Thread 11821764 - /vr/ [Archived: 734 hours ago]

Anonymous
6/24/2025, 5:52:36 PM No.11821764
joanna peak
joanna peak
md5: c772b5141413b77e0f7756cacecc139a🔍
>move around corner
>frames start to skip because there are too many transparent light textures blinding you
>get shot before you can even aim and pushed backwards
>try to aim with the R button
>game is still skipping frames like mad so every little movement with the analog stick sends the crosshair further than you wanted
>enemy being aimed at is running around erratically and essentially teleporting through the frameskipping, becoming nearly impossible to hit
>enemies spawn behind you silently and shoot you
>turn around
>framerate plummets and frames skip
>end up turning too far around
>try to correct
>getting pushed around by bullets I can't even see being fired because they leave the gun and deal damage while the frames are skipping
>"QUICK! YOU HAVE 30 SECONDS TO DO THIS HYPER-SPECIFIC ACTION EXACTLY THE WAY WE WANT YOU TO DO IT! GO GO GO!"
>try to run away at 5 fps
>guards so far in the distance they are literally brown/grey pixels against blurry brown/grey textures
>look at them and shoot
>autoaim doesn't even try to help
>get killed
...
.......
Am I missing something vital? Why is this game WAY more difficult to control than Goldeneye???
At least in Goldeneye, the autoaim helps you in laggy and hectic situations but PD is so frustratingly difficult I don't understand how anyone can play it on Perfect Agent on N64 without going mad.
Replies: >>11821778 >>11822038 >>11822121 >>11823182 >>11823520 >>11823809 >>11824120
Anonymous
6/24/2025, 5:54:06 PM No.11821774
PDsniper_thumb.jpg
PDsniper_thumb.jpg
md5: c032b7f9c9845dd09141b232a88f2d8e🔍
Just play the PC port
Replies: >>11822013 >>11823976
Anonymous
6/24/2025, 5:54:40 PM No.11821778
>>11821764 (OP)
Play the PC port instead. I own the original cartridge and I prefer the PC port now:
https://github.com/fgsfdsfgs/perfect_dark
Replies: >>11822013
Anonymous
6/24/2025, 5:59:00 PM No.11821787
I also don't understand PD's stealth system.

In Goldeneye, you simply have to use a silenced gun or only fire one bullet at a time to stay "quiet," but in PD's Chicago these trenchcoat agents are somehow hearing me punch a guard through a brick wall and sounding their alarms.
Anonymous
6/24/2025, 6:11:38 PM No.11821824
Game was fun until the area 51 missions have you doing stealth and a bunch of other shit that isn't shooting which is what the game does best.
Replies: >>11822235
Anonymous
6/24/2025, 7:26:15 PM No.11822013
>>11821774
>>11821778
How can you say you like a game when you can only stand to play it using a modern fan-made recreation?
Replies: >>11822017 >>11822771 >>11823073 >>11824452 >>11824461 >>11825259
Anonymous
6/24/2025, 7:28:28 PM No.11822017
>>11822013
>you don't understand, the dogshit controls and the 5fps were part of the developers vision
Replies: >>11823218
Anonymous
6/24/2025, 7:36:04 PM No.11822032
this is why speedrunners of Perfect Dark are constantly pause buffering, so they can actually aim and shoot the enemies without the framerate skipping and your crosshair skipping right over them.
Replies: >>11823220
Anonymous
6/24/2025, 7:40:45 PM No.11822038
>>11821764 (OP)
Someone should port it to PS2 so it can run at 60fps like timesplitters.
Anonymous
6/24/2025, 8:16:35 PM No.11822121
>>11821764 (OP)
let me tell you how we handled that back in the days: we laughed about how ridiculous that is and didn't play it
Anonymous
6/24/2025, 9:00:51 PM No.11822235
>>11821824
>why yes, I never played on anything above Agent difficulty, how could you tell?
Anonymous
6/24/2025, 11:52:46 PM No.11822771
>>11822013
The port is more like an emulator tailormade for the rom in my experience.
Anonymous
6/25/2025, 1:22:47 AM No.11823073
>>11822013
It's a decompilation, so it's the same game just no longer restrained by 90s hardware.
Anonymous
6/25/2025, 1:51:49 AM No.11823182
>>11821764 (OP)
Crying about FPS of perfect dark is a dead giveaway to me that you never really played it on original hardware.
Most of the game runs amazingly on the N64 and the parts that do slow down are nowhere near as bad as /vr/ makes it out to be. Probably just skill issue lol.

But yeah I played the port and that is great as well if you can't handle the power of the N64.
Replies: >>11823220 >>11823468
Anonymous
6/25/2025, 2:06:52 AM No.11823218
>>11822017
It's a fair criticism that a game altered by fans to make it more enjoyable doesn't make the vanilla game more enjoyable as well. It's not a fair argument that the developers not meeting their intentions or ambitioms makes a poor game more acceptable. Daikatana is a good example of this, I'm sure they intended for the game to be much better than what we got. Fans also managed to make the game "better" over the years but that doesnt make the game that was released any less of a turd. Speaking generally of course, I think Perfect Dark is fine on N64.
Anonymous
6/25/2025, 2:07:15 AM No.11823220
>>11822032
>>11823182
seems like two pieces of evidence, each necessarily supporting one of a pair of mutually exclusive conclusions, have been submitted for consideration in this discussion.
so which is it?
Replies: >>11823238
Anonymous
6/25/2025, 2:12:59 AM No.11823238
>>11823220
>so which is it?
you're bad
Anonymous
6/25/2025, 3:51:41 AM No.11823468
>>11823182
>make absurd statement
>claim that anyone saying otherwise didn't play the game
Retard, I made this thread right afteer playing Goldeneye and PD back-to-back on original hardware.
No mods, no flashcart patched rom, all original.

The game runs at 15 fps on the best conditions. Moving around at all will start skipping frames, and any enemy AI activity drops it a bit more.
It's legitimately the only 3D console game that I struggle to have control over due to its performance, it's that bad. I grew up with this generation btw.
Replies: >>11823982
Anonymous
6/25/2025, 4:13:05 AM No.11823520
>>11821764 (OP)
>transparent
if only.
Anonymous
6/25/2025, 7:03:27 AM No.11823809
>>11821764 (OP)
Hey I had the exact same flailing around with the aim problem on the PC port at 60FPS, until just now I went into its extended>controller settings and set the 'dead zone' to 0. It's like Holy fuck I can now actually sweep fire over guys like I used to in Goldeneye. The game might even be fun now though I'm not sure because... the level design
Anonymous
6/25/2025, 9:16:03 AM No.11823976
>>11821774
Why do the aliens in Perfect Dark choose to disguise as tall 6 foot 5 white Scandinavian men? Is it because they perceive whites as being the perfect human specimen? It can't be to blend into human society, because even one of the actual human characters points out how much they stand out before being killed by one of them.

>note to butthurt jannie: this is legitimately on topic if you actually ever played the game.
Replies: >>11824108
Anonymous
6/25/2025, 9:21:17 AM No.11823982
>>11823468
I never had any issues with it, nor my siblings/friends and we played the shit out of that game.

What levels/area specifically are you getting rekt in?
Replies: >>11824261
Anonymous
6/25/2025, 11:07:39 AM No.11824108
xfilesshapeshif
xfilesshapeshif
md5: 6169cf223710d1469554a467949f9bfd🔍
>>11823976
Simply because it's "quoting" X-Files which has the same character with the same role in the plot, starting season 2. The webm's snow/ice crevasse crash-site setting is from the 1998 X-Files movie
Anonymous
6/25/2025, 11:26:27 AM No.11824120
>>11821764 (OP)
the laser dot and scope are so wasted being on the pistol. i guess it looks blade-runner-y in the cutscene
Anonymous
6/25/2025, 1:53:50 PM No.11824261
>>11823982
Villa and Chicago PA back to back were an exercise in frustration with all the randomly spawning enemies, getting shot from a mile away, and every little camera turn sending the fps down to single digits.
Replies: >>11824998
Anonymous
6/25/2025, 3:49:09 PM No.11824452
>>11822013
I just don't care, it's that easy.
Anonymous
6/25/2025, 3:53:41 PM No.11824461
1750533350536508
1750533350536508
md5: 73264822e22ab931aaabd226ffed082c🔍
>>11822013
>modern fan-made recreation
First off, it's not fan-made, and it's not a re-creation.

Secondly, what kind of a retarded argument is it to ask "How can you say you like a game when you just said that you like a game?"...????
Anonymous
6/25/2025, 9:25:30 PM No.11824998
>>11824261
Lol yeah there are a few parts in those where it does drop fps a bit, at least I remember in Villa.

Prioritize getting to cover first and fighting from a more advantageous spot instead of just fighting as you see them become activated. Expose yourself from cover to only one or two at a time to take them out while the rest can't shoot at you. Also it will just become easier as you remember where they'll spawn.
Anonymous
6/25/2025, 11:09:06 PM No.11825259
1745699163891704
1745699163891704
md5: ec92442ad21a05a0c02cc08628bcfeb2🔍
>>11822013
It's the same fucking game, ported to a personal computer via reverse engineered source code.