>>11826692 (OP)I would argue online experiences are 100% lost and cannot be replicated
even if you have the code for the servers
and not just mmos, either. standard online multiplayer games like quake, cs, tf2
there's just so much going on
the sequence of patches and updates
different nerfs and buffs changing the meta over time
the community
the game as a whole can never be played again
tf2 is "alive", but I'll never play the tf2 I played back in 2007 ever again
in a way it's like any live performance; music or theater or dancing. you can record it or take a snapshot, but once it's done, it's done and each one is unique