>>11824943Rarity has fuck all to do with value.
There's a gigantic dip in price between "high demand, high availability" and "high demand, low availability" that consists of games that are "low demand, low availability"
Just look at all the shitty shovelware games out there with under 25k print runs. No value, nobody buying them. Somehow they're outpriced by games that sold 2,5 million copies. But then you run across games that also had a single under 25k print run that's priced super high, not because it's more rare or even a better game than the cheap one, but because it's falsely perceived as more rare and valuable.
In my experience this is most evident in NTSC-J PS1 games. There's well known "rare" games there that regularly have 10+ listings on ebay for hundreds of dollars. But simultaneously shit that shows up on ebay once in a blue moon and doesn't even have a Pricecharting.com page gets listed on ebay for 15 bucks and still doesn't sell.