Name a more THRILLING arcade game - /vr/ (#11807236) [Archived: 1037 hours ago]

Anonymous
6/17/2025, 10:24:54 PM No.11807236
$_57-1
$_57-1
md5: b32d30f43ec33b3d4835f506aa1911e2🔍
You feel like a literal GOD when you play this. Better than steroids better than meth.
Replies: >>11807243 >>11807308 >>11808564 >>11811395 >>11814487
Anonymous
6/17/2025, 10:28:44 PM No.11807243
1735777752939379
1735777752939379
md5: 24941580fc37fafe30af446fb90c08aa🔍
>>11807236 (OP)
The deluxe version of the cab is the only thing better
Replies: >>11808501 >>11808564 >>11815987
Anonymous
6/17/2025, 11:07:35 PM No.11807308
59946_front
59946_front
md5: 74724777c4f5b3376374cfe42f739434🔍
>>11807236 (OP)
Is the PS2 port of this any good? How well does it play with the GunCon 2?
Replies: >>11807365 >>11807508 >>11808584
Anonymous
6/17/2025, 11:29:06 PM No.11807365
>>11807308
It's great with an extra campaign and challenge missions and upgraded graphics

but you have to deal with fog when shooting
Replies: >>11812483
Anonymous
6/18/2025, 12:41:19 AM No.11807508
>>11807308
>Is the PS2 port of this any good? How well does it play with the GunCon 2?

I don't recommend it. The PS2 version isnt really a "port".

It's a remake that completely changes the art style of the original colorful arcade game, and makes it darker and grittier. I guess because 2000s was all about "muh edginess".

Also it has an extremely annoying feature where continuous shooting creates a huge white fog that covers the entire screen. So stupid and annoying.

The arcade cabinet remains the best version of Crisis Zone to date.
Replies: >>11808510 >>11810637 >>11811309
Anonymous
6/18/2025, 5:27:15 AM No.11808024
Police Trainer. I can't think of any other light gun arcade game that pushes you to the absolute limit of your shooting skills than that game. The majority of players will NEVER beat it, and the few that can beat it must have insane reflexes and aim.
>most light gun games:
>here's an enemy, you have 1-2 seconds to shoot him before you take some damage
>this is a moving enemy, you'll probably need to magdump to hit him
>Police Trainer:
>here's 20 numbered bombs in random order, shoot all of them in perfect order in 12 seconds or die
>you need to hit these four exact targets on this wall of targets that will move around rapidly, you have 15 seconds, three misses or more and you die
It's the light gun game that taught me to get my grip absolutely perfect before starting, because you NEED to be able to hit those flick-reflex shots. If the light gun doesn't feel like a direct extension of your arm, you aren't going to make it.
Replies: >>11810637
Anonymous
6/18/2025, 1:49:52 PM No.11808501
>>11807243
>Standard has an even bigger gun than deluxe
Replies: >>11812452
Anonymous
6/18/2025, 2:06:40 PM No.11808510
>>11807508
>Also it has an extremely annoying feature where continuous shooting creates a huge white fog that covers the entire screen. So stupid and annoying.
It's not just continuous shooting, it when you shoot at all
>The Arcade version of Crisis Zone is the first in the series to use an infrared beam and camera system for its lightgun controller, instead of the traditional flash detection method (in Arcade repair circles, this is referred as an IR gun). Due to technological restrictions in PlayStation 2's GunCon 2 (a traditional lightgun relying on screen flashes) however, a fog will appear when the player fires using the machine gun in that version, ostensibly an alternative to having the screen constantly flash whenever the player fires.
Replies: >>11810637
Anonymous
6/18/2025, 2:48:02 PM No.11808557
a one player arcade gun cabinet looks weird
Anonymous
6/18/2025, 2:52:54 PM No.11808564
>>11807236 (OP)
>>11807243
That's a very generic title wtf

i'd rather play Area 51
it has laser tag black light colors :D
Replies: >>11811102 >>11811119
Anonymous
6/18/2025, 3:20:01 PM No.11808584
>>11807308
It's very fun and the gun response is very good (I found it a bit tough, the game rekt my ass hard). It came after TC3 and they remade the artstyle. If you wanna try it without buying/burning it, in my experience Neutrino with MMCE works great (OPL SMB crashed at the beginning of a level)
Anonymous
6/19/2025, 2:53:51 PM No.11810637
>>11808024
I'm still convinced some of those games are just quarter suckers, like some of the very hard levels in Point Blank that expect you to hit everything perfectly on the first frame.

Still a great game though. And the sequel is apparently finally out after a few years as of last month without paying for a teknoparrot subscription like a cuckold, so maybe I should try it out.

>>11808510
>ostensibly
It's not ostensibly, that's just exactly why. A light gun can track with reasonable accuracy any lit area of the screen, which is how HOTD did that fun flashlight gimmick. But it can't track on black, or darker areas, so the only option is to make the screen lighter so the gun can see the trailing edge every frame.

>>11807508
You can at least mod out the fog in some versions of the game (assuming you aren't using a CRT light gun, obviously). I've never bothered because I just don't care for machine gun games.
Replies: >>11811069 >>11811309
Anonymous
6/19/2025, 7:05:56 PM No.11811069
>>11810637
>You can at least mod out the fog in some versions of the game (assuming you aren't using a CRT light gun, obviously). I've never bothered because I just don't care for machine gun games.
True but I'd rather just emulate the original arcade game or just find an arcade that has it. I barely have any interest in the PS2 version because of the art style change, and I don't care enough to remove the fog.

I don't understand why the company couldn't just do a straight port of the game. Dunno why they insisted on changing stuff. Imagine porting classic games like Pac Man to PS2, but then deciding to change the colors of Pac Man and the Ghosts. Or changing what Color Donkey King is. Fans would be so annoyed. They shouldn't tamper with what's already great.
Replies: >>11811087 >>11811134 >>11811239 >>11811309
Anonymous
6/19/2025, 7:13:23 PM No.11811087
>>11811069
Easy with the autism, your other post was already very whiney
Anonymous
6/19/2025, 7:22:05 PM No.11811102
>>11808564
Yeah. I didn't even know it was a Time Crisis spin-off until years later.
Anonymous
6/19/2025, 7:28:34 PM No.11811119
>>11808564
Hell no, that kind of pleb thinking is extremely shameful
Replies: >>11811882
Anonymous
6/19/2025, 7:37:19 PM No.11811134
>>11811069
Emulating it is still unrealistic because "lol, MAME". I don't know why they went for a remaster instead of a port, probably because they were worried it looked a bit too much like a PS1 game. From what I understand they basically upgraded TC2 and CZ to the TC3 engine, likely because that was going to be 246 and it made more sense to do that rather than port system 23, and it gave the team some practice with 246 before TC3.

While I'd like the original versions of these games to be fully playable, I'm much happier they got PS2 ports. HotD1 is what, almost 30 years old now, and still has Z-fighting issues because nobody gives a shit about model 2? TC1 only became playable a few years back when the MAME chucklefucks finally worked out how to give the helicopter a hitbox. That said, the PS2 port of Virtua Cop 1/2 is unplayable dogshit due to the graphical changes, so I can see why you're pissed off.
Replies: >>11811309
Anonymous
6/19/2025, 8:26:47 PM No.11811239
>>11811069
>Dunno why they insisted on changing stuff
The simple answer is they will be the bottom rung of Namco's development teams. Very likely people who this was their first project. The kind of people who don't know what they don't know and so when they find out they are porting a super-PS1 arcade game to the much more advanced PS2, they think they can improve it with textures, lighting and model swaps. Except being low tier devs their art isn't as good as what they are replacing, but they also don't have the eye to realise this. They are committed to wrecking what's there and they follow through. See just about every remaster ever made. We always criticise the remakes and remasters for spoiling otherwise fine things with generic slop. And the people who do it will get angry at you for not slurping it up.
Replies: >>11811309 >>11812497
Anonymous
6/19/2025, 9:07:44 PM No.11811308
>slop-posting
Pack it up, thread's dead
Anonymous
6/19/2025, 9:08:13 PM No.11811309
>>11811239
>>11811134
>>11811069
>>11810637
>>11807508
It's not just about the art style change or the dog problem. The biggest issue is that they changed the gameplay in the PS2. They changed the physics engines of objects and enemies.

In the arcade, versions enemies react dynamically based on where you shoot them. They also fall down differently depending on where they are shot. Same with objects and environmental destruction. Everything was more fluid.

In the PS2 version, many enemies and objects are very stiff. They react the same exact way no matter where you shoot them. Shooting them in the chest or arm makes no difference in how they react. Their ragdoll death animation is exactly the same.

The colors were changed which makes the enemies blend more into the environment so it can be harder to see them. This changes the difficulty a lot. The whole game is just a bunch of blacks, greys, and dark blue colors.
Replies: >>11812383 >>11812442
Anonymous
6/19/2025, 9:56:53 PM No.11811395
dance-dance-revolution-2nd-mix-48801
dance-dance-revolution-2nd-mix-48801
md5: d7a365e04bd9b5aed2b9e179e206f6b7🔍
>>11807236 (OP)
Now do something similar, but with your whole body moving in complex rhythm.
Replies: >>11811502
Anonymous
6/19/2025, 11:06:23 PM No.11811502
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1749463323622
md5: e5d8f7a2bcf2cf9c114909aeacfe002e🔍
>>11811395
They already did back the late 90s.
Replies: >>11812383 >>11812428
Anonymous
6/20/2025, 12:15:49 AM No.11811614
Dual wielding Point Blank 1 or 2 with both guns functioning perfectly.
Anonymous
6/20/2025, 3:15:42 AM No.11811882
>>11811119
Why is there no Time Crisis branding on it?
Anonymous
6/20/2025, 9:19:21 AM No.11812383
>>11811309
Yeah, I've never really looked into CZ vs TC:CZ before, because I don't care for the genre. I've seen some TC2 comparison stuff, and honestly I think both look fine. Arcade is a little better, but I'm perfectly happy with only having the PS2 version. Crisis Zone is a very different beast, they really fucked it up.

>>11811502
I'm still waiting for the day when Police 9/11 (and its sequel) is properly playable at home. The hyperblaster is fucking ass, as is the camera you need, as is the fact you can't even tate the PS2 port. Maybe one day PCSX2 will at least get hyperblaster support, I guess. The body tracking isn't that complex because you can just use an analog stick for it, so that should be trivial to replace with position data from a kinect or something.
Replies: >>11812428
Anonymous
6/20/2025, 10:00:39 AM No.11812428
>>11811502
This one was a blast to play, even if it was rare to find it in some arcade room.
>>11812383
>I'm still waiting for the day when Police 9/11 (and its sequel) is properly playable at home.
Would it be feasible to emulate it in MAME? Altough i don't really think we are gonna see it soon.
Replies: >>11812450
Anonymous
6/20/2025, 10:10:58 AM No.11812442
>>11811309
I'm honestly surprised how badly they messed up the Crisis Zone port. Changing the physics engine is unforgivable. It's one of the most attractive parts of the original game.
Replies: >>11812450
Anonymous
6/20/2025, 10:14:19 AM No.11812450
>>11812428
>Would it be feasible to emulate it in MAME?
I'd never say never, but Konami Viper is probably well down the list. Not a very popular system to begin with.

>>11812442
The whole timeframe of TC:CZ is weird, I always thought it was like a 2002 release but it was 2004, so that's after TC3. Feels like some kind of early test version they shelved, and then just shat out.
Replies: >>11812497
Anonymous
6/20/2025, 10:15:55 AM No.11812452
>>11808501
It's the same gun.
Anonymous
6/20/2025, 10:41:00 AM No.11812483
.
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md5: 805839e9404547aca200e2ef1c3f6784🔍
>>11807365
>and soulless graphics
FTFY
Anonymous
6/20/2025, 11:04:37 AM No.11812497
>>11812450
>The whole timeframe of TC:CZ is weird, I always thought it was like a 2002 release but it was 2004, so that's after TC3.
Are you talking about Crisis Zone arcade release? Because it was released in 1999.

>>11811239
>The kind of people who don't know what they don't know and so when they find out they are porting a super-PS1 arcade game to the much more advanced PS2
I get what you are saying. Although I'd argue that Crisis Zone is around Dreamcast level graphics. Maybe slightly better.
Replies: >>11812537
Anonymous
6/20/2025, 11:52:45 AM No.11812537
>>11812497
That's why I called it TC:CZ, to differentiate them. Although I guess in Europe they were both CZ.

>I'd argue that Crisis Zone is around Dreamcast level graphics
While the evo 2 was a beast in terms of processing speed and matched the DC, powerVR2 of the DC was easily double the poly count of the proprietary PowerVR1 arrangement from 97 that Namco were using for the System 23. I'd say it's kind of the halfway point between PS1 and DC graphically, 90% of the way to DC visually. A faster clock speed is always going to be more appealing than more polygons, because you have to make up for the fidelity with other more exciting tricks that age much better.
Replies: >>11813097
Anonymous
6/20/2025, 6:29:13 PM No.11813097
>>11812537
Yes but Crisis Zone was released on the much upgraded "Namco Super System 23". Not the regular Namco System 23. Super System 23 was released around 1998/1999. The same year Dreamcast was released.
Replies: >>11813171
Anonymous
6/20/2025, 7:02:43 PM No.11813171
>>11813097
The evo 2 is just a jumped up super system 23, and the super system 23 was just a CPU upgrade over the base System 23, which was '96 hardware.

It's a significant upgrade, almost twice the CPU power of the original, but from what I can tell the GPU was the same aging powerVR1 stuff. It wasn't a new system, it was a slight refresh to milk the last bit of power out of the architecture and tide Konami over.

NAOMI was actual 1998 hardware, and that had powerVR2 with double the polycount. PS1 was about 100k polys, SS23 was about 2 million, NAOMI/DC would be about 4 million.
Replies: >>11814535
Anonymous
6/21/2025, 8:39:47 AM No.11814487
1750191894755333
1750191894755333
md5: 01d8b1cb6885408590a86259dda74d13🔍
>>11807236 (OP)
>Name a more THRILLING arcade game
Anonymous
6/21/2025, 9:45:08 AM No.11814535
>>11813171
Not that anon but I'm pretty sure super system 23 also had much more RAM.
Anonymous
6/22/2025, 2:43:05 AM No.11815987
1749971334077
1749971334077
md5: 4e90f409b7854db175a17b942996b3df🔍
>>11807243
Part of me thinks the Deluxe version cabinet design isnt as good as the smaller standard version. Thoughts?
Replies: >>11816435 >>11816507
Anonymous
6/22/2025, 8:04:45 AM No.11816435
>>11815987
What's the issue? Bigger screen = better, as far as I'm concerned. Sure, rear projection screens were kind of ass, but it was the only way to get a nice big 50" back then.
Replies: >>11816507
Anonymous
6/22/2025, 8:59:41 AM No.11816507
>>11815987
I love the cabinet design, but That rear projection screen needs maintenance badly.

>>11816435
Not that anon but..

1. Even the best rear projection screens were dim and kinda ass quality wise.

2. RP screens were not designed for the extremely demanding and punishing arcade environment. Running 24/7 and being used on video games with heavy movement put lots of stress onto the components.

Rear projection screens (at least the ones used in arcade cabinets) were closer to consumer grade quality rather than industrial grade quality. Thus they broke down often in arcades and needed lots of maintenance. In short, it was a pain to maintain.
Replies: >>11816539
Anonymous
6/22/2025, 9:29:02 AM No.11816539
>>11816507
Those are concerns for operators, not players. Given the choice, I'd take the washed out, slightly out of focus one every time, size is king. These days I use a 35" screen at 35" away, which is pretty good but not as good as the deluxe 50" at 50" away setups at the arcade.