Thread 11806434 - /vr/ [Archived: 927 hours ago]

Anonymous
6/17/2025, 1:41:43 PM No.11806434
C8-BCDBF1-6-F01-4-E5-A-91-D0-2-B466-DE6-DA87
C8-BCDBF1-6-F01-4-E5-A-91-D0-2-B466-DE6-DA87
md5: d24693210fad0754535053adb7a7149f๐Ÿ”
>people used to say PS1 had no real 3D because it lacked Z buffer
>but they also used to say PS1 had no real 2D, that it had something like sprites mapped to 3D
Then, according to those people, what did PS1 even have?? 1D? 2.5D?
Replies: >>11806520 >>11806560 >>11806718
Anonymous
6/17/2025, 1:47:46 PM No.11806437
What those people think doesn't matter because they are mentally retarded.
PS1 and N64 had no hardware sprites. They're strictly triangle-pushing machines.
Replies: >>11806538
Anonymous
6/17/2025, 3:31:30 PM No.11806520
>>11806434 (OP)
>what did PS1 even have??
A generation; It's ethereal. It has everything you needed i during the 90s.
Anonymous
6/17/2025, 3:37:48 PM No.11806534
It doesnโ€™t matter. I donโ€™t care and neither should you.
Anonymous
6/17/2025, 3:39:58 PM No.11806538
>>11806437
Psx didn't have hardware native sprites? Is that why alucard in SotN is secretly polygons? (Couldn't find a pic....not even on TCRF, wtf)
Anonymous
6/17/2025, 3:50:00 PM No.11806552
IMG_1429
IMG_1429
md5: 9a95fed2bd965cf1bb1d2871cb3ebd48๐Ÿ”
Anonymous
6/17/2025, 3:57:00 PM No.11806559
I've never once heard the former said by anyone...
The PS1 doesn't draw triangles that it considers "not visible" so it is 100% full 3D, the issue is that it has no hardware accelerated way to calculate what isn't visible when polygons overlap or move around the same area. You can see this in the famous T-rex walk tech demo.
Unless you want constant flickering from polygons that are close together, you have to do it in software and even then the PS1 is inaccurate and the polygons will still snap and overlap just because that's how the hardware is.
The latter is something I've heard but a 2D game made of flat polygons "not being 2D" is as laughable as saying no 3D games exist because it's rendering 2D frames to your display.

also cute toes
Anonymous
6/17/2025, 3:57:33 PM No.11806560
>>11806434 (OP)
The ps1 is a 2d gpu, but so is the ps2, and the ps3. The vast majority of gpus are 2d, having no concept of what depth is. All they do is blindly draw 2d triangles in the exact order they are submitted. The z-buffer is a barely functional hack that approximates depth in a very limited way.
Replies: >>11806746
Anonymous
6/17/2025, 4:30:28 PM No.11806586
the TV screen is 2D so all games are 2D
Replies: >>11806663 >>11806765
Anonymous
6/17/2025, 4:45:40 PM No.11806614
You're listening to people who think PS1 has no games because it has no Mario or Zelda games
Anonymous
6/17/2025, 5:47:58 PM No.11806663
1659649390016814
1659649390016814
md5: 6d7a6cc5ba12c85d037f7d155937ff8e๐Ÿ”
>>11806586
Anonymous
6/17/2025, 6:09:12 PM No.11806701
Textured polygons are just distorted sprites.
Anonymous
6/17/2025, 6:29:35 PM No.11806718
>>11806434 (OP)
it had deez nuts!
Anonymous
6/17/2025, 6:44:06 PM No.11806746
>>11806560
This anon knows
Anonymous
6/17/2025, 6:52:46 PM No.11806765
>>11806586
they're 1D when displayed on CRTs