Thread 11808947 - /vr/ [Archived: 893 hours ago]

Anonymous
6/18/2025, 7:23:09 PM No.11808947
Quake1cover
Quake1cover
md5: 310c8124f7a660e5261415f5c74ec2e6๐Ÿ”
>There isnt a single thing it does better than doom other than the engine itself.

Gameplay, story, lore, enemies, level design, all better in DOOM.
Replies: >>11808981 >>11809220 >>11809247 >>11809256 >>11809428 >>11809704 >>11809820 >>11809845 >>11810658 >>11810662 >>11810763 >>11811093 >>11812007 >>11812565
Anonymous
6/18/2025, 7:28:31 PM No.11808956
disagree lil bro
Anonymous
6/18/2025, 7:31:25 PM No.11808961
well duh, it's a tech demo. Silk plays great and is huge for what it made possible, but obviously doom was the better game. Quake is the point where the id founders are already falling apart, as opposed to doom which represents a clear zenith at the intersection of tech innovation and game design brilliance.
Anonymous
6/18/2025, 7:33:01 PM No.11808967
Something about the gunplay in Quake feels more fun than the gunplay in Doom.
Replies: >>11808971 >>11808982
Anonymous
6/18/2025, 7:33:53 PM No.11808968
smug meadow
smug meadow
md5: c3b31b78483cb096c10c84543efd4e8f๐Ÿ”
>lore
Anonymous
6/18/2025, 7:34:32 PM No.11808971
>>11808967
to me every gun in quake feels "flat". There is no oomph behind shooting a gun.

>quake 2 is better than quake 1 btw
Replies: >>11811027
Anonymous
6/18/2025, 7:42:17 PM No.11808978
DOOM nails some things that Quake flubbed on, undoubtedly, particularly in terms of weapon balance and boss fights. Quake absolutely bitchsmacks DOOM in a number of other ways though, and writing off muh engine as some insignificant thing is retarded when it adds depth to physics, movement and strategy that DOOM couldn't hope to have. Being able to jump/utilize intertia alone gives Quake levels vastly more replayability. You can play a Quake level dozens of times and still develop new strategies each time, where most DOOM levels are extremely one-dimensional in comparison and the strategy boils down almost entirely to "use X weapon on X monster" or "save X pickup for later".
Anonymous
6/18/2025, 7:43:23 PM No.11808981
>>11808947 (OP)
You forgot the soundtrack. But sure, the enemy roster alone puts Doom way above Quake. I get bored out of playing Quake pretty quickly, because itโ€™s enemies are pretty toothless in comparison to Doom demons. However, Doom is likely the best game humanity will ever create, so Iโ€™m not sure if comparing other to it is fair.
Anonymous
6/18/2025, 7:44:24 PM No.11808982
jmranger
jmranger
md5: a72781b197e547f07d84231faa5a7d9b๐Ÿ”
>enemies
That's the only thing I'll agree with, something vastly improved in Quake 2. The more linear level design is a "better and worse" deal for me.
>>11808967
You have an additional axis to work with when shooting and aiming.
Replies: >>11809007 >>11809418
Anonymous
6/18/2025, 7:57:54 PM No.11809007
>>11808982
>>enemies
>That's the only thing I'll agree with, something vastly improved in Quake 2

There is like 5 enemies spammed over and over in Q2 and none of them are as hard as something like an Archvile or even Baron of hell.
Replies: >>11809020
Anonymous
6/18/2025, 8:09:27 PM No.11809020
Q2-MedicCommander
Q2-MedicCommander
md5: 7180b83f43600a6702bee2bae63ca9cd๐Ÿ”
>>11809007
>hard as something like an Archvile or even Baron of hell.
I'd say the medic commander is definitely harder than a baron, and arguably harder if not as hard as an arch-vile. Even if they weren't I'd still consider Quake 2's enemies, bosses, and overall placement to be a big improvement over Quake 1.
Anonymous
6/18/2025, 9:29:24 PM No.11809194
music is far superior
Anonymous
6/18/2025, 9:39:38 PM No.11809220
>>11808947 (OP)
Multiplayer is better on Quake.
Anonymous
6/18/2025, 9:40:48 PM No.11809223
Quake (N64)
Quake (N64)
md5: 5f4e468ca72520eec1571b8a5c7e3054๐Ÿ”
I think the level design is more consistently good in Quake than in Doom
Replies: >>11809246 >>11809651
Anonymous
6/18/2025, 9:48:51 PM No.11809246
>>11809223
>look at all these bland boring colors

no
Replies: >>11809257
Anonymous
6/18/2025, 9:48:52 PM No.11809247
>>11808947 (OP)
movement.
you don't know what you're talking about.
Anonymous
6/18/2025, 9:51:14 PM No.11809256
1750275188738134s
1750275188738134s
md5: b4c7a59595bcae116150c39a176b8161๐Ÿ”
>>11808947 (OP)
>bro cares about "lore"
I laugh until I cannot breathe.
Anonymous
6/18/2025, 9:51:15 PM No.11809257
>>11809246
>bright red and blue
>bland
Holy ESL
Anonymous
6/18/2025, 11:08:36 PM No.11809378
I started a playthrough on Xbox One.

It's fine, if kind of shallow.
Replies: >>11809381
Anonymous
6/18/2025, 11:10:35 PM No.11809381
>>11809378
>quake is shallow but not doom
bizarre take honestly
Anonymous
6/18/2025, 11:26:45 PM No.11809418
>>11808982
How the hell are Quake 2's enemies better than 1's?
Replies: >>11809445
Anonymous
6/18/2025, 11:33:06 PM No.11809428
>>11808947 (OP)
Soundtrack is better
Aesthetic is better
Yuji Sakai
6/18/2025, 11:33:44 PM No.11809429
aerowalk_thumb.jpg
aerowalk_thumb.jpg
md5: b18b10b7140258fb22581aefb11d6636๐Ÿ”
yeah ok i see you never played the multplayer, scrub
Anonymous
6/18/2025, 11:40:12 PM No.11809445
Q1-Chthon
Q1-Chthon
md5: c5f45c14984fcac0d1f58bc4c624ed9e๐Ÿ”
>>11809418
More variety with more roles covered. Better bosses too though id hasn't set a very high bar for those.
Replies: >>11809648
Anonymous
6/19/2025, 12:04:28 AM No.11809505
uhhh bro your rocket jumping? bro???
Anonymous
6/19/2025, 1:04:45 AM No.11809648
>>11809445
I'll give you that the bosses are better in 2 (still they're pretty much trivial if you have a quad in your inventory), but the rest of the enemies are kind of non-threatening and trivial. I can't remember many occasions in Quake 2 where I had to actually think about which enemy should I target first or which weapon should I use for them.
Replies: >>11810627
The guy who says based
6/19/2025, 1:08:50 AM No.11809651
>>11809223
Based!
Anonymous
6/19/2025, 1:48:06 AM No.11809704
>>11808947 (OP)
I think Doom is better in most respects but there's nothing in Doom that feels better than the Grenade Launcher, not even the SSG. The sound, the feel, the usefulness without being too centralizing. It's perfect.
Anonymous
6/19/2025, 3:17:43 AM No.11809820
>>11808947 (OP)
Quake II and Quake III Arena were absolutely awesome and their legacy in form, style and ENGINE gave us so many further incredible games which borrowed from them. Why compare it to Doom at all? I see these entries as another, amazing works by id Software.
Replies: >>11811024
Anonymous
6/19/2025, 3:27:45 AM No.11809845
>>11808947 (OP)
Quake 2 had a really fun multiplayer on PS1. I always played it with my friends and seperated the splitscreens with cardboard.
Anonymous
6/19/2025, 3:50:23 AM No.11809884
Q1
>most enemies are gimmicks
>most weapons are gimmicks just to be different from doom
>gameplay is just a rehash of doom

Q2
>enemies are sensible yet varied, like doom
>weapon repertorie is the same as doom but expanded and improved
>gameplay is a logical evolution of doom's
>true successor to doom
Replies: >>11809960 >>11810603
Anonymous
6/19/2025, 4:24:33 AM No.11809960
>>11809884
quake 1 plays fucking nothing like doom, you're retarded
Replies: >>11810013
Anonymous
6/19/2025, 5:00:22 AM No.11810013
>>11809960
>run around shooting enemies
>health and ammo pickups
>collect keys to open doors and find the level exit
>play a certain number of maps to clear an episode
quick, am I describing Doom or Quake?
retard.
Replies: >>11810071 >>11810957
Anonymous
6/19/2025, 5:39:22 AM No.11810071
>>11810013
by this stupid logic, mario and kirby are the same thing. no shit, two shooters made by the same dev have overlapping qualities and and the conventions of typical 90s FPS games, but they play differently. doom is extremely arcadey and features bigger levels with more enemies, where quake is more puzzle-like and has small, intricate maps that place priority on the use of physics and alternate routes to traverse. calling Q2 a proper successor to doom is a much more defensible statement than saying Q1 is a rehash of doom.
Replies: >>11810090 >>11810996
Anonymous
6/19/2025, 6:04:32 AM No.11810090
>>11810071
>no shit, two shooters made by the same dev have overlapping qualities
oh, I thought they played "nothing alike"?
retard.
Replies: >>11810094
Anonymous
6/19/2025, 6:08:11 AM No.11810094
>>11810090
overlapping qualities doesn't mean they play alike, what level of autism are you on exactly?
Replies: >>11810223
Anonymous
6/19/2025, 7:55:22 AM No.11810223
>>11810094
>being alike doesn't mean they're alike
you're retarded.
Replies: >>11810327
Anonymous
6/19/2025, 8:05:33 AM No.11810237
It's a known fact that Quake was slapped together when id couldn't make a fantasy RPG (for the second time?).
There is little variety and synergy between enemies.
Quake went for horror vibes, but it's not scary.
The levels are very closed off, since the hardware back then wouldn't be able to handle proper open levels.

The only thing that's better than Doom is the movement.
Replies: >>11810298
Anonymous
6/19/2025, 9:00:29 AM No.11810298
>>11810237
>movement
Quake can't even decide whether it needs free mouselook or not. You can play the whole thing without ever looking up or down just like doom and the maps are designed with that in mind. But the option is there hidden away in a console command. People forget this because they play on modern ports that give it modern controls by default but the experience becomes completely different that way.
Replies: >>11810331
Anonymous
6/19/2025, 9:41:14 AM No.11810327
>>11810223
>having any similarities means the games play the same
you're doubled retarded
Replies: >>11810653
Anonymous
6/19/2025, 9:43:00 AM No.11810331
>>11810298
holy shit you are retarded
Replies: >>11810336
Anonymous
6/19/2025, 9:44:28 AM No.11810336
>>11810331
Not an argument.
Anonymous
6/19/2025, 9:51:17 AM No.11810346
Low level casual Quake is worse than casual Doom but high skill level Quake is 100x more rewarding than high level Doom. Too much RNG in the latter, even in multiplayer, where Quake is also balanced much better.

Quake rewards the player for getting good with an unmatched flow state in the FPS genre. No dumb bullshit getting in the way. When you get good at Quake every level feels like a constant quad run.

I appreciate Doom's ability to throw curve balls but sometimes you just want a game that rewards skill, and Quake is unmatched in the FPS genre in that regard.

It's greatest qualities are mostly accidental but hey, so was penicillin.
Replies: >>11810385
Anonymous
6/19/2025, 9:52:32 AM No.11810347
Quake 2 always had the best soundtrack of the franchise
Anonymous
6/19/2025, 10:28:14 AM No.11810385
>>11810346
>unmatched
>unmatched
You wrote that word twice, but failed to elaborate what specifically makes Quake "unmatched".
Replies: >>11810412
Anonymous
6/19/2025, 11:08:51 AM No.11810412
>>11810385

I think a lot of games have been doing "Quake and more" for years when I like Quake on it's own a lot, because it's simple. It's the bare essentials of an FPS done very well. I don't have to think about reloading, secondaries, ordinances, any of that. You barely have to move your hands on the keyboard, and along with the fact it controls so smooth, it feels like it becomes an extension of my arm more than any other FPS.

RNG is extremely low, basically only coming in the form of deathmatch spawns and extremely minimal spread pattern and damage differences compared to Doom.

Despite all these things seeming potentially limiting, it's made up for by the fact the mechanics that are there are extremely variable and high skill ceiling. Rocket Launcher is a perfect example. Super simple weapon but especially in deathmatch, you will always be firing from slightly different angles and distances and getting better at it, forever, made more interesting by the health and ammo trade off for better positioning of a rocket jump.

Stuff like that gives the game the same feeling as like Pac-Man or Tetris for me. It puts me in a flow state in a way other FPS games that have more bells and whistles just don't. And I don't think there's an intentionally minimalist FPS with as high a skill ceiling that doesn't directly borrow from it, at the very least.

Which is nuts considering that appeal was probably almost entirely accidental.

Doom has a lot of this appeal too but I think it has inferior movement and a much higher level of unpredictability, not a bad thing. I play Doom when I want interesting dynamic fights with monsters. I play Quake when I want to test my FPS abilities at a more raw level and really get immersed.
Replies: >>11810429
Anonymous
6/19/2025, 11:33:09 AM No.11810429
>>11810412
I also feel like Doom ends up being more bullet hell whereas Quake isn't
Anonymous
6/19/2025, 2:30:33 PM No.11810603
>>11809884
>most enemies are gimmicks
>most weapons are gimmicks just to be different from doom
How are they gimmicks? The only weapons and enemies that are useless in Quake 1 are the regular nailgun, the dogs, and the fish. Maybe the grunts and enforcers but even then I've seen some good idbase levels that only feature them. I also don't get why you say Quake 2 is a logical evolution of Doom since the latter plays much faster than the former and has more depth.
Anonymous
6/19/2025, 2:45:57 PM No.11810627
Q1-Grunt
Q1-Grunt
md5: 2886f2c06a2f80bf6d4945eee351a965๐Ÿ”
>>11809648
>I can't remember many occasions in Quake 2 where I had to actually think about which enemy should I target first or which weapon should I use for them.
I don't think any of the main campaigns across their 90's shooters are that strict, and even still I prefer taking out the hitscanning zombies in Doom/guards in Quake 2 over the others if I can. If an archvile or medic came about, I'm encouraged to take them out as soon as possible with a high performing weapon.
Quake didn't release with any archvile/pain elemental types and didn't receive any through expansions. It has low-health hitscanners but they don't have much presence beyond the intro levels to episodes.
Replies: >>11810639
Anonymous
6/19/2025, 2:59:09 PM No.11810639
>>11810627
>Quake didn't release with any archvile/pain elemental types and didn't receive any through expansions.
Shamblers, vores, fiends, and spawns are all kill-on-sight enemies that demand your immediate attention when they're on screen. Dissolution of Eternity also had the Wrath which was basically a vore that could fly and follow you around.
Replies: >>11811032
Anonymous
6/19/2025, 3:10:53 PM No.11810653
>>11810327
>things are either nothing alike or exactly the same, no middle ground
retard.
Replies: >>11810817
Anonymous
6/19/2025, 3:14:57 PM No.11810658
>>11808947 (OP)
My biggest issue with Quake is its lack of an automap. My spatial reasoning is honestly shit, so I rely heavily on the in-game map in other 90s shooters.
Overall, while I'd say Doom does most things better than Quake, I like Quake's verticality, explosive weapons, and multiplayer better than Doom's. It's hard to beat goddamn Nine Inch Nails for the soundtrack too.
Replies: >>11810769
Anonymous
6/19/2025, 3:16:19 PM No.11810662
>>11808947 (OP)
gay shit thread and faggot op
hidden
Anonymous
6/19/2025, 4:15:49 PM No.11810763
>>11808947 (OP)
DOOM has much better gameplay and level design but Quake's visual aesthetics and music brutally mog DOOM's. That's why 64 gives you the best of both worlds.
Anonymous
6/19/2025, 4:17:49 PM No.11810769
>>11810658
>My biggest issue with Quake is its lack of an automap. My spatial reasoning is honestly shit, so I rely heavily on the in-game map in other 90s shooters.
So much this. I can't fucking stand newer shooters after getting accustomed to relying on a map.
Anonymous
6/19/2025, 4:45:18 PM No.11810817
>>11810653
that is... literally your argument
Replies: >>11810890
Anonymous
6/19/2025, 5:33:51 PM No.11810890
>>11810817
it's not, but given that you're a complete fucking retard I can see how you would think so
Replies: >>11810917
Anonymous
6/19/2025, 5:55:36 PM No.11810917
>>11810890
:^(
Anonymous
6/19/2025, 6:22:26 PM No.11810957
>>11810013
>just stick your penis in a guy's ass, it's the same thing as a woman's butthole bro
You have a profoundly low IQ. I'm embarassed for you.
Replies: >>11810992
Anonymous
6/19/2025, 6:36:11 PM No.11810992
>>11810957
>thinking anyone said "same thing"
poor little low iq retard
Replies: >>11811017
Anonymous
6/19/2025, 6:38:24 PM No.11810996
>>11810071
>by this stupid logic, mario and kirby are the same thing.
well no, but it would be retarded to claim super mario bros. plays "nothing fucking like" kirby's adventure
Replies: >>11811015
Anonymous
6/19/2025, 6:47:12 PM No.11811015
>>11810996
>autist doesn't understand hyperbole and takes every statement as a literal extreme
News at 11
Replies: >>11811059
Anonymous
6/19/2025, 6:48:17 PM No.11811017
>>11810992
>arguing that gay sex is okay
Poor little faggot.
Anonymous
6/19/2025, 6:51:12 PM No.11811024
>>11809820
>t. tim willits
Anonymous
6/19/2025, 6:52:21 PM No.11811027
>>11808971
agreed, even super shotgun sounds and feels like hitting somebody with a big sack of rice.
Anonymous
6/19/2025, 6:54:37 PM No.11811032
>>11810639
>Shamblers, vores, fiends, and spawns are all kill-on-sight enemies that demand your immediate attention when they're on screen.
Haven't suggested otherwise, Quake 1's enemies and how they're often utilized is great. It's just a lacking roster of enemies compared to what was realized with Doom 2 and Quake 2: None of the enemies you referenced can resurrect or spawn additional ones, though to be fair Quake 2 didn't get any homing "revenant-like" missile enemies until The Reckoning.
Replies: >>11811250
Anonymous
6/19/2025, 7:03:28 PM No.11811059
>>11811015
>I didn't really mean what I said
lol, coward.
Anonymous
6/19/2025, 7:05:52 PM No.11811068
playing through quake 1 right now, never touched a 90s FPS before this. it's pretty fun. i like the methodical approach. you can't just charge into a new room lest you get ambushed and destroyed in under 5 seconds. pickup placement seem pretty balanced, i've gotten close to no ammo on anything but never fully there. to echo what some have said the guns are a little lackluster. i wish the guys with the chainsaw/grenade launcher didn't take so fucking many hits to kill. the secret areas are fucking hard to find. i'll spend half the level trying to find them but only find 1, at most 2.
Anonymous
6/19/2025, 7:15:16 PM No.11811093
>>11808947 (OP)
>lore
What lore?
Replies: >>11811401
Anonymous
6/19/2025, 8:34:02 PM No.11811250
>>11811032
Seems like your main argument for Quake 2's enemies comes from the expansions, which I admittedly did not play. I don't recall in the base game any enemies that could revive or spawn others. Maybe I should give the expansions a try some day, though I've heard before that they're not as good as the main game which I wasn't too crazy about myself.
Replies: >>11811282
Anonymous
6/19/2025, 8:49:30 PM No.11811282
Q2-guards
Q2-guards
md5: a4b32cfbb00f048d9a1862909d0e1642๐Ÿ”
>>11811250
>I don't recall in the base game any enemies that could revive or spawn others.
The medic revives them and he's vanilla, and it's not just that kind of archtype: These enemy types in pic related are also more frequently used throughout the campaign than what Quake 1 does for its grunts and enforcers. The zombies kind of help make up for their absence but aren't too threatening.
>Maybe I should give the expansions a try some day, though I've heard before that they're not as good as the main game which I wasn't too crazy about myself.
I've seen opinions ranging from "not as good" to "way better" than the vanilla campaign. I'd say they're as good if not better.
They both also make an effort to improve some of the original enemy behavior. If for whatever reason you're in the mood to try it again, consider playing the original campaign levels through either the Reckoning or Ground Zero expansion. The Nightdive remaster is a mixed bag of changes imo but still fun.
Anonymous
6/19/2025, 9:59:06 PM No.11811401
>>11811093
doom: hell is crossing over into our world and taking over. you, a hardened soldier, are humanity's last hope
quake: a cosmic entity is crossing over into our world and taking over. you, a hardened soldier, are humanity's last hope
doom and quake are "nothing fucking alike" btw
Anonymous
6/20/2025, 4:51:06 AM No.11812007
>>11808947 (OP)
this has to be bait
Replies: >>11812643
Anonymous
6/20/2025, 12:30:53 PM No.11812565
>>11808947 (OP)
Never liked quake. I remember playing and thinking โ€œthis is the new direction for games like doom? That sucksโ€. Doom was the only fps I ever really enjoyed.
Anonymous
6/20/2025, 12:35:02 PM No.11812572
I've seen people completely fail to understand how to avoid the Arch-vile's attack. The Shambler's lighting is similar, but much more intuitive.
Anonymous
6/20/2025, 1:16:23 PM No.11812643
>>11812007
It's 4chan it's all bait.