It's as simple and complex as it needs to be, it's perfect. It could be a board game. Yet the game play is so deep that it beats go and chess.
Absolutely brilliant and best on the Mac.
Back in the '90s at University we had a large campus network, there was the Unix stuff, there were Novell networks, and there was Appletalk. All the Appletalk networks were merged for some reason. So from your dorm you could fire up Ho! and organize a game most nights pretty easily between the dorms and labs. We also played a lot of Bolo and Marathon on the Appletalk network. For a while I had a Mac with a two page 21" greyscale monitor which I wish I had kept, it's still probably the best looking thing I ever laid eyes on and I could play most games fine on it. With Bolo I could have a HUGE window and see people further out lol.
Never even heard of this, but after skimming a YouTube video of it for about ten seconds I know that I will try it.
Game Cover: A cowboy riding a shark-rocketship over a sun while lassoing a planet as other space ships have a laser battle in the background.
Game Screenshot: Picrel
>>11803992>that planet wearing a cowboy hatPretty badass for a spreadsheet simulator
>>11803992Was there a freeware clone of it for Win9x?
I remember playing something similar to it.
>>11803496damn that sounds cozy as hell
something about early lan gaming is just really neat
never played SH but it looks like my kinda game
>>11804243There were a huge number of games for the Mac that supported Appletalk.
>>11804140They actually eventually released it for Windows and there was a shareware version.
>>11804753You can rank the difficulty of a game based on the total number of configurations of play - 'board positions' - and number of possible moves each turn. There's more to it than that and it's been formalized mathematically but yes, easily. With Ho! you can generate new 'pieces' of course, which adds a lot to the complexity. Tech tree adds another dimension as well compared to chess.