love. I'm talking about pleasure. Hedonism.
This is my last reply until you start responding to my actual arguments. If you're just going to invent talking points to be ridicule, my being here isn't actually necessary for this conversation to continue.
>>11821834Those aren't even my posts. Learn how 4chan works, bub.
>>11821839>I never typed those wordsUnless I put those words in quotes, I never said you did you gigantic insecure faggot.
>I very clearly stated striving to improve in something one has decided matters to them is pleasurable. I don't give a shit what anyone else thinks of my hobbies. I do them because I find them fun, not because other people think they're worthwhile.Then you shouldn't give a shit about this conversation and you would be doing it anyway, but that's not your position, because you're a posturing faggot who's entire identity depends on the digital 1's and 0's portrayed on the television screen.
>I argued against the idea that improvement has to be extrinsically motivated by a higher calling.Okay, taking a page from your arguing strategy, "I never typed those words".
>I am arguing that it is fun in of itself to strive to improve at something you love. I'm talking about pleasure. Hedonism.That's not what hedonism means.
>This is my last reply until you start responding to my actual arguments. If you're just going to invent talking points to be ridicule, my being here isn't actually necessary for this conversation to continue.You've moved the goalposts of the argument from being an armchair psychologist attacking anyone who doesn't find masochism fun, to now saying "Why do you care how someone else finds something fun?" which is what my original argument was in the first place.
If you wanted to backtrack this far we could've just met up and square danced and achieved the same effect.
>>11821836>durr I meant video games as a whole!that doesn't make any sense though because nobody outside the fgc gives a fuck about Punk or his "accomplishments"
League/CS/OW/RL players are absolutely not going "man I wanna be like that dude Punk who plays Street Fighter"
>the point was that you can compartmentalize and appreciate someone's skill in something regardless of their personal lifethat wasn't the point at all, in any way
that's just you bringing up random shit because you're getting btfo
>>11821861Okay anon. Have fun.
>>11821797Do you play video games? I don't think you do.
>>11821861>League/CS/OW/RL players are absolutely not going "man I wanna be like that dude Punk who plays Street Fighter"Nah they do wanna be top players like Punk you're full of shit
>>11821865I accept your concession :)
>>11821881Thank you. I wish you a wonderful day.
>>11821883I asked if you played video games, not if you owned them and "reviewed" them.
Also posting a screenshot is a poor quality response. Write about some of your recent games you've completed, and how you went about it.
>>11821853>Unless I put those words in quotes, I never said you did you gigantic insecure faggot.Let me put it a little simpler for you then: your characterization of my argument doesn't logically follow from the words that I actually typed.
>Then you shouldn't give a shit about this conversationI don't give a shit about what people think of my hobbies in specific. I DO give a shit about the nihilistic garbage coming out of your fingers, which has much broader implications than "video games are a gay waste of time."
>Okay, taking a page from your arguing strategy, "I never typed those words".Let me put it a little simpler for you then: my characterization of your argument does logically follow from the words you actually typed.
>That's not what hedonism means.I'm not engaging with this. Start with the Greeks IMMEDIATELY.
>Why do you care how someone else finds something fun?" which is what my original argument was in the first place.Your original statement was a command: "stop creating artificial autistic challenges on meaningless hobbies that are completely inconsequential to your life.
You then reiterated this: "stop min-maxing your hobbies like a autistic soulless faggot"
You ARE telling people what to do. You ARE disingenuous. You DO NOT have a soul.
>>11821883You're not helping yourself posting that. How many of those 1,419 games have you played over an hour? 257 reviews? How many did you actually take the time to do more than rush through to the ending so you could check it off your list?
>899 wishlistedYou're one of those "muh backlog" guys, aren't you?
>>11821879Punk is such a babydick small potatoes nobody compared to the upper echelon of literally every other esport that nobody gives a fuck about him outside the FGC
you don't have the first clue what you're talking about
>>11821883post your top 5 most played with hours played
>>11821905Don't embarrass him like that, bro.
>>11821807>This is where the modern speedrun community comes from.No it isn't. There's no divide like you're imagining between 90s speedrunning and 2000s. Speedrunning goes back to the early 90s at least with Doom. Super Metroid also played a big role. Super Mario Bros. 1 speedrunning was already being tracked in the mid-90s.
>>11821903You can appreciate someone reaching the top levels of something even if you don't play it yourself.
>>11821920it is physically possible to do so, yes. the laws of physics do not preclude that
absolutely nobody does that for Punk, though
>>11821924They might not even know him, but if told "this guy is a top street fighter player" they would likely think that's pretty cool.
>>11821927no, most people wouldnt give a fuck
nice people will give you a half-hearted "oh that's cool" and change the subject. blunt people will look at you funny
nearly all of them will be thinking "wow what a waste of time" if they even spare it a thought at all
>>11821909>Speedrunning goes back to the early 90s at least with DoomThat is exactly what was just said above. Doom and quake had a par (time derived score) that was tracked and shared. There was a speedrunning community for doom and quake by necessity because that is where the high score came from.
>Super Metroid also played a big role. Super Mario Bros. 1 speedrunning was already being tracked in the mid-90s.self reported clear times on usenet? wow its fucking nothing.
>>11821929>nearly all of them will be thinking "wow what a waste of time" if they even spare it a thought at allThis may come as a shock, but most people aren't as jaded and dismissive as you are. I would encourage you to escape whatever environment made you this way.
>>11821936>self reported clear times on usenet? wow its fucking nothing.Why is it nothing? And by the late 90s there were video files being shared.
>>11821959this may come as a shock, but most people don't give a fuck about video games to an autistic degree like you are. I encourage you to go outside.
>>11821959>I would encourage you to escape whatever environment made you this wayIt was probably 4chan that made him that way. We should all leave this place.
Ending3
md5: 6895d0c7eae1e58678d9fc22a9357ddd
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>>11821962>Why is it nothing?because the claim was that the speedrunning community is a 21st century phenomenon. Self reporting a clear time in an email to cyberscore or twin galaxies saying "trust me guys" means very little to anyone.
>And by the late 90s there were video files being shared.Excluding the obvious quake ones, the only ones I know of is mario kart 64 vhs runs, which makes sense for a racing game. Lap time in a racing game isnt "speed running". Metroid prime also had videos i nearly 2000s. Like quake, the metroid series was always a time based game where completion time was the only metric to measure, rather than score. Completion time affected the ending in all metroid titles so speedruns were the core gemeplay element. Driving games, ID games, prince of persia, metroid etc had speedrunning as a byproduct of their design, simply because there was no other way to score them.
This guy has a good summary of how the speedrunnign community emerged in the early 2000s:
>modern speedrunning, as an organized institutional thing which encompasses more than a separate community for 1 game or series, eventually grew out of a collaboration between metroid runners and the owner of sda at the time. radix, the owner of sda, became part of the metroid prime speedrunning community. there were a couple videos being shared around between friends (the oldest of which, and the first 'real' metroid prime speedrun, was CALfoolio's metroid prime any% in 1:46 gametime https://archive.org/details/MetroidPrime_146 ). Eventually Radix decides to do a 100% segmented run. His time comes out to 1:37, and he hosts it on his quake speedrunning site. You can watch it here https://archive.org/details/MetroidPrime_137 .The run gets a fair bit of press for the time, and Radix decides to open SDA to more games than just quake, since he was already hosting his own run on the site.
>>11821964ya know it, ya hear it, ya see it everyday, but when you're arguing with it, ya can't help but start to wonder "jesus christ, what happened to them? how did they get like this?" what about the anonymous veneer of the internet that makes someone so spiteful and stoop to such inhumane levels that they will say and do anything other than admit they're wrong?
>>11821962>>11822018Yeah, I remember threads for some games on GameFAQs in the early 2000s about beating games fast. But it wasn't super popular, just another type of self-imposed challenge. Wasn't until later in the 2000s that it became a more organized and generalized speedrunning community community. And somehow it got way bigger in the 2010s, I guess that's because of sites like Youtube and Twitch making it so more people would see runs.
>>11822027Modenr speed running really grew as a result of machine assistance and deep dives into hidden game mechanics. A good example:
>In the NES Teenage Mutant Ninja Turtles speedrun, manipulating the start screen is crucial for potentially optimizing the Technodrome boss location. The frame at which the start button is pressed at the title screen can determine whether the Technodrome appears in the fastest sewer location. This can be achieved by timing the start button press on a specific musical note within the demo modeThat is not something people could have discovered playing the game on original hardware decades ago. Speed running in its current form is very clinical and unnatural, I dont even consider them to be real gamers anymore.
>>11801687 (OP)Has anyone ever actually beaten SNK games like, say, Fatal Fury 2 Special, where you're rewarded for never losing a round in one go?
I see videos on youtube, but I just don't believe it. Those games are bullshit. Even all-time great fighting game players can't do that shit.
I genuinely believe most people who saw that shit in the arcade cheated by using the P2 exploit to reach the secret bosses in those games (inserting a coin in player 2 and hitting start if you lose a round) albeit if you win doing that, you're still pretty fucking legit.
>>11821453>$100mad cuz bad lmao
>>11822084That guy's general point is retarded, but spending that much was a real thing for super players. Interview snippet was given by the previous world record holder in Mushi Futari ultra.
>>11822102>hogging the machine all dayshould've been banned
>>11822048That sounds about right. TAS videos and all that got big along with it. I think it was 2004 or 2005 was the first time I saw some Mario 3 TAS. My high school friends shared it with me, so I figure it was getting around a lot.
Wikipedia mentions a Mario 3 TAS getting people into the hobby, I'd bet it was the same video.
>In 2003, a video demonstrating a TAS of Super Mario Bros. 3 garnered widespread attention on the internet; many speedrunners cite this as their first introduction to the hobby. It was performed and published by a Japanese user named Morimoto. The video was lacking context to indicate that it was a TAS, so many people believed it to be an actual human performance. It drew criticism from viewers who felt "cheated" when Morimoto later explained the process by which he created the video and apologized for the confusion.[5] In December 2003, after seeing Morimoto’s TAS, a user named Bisqwit created TASVideos (initially named NESVideos[10]), a site dedicated to displaying tool-assisted speedruns.
>>11822113Yea that wouldnt be possible in North American arcades. Someone would put some quarters on the cab indicating it was their turn to play next. You could be a dick and ignore them, but then 5 guys would jump you once you got outside and kick the shit out of you. My local arcade had a lot of fights and local schools and parent groups were calling for curfews or even for the arcade to turn away people under 18 on school nights.
>>11822130Yea a lot of speed runners cite that mario video as something that got them into the hobby.
>>11822153this isn't a creative writing board, anon
>>11822162maybe you grew up in a comfy suburb with a little safe mom and pop coin op, but city arcades were very rough places in the 80s through the early 90s.
>>11822153>My local arcade had a lot of fightsEven in like 2010 I had a guy getting pissed at me because of
>>11822162He's not lying, there were a lot of fights at arcades. Depended on where you lived of course, some areas were way nicer than others. People got overly emotional over shit. Even in like 2010, there was a guy slamming his quarter on the machine and giving me evil looks after I perfected him with Zangief in SFIV. Later I read on shoryuken about the guy hating Zangief players and threatening them, he had a reputation there apparently. Was funny though because he looked like AVGN.
>>11822162He's not lying, there were a lot of fights at arcades. Depended on where you lived of course, some areas were way nicer than others. People got overly emotional over shit. Even in like 2010, there was a guy slamming his quarter on the machine and giving me evil looks after I perfected him with Zangief in SFIV. Later I read on shoryuken about the guy hating Zangief players and threatening them, he had a reputation there apparently. Was funny though because he looked like AVGN.
>>11822174yeah yeah the mythical arcade fight club where everyone swears you'd get your nose broken if you even thought about throwing someone. sure buddy, totes real
>>11822170>places where nerds went to play Pac Man and Burger Time>this shit was HARD, niggayeah yeah, totes real, sure
>>11822180It wasn't ever that bad where I lived. Just saying people got pissed and threw fits. I don't think it was "hard," it was the opposite of that. People getting overly emotional over games.
So yeah the stories about actual fist fights get exaggerated, but I can easily believe it happened sometimes in shitty neighborhoods.
>>11822183You mean places where dropouts and drug dealers hung out. The moral panic about arcades was exaggerated in some cities, but they always magnets for the troubled kids and people who wanted to escape from broken families.
The nerds played on home consoles because their moms didnt like them associating with the kids at the arcade.
>>11822113Nobody would have bothered some retarded whale that wanted to spend a thousand dollars on a single player focused game
I played Tekken Tag and MvC2 in a dingy urban US arcade with mostly blacks around in the late '90s and I never saw the quarter up queue for a fighting game broken a single time. nobody fucks with something as primal as winner stays on
>>11822194>no man you don't get it arcades were HARDmhmm sure bud
>>11822196Fighting games were self-policing yea. As you say, winner stays on is sacred. It is other games that hogging a machine was taboo.
>>11822205JDCR (the tekken champ) said he was beaten up in his local arcade "because the arcade was home for little gangsters".
>>11822224>this dude from a 3rd world country said it so it was true everywheremhmm sure
>>11822227Why is this so difficult to understand that arcades were essentially the same crowd as pool halls, only less biker gangs? Is your only arcade experience a fashionable barcade with 25 year old nu-males? I bet you play smash in a local scene too.
You probably have the softest hands on all of 4chan.
>>11822183You are really naive and sheltered if you think arcades are safe places.
>>11822263this is ai, arcades aren't like that
>>11822242>>11822263>no you don't get it, it was DANGEROUS next to the marble madness cabinetmhmm, sure
>>11822263>isolated incident in 2022 in notoriously crime-ridden shithole New York >representative of all arcades in the 80s and 90syou're not much if a critical thinker, huh
>>11822270You don't think getting stabbed is dangerous?
>>11822276>it doesn't count because it's third world>it doesn't count because it's new york>it doesn't count because i wasn't born yethow far does it go?
>>11822289>what do you mean examples have to be relevant???lmfao. retard
>>11822286I don't think it is or was a regular feature of a night at the arcade in any era
isolated dangerous things happen in nearly every situation and place you can imagine. that doesn't make those situations and places inherently dangrous
>>11822301Then Tell us which arcades you attended before telling us were wrong.
>>11822294Considering the claim was "arcades can't be dangerous" examples of dangers in arcades are relevant.
Unsuccessfully trying to shift the goalposts each time doesn't change anything, except that everyone now thinks you're an underage faggot.
https://www.reddit.com/r/Fighters/comments/1b6fvsq/did_fights_in_arcades_over_games_really_happen_or/
Bunch of personal stories for whatever it's worth
>reddit
Yeah yeah
>>11822306no, the claim is that arcades were inherently dangerous places where fights regularly broke out over dumb shit
unsuccessfully trying to shift the goalposts to lower your burden of evidence doesn't change anything. it just makes everyone realize you're retarded
>>11822224>anecdotal evidencedoesn't count
>>11822263>official news storydoesn't count
>>11822308>reddityou better believe this doesn't count
nothing dangerous ever happened in arcades
>>11822308I mean, honestly though. reddit.
the place where people make shit up for karma, which is a core and incentivized behavior of the site's culture
Shouldn't be hard to believe some stuff happened. I mean, people throw controllers even at home when they're poor losers. Of course you'll get some people talking shit or acting out at arcades sometimes, and naturally there will be some fights. But it wasn't like arcades were generally scary places in most places. Kids went there on their own all the time.
>>11822315>the claim is that arcades were inherently dangerous placesYou should reread the post that started the discussion
>>11822153
>>11822224south Korea is a shithole country. I have no doubt that a grocery store was dangerous in SK in the 90s.
american arcades were not and never have been the hives of scum and villainy that larpers pretend they were.
no, some random shit that happened one (1) time in a Dave and Buster's three years ago doesn't change that.
>>11822324>never>one timenice inconsistency friend lol
>>11822321Poor losers and poor winners both cause issues
>>11822323the post that proves exactly what I said? that the claim was in fact "arcades were dangerous places"?
you're kinda retarded, huh?
>>11822327Oh shit, he got you there anon.
>>11822338>it's not dangerous if i just wavecheat and funcancel my way outlol
>>11822327someone got in a wreck on my street one (1) time. does that mean my street is now, or ever was, a hellish deathtrap?
I don't think you're actually this retarded. i'm pretty sure you just realize you can't win this argument so you're abandoning the principles of good faith. but that in itself is retarded.
>>11822343what in the absolute fuck are you babbling about?
>>11822346>abandoning the principles of good faith>noooo none of these sources count because i say sohttps://www.youtube.com/watch?v=5xkeXTj1KGQ
>>11822346>hyperbole into ad hominem true comboKeep trying.
>>11822352>hyperboleit's a perfectly-mapped analogy, anon.
>ad hominemis only a fallacy if I call you retarded in lieu of dealing with your argument. I've completely shredded every argument you had, so it's not fallacious, its just me calling you retarded.
retard.
>>11822018>Excluding the obvious quake ones, the only ones I know of is mario kart 64 vhs runs, which makes sense for a racing game.All Metroid games and SMB1+3. Any racing game.
it's been fun but there's no challenge to this anymore. i'm out.
enjoy pretending to each other that you totally saw so many fights and stabbings at the arcade back in the day. like seriously such a spooky and violent place. you take your life in your hands if you go try to play Donkey Kong!
lol. retards.
>>11822053>Has anyone ever actually beaten SNK games like, say, Fatal Fury 2 Special, where you're rewarded for never losing a round in one go?Yes. In the game's heyday it would have been thousands of people.
>>11822362Have a good day, anon. Just don't go to the arcade, you're too soft for it.
>>11822359As he was saying though, Metroid and racing games had built-in incentives for going fast (Metroid changes the ending). Picking a random game and going through as fast as possible was always a thing, but there wasn't much of a community around that.
It wasn't like this:
https://www.youtube.com/watch?v=EgrwNgTerxE
>>11822242>arcades were essentially the same crowd as pool hallsThe number incidents at those are also vastly exaggerated.
>no for real bro I saw someone get murdered with a skee-ball once
>>11822358>it's a perfectly-mapped analogy, anon.numerous fights/stabbings = dangerous
is not analogous to
one car accident = hellish death trap
So no, keep trying.
>I've completely shredded every argument you hadDismissing multiple sources is not "shredding an argument".
Sorry you missed out on arcades, but this really isn't the way to act.
Obviously I know you didn't go anywhere ;)
>>11822373Yeah but a lot of fights still happen in pool halls in bad neighborhoods.
Then again, anywhere people congregate in bad neighborhoods will have fights. Especially when competition is involved.
>>11822378>no it's true bro I saw a dude get jumped for stealing kills on ninja turtles
>>11822321What does this have to do about in a thread talking about 1CCs? Those are single player arcade games, not player versus player. I can see people getting heated up over Street Fighter II, but Magician Lord? I've never felt threatened in an arcade in my life. Maybe it has to do with the neighborhoods they were located in rather than them being an arcade.
>no really bro this dude lost his money at the crane game and he shot like four people in the head. nobody reacted because that's just regular shit at the arcade bro really
>>11822386>What does this have to do about in a thread talking about 1CCs? Nothing, it's just a tangent. You're right, most of the tension came from competitive multiplayer, never heard of people losing their shit over shmups in public.
>no seriously bro I swear we used to slam people headfirst through the CRT if they tried to put a 3rd credit into the 1942 machine
>>11822374>>11822385>>11822391thought you were going out, dawg
>no really bro people used to openly shoot smack and pimp girls in the arcade it was hard bro
There was a huge variety of difference in arcade settings. It's idiotic to lump them all into one category.
>mall
>pool hall
>bowling alley
>restaurant
>department store
>amusement park
>corner store/gas station
>hole in the wall
>mom and pop
>game center
>laundromat
>hotel and resorts
>traveling fairs
Just in the west in the USA. All quite different in atmosphere and tone. Where did people get a 1cc the most? Most likely the people who worked at any of the above are your #1 most commons. Especially the upper teens and 20-somethings who might have worked at the game centers, mom and pops, malls, and amusement parks. They got infinite credits and eventually would have started playing for scores with a few other employees, leading to them getting good enough to accomplish the 1cc, or they would do it just to say they did it, which was COOL and you were COOL with the other nerds if you could do it. Which
"mattered" to the brains of silly teens and college students who weren't so worried about "putting your free time into something else, like, totally worth your time". Nigga shut the fuck up, I'm trying to beat Kintaro.
>>11822386>Maybe it has to do with the neighborhoods they were located in rather than them being an arcade.Pretty much. Mixing a bad neighborhood with competition makes situations where people get pissed at each other more likely. Doesn't matter if it's an arcade or basketball court or whatever.
>its another butthurt kid spams the thread episode
I thought this kind of meltdown faggotry died with GameFAQs.
no for real bro I got initiated into a gang right next to Centipede bro it really happened
>>11822402>There was a huge variety of difference in arcade settings. It's idiotic to lump them all into one category.Agreed. Plus random cabinets everywhere. Even Burger King had a Street Fighter 2 Champion Edition cabinet when I was a kid.
All kinds of different settings and people playing them. Casual players who visited the arcade once every other week generally weren't beating games on one credit. But even casual players liked to spend less money when playing, and try to die less to use fewer credits.
>no for real bro I saw a whole-ass knife fight over who had a higher score at Nibbler
>>11822419this one actually happened to me
I was in the fight. I won obviously, otherwise I'd be dead. The other guy? Not so lucky...
>>11822419>>11822420The Nibbler scene was legit hard. Lots of fingers got "nibbled" over that game.
https://www.youtube.com/watch?v=Ua_Ndq9PoeE
>>11822420nigga I know, I saw the movie they made based on your life story
damn nigga why you always bragging and shit
>>11822427>>11822428Nibbler is dead, boys. And a part of me died with it. Now all I've got is my war stories.
>>11822427even now you'll seen an old gamer missing an index finger or two
>no really bro we used to do drugs and shit at the arcades and have gang fights over Breakout high scores
>spammed to bump limit
what a pissy bitch
>>11821669You should kill yourself as soon as immediately possible. There is no videogame in the world (unless it's made for children) where any person can play it and beat it on the first try. Your criteria for fairness is that anyone should be able to go up to an arcade cabinet and beat the game as soon as possible, that's retarded. You shouldn't be on this planet.
>>11822317I feel like I'm talking to a bot designed to disagree with everything I say. I'm out. Not dealing with this anymore. Word of advice, if you want to bait then don't try so hard next time. You make people not want to reply.