>Widescreen Mode - On
>Sonic 3 Elemental Shields - On
>Sonic 3 Instashield - On
>Sonic CD Super Peelout - On
>Sonic Mania Drop Dash - On
Ah just as Naka-san intended
>>11824746 (OP)who gives a fuck, faggot
some of us have played sonic 2 a billion times and want to spice it up a bit
>Sonic CD jump sound effect - On
DRINK BLEACH NOW.
Yuji Naka is a cunt, who cares what he intended
Sonic Adventure hit detection - On
Shadow in Sonic 3 - On
Barrel section solver - On
Genesis + Sega CD + 32X mode - On
RTX - On
21:9 aspect ratio patch - On
PAL 50hz - On
Now we're talking
>>11824746 (OP)There is literally nothing wrong with playing it like that if you've played the original version at least once
>>11824746 (OP)How do widescreen mods for retro platformers work? Don't enemies usually spawn at the edge of the screen?
>>11825180Sonic 2 Absolute isn't a mod, it's a native PC sourceport, so this kind of stuff isn't done in a hacky way like with emulation
>>11824746 (OP)You can get Super Sonic before leaving Emerald Hill Zone and then the rest of the game is fun :-)
>>11825475CRT Guest Advanced for ReShade
https://github.com/HelelSingh
>>11827819SONIC'S ARMS ARE NOT FREAKING BLUE!
https://youtu.be/0A2p_OgkZw0
>>11824746 (OP)Considering the game is like 20-25 minutes long you might as well make it fun.