Thread 11826692 - /vr/ [Archived: 837 hours ago]

Anonymous
6/26/2025, 1:52:24 PM No.11826692
IMG_2359
IMG_2359
md5: 66026d11f9e0d0def5d9c3800d189342๐Ÿ”
Why is Vidya so well persevered? Compared to music and movies theres not too much lost media. Even beta concepts are saved more often than not. We didnโ€™t really start getting true lost media until all the failed MMOs
Replies: >>11826704 >>11826705 >>11826767 >>11826816 >>11826929 >>11826938 >>11826945 >>11834361
Anonymous
6/26/2025, 1:58:37 PM No.11826702
Came about at the right time of home distribution and digital media. Early films and music didn't have that luxury. Simple as that.
Anonymous
6/26/2025, 2:00:08 PM No.11826704
>>11826692 (OP)
Itโ€™s a purely digital format and has been so since the beginning.
99% of lost film and music was analog.
Replies: >>11826923
Anonymous
6/26/2025, 2:02:03 PM No.11826705
>>11826692 (OP)
Gods games
Anonymous
6/26/2025, 2:33:00 PM No.11826753
>people born in 1900 are all dead
>people born in 2000 are mostly alive
>why were people so much weaker back then?
The medium is only about 50 years old. Also preserving digital data is simple and cheap, and has become simpler and cheaper over time.
Anonymous
6/26/2025, 2:45:48 PM No.11826767
>>11826692 (OP)
What about flash games? What about J2ME mobile games (and other pre-smartphone mobile games)? What about calculator games? What about Taiwanese, Vietnamese and early Korean games?
Replies: >>11826795 >>11827530 >>11829993 >>11831907
Anonymous
6/26/2025, 3:05:20 PM No.11826795
>>11826767
Flash games have been preserved pretty well via flashpoint. Java too for the most part. Non jap bootlegs are pretty well preserved too.
Anonymous
6/26/2025, 3:16:25 PM No.11826816
11852113-resistance-2-playstation-3-the-main-menu
11852113-resistance-2-playstation-3-the-main-menu
md5: aa61bd93f4815662a7c18a933b02beb6๐Ÿ”
>>11826692 (OP)
The real irony is that as games have become more and more reliant on networking features in recent years we're gonna have far more shit you can't play from this era in 50 years than from the 80s and 90s.
Unless somehow Sony suddenly becomes super dilligent about porting Resistance 2 to all of its future consoles and upkeeping the game's online servers forever.
Replies: >>11829408 >>11834376
Anonymous
6/26/2025, 4:12:01 PM No.11826923
2047f603b34efc5c689b681fd4dc78f6eb102f4a
2047f603b34efc5c689b681fd4dc78f6eb102f4a
md5: 25789ebdd511ea9b0bd0ddf5ffc7170f๐Ÿ”
>>11826704
>Itโ€™s a purely digital format and has been so since the beginning.
Except the laserdisk games such as Dragon's Lair or Cube Quest, and some experimental games that used magnetic tape to deliver audio/video such as that Journey arcade game that used a tape to play samples of their songs throughout the game. Or games like very early Pong systems or a few other Arcade cabinets that had no CPU and ran purely on discrete logic.

But yes, 99.99% of games were purely digital. Even if the medium they were stored on was analog (Such as loading a tape in a Commodore 64) the data itself was digital and could be dumped as a digital file. Very few games outside the few examples I mentioned had any purely analog components.

The fact that videogames are a significantly newer medium than music or movies also helps a lot, preservation was hardly on the minds of people who created the phonograph over a century ago. Videogames were also just plain not possible before the electronic age, while obviously music and movies/stage plays were.
Anonymous
6/26/2025, 4:27:23 PM No.11826929
>>11826692 (OP)
>about a hundred doctor who episodes are lost media
what's the vidya equivalent to this?
Replies: >>11826930 >>11828149 >>11828436 >>11828447 >>11828468
Anonymous
6/26/2025, 4:28:05 PM No.11826930
>>11826929
Some mobile only megaman games
Anonymous
6/26/2025, 4:33:18 PM No.11826938
>>11826692 (OP)
I would argue online experiences are 100% lost and cannot be replicated
even if you have the code for the servers
and not just mmos, either. standard online multiplayer games like quake, cs, tf2
there's just so much going on
the sequence of patches and updates
different nerfs and buffs changing the meta over time
the community
the game as a whole can never be played again
tf2 is "alive", but I'll never play the tf2 I played back in 2007 ever again
in a way it's like any live performance; music or theater or dancing. you can record it or take a snapshot, but once it's done, it's done and each one is unique
Anonymous
6/26/2025, 4:41:09 PM No.11826945
>>11826692 (OP)
what the FUCK, mario just MURDERED that dude
Replies: >>11828113 >>11834361
Anonymous
6/26/2025, 4:48:01 PM No.11826953
Vidya is (mostly) not a broadcast medium, so anyone that plays a game has a copy of the game and thus a chance to preserve it. Compared to old movies where only studios and theatres would even have copies, so one person's incompetence or laziness could easily wipe something out.
Replies: >>11827243
Anonymous
6/26/2025, 7:35:33 PM No.11827243
>>11826953
>one person's incompetence or laziness could easily wipe something out
British Broadcasting Corporation taping over Doctor Who master tapes to save money on film will never not be funny to me.
Doesnโ€™t matter anyways, any legacy that show had has been completely destroyed by other means.
Anonymous
6/26/2025, 10:55:11 PM No.11827530
>>11826767
All of those are fairly well archived as well. There are torrents of THOUSANDS of J2ME games, and quite a few websites host them still. There are multiple J2ME emulators, ones for your phone even so you can play old phone games on your modern phone. Its how I play Doom RPG.
If you're not finding these things you're barely trying
Anonymous
6/27/2025, 5:00:42 AM No.11828113
>>11826945
>dude
Replies: >>11828163
Anonymous
6/27/2025, 5:21:27 AM No.11828149
>>11826929
Early internet multiplayer games that were played through your ISP's client, like Compuserv, Genie, etc. Many of the first MMORPGs and early online action games were hosted through those ISPs, and the ISP had full control over if people could even play the game. So when those ISP's went down, the games went with them. Even in the late 90's you still occasionally heard some oldhead talking about some old MMORPG they used to play through their ISP. From what I've heard, AOL used to have a really badass D&D MMORPG called Neverwinter Nights(not the one everyone is familiar with these days).
They are all long gone, and even if you did manage to find some of the files for the game, it's impossible to make them work without the old ISP's infrastructure in place. Best you can do now is find a mention of a few of these games in some old 80's computer gaming magazines.
Anonymous
6/27/2025, 5:33:46 AM No.11828163
>>11828113
goomba's are people too
Anonymous
6/27/2025, 10:00:00 AM No.11828436
>>11826929
Satellaview
Replies: >>11834647
Anonymous
6/27/2025, 10:11:44 AM No.11828447
>>11826929
There is none. Every example that gets close, like dead online and mobile games, comes with a list of caveats that make the dynamic different and throw off the comparison.
Anonymous
6/27/2025, 10:25:17 AM No.11828468
>>11826929
Not everything in life has an "equivalent".
Replies: >>11829414
Anonymous
6/27/2025, 8:12:42 PM No.11829408
>>11826816
>all the shit that sucks gets erased by the sands of time, whilst the good games stay preserved for ever
is this supposed to be bad?
Replies: >>11834620
Anonymous
6/27/2025, 8:16:16 PM No.11829414
>>11828468
But it makes life and dealing with its intricacies so much easier D:
Anonymous
6/28/2025, 12:35:10 AM No.11829993
202088 (1)
202088 (1)
md5: c99152773868fd8d9bfbd960cf1870a3๐Ÿ”
>>11826767
>What about J2ME mobile games (and other pre-smartphone mobile games)?
Unless you're talking about Japanese ones, you have a point.
But western ones have been preserved for almost 15 years.
Anonymous
6/28/2025, 9:15:51 PM No.11831907
>>11826767
All largely well preserved
Anonymous
6/29/2025, 11:10:08 PM No.11834361
goombaDDDDDD
goombaDDDDDD
md5: 2ff2c0eea3608d1d2d4410b492999a69๐Ÿ”
>>11826692 (OP)
>>11826945
shid he god stobbed dhe fug oud :DDDD
Anonymous
6/29/2025, 11:16:17 PM No.11834376
>>11826816
Theres no tragedy there because the people who would theoretically care about preserving always online service games dont actually care about those so noone will ever notice they are gone.
Anonymous
6/30/2025, 1:30:22 AM No.11834620
>>11829408
>why would I ever want to know what makes a shit game if I make games
Anonymous
6/30/2025, 1:44:18 AM No.11834647
>>11828436
Yeah, Satellaview and Sega Channel.