>>11827556Not entirely untrue, I suppose. MP versus slots is more of a subjective thing, and while broadly, you could do spells like slowdown, paralyze, charm, silence, etc, also buffs to stats and shields, and with area effect to all of them, Baldur's Gate has certain inherent functional variety to a lot of its spells.
I also do like the squad tactics type of combat quite a lot, as well as sufficiently brutal hits actually fucking gibbing enemies like in a game like Doom or Quake, that sort of feedback is particularly satisfying when you're playing a class like a Berserker or Barbarian using Enrage.
However, as much as I love Baldur's Gate 1 & 2, they unfortunately have extremely little roleplaying in them, they are pretty on-rails adventures. Morrowind comparatively offers an incredibly wide range of variety and options for roleplaying, with varying factions and abstract ways to achieve goals, as well as letting you become a vampire or werewolf.
As an example, in Morrowind you can outright make a character who does all he can to avoid combat and killing, and of done right that's actually possible. You can level up and become more capable while using Hand To Hand, Calm, Paralyze, Burden, Levitate, Invisibility, Sneak, Security, Mercantile, Speechcraft, Athletics, Acrobatics, Telekinesis, etc.
You could REALLY not do this in Baldur's Gate, those games are pretty damn firmly about bloodshed. You couldn't play as a Thief/Merchant who tries to avoid deadly violence at all costs, deadly violence is typically the only viable approach.