How was it play The Elder Scrolls before 3d graphics? - /vr/ (#11828787) [Archived: 903 hours ago]

Anonymous
6/27/2025, 3:15:24 PM No.11828787
828278282882929938392
828278282882929938392
md5: dcb1729c74200c76be1db9f189f45553🔍
Replies: >>11828813 >>11828860 >>11829628
Anonymous
6/27/2025, 3:32:11 PM No.11828813
>>11828787 (OP)
it sucked ass.
Anonymous
6/27/2025, 3:49:04 PM No.11828836
Daggerfall was awesome in so many ways. Dungeon design was the weakest point. The "mating octopus" strategy sounds good on paper but creates tedious slogs in practice. I think the longer dungeons and the ability to dump your inventory to the cart at the entrance made quests seem more epic but the boring room-lined winding hall designs held it back. later games had small, short dungeons and you spent more time wandering through empty space in the open world to get to the dungeon than you actually spent inside it. Daggerfall was a dungeon diver whereas later games were more like talking and jogging simulators. I still like the later games for the good parts they have, mainly interesting stories, but they're just not the same genre. I prefer dungeon divers.
Replies: >>11829628
Anonymous
6/27/2025, 3:51:52 PM No.11828837
ESLs out.
Anonymous
6/27/2025, 4:03:50 PM No.11828860
>>11828787 (OP)
Play them and find out, dumb mongoloid
Replies: >>11828885
Anonymous
6/27/2025, 4:14:02 PM No.11828885
>>11828860
I think daggerfall is free on steam so listen to this anon OP
Anonymous
6/27/2025, 5:27:55 PM No.11829072
Daggerfall is 3d...
Anonymous
6/27/2025, 5:50:59 PM No.11829126
TES was always a first-person 3D RPG.
Anonymous
6/27/2025, 6:06:10 PM No.11829150
Why are you always asking retarded questions? Can't you just download Arena/Daggerfall off some abandonware site and find out? I'm not spoonfeeding you answers and I encourage every anon on this board to never give you a proper answer
Anonymous
6/27/2025, 9:36:19 PM No.11829628
>>11828787 (OP)
It was a buggy mess, but that didn't matter to me because it felt like a medieval fantasy immersion sim. Choosing from multiple races, assigning one of a number of classes, and even getting to create your own. For 96, it really felt open ended and that the possibilities were endless. Of course in hindsight, it's just a procedurally generated world filled with paperdolls, but there was nothing to compare it to at the time.

>>11828836
The worst part would be that any dungeon that wasn't required for the main plot was a total crapshoot. Meaning any quest you took had a chance of spawning the target objective in any random hall or room, and sometimes in a place you couldn't actually get to without cheats. Daggerfall Unity's smaller dungeons options mitigates this a bit, making dungeons about half an hour instead of potential multi-session slogs. Doesn't harm the dungeon diver vibe either, imho.