>>11834206>>11834218I've gotten more open to repetition of sequenced events as I've gotten older *IF* the game is high quality enough. I do agree that repeating the entire dungeon is extreme but you do get to keep the dungeon item.
Consider Zelda 1, you really didn't get to hold much progress in the dungeon if you died. Sure you still have your keys, your map, etc but the enemies respawn and the doors get closed up so you have to repeat the challenge.
In the ps1 Tomb Raider you are only allowed to save at explicit points, forcing you to take on challenges in a *sequence
Majora's Mask introduces tactical elements. Your first run is "casing the joint" ;exploring the dungeon, getting the map, compass, magic arrow, its preparation for the final siege.
I'm at the point where if I play a tactics game where I can beat each level in one try then the game is just too easy