>>11827259Every thing you've mentioned is something I've either done some variant of or was exactly what I was referring to when I was talking about "unanticipated tradeoffs".
>Also, get rid of the boulders leading into zora's river.This is a real design "monkey's-paw". I had gotten rid of the boulders, and this does remove what feels like an unnatural constraint and opens up the early game, but once I'd done that I found I'd realized what the rocks being there genuinely adds to the experience and how much structure gets lost when you just delete them.
Two thing that really stood out to me replaying the game were:
a) How satisfying it is to finally get the bombs and how much you can suddenly do once you get them.
b) How awesome it is to access Lake Hylia for the first time, however you actually get to it.
Just yeeting the rocks out of the game really destroys the significance of these things. You immediately access the bean seller and a few pieces of heart, on top of gaining the silver scale once you can play Zelda's Lullaby, by just waltzing up north. You can find an unnatural amount of skultula with the boomerang and access to all these otherwise blocked off areas, which potentially allows you to use the Giant's Wallet, and hence blue flame, to break bombable structures without bombs (one of those weird things normally only randomizer people care about, which has to now be accounted for).
Since I want to preserve the satisfaction of these things, I'm trying the following:
a) Placing the rocks so that they block off the elevated sections of the river area, but otherwise let you access the domain. By also placing the bean seller on a high cliff, you get a number of things that you have to come back with bombs for.
b) Placing a bombable pillar over the lake shortcut, so that players without bombs have to find some other way to get to Lake Hylia. Hence, a curious player can still complete Jabu-Jabu, but only if they discover how to get to the bottle themselves.