Thread 11831558 - /vr/ [Archived: 840 hours ago]

Anonymous
6/28/2025, 6:34:40 PM No.11831558
sf1
sf1
md5: 93acfa326058966df9fcec743faa6cda🔍
Why was the PC Engine version of Street Fighter 1 called Fighting Street?
Replies: >>11831562 >>11831642
Anonymous
6/28/2025, 6:36:15 PM No.11831562
>>11831558 (OP)
The PC Engine (TurboGrafx-16 outside Japan) version of Street Fighter was renamed "Fighting Street" to avoid paying royalties to Namco, who owned the trademark for "Street Fight" at the time. According to NEC Retro, producer Yoshiki Okamoto confirmed this reason. The game was released for the TurboGrafx-CD in 1988 (Japan) and 1989 (North America).

Thanks Gemini
Replies: >>11831567
Anonymous
6/28/2025, 6:38:20 PM No.11831567
>>11831562
https://www.eventhubs.com/news/2021/may/07/capcom-namco-streetfighter-yoshiki-okamoto/
More info on it, I don't trust AI

>As the story seems to go, Namco (which has since evolved into Bandai Namco) actually owned the trademark to the "Street Fight" name back when the original Street Fighter franchise was getting off the ground. As such, calling a game "Street Fighter" would naturally come with a licensing fee payable to Namco.

>While Capcom could have justified paying this for SF1's major arcade release or for anything SF2-related once the franchise exploded, paying it for a home port in 1987 probably wasn't financially justifiable. Developers found a path of less resistance in simply swapping the words around a bit for the port.

>That's all well and good and makes enough sense, but Okamoto goes on to speculate (he left Capcom in 1997, so hasn't been very close to the action for a while now) that it's entirely possible that Capcom is still paying Namco to call their titles Street Fighter.
Anonymous
6/28/2025, 6:51:41 PM No.11831598
You know people always complain about inputs in SF1 but they're easy in the arcade version, its this PCE port that has the impossible inputs so I think the complaints originally came from this version and then people just parroted the same thing for all versions because they assume each port is the same because they're zoomers who haven't actually tried the game they're complaining about.
Replies: >>11831607
Anonymous
6/28/2025, 6:56:53 PM No.11831607
>>11831598
the typical input that produces a fireball in SF2 doesn't work very well on SF1.
you have to do specials more like they were implemented in Primal Rage - hold button, do motion, release button.
Anonymous
6/28/2025, 7:11:08 PM No.11831642
>>11831558 (OP)
because that's the literal name of the street where the game takes place
it's a street in Racine WI I believe
Anonymous
6/29/2025, 10:59:41 AM No.11833307
grooby
grooby
md5: 08469022392322ece015698ee2d50294🔍
https://www.youtube.com/watch?v=ndUAZexDSN0
Replies: >>11833315
Anonymous
6/29/2025, 11:04:41 AM No.11833315
>>11833307
>grooby.gif
>not tranny porn
Anonymous
6/29/2025, 11:19:37 PM No.11834383
fun fact: wonder boy 3 monster lair kept the same name on pc engine, despite all the myths about hudson not being able to keep the wonder boy trademark

in the USA, they just called it monster lair
Anonymous
6/29/2025, 11:21:14 PM No.11834386
its a shame nintendo cucked NEC, because capcom did develop some good pce games but they had to do so under secrecy

side arms is one of the most impressive 2 megabit hucards, and sonson ii is a fantastic black tiger sequel
F1 dream and SFII CE were also solid ports