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Thread 11808090

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Anonymous No.11808090 [Report] >>11808136 >>11808218 >>11808264 >>11808354 >>11808389 >>11809058 >>11812702 >>11816641
Games that were way ahead of their time
Anonymous No.11808136 [Report] >>11808215 >>11808218 >>11809059 >>11816613
>>11808090 (OP)
I've heard this is actually perfectly playable just kinda awkward. Any anons care to share their experience?
Anonymous No.11808140 [Report] >>11809039
Anonymous No.11808215 [Report]
>>11808136
I've played start to finish if that's what you're asking. And had fun with it. But its really obvious the game is unfinished and if you don't have the charitable mindset to meet it at its own level, you'll have plenty to complain about
Anonymous No.11808218 [Report]
>>11808090 (OP)
>>11808136
The controls aren't very intuitive and held it back. I remember when I played it I didn't have the best computer so it ran at 20fps. For the time, the graphics and physics were mind-blowing.
Anonymous No.11808258 [Report] >>11816724
Anonymous No.11808264 [Report] >>11808302 >>11810532 >>11814446 >>11816017
>>11808090 (OP)
It took years for Diablo and Fallout to even match it graphically, and the streamlined proto-imm sim action gameplay was a test run for Deus Ex, albeit one with very shitty controls that ensured it would never be much more than a cult classic
Anonymous No.11808302 [Report]
>>11808264
Crusader and Little Big Adventure the year before had so much going for them
em dash No.11808354 [Report] >>11808385 >>11808389 >>11808391 >>11808490 >>11808860 >>11808954
>>11808090 (OP)
I’ve always hated that phrase — "ahead of its time." Like… what does that even mean, really? A game releases when it releases. It exists in its time. If it came out in 1994, then guess what: it was a 1994 game.

Saying something was "ahead of its time" is just a fancy way of saying people didn’t appreciate it when it dropped — or it had ideas that weren’t fully understood or copied until later — but that’s not some mystical time-travel achievement. It’s just the result of context, marketing, and audience taste.

No game literally jumps forward two decades and sprinkles its influence on the future before its proper time. It was of its time by definition — that's when it was made, released, and played (or ignored).

Every "ahead of its time" game also probably ran badly on hardware of its time, or confused players of its time, or was unfinished because of its time. It’s not magic foresight — it’s just messy game development history dressed up like prophecy.
Anonymous No.11808385 [Report]
>>11808354
I definitely do not agree with this. There are some elements of games that are common nowadays that are largely missing from older games, not because of technical constraints but because game design as a discipline has evolved. It follows that if an older game has those modern design elements, it can be said to be "ahead of its time."
Anonymous No.11808389 [Report]
>>11808090 (OP)
>Chaos Seed
Dungeon Keeper before dungeon keeper
>>11808354
>Saying something was "ahead of its time" is just a fancy way of saying people didn’t appreciate it when it dropped — or it had ideas that weren’t fully understood or copied until later
thus "ahead of its time"
Anonymous No.11808391 [Report]
>>11808354
For this game it can be boiled down to the revolutionary interactive physics engine, that also inspired Gaben to rework for Half-Life 2.
Anonymous No.11808487 [Report]
There are also games that are define their times and make other games of the same generation instantly seem outdated.
When Doom came out, other contemporary first person shooter games were immediately 'behind the times'.
Anonymous No.11808490 [Report]
>>11808354
Based retard.
Anonymous No.11808860 [Report]
>>11808354
>>11808406
ok chat gpt
Anonymous No.11808876 [Report]
Anonymous No.11808954 [Report]
>>11808354
it's a turn of phrase. people obviously aren't using it literally calm down retard.
Anonymous No.11809039 [Report]
>>11808140
thanks for the advice, i founded this awesome article

https://www.segasaturnshiro.com/2020/02/08/the-congo-conundrum/
Anonymous No.11809058 [Report]
>>11808090 (OP)
>Made by the future creator of the OG fat-ass XboX
LOLwut???
Anonymous No.11809059 [Report]
>>11808136
It is "playable" in that it is your typical Y2K PC jank. I played this at the time, it wasn't particularly fun and didn't offer anything interesting. It wasn't good and we knew it wasn't good, but it wasn't offensively bad because you just expected nonsense like this on PC at the time.
Anonymous No.11810513 [Report] >>11815767
>Holosseum
The first, and last, holographic fighting game. Maybe we just weren't ready for it.
Anonymous No.11810532 [Report]
>>11808264
Ultimate 8 also looks really good and is incredibly atmospheric
Anonymous No.11812702 [Report] >>11812721
>>11808090 (OP)
What was the prequel to Halo on Macs that nobody played?
Anonymous No.11812721 [Report] >>11815750
>>11812702
Gnop?
Anonymous No.11814440 [Report]
this for sure
Anonymous No.11814446 [Report] >>11815749
>>11808264
What game is this?
Anonymous No.11815749 [Report]
>>11814446
Crusader: No Remorse
Anonymous No.11815750 [Report]
>>11812721
Marathon?
Anonymous No.11815767 [Report]
>>11810513
That shit cost 1 dollar to play. No one is ready for that level of scam.
Anonymous No.11815943 [Report]
games journos just weren't ready for it
Anonymous No.11816017 [Report]
>>11808264
Necros... :thumbs_up:
Anonymous No.11816024 [Report]
Galaxy Force II is fucking insane for a 1988 Genesis game. At the same time NES kiddies were playing simple 8-bit hop-and-bops and PCucks were dying of boredom in front of monochromatic Ultima screens, Genechads had a full arcade-accurate 3D flight simulator right in their living rooms.
Anonymous No.11816613 [Report]
>>11808136
Was way ahead of it's time. Is very playable.
Anonymous No.11816641 [Report]
>>11808090 (OP)
Dragonstomper ("Full" Console RPG on Atari 2600 in 1982)
Mountain King (Horror Platformer for Atari 2600 from 1983, popularized background music, dynamic music cues based on gameplay)
Tunnel Runner (3D Maze for Atari 2600, looked almost as good as Wizardry/Ultima and had better color)
Star Cruiser (Arsys; fully polygonal RPGFPS in 1988)
Corporation/Cybercop (Core; Cyberpunk RPGFPS with location specific damage in 1990 )
Megami Tensei/Dungeon Master (first dungeon crawlers with full color graphics and texture-mapped walls, developed simultaneously and released the same year) (Megaten for monster battlers/autobattlers) (Dungeon Master for the inventory interface every RPG and Survival Horror game uses to this day)
Drakkhen (Fully 3D open world years before Ultima Underworld/Arena/Daggerfall. 1989)
Virtual Hydlide (seeded worlds, procedural generation, persistent worlds, over the shoulder 3D dungeon crawling perspective 3 years before Zelda:OoT)
Tactics Ogre (invented its own genre)
Daggerfall (first modern open world game and the basis for modern elder scrolls, GTA and basically every sandbox, procedural generation, the same heightmap code Elder Scrolls games still use to this day)
GTA (Much like Elder Scrolls, the whole gameplay loop of the 3D games is already there in 1997 and the game has aged incredibly well if you aren't bad at video games)
King's Field 3 (open-world 3D dungeon crawler with massive overworld and dungeons 3 years before Zelda OoT)

Those are my favorites that come to mind, but I'm probably arbitrarily excluding a lot of stuff. It's worth noting that pretty much all of these games except Mountain King, Megaten/Dungeon Master, Tactics Ogre, Daggerfall and GTA have objectively bad gameplay. And it hurts me to say that for King's Field 3 and Virtual Hydlide because I find them fun, but if you're being objective it's pretty dire. Dragonstomper, Drakkhen, and Cybercop are virtually unplayable. Cybercop is extremely terrible.
Anonymous No.11816724 [Report]
>>11808258
That game is way too much fun in co-op.
Anonymous No.11816729 [Report]
Trespasser's problem is it is unfinished and gets really tedious near the end.