>>11820934Since you liked that, have a few more story observations.
The ending of the game, particularly the final moments of the end sequence, are superb, and a fitting end to the whole thing. The underground room in Mobliz is a smaller cave room area, with a larger living space/children's makeshift bedroom at bottom left, and the "adult's" bedroom at top right. Although not exactly identical, the general look of this map is basically the same thing as Maduin's cave in Esperville, very much on purpose, which we see in the long cut scene in the middle about Maduin and how Terra came to be. Terra is depicted as a little baby wrapped in a cloth, using a very small, rarely used sprite for this. The parents have a baby in a cave, and there's other villagers around too.
The big finale at the end of the game, the really meaningful thing, is that Duane and Katarin have a baby themselves, using the same sprite, and this does two things. Most importantly, it symbolizes the continuance of life itself in a single person, the newborn baby, overcoming Kefka's psychotic nihilism and urge for omnicide. But also important is that the room itself and the general circumstances of the birth are a clear callback to Terra's own birth, and the room in which it (presumably) occurred, Maduin's home. Also, around this point, the player/viewer sees quick shots of maps that recall the spring in the Phantom Forest, Lete River, and a rope bridge like Mt. Koltz (but arguably just Mt. Zozo). The point of showing these locations again, which were a loooong way back, much earlier in WoB, and which have been inaccessible for a very long time, is to show that balance has been restored. These places exist again, or something like them.