Anonymous
6/16/2025, 10:28:27 AM No.11804114
The tragic flaw in Perfect Dark is a single line of code change from the Goldeneye engine that made shooting not satisfying/addicting like it is in Goldeneye: they switched off the sound that plays when your shot hits someone. The sound subliminally elevates a hit above a miss. It's not a 'hitmarker' like cod or the quake honk, you won't hear it if you shoot a guy with the sniper rifle miles away. But in typical range it's there and it's part of the rewarding feel of a connecting shot. The gun shots in PD still sound... well, some sound ok, but if that was enough we would just enjoy firing into open air.
I think they were worried the body-hit 'slam' sound effect would clash with their more squishy, slick 'eguns' concept, and they thought the visual events like blood blooms would take up the job of the "sell". These gradual things just don't replace the instantaneous brain activation of a sound.
I think they were worried the body-hit 'slam' sound effect would clash with their more squishy, slick 'eguns' concept, and they thought the visual events like blood blooms would take up the job of the "sell". These gradual things just don't replace the instantaneous brain activation of a sound.
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