Thread 11827810 - /vr/ [Archived: 621 hours ago]

Anonymous
6/27/2025, 2:19:39 AM No.11827810
Crash-Bandicoot
Crash-Bandicoot
md5: 4e1419333681b3d730d46f009301a101๐Ÿ”
How does it compare to the originals? Its currently 90% off on Steam.
Replies: >>11827818 >>11827851 >>11827914 >>11827952 >>11828002 >>11828169 >>11828208 >>11828384 >>11828412 >>11828505 >>11829245 >>11829252 >>11829581 >>11830279 >>11830295 >>11833662 >>11833749 >>11833795 >>11835428 >>11841361
Anonymous
6/27/2025, 2:21:55 AM No.11827818
>>11827810 (OP)
hitboxes are pill shaped, my one gripe with it
if you've played the original you'll feel the difference
it's not huge but some platforming feels a bit slippering due to this
Replies: >>11827823 >>11827825 >>11828337 >>11829245
Anonymous
6/27/2025, 2:22:56 AM No.11827823
>>11827818
feels a bit slippery fuck
Replies: >>11828337
Anonymous
6/27/2025, 2:23:19 AM No.11827825
>>11827818
I was surprised no one made a mod to fix the hitboxes yet.
Replies: >>11827909 >>11828337 >>11831394
Anonymous
6/27/2025, 2:36:26 AM No.11827851
>>11827810 (OP)
>90%

>But it's cheaper to subscribe to gamepass

It's not worth it, at least in my country. About the game, it's really good, the only problem is the art style and maybe the hitboxes. idk about that, it looks more like skill issue to me
Replies: >>11829740 >>11829740
Anonymous
6/27/2025, 3:11:14 AM No.11827909
>>11827825
me too, cause i'd actually play it if they did.
Anonymous
6/27/2025, 3:12:26 AM No.11827914
>>11827810 (OP)
Mednafen is free brother
Anonymous
6/27/2025, 3:35:22 AM No.11827952
>>11827810 (OP)
His jump is less floaty. It's a change that tightens up platforming in 2 & 3 (where he can slide jump) but it makes 1 rather unfun. Emulation is free.
> t. Crash One Enthusiast
Anonymous
6/27/2025, 4:06:27 AM No.11828002
>>11827810 (OP)
>How does it compare to the originals?
I like it a lot better than the originals. Not a fan of early PS1 3D or black bars on a modern display and I think they did a great job making the game look a play great. Some people complain about the hitboxes but I've never really found it harder than the originals because of it. For a few bucks this game is a steal.
Replies: >>11828210
Anonymous
6/27/2025, 4:51:32 AM No.11828090
Semi on topic, but is it worth pirating the Gex trilogy since i heard it has analog support?
Anonymous
6/27/2025, 5:31:27 AM No.11828159
The music sounds worse
Anonymous
6/27/2025, 5:40:50 AM No.11828169
>>11827810 (OP)
Pretty good.
They added the time crystal challenges to 1 and 2 and its cool to get to choose to play as Coco.
I liked it a bunch. Only issue its Crash isnt as expressive.
The dance he does is kinda cringe in the remakes.
Anonymous
6/27/2025, 6:11:43 AM No.11828208
>>11827810 (OP)
Crime against humanity. The original games had some of the best graphics ever created, and they replaced them with soulless generic slop.
Anonymous
6/27/2025, 6:12:56 AM No.11828210
>>11828002
> Not a fan of early PS1 3D
You clearly lack any sort of human soul. PS1 3D is better than modern graphics by a wide margin.
Replies: >>11828313
Anonymous
6/27/2025, 7:34:50 AM No.11828313
bestlookingguyhere
bestlookingguyhere
md5: 77a4efb8fe683c593b0413818665c61f๐Ÿ”
>>11828210
>PS1 3D is better than modern graphics by a wide margin.
Replies: >>11828351 >>11828618
Anonymous
6/27/2025, 8:14:32 AM No.11828337
>>11827818
>>11827823
>>11827825
HOLY FUCK. THIS WAS FIXED A MONTH AFTER LAUNCH.

IT'S BEEN FIXED FOR ALMOST A DECADE NOW. SHUT THE FUCK UP

Anyways, to answer your question OP: Yes, it's the best way to play three of the greatest platformers of all time. It is an extremely high effort remaster that is clearly from passionate devs that loved and respected the originals.

>60fps or even up to 240fps compared to 30fps with drops of originals
>extremely low input lag
>much faster loading
>time trial relics for all three games
>leaderboards
>can restart time trials right from the menu
>includes a warp at the beginning and end of Crash 1 map to save time going back and forth
>also fixes that the second island goes left instead of right, which just always felt awkward when moving through levels
>added true analog controls for Crash 1
>added a run to Crash 2 (this can be a bit of a double-edged sword as the time trials in 2 are designed around something that was never a part of the original level design, but honestly it works well in most levels and is a nice optional addition)
>box counts for both stages and bonus levels for all three games
>bounce boxes only need 5 bounces instead of 10
>cut levels and even some new ones added (and they're some of the best)
>No annoying Crash 1 save system, makes 100% way less tedious
>improved hitboxes and physics (yes, the pill shape shit and sliding off platforms has been fixed for many years now)
>can play as Coco
>artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.

I would still recommend playing the originals too though as they are very charming and still hold up great today.
Replies: >>11828442 >>11828460 >>11828523 >>11828603 >>11828792 >>11829146 >>11829345 >>11831431 >>11831437 >>11837269 >>11837272
Anonymous
6/27/2025, 8:27:15 AM No.11828351
>>11828313
He's right, but it's related to the limitations-induced art style and obviously not ability to look realistic
Replies: >>11828383
Anonymous
6/27/2025, 9:05:13 AM No.11828383
>>11828351
Modern games don't even look realistic, their graphics are a combination of plastic and Vaseline smears.
Anonymous
6/27/2025, 9:05:59 AM No.11828384
>>11827810 (OP)
plays worse, looks worse. the addition of time trials to 1 and 2 was pretty fun.
Anonymous
6/27/2025, 9:34:04 AM No.11828412
>>11827810 (OP)
1 sucks and is inferior.
Anonymous
6/27/2025, 10:06:38 AM No.11828442
>>11828337
>much faster loading
no it fucking doesn't
Replies: >>11829429
Anonymous
6/27/2025, 10:13:26 AM No.11828450
Crash 1 is much superior, others are up to personal preference. Superior quality of graphics and higher framerates, but worse voice acting.
Anonymous
6/27/2025, 10:20:44 AM No.11828460
>>11828337
>HOLY FUCK. THIS WAS FIXED A MONTH AFTER LAUNCH.

It really doesn't feel like it. I've literally tried playing the original Crash 1 and the N-Sane version back to back and the physics in the latter still don't feel right.
Anonymous
6/27/2025, 11:13:09 AM No.11828505
>>11827810 (OP)
that's cheap enough for me, I wasn't expecting such big discount considering how greedy bidya companies are these days
Anonymous
6/27/2025, 11:32:07 AM No.11828523
>>11828337
>THIS WAS FIXED A MONTH AFTER LAUNCH
Yeah actually it wasn't bud. I reinstalled it just last month to give it another chance and it feels just as shit to play as it did at launch. Play the originals, play the originals and pretend Reignited doesn't exist.
Replies: >>11828596
Anonymous
6/27/2025, 12:30:25 PM No.11828568
not as comfy as playing on a fwb's PS5
Replies: >>11828595 >>11828617
Anonymous
6/27/2025, 12:57:15 PM No.11828595
>>11828568
>fwb
dilate
Anonymous
6/27/2025, 12:57:35 PM No.11828596
>>11828523
Why are you lying about this? You sound emotionally invested.
Replies: >>11828784 >>11828838 >>11831437
Anonymous
6/27/2025, 12:59:51 PM No.11828603
>>11828337
Having an all-caps crash out isnโ€™t going to fix the game
Anonymous
6/27/2025, 1:23:56 PM No.11828617
>>11828568
My experience with consoles has been anything but comfortable
Anonymous
6/27/2025, 1:26:22 PM No.11828618
>>11828313
>hurrrr
Anonymous
6/27/2025, 3:14:39 PM No.11828784
>>11828596
Emotional? Brother you're the one shouting here about how everyone else is wrong but you. Not only have they not fixed it but the truth is they CAN'T, it's a limitation of Vicarious Visions' own Alchemy engine which they had to adapt Crash to with exactly zero original source code from Naughty Dog. Until there's some kind of decomp/port of the originals there's no hope of a fix, it was built from the ground up with pill-shaped hitboxes because that's what they had.
Anonymous
6/27/2025, 3:18:50 PM No.11828792
>>11828337
Do you have to act like an autistic troon to express your opinion?
Anonymous
6/27/2025, 3:52:38 PM No.11828838
>>11828596
There's only one person in this thread getting emotional and lying and it clearly isn't me bud.
Anonymous
6/27/2025, 6:04:11 PM No.11829146
>>11828337
Based for BTFO posers who never played the remaster and simply parrot what they see online
Replies: >>11831437
Anonymous
6/27/2025, 7:03:43 PM No.11829245
>>11827810 (OP)
It was outsourced to jeets, leading to tons of issues like >>11827818. Just download/install RetroArch, the BeetlePSX core, and the ISOs.
Replies: >>11833706
Anonymous
6/27/2025, 7:07:03 PM No.11829252
>>11827810 (OP)
I played through it on a keyboard back in 2018.
I think aside from the hitbox issues that people mentioned, it is essentially the same games.
The older games have such a nice charm though if you played them on PS1.
Anonymous
6/27/2025, 7:13:26 PM No.11829263
I'm annoyed that they don't have any of the original Crash, Spyro and Klonoa games available on PS store, only this remake bullshit.
Anonymous
6/27/2025, 7:52:12 PM No.11829345
>>11828337
>60fps or even up to 240fps compared to 30fps with drops of originals
Muh fps
>extremely low input lag
CRT and a PSX have 0 input lag
>much faster loading
Lies
>time trial relics for all three games
CB1 and 2 weren't made for relics
>leaderboards
Apart from tranny speedrunners, who the fuck cares??
>can restart time trials right from the menu
OG Crash 3 could do that too
>includes a warp at the beginning and end of Crash 1 map to save time going back and forth
Oh,no! I have to walk all the way! I have to wait 1 minute more, waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!!!!!!
>also fixes that the second island goes left instead of right, which just always felt awkward when moving through levels
Literally nobody complained about that
>added true analog controls for Crash 1
Again, wasn't designed with analog in mind
>added a run to Crash 2 (this can be a bit of a double-edged sword as the time trials in 2 are designed around something that was never a part of the original level design, but honestly it works well in most levels and is a nice optional addition)
See relics above
>box counts for both stages and bonus levels for all three games
>bounce boxes only need 5 bounces instead of 10
>cut levels and even some new ones added (and they're some of the best)
Actually valid, but nitpicks
>No annoying Crash 1 save system, makes 100% way less tedious
git gud
>improved hitboxes and physics (yes, the pill shape shit and sliding off platforms has been fixed for many years now)
It was never fixed
>can play as Coco
Just a reskin. Whoop-de-doo
>artstyle is hit or miss, but it definitely has its own charm and looks great even if it lacks some of the edge of the originals.
Again, valid. Lighting sucks ass tho.
Replies: >>11829374 >>11829726
Anonymous
6/27/2025, 8:01:26 PM No.11829374
>>11829345
nobody asked
Replies: >>11831437
Anonymous
6/27/2025, 8:22:15 PM No.11829429
>>11828442
on pc installed to an ssd, it absolutely does
Anonymous
6/27/2025, 9:12:11 PM No.11829581
>>11827810 (OP)
Never had issues with the hitboxes but the jump is heaver/less floaty than the og. This can throw you off if you're used to the og controls but it's something you can get used to. It through me off coming back to this game more after playing Crash 4 since the controls in that game are so good.
Replies: >>11830142
Anonymous
6/27/2025, 10:26:40 PM No.11829726
>>11829345
>CRT and a PSX have 0 input lag
No, retard. It runs at 30fps and varies between 80-100ms of lag (2.5-3 frames at 30fps) inherent to the game itself.

The rest is just autistic drivel. Kill yourself.
Replies: >>11829743
Anonymous
6/27/2025, 10:32:36 PM No.11829740
>>11827851
why bother with that shit? it doesn't have denuvo so you can get it for nothing>>11827851
Anonymous
6/27/2025, 10:33:52 PM No.11829743
>>11829726
NTA but there's way less input lag on the original with a CRT. Have you not played both? It's not a huge difference though.
Replies: >>11829934 >>11829962
Anonymous
6/27/2025, 11:56:18 PM No.11829934
>>11829743
People think that CRTs can eliminate all input lag. When games could have native input lag caused by hardware reasons or just by the game running like shit.
Replies: >>11829938
Anonymous
6/28/2025, 12:00:21 AM No.11829938
>>11829934
You're literally retarded.
Anonymous
6/28/2025, 12:01:02 AM No.11829939
Unless you're a weirdo gaming on an lcd tv from 2008, the added lag on a modern compilation is coming from the Playstation 4 or Switch. They typically add 3 frames of lag.
Replies: >>11829971
Anonymous
6/28/2025, 12:16:40 AM No.11829962
>>11829743
I tested both with a 240fps camera. Games have inherent input lag from button press to first frame of animation, regardless of whether you're on a CRT

You're a retard and should kill yourself
Replies: >>11837897
Anonymous
6/28/2025, 12:20:40 AM No.11829971
>>11829939
NST on PC at 240fps has less than 20ms of lag
NST on console has around 150ms
OG on PSX CRT has 90ms

All tested in completely lag optimized setups with a slow-motion 240fps camera
Replies: >>11829994 >>11830280
Anonymous
6/28/2025, 12:36:10 AM No.11829994
>>11829971
>150 MS

>although it runs at ''steady 60'' fps

So the 0.1% low is pretty bad. It's just a lot of lag. That hasn't stopped PS4 gamers from breaking records, though. people who complain about input lag have skills issues.
Replies: >>11829997
Anonymous
6/28/2025, 12:38:16 AM No.11829997
>>11829994
Framerate has some effect on input lag, but it's far from the only or most important factor. Even in modern console games with locked 60fps, they are regularly 100-150ms
Anonymous
6/28/2025, 2:00:55 AM No.11830142
>>11829581
It's honestly a little annoying how much better Crash 4 plays than all of them, by the time they got to that I think they figured out the jumping and the engine's limitations a lot more. N-Sane trilogy is basically Virtua Racing Saturn or Final Fantasy X/2 HD, when you play a remake that has zero code from the original, even if they do a really solid job, if you've played enough of the OGs you can just tell. Precise platforming just never felt as good as it did on the PS1 on it.
Anonymous
6/28/2025, 3:19:07 AM No.11830279
barf_thumb.jpg
barf_thumb.jpg
md5: c8a64452828472e61553e180749c362b๐Ÿ”
>>11827810 (OP)
I only briefly played the remasters a couple years ago. Iirc, there was an issue with Crash's jumps. It was harder to jump across pits in the remake of the first game than it was in the original. I also dislike the remakes on aesthetic grounds. Anything licensed by Activision is gonna look like doodoo.
Replies: >>11830283 >>11830387 >>11833571
Anonymous
6/28/2025, 3:19:18 AM No.11830280
>>11829971
>og on crt has 90ms
lol, post evidence, cause I have a slow-mo time video recording of this being completely false that I made myself
Replies: >>11830298 >>11830362
Anonymous
6/28/2025, 3:22:32 AM No.11830283
>>11830279
The effect of scanning in crash on the original hardware looks so good and must have been insanely hard to pull off on PS1 while making it look perfect. Hate that it was completely ignored in the new one and he just falls into the scene.
Replies: >>11830361
Anonymous
6/28/2025, 3:29:56 AM No.11830295
>>11827810 (OP)
The art direction is ugly as sin
Physics can be weird because pill hitbox
Naughty Dog's original game underneath is still fun
Anonymous
6/28/2025, 3:31:16 AM No.11830298
>>11830280
You're wrong and making shit up but whatever you say.
Anonymous
6/28/2025, 4:19:10 AM No.11830361
>>11830283
It's one of the things that's relatively easy to do on original hardware but needs extra thought to do on modern hardware. I don't know what technique they used, but for instance you could actually straight up draw over the original textures. Set the entire crash texture to transparent, then each frame blit a line from the real texture plus 4 glowy white lines. The hardware will just draw what it's given and it's all good.
But on modern hardware that comes with a much greater performance penalty so ideally what you want to do is write a shader that can take a vertical offset and selectively choose to draw or not draw pixels based on the V of the UV textures or something. And depending on how their engine works, having a separate shader for just this effect on the regular crash model might have bene upsetting for their OOP purity so they didn't bother their shirts.
Replies: >>11831504
Anonymous
6/28/2025, 4:20:34 AM No.11830362
>>11830280
90ms sounds about right. The original crash is a right laggy bitch, famously so. It's even worse on PAL.
Anonymous
6/28/2025, 4:42:25 AM No.11830387
>>11830279
Also notice how the right eyebrow isnt as raised as in the original, making Crash looks less "stare into nothing" type.
Anonymous
6/28/2025, 5:15:32 PM No.11831394
>>11827825
Theres a new video by ARD that briefly goes over this... if changed into a proper box you start to get stuck on the smallest level geometry. He shows a example of not being able to go up a simple hill cuz of it.
Anonymous
6/28/2025, 5:40:26 PM No.11831431
>>11828337
Vicarious Visions never 'fixed' the collision detection. From their point of view, there was nothing to fix. What they did do however, was make a blog post on their (long dead and deleted after getting fully absorbed into Blizzard) social media account telling people complaining to 'git gud'...and people did. (you), me, and everyone else that played these remakes simply adjusted to the changes.
Replies: >>11831465 >>11831515
Anonymous
6/28/2025, 5:43:07 PM No.11831437
>>11828337
>>11828596
>>11829146
>>11829374
samefag
Anonymous
6/28/2025, 5:55:02 PM No.11831465
>>11831431
No, they 100% did make changes to the sliding off platforms which was the main issue. Stop spreading misinformation, retard.

The pill hitbox was never an issue and is how the original functioned as well
Replies: >>11832374
Anonymous
6/28/2025, 6:11:44 PM No.11831504
>>11830361
>It's one of the things that's relatively easy to do on original hardware but needs extra thought to do on modern hardware.
I doubt that very much, compared to using ps1 era dev tools/engines everything is easier today. Besides the crash animation being shit, the energy waves coming down have less impact with the platform, the blue rays shooting out are missing, the yellow orbs are missing and the entire room has much worse texture work.

It's just a lazy demake.
Anonymous
6/28/2025, 6:15:51 PM No.11831515
>>11831431
This retard has been spamming is retarded shit on /v/ on every single Crash thread obsessively sperging about framerate and input lag and shit. You can safely ignore him.
Anonymous
6/29/2025, 2:38:05 AM No.11832374
>>11831465
>Pill boxes

>Pill boxes

It's a fact that people don't know what they're talking about. The problem was that they misaligned the original models and animations.
Anonymous
6/29/2025, 2:12:07 PM No.11833497
I've just played it for the first time. Played the originals way back then. Only played the remakes of C1 and C3 for an hour.

Definitely the controls are different. You need to jump much closer to the holes in the ground now.
The controls during animal stages (when you mount hogs or other animals) are very, very different. The first hog stage in C1 took me quite a few tries to get right. It feels more sluggish.
The bonus levels (when you get the Tawna/N.Bryo symbols) in C1 have a loading screen before and after them. I found this pretty weird.
You can't cancel most of those animations when you end a level for the first time (getting a gem, the boxes falling on you). It gets pretty tiresome seeing the same animation for the 50th time.

I like how they added Coco as playable.
There are more cutscenes and they go on for longer.
I think boss battles now need more attacks to finish (was it always 3 attacks in the original C1?)
Replies: >>11833502
Anonymous
6/29/2025, 2:13:44 PM No.11833502
>>11833497
Ah, there's something very weird about Crash's fur. You should look online on how to turn most of it off.

The animal levels in C3 definitely control a lot worse than the original. I just booted up the original C3 and could ace the first Pura level on my 2nd try, while the remake has way different controls.
Anonymous
6/29/2025, 3:20:47 PM No.11833571
>>11830279
>Soul vs. Soulless
Anonymous
6/29/2025, 4:36:01 PM No.11833650
941ad9b91d3eee80e53c45420e39445d53f79a95
941ad9b91d3eee80e53c45420e39445d53f79a95
md5: 00848693d0bcca392f5b15058eaf9027๐Ÿ”
>tfw been playing the Crash games I missed out and wanted to play as a kid
>Finished Twinsanity, loved it
>Tag Team racing is a classic, wish they brought the clashing mechanic back
>Started Crash of the Titans, I get what they're doing but, I appreciate it
Favorite era? So far I'm kinda feeling the Twinsanity-Radical Era, the OG Trilogy is fun, hard as fuck, though and simpler.
Replies: >>11833718 >>11837945
Anonymous
6/29/2025, 4:48:04 PM No.11833662
>>11827810 (OP)
The art direction is much better than the Spyro remaster, which interpreted some things very incorrectly.
Anonymous
6/29/2025, 5:20:37 PM No.11833706
>>11829245
>jeets
source? didnt see any poo names in the credits
Replies: >>11833716
Anonymous
6/29/2025, 5:39:15 PM No.11833716
>>11833706
He's a /pol/brained retard from /v/ who can only communicate in regurgitated memes.

The devs are huge fans of the games and put a ton of work and passion into the remakes and treated them with the respect they deserve.
Anonymous
6/29/2025, 5:40:34 PM No.11833718
>>11833650
For 95% of the fanbase, Crash started and died on the PSX. It's why the remake trilogy sold 20m copies and was universally praised while Crash 4 flopped and shit the bed.
Replies: >>11833808 >>11833826
Anonymous
6/29/2025, 6:02:19 PM No.11833749
>>11827810 (OP)
it's soulless. better off emulating the og
Anonymous
6/29/2025, 6:40:33 PM No.11833795
>>11827810 (OP)
It's 99% fine and you'll only have a problem with it if you for some reason are extremely dedicated to OG Crash and don't like minor changes.
Anonymous
6/29/2025, 6:46:32 PM No.11833808
>>11833718
Crash 4 wasn't even bad, other than 100%ing being way too tedious. But it's failure is probably also why we're stuck in remake culture, audiences have thoroughly said they don't want anything new whatsoever, but are perfectly okay with fundamentally reworking the original in every way (this doesn't apply to the Crash trilogy, though)
Replies: >>11833846
Anonymous
6/29/2025, 6:55:21 PM No.11833826
>>11833718
Crocodile Dundee Tawna is all I'm gonna say.
Anonymous
6/29/2025, 7:06:37 PM No.11833846
>>11833808
Crash 4 was good, I will die on that hill for sure, but as you said they'd make more money just doing another N-Sane trilogy every gen because Crash can only sell off of nostalgia. He's the anti-Sonic in that regard, zoomers and little kids still love him and buy his shitty new games but Crash's appeal has just been lost to time.
Replies: >>11833850
Anonymous
6/29/2025, 7:10:22 PM No.11833850
>>11833846
What? I don't agree at all. I just replayed Crash 1 last week and it's still the best 3D platformer, maybe Mario 64 contends I guess.
Replies: >>11834043
Anonymous
6/29/2025, 9:04:18 PM No.11834043
>>11833850
I like Platformers more than Collect-A-Thons, love Crash, his games give me the adrenaline rush Mario's games don't.
NTA.
Replies: >>11834097
Anonymous
6/29/2025, 9:20:24 PM No.11834097
>>11834043
Based I agree it's why I prefer Crash over Spyro while Spyro is great overall it's not as challenging as Crash and therefore not as awarding.
Replies: >>11834628
Anonymous
6/30/2025, 1:33:32 AM No.11834628
file
file
md5: dc84a4f6ded6207e5bd0de85742a4746๐Ÿ”
>>11834097
MAH NEOCORTEX
I miss a place to talk about Crash, especially since I been getting deep into Crash again.
Favorite Era?
Anonymous
6/30/2025, 11:24:32 AM No.11835428
>>11827810 (OP)
i played both, and both of them were good, i love crash
Anonymous
6/30/2025, 4:00:22 PM No.11835763
71efa72a59cfa7225bcfa8e18b6999009f9918fc
71efa72a59cfa7225bcfa8e18b6999009f9918fc
md5: bd042ac626a611121a4bbf447776a7ca๐Ÿ”
was she his daughter or niece
Replies: >>11836431
Anonymous
6/30/2025, 9:46:19 PM No.11836431
>>11835763
Daught--Er.. Niece.
Anonymous
7/1/2025, 5:19:10 AM No.11837159
3e2fc4f72eec17e0411f8dd5a13bc84ba5b73167
3e2fc4f72eec17e0411f8dd5a13bc84ba5b73167
md5: 8f8ef80b6ed362372358d1f491db1c59๐Ÿ”
Anonymous
7/1/2025, 5:58:17 AM No.11837240
>>/v/714127013
I really liked it, besides a few parts that frustrated me, when I'd pass the level it felt so satisfying, loved the cartoonish nature of the cutscenes and gameplay especially.
I thought Cortex being a pompous asshole was great, Crash being an idiot along for the ride was fun.
FUCK Ant Agony, that level was the bane of my existence for a few days, and the final boss was a little underwhelming, it was cool to have all 3 playable characters come together to defeat the Twins, but Crash's part especially is too easy.
Anonymous
7/1/2025, 6:06:03 AM No.11837253
>>>/v/714127013
I really liked it, besides a few parts that frustrated me, when I'd pass the level it felt so satisfying, loved the cartoonish nature of the cutscenes and gameplay especially.
I thought Cortex being a pompous asshole was great, Crash being an idiot along for the ride was fun.
FUCK Ant Agony, that level was the bane of my existence for a few days, and the final boss was a little underwhelming, it was cool to have all 3 playable characters come together to defeat the Twins, but Crash's part especially is too easy.

Yes, I fucked up.
Anonymous
7/1/2025, 6:23:25 AM No.11837269
>>11828337
>"DECADE"

Motherfucker, 8 years is not a decade you mind.
Replies: >>11837853
Anonymous
7/1/2025, 6:24:53 AM No.11837272
>>11828337
Zoomer hands wrote this slop into ChatGPT.
Replies: >>11837853
Anonymous
7/1/2025, 3:12:51 PM No.11837853
>>11837269
>>11837272
Ignore the retard, talk Trophy Girls.
Anonymous
7/1/2025, 3:46:42 PM No.11837897
>>11829962
Post video or you are full of shit. I've played both and ps1 on CRT has less input lag
Replies: >>11838757
Anonymous
7/1/2025, 4:18:48 PM No.11837945
>>11833650
Psx.
And while it really reuses assets heavily, the gba games are pretty good.
I feel like they nailed the 2d style well and its challenging.
Anonymous
7/2/2025, 1:06:27 AM No.11838757
crash remake lag_thumb.jpg
crash remake lag_thumb.jpg
md5: b3c6447b1718aaae7ad3dbc6f27316eb๐Ÿ”
>>11837897
Replies: >>11839848 >>11841616
Anonymous
7/2/2025, 3:13:45 PM No.11839848
>>11838757
So you are full of shit and did not test on CRT
Replies: >>11839969
Anonymous
7/2/2025, 4:58:10 PM No.11839969
>>11839848
CRT tests don't really show up well on camera. Just test it yourself, it is 80-100ms, depending on which frame, it fluctuates between 2.5 and 3 frames (at 30fps)
Anonymous
7/3/2025, 12:42:13 AM No.11840952
8898cd5b7136d097d4b5dbd9c1f9c9860728db31
8898cd5b7136d097d4b5dbd9c1f9c9860728db31
md5: 1fd609477922e77e13596027faabd69f๐Ÿ”
Anonymous
7/3/2025, 5:04:23 AM No.11841357
I haven't seen anyone talk about it yet, but I don't like the music in the remake, nor the sound effects. It's a personal thing you know, but not even an option to change it? This is something the Spyro remaster got right. I know you can mod it in on PC, but still, for me that music, those cartoony sound effects really help make the game for me. A good example is they changed the explosive sounds of the henchmen throwing flasks at you to dull splats, and their screams when they get knocked off the platforms sound so lifeless. Probably just a me thing.
In earnest the remakes are /fine/, if you can't get it any other way play them. I 100% all of them. But in future, if I say I'm playing Crash Bandicoot, I mean the PS1 versions.
Anonymous
7/3/2025, 5:07:19 AM No.11841361
>>11827810 (OP)
collision is worse and, while being higher fidelity, looks very sterile compared to the original artstyle. otherwise, it's an alright way to play them.
personally, i suggest either playing them on original hardware, or emulated with a PS Classic controller or DualShock 3
Anonymous
7/3/2025, 7:49:54 AM No.11841616
>>11838757
Damn that's bad.