Thread 11804275 - /vr/ [Archived: 762 hours ago]

Anonymous
6/16/2025, 2:32:58 PM No.11804275
br-11134207-7r98o-ltzf38mdkdckbf
br-11134207-7r98o-ltzf38mdkdckbf
md5: 34d557a8a1cfaa6171e7a7de3deac3bc๐Ÿ”
Never heard a convincing argument for why this game is bad

>I-It's too easy!
No it isn't + its made for 10yr olds

>The voice acting sucks!
skip the cut-scenes.

>The formula is getting stale!
Yet you'll watch 3 seasons of Scooby-doo, curious...

>Tight controls
>Customizable power-ups
>Creative bosses
>Wonderful art direction
>Amazing OST
>Quality OVA

It's peak.
Replies: >>11804284 >>11804285 >>11804286 >>11804326 >>11804398 >>11804402 >>11804435 >>11804694 >>11804708 >>11807528 >>11807539 >>11808926 >>11809328 >>11809796 >>11810925 >>11811824
Anonymous
6/16/2025, 2:42:14 PM No.11804284
>>11804275 (OP)
>I-It's too easy!
Well, yeah, it refills all your weapons for free every time you die.
>The formula is getting stale!
But altering it like they did in the SNES/PS1 era wasn't much better.
>Customizable power-ups
Arrow Shot renders most of them obsolete.
>Creative bosses
Assuming you're not just locking them in A.I. loops with their weakness weapons.
>Wonderful art direction
If you're a fan of Lisa Frank, maybe.
>Amazing OST
Ehhhh... too overproduced.

To me, MM8 isn't bad, just not very much like a classic Mega Man game.
Replies: >>11804446 >>11809335 >>11813461 >>11816347 >>11823169
Anonymous
6/16/2025, 2:43:11 PM No.11804285
>>11804275 (OP)
>The formula is getting stale!
The people saying this throughout the 2000's were replaying Metal Blade 2 every fucking day. God I hate those stupid cunts so much. Mega Man 9 was a great game but nothing pissed me off more than all the rave reviews hailing it as a "return to form", which was extremely tone deaf after Inti had just got done pumping out 6 of the best Mega Man games ever.
Replies: >>11805561 >>11810002
Anonymous
6/16/2025, 2:45:11 PM No.11804286
>>11804275 (OP)
Is this board infamous for its volume of Scooby Doo fans?
Anonymous
6/16/2025, 2:48:48 PM No.11804294
Mega Man 2โ€™s music was never bested in any subsequent Mega Man title โ€ฆ why? Surely someone who knows the series here โ€ฆ knows exactly why.
Replies: >>11804302 >>11810238 >>11816487
Anonymous
6/16/2025, 2:49:22 PM No.11804295
ed19a92b6c9b73037ebc733cc857ed3e-50532310
ed19a92b6c9b73037ebc733cc857ed3e-50532310
md5: c5be1fb9ee6630f126ef624e59c587c0๐Ÿ”
More me there are 3 main flaws

1) Animation
It's a case of having too many frames, the jumping animation for instance it takes forever to get to the key frame so it looks and feels bad. This is a case of devs going ape shit because of lifted limitations without wondering how negatively it impacts the game.

2) Enemy design/placement
There are several scenarios where the game dumps literally dozens of shitty low tier enemy at once. It's not fun, it's just messy. Like the whale that drops Metools or the birds in Search Man's stage. Again, another case of "let's do it because we can!" (as opposed to sprite limitations on NES/SNES)

3) HP/Energy gets replenished at each checkpoint
That's ridiculous, it means there are no stakes. You can take tons of hits, spam weapons, doesn't matter, it gets replenished all the time. X4 has the same issue but to a lesser extent, I wish there was a romhack for both that got rid of this.
If they were worried about running out of weapon energy when it is required (like the 2nd SHMUP stage), there were other solutions, like handing out restores in key places that don't disappear if you die, or make sure enemies drop them.

I don't mind the surfing/SHMUP stages, I thought they were quite fun

Still a good game, it's just weaker than everything else in the main series.
Replies: >>11804297 >>11809338 >>11821552
Anonymous
6/16/2025, 2:51:34 PM No.11804297
>>11804295
>Like the whale that drops Metools or the birds in Search Man's stage.
And most of the time, they're dumped in places where they pose absolutely no threat to you, like the whale dropping Mets on a catwalk above your head where the only risk they pose is one maybe hopping off and bumping into you.
Anonymous
6/16/2025, 2:52:35 PM No.11804302
>>11804294
MM3
X1
X4
Zero 2
Zero 3
ZX
ZXA
MM9
Anonymous
6/16/2025, 3:03:47 PM No.11804326
>>11804275 (OP)
It was never as good as the NES games. The controls aren't as tight because of the added frames of animation. Sprites also take up a ton of space on screen and the movement is much, much slower. The level gimmicks are the worst in the series, especially the boarding and "shmup" segments.

The bosses weren't super creative, by then the formula was already set for 10 years. Most of the levels look pretty (aqua man, clown man, search man, Wily island), but others stand out as ugly or uninspired (grenade man, astro man, Wily). The Saturn version is the best of the bunch. Best tengu man stage theme, more content and extra bosses. The voice acting is godawful, not funny-bad.

I still go back to it every couple of years, just like with the old Scooby-Doo cartoons.
Replies: >>11804340 >>11810240
Anonymous
6/16/2025, 3:07:43 PM No.11804332
Frost-Man-3
Frost-Man-3
md5: 0191db3540a97da3636b19b6376bf22e๐Ÿ”
All the PS1 2D Mega Mans are unpolished turds with awful level gimmicks, janky animations, weird UI, unusable special weapons and extremely flat level design.
Not a good gen for the Blue Bomber - Legends was alright though.
Anonymous
6/16/2025, 3:10:18 PM No.11804340
>>11804326
>Best tengu man stage theme
PS1 theme is better for the stage itself, but Saturn feels more fitting for the shoot-em-up portion.
Replies: >>11804351
Anonymous
6/16/2025, 3:24:10 PM No.11804350
Forgot to mention another thing though it's more minor

4) The sliding sucks
By default it's super sluggish. If you get the power up it becomes "shitty romhack tier", like some guy's first romhack who doubled the value of the byte controlling X axis speed of the slide and called it a day.
That's an issue with the forced power up system, the slide should have had a speed in between default and upgraded and that's it, no upgrades.
Anonymous
6/16/2025, 3:25:28 PM No.11804351
>>11804340
>PS1 theme is better for the stage itself
hard disagree, but I grew up on the Saturn version.
Anonymous
6/16/2025, 3:40:54 PM No.11804362
mml2-promo-illust2
mml2-promo-illust2
md5: 994a043cc72724f69f46ad2252264e28๐Ÿ”
It's amazing that the 2D PS1 games progressively got worse while the 3D PS1 games progressively got better.
Replies: >>11804406
Anonymous
6/16/2025, 4:06:55 PM No.11804398
>>11804275 (OP)
>>The formula is getting stale!
and then Inafaggot greenlit 2 Mega Man 2 romhacks from the Mega Man X2/Zero series hacks, now suddenly, it's the best shit ever.
I hate Mega Tard.
Anonymous
6/16/2025, 4:08:57 PM No.11804402
>>11804275 (OP)
>>The formula is getting stale!
and then Inafaggot greenlit 2 Mega Man 2 romhacks from the Mega Man X2/Zero series hacks; now suddenly, it's the best shit ever.
I hate Mega Tards. We lost a new pixel art frontier for the series, because tendies didn't get to play 8 and Bass until decades later.
Replies: >>11805314 >>11805564
Anonymous
6/16/2025, 4:12:51 PM No.11804406
>>11804362
>the 2D PS1 games progressively got better while the 3D PS1 games progressively sold worse
FTFY
Legends is a fat turd take on Mega Man and single-handedly led to garbage like Mega Man Zero, X7's gameplay direction, and jailing the franchise behind a Pokemon-esque RPG series.
Replies: >>11805312 >>11813723
Anonymous
6/16/2025, 4:36:53 PM No.11804432
I don't know how MegaMan fans can do it. Play 20+ games that are basically all the same.

I like Sonic but I appreciate the gameplay changes over time. If all Sonic games played Sonic 2 I wouldn't even play them
Replies: >>11804469 >>11807565
Anonymous
6/16/2025, 4:40:04 PM No.11804435
>>11804275 (OP)
It's too easy and has a for-toddlers aesthetic. That's a fact, and there's nothing wrong with that, it's just not what most fans of the 8-bit games want.
Replies: >>11804449 >>11805281
Anonymous
6/16/2025, 4:47:37 PM No.11804446
gheuphqrhr_m
gheuphqrhr_m
md5: 9eaaac4ae1805cde9dbd47b78e4d7347๐Ÿ”
>>11804284
>If you're a fan of Lisa Frank, maybe.
Oh shut up. It's just the CPS2/3 look.
Meanwhile, this is what your average 90s-2000s mega man faggot wanted.
https://youtu.be/G0WOpnGO5XI

Some cringe post-apocalyptic edgelord stickman fest...AND THIS WAS BEFORE ZERO 1 EVEN GOT ANNOUNCED
At least they mastered the "toy" look in Legends and Battle Network. I rather Lisa Frank, thank you.
Replies: >>11804449 >>11804471
Anonymous
6/16/2025, 4:50:03 PM No.11804449
>>11804435
>and there's nothing wrong with that,
Damn right, better than this for sure
>>11804446
Anonymous
6/16/2025, 5:03:02 PM No.11804469
>>11804432
>I like Sonic
Yes we understand you are gay anon
Replies: >>11804689
Anonymous
6/16/2025, 5:04:13 PM No.11804471
>>11804446
>Some cringe post-apocalyptic edgelord stickman fest
They had Mega Man X for that.
Replies: >>11804686
Anonymous
6/16/2025, 6:58:36 PM No.11804686
>>11804471
Mega Man X looks nowhere nothing like that though.
Replies: >>11807734
Anonymous
6/16/2025, 6:59:58 PM No.11804689
>>11804469
>The mega man fan calling others gay
Your entire fanbase is full of gays and women jacking it to male robots with bedroom eyes.
Replies: >>11804728
Anonymous
6/16/2025, 7:02:09 PM No.11804694
>>11804275 (OP)
Two words.
Snowboard segments.
I want to play Mega Man, not the Turbo Tunnel from Battletoads, thank you.
Replies: >>11804695
Anonymous
6/16/2025, 7:02:37 PM No.11804695
>>11804694
It's piss easy man
Anonymous
6/16/2025, 7:11:18 PM No.11804708
>>11804275 (OP)
>you'll watch 3 seasons of Scooby-doo
no the fuck I won't. Scooby-doo has always sucked ass
Replies: >>11805518
Anonymous
6/16/2025, 7:21:23 PM No.11804728
>>11804689
Full of lolicons jacking it to Roll actually.
Anonymous
6/17/2025, 12:12:27 AM No.11805281
M4-Mature
M4-Mature
md5: f371235e9ea35b90f89147c4294bbeb6๐Ÿ”
>>11804435
>it's too easy!
not it's not + it's made for 10 year olds.
only someone who's played the game repeatedly is gonna cheese the bosses

>for-toddlers aesthetic
>not what fans of the 8-bit era want

Right, i totally forgot how mature the series was, before they decided to change everything in order to... appeal to the kids who play videogames
Anonymous
6/17/2025, 12:34:02 AM No.11805312
>>11804406
your llm is hallucinating
Anonymous
6/17/2025, 12:37:54 AM No.11805314
>>11804402
>tendies didn't get to play 8 and Bass until decades later
Mega Man & Bass was on GBA, and 8 was in the Anniversary Collection on GameCube less than a decade after it released.
What are you on about?
Anonymous
6/17/2025, 2:23:29 AM No.11805518
Screenshot_20250517-220945 (1)
Screenshot_20250517-220945 (1)
md5: e35c89b8b334933585866bd9c22437ab๐Ÿ”
>>11804708
Anonymous
6/17/2025, 2:59:21 AM No.11805561
MMZCW
MMZCW
md5: 617f873635b60879c0ecd21292a9d11b๐Ÿ”
>>11804285
Why are the Zero/ZX games suddenly well liked?
Anonymous
6/17/2025, 3:00:27 AM No.11805564
>>11804402
>Mega man and bass
>Literally only ever seen release on Nintendo platforms
>Tendies didn't get to play it
???
Anonymous
6/18/2025, 12:53:16 AM No.11807528
>>11804275 (OP)
>It's too easy!
Yes it is. It's easier than 5 or 6, and gets very close to 10 (easy) or 2 ("normal")
>The voice acting sucks!
>skip the cut-scenes.
Can't skip gameplay. The correct answer to this would be to play in Japanese.
>The formula is getting stale!
If 8 was actually enjoyable to play, people wouldn't be fatigued by it.
>Tight controls
This is one of the worst controlling Mega Mans with how sluggish you are.
>Customizable power-ups
Between the power of Flash Bomb, the speed of Rush Bike and mid-air Mega Ball jumping, there's not a lot of room for these to shine.
>Creative bosses
Where?
Replies: >>11807584
Anonymous
6/18/2025, 12:58:25 AM No.11807539
batman_and_robin
batman_and_robin
md5: 73848bb48725fa2fe6799a334474553f๐Ÿ”
>>11804275 (OP)
The stage designs are bad/sloppy and feel awkward, like they didn't think about flow or have time to refine them, the low level enemies are spammed and annoying as filler for uninteresting stages, and it has gimmicks that take away from pure Mega Man gameplay which pisses off purists
Anonymous
6/18/2025, 1:04:06 AM No.11807546
>It's peak
Stop saying this.
Replies: >>11807709
Anonymous
6/18/2025, 1:23:29 AM No.11807565
>>11804432
All four 2D Sonics on Genesis and all three Sonics on GBA basically play the same, minus Sonic 1 not having spindash originally. Add in the Game Gear games and the classic revivals, and you get about 14 2D games give or take.
That's less than the classic Mega Man series on it's own, no X or others needed
Anonymous
6/18/2025, 1:33:42 AM No.11807584
hqdefault
hqdefault
md5: 7da9faf5d29ddf12ff47e2399a11efc9๐Ÿ”
>>11807528

>Children's game too easy for me
lmao

>the correct answer is to play in japanese
then play it in japanese

>If 8 was actually enjo-
filtered.

>Sluggish controls
proceeds to mention rush bike

>The game isn't fun when i cheese it
try not doing that

>The bosses aren't creative!
Did you try opening your eyes?
Replies: >>11807729
Anonymous
6/18/2025, 2:33:12 AM No.11807709
>>11807546
Why does that trigger you, you know it means "this is the peak of said thing", consider that you sound like a boomer complaining in the 90s that kids called something awesome or rad. I can understand if you get annoyed by urban "hip hop" lingo on a nerd message board, but to be triggered by easily understood slang is just autism
Replies: >>11807737
Anonymous
6/18/2025, 2:47:46 AM No.11807729
>>11807584
>Children's game
Going from 8-bit arcade children's games to 32-bit eC audio dramas is quite the disappointment.
>filtered
A filtration system is supposed to actually pose something resembling an obstacle in order to sort. Nothing in 8 can be called a barrier.
>Sluggish controls
>rush bike
Yes, playing an entirely different game is preferable to playing as Mega Man in the Mega Man game.
>The game isn't fun when i cheese it
Going with a shittier loadout like Icewave, slide upgrade. and Tornado Hold doesn't change much. Running on buster-only is sleep-inducing.

This flying guardian fight is alright, might even be good if it didn't take so long idling between attacks.
Anonymous
6/18/2025, 2:48:50 AM No.11807734
>>11804686
no. but it went incredibly serious in comparison with the classic's light hearted tone
Anonymous
6/18/2025, 2:49:56 AM No.11807737
>>11807709
The dumbing down of language has terrible consequences eventually.
Replies: >>11807745
Anonymous
6/18/2025, 2:52:11 AM No.11807745
>>11807737
That's a never ending thing, there are old guys still seething because French words were shoehorned into English speaking
Replies: >>11808939 >>11809075 >>11809102
Anonymous
6/18/2025, 7:15:36 PM No.11808926
>>11804275 (OP)
the hate for the cutscenes of 8 & X4 is completely unjustified in the year of our lord 2025, where international versions are cheaper than their domestic counterpart, can be downloaded & emulated for free, and have mods that add fan-made subtitles that let you experience the game properly without even knowing the source language. its just people who are too stubborn to do so.
the actual story in 8 is pretty inconsequential though but its classic series so thats to be expected. the OVA cutscenes are still a fun time though.
Anonymous
6/18/2025, 7:19:46 PM No.11808939
>>11807745
to be fair the world would be far better if the norman conquest never happened
Anonymous
6/18/2025, 8:32:40 PM No.11809075
>>11807745
Yeah me, I'm old guys
Anonymous
6/18/2025, 8:41:28 PM No.11809102
>>11807745
no cap, it's mid ahh and gives gross fr
Anonymous
6/18/2025, 10:31:19 PM No.11809328
>>11804275 (OP)
I'm on board with you mostly. MM8 catches a lot of shit when it looks, sounds, and plays great! My argument against it would be that it's got the least interesting Wily Castle in the series, and with it the worst Wily themes. The latter is a real shame, cause MM8 has got some bangers.
Replies: >>11809478
Anonymous
6/18/2025, 10:35:58 PM No.11809335
To me this is peak MM. Best graphic style, best artist (Ishikawa's art fit Megaman PERFECTLY), best music, best challenge.
I hate that reddit did this game a disservice because a lot of people go there for opinions and they hate the game spamming the same stupid meme "JUMP JUMP SLIDE" and think the skate segment is impossibly hard when it's piss easy.

>>11804284
>To me, MM8 isn't bad, just not very much like a classic Mega Man game.
Of course, it's a logic evolution.
Anonymous
6/18/2025, 10:37:31 PM No.11809338
>>11804295
>the jumping animation for instance it takes forever
Come the fuck on now
Replies: >>11809357
Anonymous
6/18/2025, 10:45:02 PM No.11809353
35374568
35374568
md5: 1c81a76d84a6e721ec4fb64d3b713c17๐Ÿ”
You must stop Dr Wahwee.
Anonymous
6/18/2025, 10:47:01 PM No.11809357
>>11809338
This would be more of a complaint if the game had any intense platforming, but the game is far too easy for the 4 animation frames between registering a button press and Mega Man leaving the ground to ever matter.
Replies: >>11809485
Anonymous
6/18/2025, 11:50:51 PM No.11809476
Those autoscrolling stages gave me a fucking headache. Shittiest game in the franchise, for sure.
Anonymous
6/18/2025, 11:52:03 PM No.11809478
hq720
hq720
md5: 7b6a1e9208dbea3f04fd19c51eb3dca6๐Ÿ”
>>11809328
Fair. IMO the first wily level is really good, but the rest is pretty forgettable. although the first wily stage is in the top tracks for the game's OST
Replies: >>11809510
Anonymous
6/18/2025, 11:54:32 PM No.11809485
shot08
shot08
md5: f1d0df5e9633fd858e379d7ac4452260๐Ÿ”
>>11809357
>pic rel
Anonymous
6/19/2025, 12:06:42 AM No.11809510
latest[1]
latest[1]
md5: 663e389d79c5b7fff1916f0fa35b3514๐Ÿ”
>>11809478
I loved the rock arrangement of that track in Capcom's Rockman Rock album.

https://youtu.be/AFh0zMiDgpk?list=PLilOQD0fAuhnAR2Zn8AhQ1vka64f6muG9
Anonymous
6/19/2025, 3:07:52 AM No.11809796
>>11804275 (OP)
it's good
really colorful too, i like it
8 is my favorite classic mm, and x4 is my favorite x game
Anonymous
6/19/2025, 4:53:22 AM No.11810002
>>11804285
Only storyzoomers think Diaperman Zero is any good
Anonymous
6/19/2025, 8:06:16 AM No.11810238
>>11804294
mm7
Anonymous
6/19/2025, 8:07:30 AM No.11810240
>>11804326
>The voice acting is godawful, not funny-bad.
Wrong, it's fucking hilarious.
Anonymous
6/19/2025, 5:59:56 PM No.11810925
>>11804275 (OP)
>I-It's too easy!
They could easily throw a hard mode that double damage inflicted by enemies. I'm sure codes could arrange that.

>The voice acting sucks!
I refuse to play dubbed versions, ingame dub is insufferable.

>The formula is getting stale!
Not an issue, people play megaman games for the formula.
Replies: >>11811806
Anonymous
6/20/2025, 2:13:04 AM No.11811806
>>11810925
>I refuse to play dubbed versions
>says this in English
Replies: >>11811813 >>11811913 >>11814695
Anonymous
6/20/2025, 2:15:14 AM No.11811813
>>11811806
nta but yes
english va's are notoriously trash, and mm8 is a shining example of that fact
Anonymous
6/20/2025, 2:20:47 AM No.11811824
>>11804275 (OP)
It is too easy aside the JUMP JUMP SLIDE SLIDE sections, which most 10 year olds would be stuck on for days or even hours.
Also same problem X8 had in too many gimmick levels.

Most forgettable Wily stages too. Can't remember a single thing about them.
Anonymous
6/20/2025, 3:45:20 AM No.11811913
>>11811806
yes. people who enjoy foreign movies or shows tend to watch them in their original language subbed, so im not sure what the problem is with playing foreign games that way too.
Anonymous
6/20/2025, 9:12:26 PM No.11813461
>>11804284
>refills all your weapons for free every time you die
If you have to die to refill them then it isnโ€™t โ€œfreeโ€ dummy
Anonymous
6/20/2025, 9:45:38 PM No.11813542
MM8 is comfy, I replay it every year, but it's not very good. Probably the worst Classic game.

But at least it gave us the pure ludo called MM&Bass.
Replies: >>11814683
Anonymous
6/20/2025, 11:31:55 PM No.11813723
>>11804406
>MMZ
>Garbage
Nigga what are you smoking?
Anonymous
6/21/2025, 12:47:52 PM No.11814683
static1.squarespace.com22
static1.squarespace.com22
md5: cde0752082ace14b2b8c9f9e37c19611๐Ÿ”
>>11813542
i thought 6 was pretty lack luster imo. (one of my favorite title themes though)
People complain about formula but for me 6 is just forgettable, not offensive in anyway.
Replies: >>11814703 >>11815079
Anonymous
6/21/2025, 12:58:31 PM No.11814695
>>11811806
Are you just a special type of retarded?
Replies: >>11814696
Anonymous
6/21/2025, 1:02:20 PM No.11814696
>>11814695
>say this in English
Anonymous
6/21/2025, 1:10:40 PM No.11814703
>>11814683
I never thought 6 was forgettable. Between the Rush adapters, the branching paths and the globetrotting theme there's a lot to remember. 5 is the one that's just there.
Replies: >>11815079
Anonymous
6/21/2025, 6:02:17 PM No.11815079
>>11814683
>>11814703
5 has better music than 6. I know it comes down to personal taste, but I've always felt that the music in 6 was phoned in. Notable exceptions being the Stage Select, Blizzard Man, Flame Man, and the Wily Machine.
Replies: >>11815084
Anonymous
6/21/2025, 6:09:27 PM No.11815084
>>11815079
To me, MM5 had the absolute best Wily Castle theme, but I liked MM6's as well for sounding like it's truly going to be the last time you deal with that old coot (and for a while, it really was meant to be).
Replies: >>11816301
Anonymous
6/22/2025, 5:47:04 AM No.11816301
>>11815084
There's not a single track in the MM5 ost worth putting in your playlist
Replies: >>11816326 >>11818145 >>11818151 >>11818179
Anonymous
6/22/2025, 6:12:25 AM No.11816326
>>11816301
Here's your (You).
Anonymous
6/22/2025, 6:39:01 AM No.11816347
>>11804284
>Well, yeah, it refills all your weapons for free every time you die.
This should be a standard in the series. The devs clearly grew to dread ever repeating a scenario like Mega Man 2's Wily Castle where weapon energy without an ability to grind it being absolutely necessary past a boss gate of no return until you game over.
Anonymous
6/22/2025, 8:47:15 AM No.11816487
>>11804294
The soundtrack was primarily written by the Sound Programmer, Ogoretsu-kun, not the credited composer (Chanchacorin) or the manager of the sound team (Yuuki-chan's Papa). Capcom was pretty laid back in those days, and they had a friendly agreement work trading agreement, so Chanchacorin did the audio for some other game he was supposed to be working on (probably U.N. Squadron), and he did 90% of the Mega Man 2 OST.

Obviously, Ogeretsukun had a completely different, more rock and metal influenced style compared to Chanchacorin's more thematic style. Though even though the entire soundtrack is good, Wily Stage 1 does most of the heavy lifting. It achieves a level of quality much like Green Hill Zone from Sonic or the Imperial March from Star Wars where it's not just one of the best game songs ever written, it's one of the finest and most perfect compositions in any medium. People will be making arranges of Wily Stage 1 and Green Hill zone 200 years from now.
Anonymous
6/23/2025, 2:53:43 AM No.11818145
>>11816301
This. It's a bland OST almost all the way through that gets some help from the PS1 rearrangements with CD audio. Worst OST of the classic six by a longshot.
Anonymous
6/23/2025, 2:55:20 AM No.11818151
>>11816301
Protoman's Castle and Napalm Man mog 6
Anonymous
6/23/2025, 3:10:46 AM No.11818179
>>11816301
The only entry in the classic games (or pretty much any mm series) with a bad OST is 11.
Replies: >>11819874 >>11823608
Anonymous
6/23/2025, 9:52:54 PM No.11819874
>>11818179
I think 11's OST suffers from bad instrumentation. It's not the compositions, but that every song ends up sounding like generic techno. If you haven't heard 11's OST in other soundfonts, you should give it a try.

https://www.youtube.com/watch?v=xYSwrGRWqVU
https://www.youtube.com/watch?v=pG8CXR9uZBI
https://www.youtube.com/watch?v=LTXnYMgLvx4
https://www.youtube.com/watch?v=SlpzmZN6ymg
Replies: >>11819970 >>11820010 >>11821290
Anonymous
6/23/2025, 10:37:40 PM No.11819970
>>11819874
>https://www.youtube.com/watch?v=pG8CXR9uZBI


This reminds me more of Battle Network than it does classic Mega Man
Anonymous
6/23/2025, 10:48:17 PM No.11819996
I think every MM and MMX game is great, outside of X7. My only complaint about MM8 is that I don't like the graphical style as much as 7's, but it's still good.
Anonymous
6/23/2025, 10:53:15 PM No.11820010
>>11819874
A lot of 11 felt bland in terms of presentation. The graphics and music are the Mega Man equivalent of Wii/Wii-U era Mario. Even the classic games which played it safe always had a handful of "wow" moments which elevated the whole experience, but I can honestly say I don't really recall any such moments in 11.
Anonymous
6/23/2025, 11:19:16 PM No.11820083
First you say it isnt easy but immediatly follow with "it's made for 10 years old"

so what is it idiot? Not easy or made for 10 year olds IDIOT
Replies: >>11821015 >>11824102
Anonymous
6/24/2025, 7:22:48 AM No.11821015
>>11820083
10 years old in 1998 had more skills for action games than the average 25 years old today
Replies: >>11824102
Anonymous
6/24/2025, 11:08:33 AM No.11821290
>>11819874
While it does sound a lot better, it still has that very bland, uninspired feel, almost like an AI made it. The tracks do not inspire any feeling whatsoever, it's like an assignment, "make it sound like megaman, kinda".
Anonymous
6/24/2025, 3:27:12 PM No.11821552
>>11804295
>It's a case of having too many frames
Megaman X4 and later PSX entries are even worse at that.
Anonymous
6/25/2025, 1:48:30 AM No.11823169
>>11804284
>Arrow shot

...Is inferior to Laser Shot
Anonymous
6/25/2025, 5:09:45 AM No.11823608
>>11818179
MM11 is just bad in general
Replies: >>11824076
Anonymous
6/25/2025, 10:33:18 AM No.11824076
>>11823608
It has the strongest level/boss design in the entire classic series. The music dreadfully sucks on the other hand.
Anonymous
6/25/2025, 10:55:38 AM No.11824102
>>11820083
It's both. They are (moderately) difficult, so that the 10 year olds who play them don't blow through them on their first time playing. They sit down, try a level, Game Over, try again, GO, try another level, GO, keep trying levels until they find one where they can make it to the end, get totally destroyed by the boss, try a different level, repeat until they finally pick a level they can clear with a boss they can buster only, write down the password, continue on another day. They're difficult enough that even an adult will likely struggle their first time playing (and maybe even their second or third won't exactly be cakewalks), but the general idea was the arcade game development mindset, where the whole game is relatively short, with a lot of intricate sections and high difficulty which require the player to make repeated attempts until they truly learn what to do.
>>11821015
Kinda this, but it's also a matter of just how impressive kid-brains can be when they set themselves to a goal. Just look how many young kids nowadays pick up Tetris and manage to go from absolute newbies to competitive, world-class players in the span of literally a year or two. Adults might tend to do much better at RPGs and riddle-heavy games (like Silent Hill series or point-and-click adventures), but games requiring fast reflexes, quick pattern recognition, ability to adjust techniques on the fly, and rote memorization are definitely ones in which a kid can go from total suckage to total mastery in relatively short order.
Replies: >>11824127
Anonymous
6/25/2025, 11:32:54 AM No.11824127
>>11824102
>Adults might tend to do much better at RPGs and riddle-heavy games (like Silent Hill series or point-and-click adventures)

Even that I was better as a kid. Couple years back I beat Moai Kun on Famicom and I had to help myself with drawing routes and moves whereas I just know it's something I could have planned many moves ahead in my head as a kid