>>11823345The music-especially the two main themes I just pointed out-is superlative, the combat is fun, and your note on the other characters is moot since the player can adjust and directly control each in the heat of battle at any time. I like the ring-circling thing as an innovation mechanic. It's been a long time so I won't speak to the rest. I do have a vague memory of being not as interested around the point of the final dungeon, that was where it felt a bit basic to me.
The other thing about the boss battle music that makes it so good, is that it goes EXTREMELY well with encountering a new boss that you've never played before in real time. Oh shit this boss just did something nasty in the first few seconds, let's heal up, take a few seconds to do that, then about a minute in the music takes this more optimistic tone as the player rallies, heals and counters (and can pause any time) to think and figure out how to put this guy down. It's really one of the very best boss battle themes ever composed.
https://www.youtube.com/watch?v=m0IJPzf4mO0