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md5: ad85d3ec81bdae9ca36659e768f54ad2
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Ocarina of Time bros, we're going home.
>https://github.com/Rinnegatamante/Shipwright/releases
>>11817018 (OP)how is this fork different from the baseline one
>>11817095it runs on PS Vita architecture
>>11817097oh that's actually pretty cool, guess i'm blind. i have a hacked vita so i'll prob set this up at some point, ty op
>>11817107A PS1 port would be cool as hell, but it will never happen. They only seem interested in porting to systems that could just emulate it.
>>11817107>>11817318The foolshock with it's tacked on analog sticks and it's buttons with no dynamic range literally mean the gaystation couldn't handle it. The playstation nation is no more, the Nintendo 64 is here and kicking every other console in the ass.
>>11817018 (OP)Is there a 3DS one or no point because of pic rel?
Maybe I'm old, but why would you want to play a game like that on such a small display?
>>11818434I'm sure there'll be a 3DS version so people stop bitching about muh bright Ganon clouds.
>>11817318>>11817107The ps1 isn't capable enough. Like not even close.
>>11818884PS1 had actual open world games like Driver and Batman/Robin so this jank would piece of cake to run on PS1
>>11817018 (OP)Is there a site that documents decomps/recomps? Like PCGamingWiki but for those stuff?
Id really like an ocarina of time build for ambernic.
>>11819704bro, you portmaster?
yeah, it runs kinda bad, you can't run it at more than 20 fps without getting slowdowns.
>2011+14
>vitanigs are still hugging this absolute piece of fucking shit
vita can't even run GBA games properly, when are you going to let it go?