Thread 11832108 - /vr/ [Archived: 801 hours ago]

Anonymous
6/29/2025, 12:11:18 AM No.11832108
Screenshot 2025-06-25 at 10.27.37 PM
Screenshot 2025-06-25 at 10.27.37 PM
md5: 085ee3e308a4f3246f8a1c6eb1a1cbc8🔍
Do you think there any secrets in videogames that have never been dsicovered?
Replies: >>11832112 >>11832125 >>11832137 >>11832148 >>11832152 >>11833670 >>11833686 >>11834569 >>11834646 >>11835268 >>11835690
Anonymous
6/29/2025, 12:12:30 AM No.11832112
>>11832108 (OP)
No people can read their source code now, no more cool mysteries ever
Replies: >>11834549 >>11834646 >>11835268
Anonymous
6/29/2025, 12:16:08 AM No.11832124
For obscure games, of course there are. Only because nobody with enough know how bothered to seek them
Replies: >>11832148 >>11832152
Anonymous
6/29/2025, 12:16:38 AM No.11832125
>>11832108 (OP)
How to save Aeris (real)
Replies: >>11832136
Anonymous
6/29/2025, 12:25:33 AM No.11832136
>>11832125
disc 1 skip bro
Anonymous
6/29/2025, 12:28:10 AM No.11832137
>>11832108 (OP)
Sure, a Konami code trick in Castlevania Legacy of Dariness was discovered last year
Replies: >>11832148 >>11832152
Anonymous
6/29/2025, 12:33:42 AM No.11832148
>>11832108 (OP)
Certainly, mostly because of >>11832124 but occasionally people find routinely find new things in more well-known games too. Less common to find new things in super popular games with a big fan communities, but not impossible. But even if you can't find programmed intentionally, new stuff can come from looking closer at the code or new glitches are discovered. You can see how speedrunners find new stuff to shave off seconds too. Like this in SMB2
https://www.youtube.com/watch?v=WdadpHLAfdA
>>11832137
This for example.
Anonymous
6/29/2025, 12:35:00 AM No.11832152
>>11832108 (OP) (OP)
Certainly, mostly because of >>11832124 but people find new things in more well-known games too. Less common to find new things in super popular games with a big fan communities, but not impossible. But even if you can't find programmed intentionally, new stuff can come from looking closer at the code or new glitches are discovered. You can see how speedrunners find new stuff to shave off seconds too. Like this in SMB2
https://www.youtube.com/watch?v=WdadpHLAfdA [Embed]
>>11832137
This for example.
Anonymous
6/29/2025, 4:56:55 PM No.11833670
>>11832108 (OP)
Not retro but Noita still has secrets that even with complete memory dumping and reverse engineering have never been solved
Anonymous
6/29/2025, 4:59:45 PM No.11833673
There's a couple of textures of developers faces hidden in some of the stages of Future Cop LAPD.
Anonymous
6/29/2025, 5:06:47 PM No.11833682
There are indeed quite a few. I recall some button codes were only discovered those last two years during decompilations as well.

Some that come to mind:
- Assault Suits Leynos 2's (1997) debug mode was only discovered last year.
https://32bits.substack.com/p/under-the-microscope-assault-suit

- Space Sheriff Spirits (2006) has very obscure unlock conditions for some characters. It seems this was never published even in japanese magazines.
Anonymous
6/29/2025, 5:09:43 PM No.11833686
megawesome
megawesome
md5: db2a32272f632bdf28c424ab1e5e3f0f🔍
>>11832108 (OP)
Yes, this guy used to find lot's of unknown secrets

https://cah4e3.shedevr.org.ru/cheatsbase.php
Replies: >>11834192
Anonymous
6/29/2025, 5:13:50 PM No.11833695
Some stuff was only ever published in japanese game magazines. I think back in 2016 or 2017 someone on GameFAQs discovered a code to unlock all characters in the versus mode of Silent Bomber for the PSX. Copy-pasting here:
>Choose the VR Arena option on the main menu, and choose a save. When Annri finishes talking, input the following sequence before the option windows appear: R1+L2, L1+R2, hold L1+L2+R1+R2+Triangle+O+X+Left for 2 seconds. To confirm the code worked, Annri will start blinking her eyes (she normally never blinks on this screen)."

There was anon here on /vr/ that said he discovered how to play as a secret character in that Macross 7 GBC game. Although there were quite a few pictures of the character online, he discovered the exact method.
Anonymous
6/29/2025, 10:00:03 PM No.11834192
>>11833686
Anonymous
6/29/2025, 10:07:41 PM No.11834198
Not as likely though since games can be analyzed. Not to say some develops can't get creative with their hiding.

Doesn't really matter side alot of secrets now are super gay shit for the developer to tease on Twitter only for it to be something arbitrary like use the sniper rifle at the second gong in the third and bunny hop backwards three times then press x on the second controller to hear a laugh sound effect
Anonymous
6/29/2025, 10:20:57 PM No.11834235
Mystery-of-the-Sith
Mystery-of-the-Sith
md5: 40e7ea3aa33ac6673eeb308c015bab77🔍
Sure. I found accidentally alternative all weapons code in the jedi knight game.
Anonymous
6/30/2025, 12:50:23 AM No.11834549
>>11832112
Something I've been wondering, as someone who isn't programming-savvy, would that recent finding in Punch Out where the background movement (I forget if it was a camera flash or an arm raising or something) shows when to strike be something you could figure out exists in the source code or would that be an emergent property you'd have to actually witness in-game?
Replies: >>11834603 >>11837889
Anonymous
6/30/2025, 1:10:03 AM No.11834569
>>11832108 (OP)
I have found several significant things that are not documented anywhere on the internet at all(I even scoured japanese forums)
Then again it's from a fairly obscure game not many people care about

And no I won't share it, makes me feel like I have a stronger connection to the game than anyone else in the world.
Replies: >>11834623 >>11837842
Anonymous
6/30/2025, 1:25:07 AM No.11834603
>>11834549
I think it was one of the spectators blinking. And no, that's not how it works. It's easier to find button codes because you can find a routine (think a part of a program) that is waiting for something to be pressed, and when you do, it goes to another branch (an alternate path in code). That's how you can sort of guess button codes, one button at a time.

About the blinking spectator, or camera flash, it's harder to pinpoint because those events also happen randomly, and if you don't know exactly what you're looking for, you probably won't find it by pure luck. This is harder in older consoles because everything (graphics, code, music) is crammed into a ROM with no logical separation (like files and folders). While with a CD/DVD-based game, you can find some of that stuff because the game will try to load another file and the name is written in clear text. That's what most people refer to as "datamining". You look for strings (basically text, for character names or dummied stuff) or references to files (for upcoming DLC or canceled features).
Anonymous
6/30/2025, 1:31:29 AM No.11834623
>>11834569
I tell my dad, who works at Nintendo, the same thing
Replies: >>11834659
Anonymous
6/30/2025, 1:44:05 AM No.11834646
1688340969322
1688340969322
md5: a37e0b0751d702b2ca949747f85dc24c🔍
>>11832108 (OP)
With the thousands of games in existence of course there are, especially if you also consider dummied out/unused data and not just stuff you are meant to access. I was reading an article a few days ago about how the way to trigger an Easter Egg to display pictures of the dev team in an old Mac was just discovered. People knew about the image from having dumped the ROM and gone through it years ago, but they had no idea how to actually trigger it until recently. And that's from something as popular as an Apple product, there are thousands of far lesser known obscure games that nobody has bothered going through.

There are Red Herrings out there too. I remember when using an image viewer on Atomic Bomberman, there was an image that was a photo of one of the devs with a message on how to activate a code to use his head on the characters, as well as a sprite sheet for said head. However, the code is not possible to input (It mentions pressing what appear to be SNES buttons on "your controller"... the game was exclusively released on PC) and no site appears to have ever mentioned how to activate it, it's likely fake put in there as a prank for people who would use the graphics viewer to try to uncover secrets in the game.

>>11832112
Having access to a dump of the game data does not mean you have the source code, that requires decompilation. That also does not mean you will know how to do everything (See Apple example above) unless you spend a long time finely going through the code. And of course, this requires someone to have actually cared to go through the code of whatever game is in question.
Replies: >>11835273 >>11837868
Anonymous
6/30/2025, 1:53:40 AM No.11834659
>>11834623
Wasn't expecting anyone to believe it and like I said, it mostly comes to the game being obscure, if a sufficient amount of people actually cared about the game someone else would be bound to find them too
Anonymous
6/30/2025, 8:48:43 AM No.11835268
>>11832108 (OP)
>Do you think there any secrets in videogames that have never been dsicovered?
yes

>>11832112
>No people can read their source code now
what do you mean by "now"? people have always been able to find things hidden in games, especially cheats, by looking at the assembly language running in memory or from a disk, and we're talking about a timespan of 45 years or so that people have had affordable computers for the home. nothing new. even the idea of distributing source code for disassembled games is so ancient and not a new age thing.
Anonymous
6/30/2025, 8:54:06 AM No.11835273
>>11834646
it'd be an elaborate red herring.. doesn't make much sense to me. highly likely the cheatmode did exist at some stage during development but the code was completely removed and the graphics forgotten about.
Replies: >>11835528
Anonymous
6/30/2025, 1:17:23 PM No.11835528
1688341095703
1688341095703
md5: e66b0242f85556f09dc3b8215611d2ff🔍
>>11835273
How is this elaborate? It's two images that likely took five minutes at most to make (and most of that time would have been cutting out his head from the background). I could have done that years ago as a kid in MS paint in less than half an hour. The "code" is describing inputs on what appears to be a SNES controller when this game was only released on PC.

The disk had several random images of the same dev on it that you can only see by going through it's files, picrel. Pretty sure it was just the devs having fun messing around.
Replies: >>11837904
Anonymous
6/30/2025, 3:30:17 PM No.11835690
>>11832108 (OP)
I think there's a significant lack of speedrun tech for sega genesis games if you consider that a secret
Anonymous
6/30/2025, 3:34:28 PM No.11835705
Online games can still manage this because certain info is server-side. Probably possible that something like EQ1 has some insane secret that not even anyone working on the game remembers at this point, buried in there. My coworker was telling me about the Runescape reboot doing something similar and it not getting solved for a year or something, got the noggin joggin a bit
Replies: >>11836642
Anonymous
6/30/2025, 11:25:46 PM No.11836642
>>11835705
The devs of EVE Online say that there's still a few systems that no one's ever visited in game. That their entry wormholes on spawn under rare conditions in places that are rarely traveled so on the off chance someone does find the way in, they'll usually look at it and not bother since the exit is about to collapse and the entry is indistinguishable from more common systems.

Personally I think they're full of shit, more than likely the trigger to spawn a connection to these systems is a GM forcing it to do so and they'll do it one day when they need a PR boost.
Anonymous
7/1/2025, 3:07:23 PM No.11837842
>>11834569
>And no I won't share it, makes me feel like I have a stronger connection to the game than anyone else in the world.

Ahahahahahahahahahah what a faggot
Anonymous
7/1/2025, 3:21:45 PM No.11837868
>>11834646
I read it as
>Up (on keyboard)
>X (on keyboard)
>B (on keyboard)
>Left on controller
Anonymous
7/1/2025, 3:36:45 PM No.11837889
>>11834549
There are people who've translated games like Mario 64 into readable PC code. If someone did that for Punchout, then yes: You'd very easily be able to see something extra in the code was happening during that attack to make the background sprite change.
Replies: >>11837949
Anonymous
7/1/2025, 3:52:32 PM No.11837904
>>11835528
Kurt Dekker seems like a cool guy.
Anonymous
7/1/2025, 4:21:10 PM No.11837949
>>11837889
It's not always that obvious, especially with decompiled code since you won't have the original variable names, if they even had any.

All you will see when that attack is being executed is that it sends a value here and a value there and swap this value here and modifies this value there. There won't be any "SetSecretCrowdSpriteTell()=True". For all you know that variable is just calling sprite data or setting a timer or something. You would have to follow every change in every variable that happens in the game to do stuff like that, which good luck doing that unless you are a robot.
Anonymous
7/1/2025, 4:38:57 PM No.11837967
Anyone who thinks dissassembly = everything about the game has been figured out doesn't know shit about how things work.

This million selling game from a popular franchise had a dissassembly, and I managed to find regional differences that nobody knew about, not even the people who had made a "delocalization" romhack.