>>11828337>60fps or even up to 240fps compared to 30fps with drops of originalsMuh fps
>extremely low input lagCRT and a PSX have 0 input lag
>much faster loadingLies
>time trial relics for all three gamesCB1 and 2 weren't made for relics
>leaderboardsApart from tranny speedrunners, who the fuck cares??
>can restart time trials right from the menuOG Crash 3 could do that too
>includes a warp at the beginning and end of Crash 1 map to save time going back and forthOh,no! I have to walk all the way! I have to wait 1 minute more, waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!!!!!!
>also fixes that the second island goes left instead of right, which just always felt awkward when moving through levelsLiterally nobody complained about that
>added true analog controls for Crash 1Again, wasn't designed with analog in mind
>added a run to Crash 2 (this can be a bit of a double-edged sword as the time trials in 2 are designed around something that was never a part of the original level design, but honestly it works well in most levels and is a nice optional addition)See relics above
>box counts for both stages and bonus levels for all three games>bounce boxes only need 5 bounces instead of 10>cut levels and even some new ones added (and they're some of the best)Actually valid, but nitpicks
>No annoying Crash 1 save system, makes 100% way less tediousgit gud
>improved hitboxes and physics (yes, the pill shape shit and sliding off platforms has been fixed for many years now)It was never fixed
>can play as CocoJust a reskin. Whoop-de-doo
>artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.Again, valid. Lighting sucks ass tho.