Games that were way ahead of their time - /vr/ (#11808090) [Archived: 824 hours ago]

Anonymous
6/18/2025, 6:11:01 AM No.11808090
9292829221929229728
9292829221929229728
md5: 6c15571d7688256549d373087b310de1๐Ÿ”
Replies: >>11808136 >>11808218 >>11808264 >>11808354 >>11808389 >>11809058 >>11812702 >>11816641
Anonymous
6/18/2025, 6:49:50 AM No.11808136
>>11808090 (OP)
I've heard this is actually perfectly playable just kinda awkward. Any anons care to share their experience?
Replies: >>11808215 >>11808218 >>11809059 >>11816613
Anonymous
6/18/2025, 6:52:14 AM No.11808140
congothemoviethelostcityofzinj-1000x665w
congothemoviethelostcityofzinj-1000x665w
md5: 036d2f5a726014af79fe9fcf47a7a5b9๐Ÿ”
Replies: >>11809039
Anonymous
6/18/2025, 7:55:45 AM No.11808215
>>11808136
I've played start to finish if that's what you're asking. And had fun with it. But its really obvious the game is unfinished and if you don't have the charitable mindset to meet it at its own level, you'll have plenty to complain about
Anonymous
6/18/2025, 7:57:38 AM No.11808218
>>11808090 (OP)
>>11808136
The controls aren't very intuitive and held it back. I remember when I played it I didn't have the best computer so it ran at 20fps. For the time, the graphics and physics were mind-blowing.
Anonymous
6/18/2025, 8:26:24 AM No.11808258
ps1World's Scariest Police Chases
ps1World's Scariest Police Chases
md5: 5430d428feb2af8ffc2f3c68ec677c67๐Ÿ”
Replies: >>11816724
Anonymous
6/18/2025, 8:34:22 AM No.11808264
1747845080337428_thumb.jpg
1747845080337428_thumb.jpg
md5: 40d4c8c029e107eff8461373d6a12c9b๐Ÿ”
>>11808090 (OP)
It took years for Diablo and Fallout to even match it graphically, and the streamlined proto-imm sim action gameplay was a test run for Deus Ex, albeit one with very shitty controls that ensured it would never be much more than a cult classic
Replies: >>11808302 >>11810532 >>11814446 >>11816017
Anonymous
6/18/2025, 9:02:53 AM No.11808302
>>11808264
Crusader and Little Big Adventure the year before had so much going for them
em dash
6/18/2025, 10:17:38 AM No.11808354
>>11808090 (OP)
Iโ€™ve always hated that phrase โ€” "ahead of its time." Likeโ€ฆ what does that even mean, really? A game releases when it releases. It exists in its time. If it came out in 1994, then guess what: it was a 1994 game.

Saying something was "ahead of its time" is just a fancy way of saying people didnโ€™t appreciate it when it dropped โ€” or it had ideas that werenโ€™t fully understood or copied until later โ€” but thatโ€™s not some mystical time-travel achievement. Itโ€™s just the result of context, marketing, and audience taste.

No game literally jumps forward two decades and sprinkles its influence on the future before its proper time. It was of its time by definition โ€” that's when it was made, released, and played (or ignored).

Every "ahead of its time" game also probably ran badly on hardware of its time, or confused players of its time, or was unfinished because of its time. Itโ€™s not magic foresight โ€” itโ€™s just messy game development history dressed up like prophecy.
Replies: >>11808385 >>11808389 >>11808391 >>11808490 >>11808860 >>11808954
Anonymous
6/18/2025, 10:46:38 AM No.11808385
>>11808354
I definitely do not agree with this. There are some elements of games that are common nowadays that are largely missing from older games, not because of technical constraints but because game design as a discipline has evolved. It follows that if an older game has those modern design elements, it can be said to be "ahead of its time."
Anonymous
6/18/2025, 10:54:45 AM No.11808389
>>11808090 (OP)
>Chaos Seed
Dungeon Keeper before dungeon keeper
>>11808354
>Saying something was "ahead of its time" is just a fancy way of saying people didnโ€™t appreciate it when it dropped โ€” or it had ideas that werenโ€™t fully understood or copied until later
thus "ahead of its time"
Anonymous
6/18/2025, 10:56:24 AM No.11808391
>>11808354
For this game it can be boiled down to the revolutionary interactive physics engine, that also inspired Gaben to rework for Half-Life 2.
Anonymous
6/18/2025, 1:35:28 PM No.11808487
There are also games that are define their times and make other games of the same generation instantly seem outdated.
When Doom came out, other contemporary first person shooter games were immediately 'behind the times'.
Anonymous
6/18/2025, 1:36:44 PM No.11808490
>>11808354
Based retard.
Anonymous
6/18/2025, 6:44:09 PM No.11808860
>>11808354
>>11808406
ok chat gpt
Anonymous
6/18/2025, 6:49:56 PM No.11808876
co2sxb
co2sxb
md5: 53e31d12c1635b16898589836b51f094๐Ÿ”
Anonymous
6/18/2025, 7:27:02 PM No.11808954
>>11808354
it's a turn of phrase. people obviously aren't using it literally calm down retard.
Anonymous
6/18/2025, 8:18:25 PM No.11809039
>>11808140
thanks for the advice, i founded this awesome article

https://www.segasaturnshiro.com/2020/02/08/the-congo-conundrum/
Anonymous
6/18/2025, 8:26:41 PM No.11809058
>>11808090 (OP)
>Made by the future creator of the OG fat-ass XboX
LOLwut???
Anonymous
6/18/2025, 8:26:41 PM No.11809059
>>11808136
It is "playable" in that it is your typical Y2K PC jank. I played this at the time, it wasn't particularly fun and didn't offer anything interesting. It wasn't good and we knew it wasn't good, but it wasn't offensively bad because you just expected nonsense like this on PC at the time.
Anonymous
6/19/2025, 1:19:18 PM No.11810513
HLS00002182
HLS00002182
md5: fd4ceeaa2c3cb15b621ced929a452a0b๐Ÿ”
>Holosseum
The first, and last, holographic fighting game. Maybe we just weren't ready for it.
Replies: >>11815767
Anonymous
6/19/2025, 1:33:56 PM No.11810532
>>11808264
Ultimate 8 also looks really good and is incredibly atmospheric
Anonymous
6/20/2025, 1:51:15 PM No.11812702
>>11808090 (OP)
What was the prequel to Halo on Macs that nobody played?
Replies: >>11812721
Anonymous
6/20/2025, 2:00:19 PM No.11812721
1748478355964121
1748478355964121
md5: 4c4026a13776943cf4f914165109fb9c๐Ÿ”
>>11812702
Gnop?
Replies: >>11815750
Anonymous
6/21/2025, 7:57:26 AM No.11814440
Mizzurna_Falls_cover_art
Mizzurna_Falls_cover_art
md5: 3e397e0d3a1dde6855a4bc073aab4317๐Ÿ”
this for sure
Anonymous
6/21/2025, 8:03:01 AM No.11814446
>>11808264
What game is this?
Replies: >>11815749
Anonymous
6/22/2025, 12:25:53 AM No.11815749
1745579866481026
1745579866481026
md5: dfaec839a5c59f97c8bfb31ea658ed6f๐Ÿ”
>>11814446
Crusader: No Remorse
Anonymous
6/22/2025, 12:26:43 AM No.11815750
>>11812721
Marathon?
Anonymous
6/22/2025, 12:34:12 AM No.11815767
>>11810513
That shit cost 1 dollar to play. No one is ready for that level of scam.
Anonymous
6/22/2025, 2:09:53 AM No.11815943
alienscontrols
alienscontrols
md5: c5e6ea24ec9842d7d2513461d34465d7๐Ÿ”
games journos just weren't ready for it
Anonymous
6/22/2025, 2:53:53 AM No.11816017
>>11808264
Necros... :thumbs_up:
Anonymous
6/22/2025, 2:57:42 AM No.11816024
s-l1200
s-l1200
md5: 0bd548f70d15d06ba64354ef513963e0๐Ÿ”
Galaxy Force II is fucking insane for a 1988 Genesis game. At the same time NES kiddies were playing simple 8-bit hop-and-bops and PCucks were dying of boredom in front of monochromatic Ultima screens, Genechads had a full arcade-accurate 3D flight simulator right in their living rooms.
Anonymous
6/22/2025, 10:34:17 AM No.11816613
>>11808136
Was way ahead of it's time. Is very playable.
Anonymous
6/22/2025, 11:08:55 AM No.11816641
>>11808090 (OP)
Dragonstomper ("Full" Console RPG on Atari 2600 in 1982)
Mountain King (Horror Platformer for Atari 2600 from 1983, popularized background music, dynamic music cues based on gameplay)
Tunnel Runner (3D Maze for Atari 2600, looked almost as good as Wizardry/Ultima and had better color)
Star Cruiser (Arsys; fully polygonal RPGFPS in 1988)
Corporation/Cybercop (Core; Cyberpunk RPGFPS with location specific damage in 1990 )
Megami Tensei/Dungeon Master (first dungeon crawlers with full color graphics and texture-mapped walls, developed simultaneously and released the same year) (Megaten for monster battlers/autobattlers) (Dungeon Master for the inventory interface every RPG and Survival Horror game uses to this day)
Drakkhen (Fully 3D open world years before Ultima Underworld/Arena/Daggerfall. 1989)
Virtual Hydlide (seeded worlds, procedural generation, persistent worlds, over the shoulder 3D dungeon crawling perspective 3 years before Zelda:OoT)
Tactics Ogre (invented its own genre)
Daggerfall (first modern open world game and the basis for modern elder scrolls, GTA and basically every sandbox, procedural generation, the same heightmap code Elder Scrolls games still use to this day)
GTA (Much like Elder Scrolls, the whole gameplay loop of the 3D games is already there in 1997 and the game has aged incredibly well if you aren't bad at video games)
King's Field 3 (open-world 3D dungeon crawler with massive overworld and dungeons 3 years before Zelda OoT)

Those are my favorites that come to mind, but I'm probably arbitrarily excluding a lot of stuff. It's worth noting that pretty much all of these games except Mountain King, Megaten/Dungeon Master, Tactics Ogre, Daggerfall and GTA have objectively bad gameplay. And it hurts me to say that for King's Field 3 and Virtual Hydlide because I find them fun, but if you're being objective it's pretty dire. Dragonstomper, Drakkhen, and Cybercop are virtually unplayable. Cybercop is extremely terrible.
Anonymous
6/22/2025, 1:06:03 PM No.11816724
>>11808258
That game is way too much fun in co-op.
Anonymous
6/22/2025, 1:08:30 PM No.11816729
Trespasser CE 30_06_2024 20_03_57
Trespasser CE 30_06_2024 20_03_57
md5: a861371927ba0a69d98880e80b8e54d4๐Ÿ”
Trespasser's problem is it is unfinished and gets really tedious near the end.