>>11828787 (OP)It was a buggy mess, but that didn't matter to me because it felt like a medieval fantasy immersion sim. Choosing from multiple races, assigning one of a number of classes, and even getting to create your own. For 96, it really felt open ended and that the possibilities were endless. Of course in hindsight, it's just a procedurally generated world filled with paperdolls, but there was nothing to compare it to at the time.
>>11828836The worst part would be that any dungeon that wasn't required for the main plot was a total crapshoot. Meaning any quest you took had a chance of spawning the target objective in any random hall or room, and sometimes in a place you couldn't actually get to without cheats. Daggerfall Unity's smaller dungeons options mitigates this a bit, making dungeons about half an hour instead of potential multi-session slogs. Doesn't harm the dungeon diver vibe either, imho.