Thread 11819270 - /vr/ [Archived: 862 hours ago]

Anonymous
6/23/2025, 5:30:14 PM No.11819270
Super_Mario_64_box_cover
Super_Mario_64_box_cover
md5: 9c3dc89f1b0542675098c8535fac132f🔍
At the time, was Super Mario 64 thought of as a worthy follow-up to Super Mario World and the other Mario SNES games? Any longtime Mario fans here that either were or weren't satisfied when they played it?
Replies: >>11819279 >>11819339 >>11819456 >>11819793 >>11820201 >>11820232 >>11822616
Anonymous
6/23/2025, 5:31:41 PM No.11819273
At the time it was the most amazing generational leap in the world and whenever you saw the demo unit at Toys R Us Mario was stuck in the moat.
Replies: >>11819276
Anonymous
6/23/2025, 5:33:13 PM No.11819276
>>11819273
>At the time it was the most amazing generational leap in the world
Yeah, I know, that's implicit. What I'm interested in is whether or not people who were already fans of SMB1 through World liked it for the gameplay beyond just the 3D stuff.
Anonymous
6/23/2025, 5:34:05 PM No.11819279
>>11819270 (OP)
nobody thought in faggoty zoomer terms like "worthy follow-up" back then.
we saw mario in 3D and he controlled like a dream and it blew our fucking minds.
Replies: >>11822682
Anonymous
6/23/2025, 6:01:11 PM No.11819339
>>11819270 (OP)
I've heard some people had trouble understanding 3D
Replies: >>11819787
Anonymous
6/23/2025, 6:44:27 PM No.11819456
>>11819270 (OP)
It was considered worthy and I was satisfied. To me personally, the game felt a little weird because it dropped some very basic Super Mario stuff - Mario could punch enemies, he could touch enemies by accident without losing a life or even a powerup state, he had no playable allies like Luigi or Yoshi, he generally stayed in his standard form rather than growing/shrinking or becoming Fire Mario or Raccoon Mario, the game didn't have normal linear stages... but none of that weirdness seemed bad. It was just faintly alienating in a way that could have been unpleasant if the feeling had been stronger but that never quite became unpleasant. The game easily overcome that potential problem with its general Marioness and its high quality.
Anonymous
6/23/2025, 9:03:31 PM No.11819770
One magazine in 1996 immediately declared it the greatest game of all time. I don't remember which publication it was, but I think if you were to go back and look at any previews of Mario 64 from that era, it will be difficult to find anything negative. Yes, people knew it was a great game back then, too. Prior to 1996, the competition of 3D games (especially on consoles) was basically a bunch of midget fights. And also Doom was there, which was like a 6'8 boxer compared to everything else.
Anonymous
6/23/2025, 9:09:43 PM No.11819787
>>11819339
Movement was difficult for me at first, jumping from NES straight to N64. I remember that tilting bridge in Bob-omb Battlefield being next to impossible to get over.
Anonymous
6/23/2025, 9:10:58 PM No.11819793
>>11819270 (OP)
I'll probably get shit for this but I've never liked 3D Mario. I've always preferred it as 2D.
Anonymous
6/23/2025, 10:35:34 PM No.11819964
Experiencing SM64 at release wasn't just playing a Mario game. It was the beginning of a new era.
Yes, I loved it. And I was already a fan of SMB 1, 2, LL, 3 and World.
Anonymous
6/24/2025, 12:05:59 AM No.11820201
>>11819270 (OP)
Some of you guys think way too deep on this stuff. I think the overwhelming vast majority were just excited to see a Mario game in 3D and from everything I understood as a kid it seemed to me just about everyone including my own self was very satisfied with SM64. I played this so much as a kid and a lot of why I liked the game so much was how much freedom it gave you as well as all those fun moves he had. So the game to me was exceptionally good even among most if not all 3D games at the time. Does it even play in 60fps? I didn't know what shit like fps meant back then. All what I knew is SM64 was one of the best games I ever played and I still think its that good today. If you ask me they never did an actual proper follow up or sequel to this game like they did with not even just the 2D games often enough but even with Galaxy. So why not SM64 Nintendo?
Replies: >>11822616
Anonymous
6/24/2025, 12:20:31 AM No.11820232
>>11819270 (OP)
>Any longtime Mario fans here that either were or weren't satisfied when they played it?
Maybe that's only a problem nowadays: grown ups don't move on from video games, they stay and gripe about new things.
Anonymous
6/24/2025, 10:59:21 PM No.11822616
file
file
md5: 1b0d43dac5dea0dfb5fdcf25934d707e🔍
>>11819270 (OP)
nobody cares, fatty.

>>11820201
>Some of you guys think way too deep on this stuff.
it's the same handful of people creating the same threads and posts all the time to shill trash or to shit on trash. this board is dead.
Replies: >>11822686
Anonymous
6/24/2025, 11:18:49 PM No.11822682
>>11819279

This. After a lifetime of playing 2D games, even good ones, PlayStation came out with some limited 3D shit but it wasn’t true 3D.

Then Mario 64 dropped and you actually felt like you were in a world and could explore for the first time. It was one of the top 10 peak gameplay moments of the last 40 years, no lie. It was on par with the shock of how good the original Super Mario Brothers looked on your tv the first time you hooked up a NES.

Zoomers will never understand the hype and shock of this moment.
Anonymous
6/24/2025, 11:20:46 PM No.11822686
>>11822616

I was kinda happy there was a retro gaming board with some actual other fans to connect with, but the negativity and hate and trolling here truly is off the charts. Like, I can understand the hate posting on politics or financial boards where people have something at stake, but mother fuck - you can’t even find a moment of respite or happiness even in a place like this. So fucking sick of the internet these days. Thanks for the sanity