What do you DO in this game
>>11822530 (OP)Quit it and play the SNES original instead.
I didn't see that I was on /vr/
:(
>first day of summer
right, that makes sense
>>11822538DS should be allowed anyway. It's been 5 years since the rule change to 2001 cut off. /vr/ should allow systems released up to 2006
>>11822545Only if it's just the DS and absolutely nothing else.
>>11822618No it should not. Call of Duty Black Ops on the Nintendo DS is not retro.
>>11822538Oh, so you were trying to make an absolute garbage shit trash thread somewhere else?
Open doors til you reach the exit I guess
>>11822618>>11822726ps360 and wii are retro though
>>11822726nah this board should exclusively be gc/ps2/halo
My favorite part about /vr/ is that in threads like this there is zero discourse about the game in question. Instead there is endless bickering about the version OP posted, even in cases were the core experience is almost exactly the same and it really doesn't matter which one you play.
Anyway, I appreciate how much variety this game has. The decision to split the game into sub-games rather than combine everything into a cohesive adventure may seem like a marketing gimmick so they can say "8 GAMES IN ONE" on the package, but I believe it to be a masterstroke of game design. I find a lot of console platformers, including most Kirby games, tend to start to drag after a while. Every part of most of them feels similar to the last. Usually, when I think back to them after I finish them, everything blends together in my memory. I find this problem is much less pervasive in arcade games. They tend to be shorter, more tightly design, and have bespoke set pieces and concepts throughout every part of the game rather than recycle the same elements over and over again.
Kirby Super Star does not feel like one platformer; it feels like many arcade games. And I mean that in the best way possible. How I feel playing The Great Cave Offensive is very different from how I feel playing Revenge of Meta Knight which is very different from how I feel playing Dyna Blade. The variety makes the game hard to put down. After I finished Kirby Super Star for the first time, I immediately played it again. I played it for 18 hours over the course of two days. The game feels bigger than itself. From the incredibly detailed animations on everything moving element, to the multitude of special moves on every of the game's many copy ability, to the electric soundtrack of endlessly catchy yet quite complicated compositions (a cover of a track from this game is the first piece of video game music to win a Grammy), Kirby Super Star is unbelievably dense in quality without compromise to its size.
>>11822538I mean, remakes are semi-allowed aren't they?
>>11822952This thread fucking sucks.
>>11822958They vary in length significantly. Gourmet Race is like 10 minutes long. Getting everything in The Great Cave Offensive took me around 2 hours. On average I'd say they're about an hour; maybe a little longer, maybe a little shorter. The "8 in one thing" thing is bullshit since it counts the minigames. Its really 6 core sub-games + a boss rush.
>>11822530 (OP)This is probably one of the greatest games of all time
>>11822530 (OP)Why don't you play it and find the fuck out?
God I fucking hate summer.
What do you DO in this game
>>11822530 (OP)Suck and swallow other marshmallow creatures to steal their essence.
>>11822819Wii there's an argument but PS3 and 360 will never be retro. They are so much closer to current gen than they are to PS2/Xbox.
>>11823697I'm older than you. The games I played 20 years ago should be retro. Just like how 2001 was retro in 2020
>>11822539>>11823163Welcome to /v/ jr., enjoy your stay, because unfortunately this type of retardation extends BEYOND the summer.
This thread is just a blanket meta topic, but you're free to let the thread hit 300 replies, jannies.
>>11825715Not and argument. Explain why 5 years doesn't mean 5 years
>>11822726Let's roll it back to 2013 /vr/: no PS1, Saturn, or N64 either.
>>11822618I KIND of agree with this, since the DS still has that poly PS1 look and a bunch of games were ports, but then you'd be letting the PS3 and 360 retards in too.
>>11826905Most people were still using composite on a CRT when ps360/wii game out. It's retro.
>>11822918Kirby Super Star is this overstuffed toy box of a game. It’s great.
>>11822918Kirby Super Star isn't much like an arcade game. The different modes share heavy similarities in how rooms are designed, especially when it comes to enemy encounters, and most abilities serve similar purposes but with some being clearly better than others, making the large movesets meaningless as the areas rarely present scenarios where you'll have to be efficient at using one ability or another. What differentiates Revenge of Meta Knight and Dyna Blade are the aesthetics, it's a game very focused on creating a different tone for various segments, and that is its strength. Gameplay-wise, Super Star is one of the more haphazard Kirby games and even trying to beat it without using abilities is mostly tedious, and this shows even in aspects such as movement (generally longer animations and slower movement speed than Kirby's Adventure or the Flagship games) or bosses (most bosses have a lot of stalling attacks that are easy to dodge, likely there so any ability can have a chance at getting easy damage in, but these waste time for no ability/Suplex), but it's very appealing for casual play due to how it still feels fast and flashy to someone treating it as a "mess around" game, mainly due to a lot of care being put into giving abilities unique animations and visual effects.
You play co-op with the gf