>>11822304Ninja Gaiden and Contra are each infinitely harder than A Link To The Past, stop bullshitting.
>>11822698Ninja Gaiden and Contra are comparatively very unforgiving. They are short and linear adventures, but you don't get to die as much as you want, you don't get to save and load, you don't get frequent health or ammo restores to scrounge from the environment, you don't get to accumulate a whole host of different tools and weapons to carry with you at once to solve all kinds of different problems, and you definitely do not get to carry with you health or ammo restores to use at your leisure.
They also do not scatter health and armor upgrades all over the game like candy, letting you slowly grow stronger and more resilient.
Shit, Contra doesn't even give you a lifebar, ONE hit and you're out, your only option is to not get hit.
A Link To The Past has its difficulty curve (and it's actually a really good progression, the challenge for its intended level is very well crafted), and while foreknowledge blunts that a bit, the game is still VERY forgiving and completely open to you taking things leisurely and at your own pace. If you get killed, you can always try again and again, if you run out of ammo or money, you can always scrounge more, and you get to keep all the progress you've made, no matter what.
Low on health and ammo and you think you can't make it much longer? You can outright escape the dungeon to go and restock to try again. Wanna just experiment and see what happens? You can, at no lasting risk.