What does anyone see in this game? - /vr/ (#11835910) [Archived: 699 hours ago]

Anonymous
6/30/2025, 5:31:41 PM No.11835910
SuperMarioRPGSNESCoverArtUS
SuperMarioRPGSNESCoverArtUS
md5: e0983b145873dda46fb136d3c9d1af10🔍
>combat is braindead just spamming one button, with basically no strategy or consideration for who you are fighting
>standard Square design where regular enemies are pushover trash mobs purely for exp/gold/items and pose zero threat (not that the bosses do either, but the power difference between the two is still massive)
>many of the QTE timings are unintuitive and unclear when you press them, which is funny considering the game overtutorializes everything else (but the game is so easy, you really don't even need to bother)
>most bosses take like 5-10 minutes straight of just spamming the same attack over and over while popping items as needed, even with the most damaging move, the QTE timing, and best equipment
>game drowns you in coins and resources so you can just spam items mindlessly
>story is basic save the princess, gather [important item] affair. Which is fine when your gameplay is great, but not in a JRPG where you just mash one button.
>random encounters constantly every five steps, especially bad in some areas where you finish an encounter and step 2cm right into another one
>the platforming sections are absolutely awful and control like ass. Yes, Mario is a platforming series. No, we don't need constant bullshit isometric platforming sections in our RPG
>the exploration/level design is just really fucking boring and usually just involves walking through dull corridors or occasionally mazes with random encounters peppered every few steps

I mean the game can be charming, and the soundtrack is okay, but is that REALLY supposed to carry 12-18 hours of mind-numbing boredom and tedium? And the game is just so easy and the combat system so barebones that you don't actually care about exploring or minigames because those few rewards don't really matter at all.
Replies: >>11835915 >>11836469 >>11836571 >>11836746 >>11836829 >>11836842 >>11836862 >>11836873 >>11837075 >>11837190 >>11837460 >>11837557 >>11838747 >>11840010 >>11840470
Anonymous
6/30/2025, 5:37:55 PM No.11835915
>>11835910 (OP)
The craziest part is I've heard people (quite a few actually) on this very board and /v/ claim it's better than TTYD
Replies: >>11836689 >>11836842 >>11836907 >>11837464
Anonymous
6/30/2025, 7:26:12 PM No.11836146
I still want to try it for the art style and humor alone. Platforming an RPG sounds refreshing
Replies: >>11836504
Anonymous
6/30/2025, 7:28:03 PM No.11836153
Its soul, has fun locations and set pieces, great music and is well paced. Thats enough for me.
Replies: >>11836681
Anonymous
6/30/2025, 9:39:55 PM No.11836421
Sometimes I forget you kids were raised on mobile game slop and tablets and didn’t have a strong masculine hero like Mario to look up to.
Replies: >>11836489
Anonymous
6/30/2025, 9:53:51 PM No.11836450
>It's another "zoomer with shit opinion comes to make a fool of himself by posting about games made before he was born" thread
I sleep
Replies: >>11836489
Anonymous
6/30/2025, 10:00:35 PM No.11836469
>>11835910 (OP)
No.
Anonymous
6/30/2025, 10:11:52 PM No.11836489
>>11836421
>>11836450
It's a boring, braindead simple game for babies. If you played it as an adult or even teenager, you wouldn't have enjoyed it.

I'm not talking about games of that era in general, loads of games are extremely fun today, Mario RPG specifically is just a stinker.

And yes I'm playing the OG version on OG hardware.
Anonymous
6/30/2025, 10:19:04 PM No.11836504
>>11836146
The art style is ugly even on a CRT. The humor is fine, you'll crack a smile a few times, but not worth a dozen hours of absolute mind-numbing boring tedium filler just for that. The gameplay and level design is seriously abysmal, but that's par for the course for early jarpig crap. Just braindead "comfy" and "vibes" games.
Anonymous
6/30/2025, 10:29:32 PM No.11836529
I wasn't very impressed when I eventually played it either. It's not a bad starting point for the Mario RPGs but Paper Mario and Mario & Luigi outdo it so handily that it's hard to see it as anything other than a novelty now. The most interesting things about it are purely because Square made it and it doesn't stick to the usual Mario stuff. Bowser being in your party is pretty cool. I think if I played it when it was brand new I would have liked it regardless but I also sucked complete ass at RPGs as a kid to the point that I struggled with the first Paper Mario so it being braindead would have been a plus at the time.

The timed hits stuff is utterly bizarre, it's the least thought out part of the game and again something the later Mario RPGs did so unbelievably better.
Anonymous
6/30/2025, 10:51:13 PM No.11836571
>>11835910 (OP)
The game has a sublime vibe and terrific pacing. It feels like summer vacation. Sorry if you don’t get it.
Replies: >>11836681
Anonymous
6/30/2025, 10:52:33 PM No.11836573
OP is a turbo retard that deserves to die with its low effort bait thread
Replies: >>11836674
Anonymous
6/30/2025, 11:07:23 PM No.11836597
>random encounters
They don't exist. There are literally none. You never played the game.
Replies: >>11836628 >>11836681
Anonymous
6/30/2025, 11:18:59 PM No.11836628
>>11836597
It's a game of "spot the bot."
Anonymous
6/30/2025, 11:34:18 PM No.11836662
- nice graphics and unique art style
- fun characters, cool environments
- unique battle system
- great music and sound design
- simple but fun progression

if you don't get it then it's not for you
Replies: >>11836681
Anonymous
6/30/2025, 11:41:13 PM No.11836674
>>11836573
he made an even more low effort one on /v/
Anonymous
6/30/2025, 11:45:24 PM No.11836681
>>11836153
>>11836571
>can't think of a single actual thing the game does well
>just prattle off buzzwords like vibe, soul, pacing

>>11836597
Ok retard, you can see them as they spaz around like crazy and if a single pixel of them collides with you, it starts combat. Not to mention tons of areas have 5+ enemies in a tiny confined space where it's essentially impossible to avoid them. I just fucking roll my eyes each forced encounter before spamming run away

>>11836662
None of these are remotely true except maybe the fourth one
Replies: >>11836792 >>11839189
Anonymous
6/30/2025, 11:48:16 PM No.11836689
1718041751219131
1718041751219131
md5: 7e0c6bbd3706951134027162e4aae924🔍
>>11835915
That would either mean
A: a contrarian
or
B: it was the first Mario rpg game they played, i.e. nostalgia
Anonymous
6/30/2025, 11:50:28 PM No.11836691
It's fun and very well made. SMRPG, CT and EB are the holy trifecta of quality jarpigs from the SNES.
Anonymous
7/1/2025, 12:08:48 AM No.11836717
I'm someone who loves Mario RPG and could not tolerate any of its "sequels".

Mario RPG is super charismatic and whimsical. The trex homie. Marrymore. Boosters tower. The cloud world. The wish star level where u hardly even fight and you even see Luigi's wish. How shark guy goes from villain to supporter. Super deep and moving stuff when you're a kid.

Having timing blocks and attacks were def more interesting than classic jrpg fare.

So many mystery items with vague descriptions that made you wonder and experiment wtf they did. Today you can just look it up (less wonder).

Gyno super interesting character. Bowser playable. Having a team of Mario, peach, Bowser. Amazing.

Good range of secrets. The koopa shell armor. Getting super jump 100x. The final fantasy boss (with again, vague reward item). Just enough wonder and interest.

Cons: weak final boss and final stretch plot.

In many respects it's like chrono trigger. Baby's first jrpg that is wondrously executed. I still don't get how people can enjoy paper Mario and sequels above this
Replies: >>11836739 >>11839210
Anonymous
7/1/2025, 12:18:40 AM No.11836739
>>11836717
You don't care about block timing or vague item descriptions because the combat is braindead pisseasy garbage for babies.

Later Paper Mario games just have way better and more challenging combat, enemy and boss designs, timing mechanics, items and teambuilding, level design, etc.

I genuinely don't understand how anyone but a simpleton could enjoy Mario RPG. The gameplay is just so mind-numbingly vapid and the combat grows stale within the first five minutes and never improves from there
Replies: >>11836786
Anonymous
7/1/2025, 12:21:51 AM No.11836746
>>11835910 (OP)
Its a gook rpg without the over gookiness... Which made it 10000% more approachable to PLEBs... This is the only RPG some people will EVER play
Anonymous
7/1/2025, 12:45:44 AM No.11836786
>>11836739
There’s a lot more to an RPG than just battle mechanics. Earthbound has an extremely simple battle system and is one of the most beloved games of all time.
Replies: >>11836791
Anonymous
7/1/2025, 12:48:56 AM No.11836791
>>11836786
>more to an RPG than just battle mechanics. Earthbound has an extremely simple battle system and is one of the most beloved games of all time.
...by redditors, yes
Replies: >>11836795
Anonymous
7/1/2025, 12:49:37 AM No.11836792
>>11836681
>None of these are remotely true except maybe the fourth one

>if you don't get it then it's not for you
Anonymous
7/1/2025, 12:52:01 AM No.11836795
>>11836791
>...by redditors, yes
another 4chinner buckbroken by reddit. try forming an opinion without having to validate it against the opinions of other people, spaz
Anonymous
7/1/2025, 1:09:14 AM No.11836829
>>11835910 (OP)
Amazing, so many replies and yet none of them are even engaging with OP's points. This really is a trash board.

This is probably a troll post but fuck it.
1/2
>combat is braindead just spamming one button, with basically no strategy or consideration for who you are fighting
The game is pretty easy and typically not demanding enough to justify using a deep strategy, but to say it's just spamming one button is disingenuous at best.

>standard Square design where regular enemies are pushover trash mobs purely for exp/gold/items and pose zero threat (not that the bosses do either, but the power difference between the two is still massive)
This is pretty much 90% of all RPGs.

>many of the QTE timings are unintuitive and unclear when you press them, which is funny considering the game overtutorializes everything else (but the game is so easy, you really don't even need to bother)
You're most likely referring to the block command for magic attacks, which I'm pretty sure are intentionally made unintuitive as a source of difficulty. I personally don't mind this, and think it makes sense.

>most bosses take like 5-10 minutes straight of just spamming the same attack over and over while popping items as needed, even with the most damaging move, the QTE timing, and best equipment
What do you want? Again, this is how a lot of RPGs work. Is it simpler than a lot of RPGs? Yes. There's still buffs and whatnot, though. The focus of the game really is nailing the QTEs.

>game drowns you in coins and resources so you can just spam items mindlessly
Again, it's pretty easy but not to the point that you can "spam" with zero consequences. Another exaggerated point.
Replies: >>11836836
Anonymous
7/1/2025, 1:11:38 AM No.11836836
>>11836829
>story is basic save the princess, gather [important item] affair. Which is fine when your gameplay is great, but not in a JRPG where you just mash one button.
There is more to the story than that. And again, you don't just mash one button, and again, your point is very exaggerated.

>random encounters constantly every five steps, especially bad in some areas where you finish an encounter and step 2cm right into another one
This game has no random encounters, which is one of the reasons why I think this is a troll post.

>the platforming sections are absolutely awful and control like ass. Yes, Mario is a platforming series. No, we don't need constant bullshit isometric platforming sections in our RPG
I think it controls pretty well. You think this is bad? Try Landstalker.

>the exploration/level design is just really fucking boring and usually just involves walking through dull corridors or occasionally mazes with random encounters peppered every few steps
I disagree, and again, there are no encounters.

>I mean the game can be charming, and the soundtrack is okay, but is that REALLY supposed to carry 12-18 hours of mind-numbing boredom and tedium? And the game is just so easy and the combat system so barebones that you don't actually care about exploring or minigames because those few rewards don't really matter at all.
The game being too easy is 100% a valid point, and it's true that the combat system is simpler than a lot of other stuff you can find, but a lot of your other points are either totally off base or extremely exaggerated.

If you want a better, yet admittedly not /vr/ games, try Super Touhou RPG, which is inspired by Super Mario RPG. Hard mode was a slight challenge for me. Lunatic seemed impossible without grinding, but maybe I just need different strats for the final boss.
Anonymous
7/1/2025, 1:18:42 AM No.11836842
>>11835910 (OP)
> story bad
Ah yes, because Mario franchise is world famous for its complicated plots, grey morals and deep characters.
>>11835915
I've beaten SMRPG twice and remake once but can't force myself to play past the second star in TTYD. Don't know why, it just doesn't work for me.
And no, I've never played SMRPG or TTYD when I was a child.
Replies: >>11839157
Anonymous
7/1/2025, 1:30:09 AM No.11836862
>>11835910 (OP)
Well, it's not that much worse than Chrono Trigger, and since the later is apparently the best game ever the former can't be that far off.
Anonymous
7/1/2025, 1:36:22 AM No.11836873
>>11835910 (OP)
RPG's just suck, accept it anons, nobody cares about shitty turn based bullshit with nonsensical Japjank story lines.
Replies: >>11837637
Anonymous
7/1/2025, 1:52:57 AM No.11836902
You don't need to be a super deep and hard game to be good.

I swear this whole post is "this game is super simple and for that it SUCKS"
Replies: >>11836923
Anonymous
7/1/2025, 1:53:58 AM No.11836907
>>11835915
It has no LGBT propaganda and it's untainted by the Treehouse so yeah, that alone makes it MILES better.
Anonymous
7/1/2025, 2:09:38 AM No.11836923
>>11836902
A game needs a certain base level of challenge to be fun and engaging. Especially is the level design, story, and writing are all so dull and basic.
Anonymous
7/1/2025, 4:24:14 AM No.11837075
>>11835910 (OP)
Skill issue.

That skill being the ability to readily enjoy things and curate your own experience.

Imagine getting mad at a kids game.
Anonymous
7/1/2025, 5:35:15 AM No.11837190
>>11835910 (OP)
I died before the first boss and quit
Anonymous
7/1/2025, 9:13:11 AM No.11837460
valentina
valentina
md5: b5906bd2ef87d392cd85f88e1a2ee884🔍
>>11835910 (OP)
>>most bosses take like 5-10 minutes straight of just spamming the same attack over and over while popping items as needed, even with the most damaging move, the QTE timing, and best equipment

I dont complain about that, because i loved Valentina boss fight animation every time she got hit.
Replies: >>11839160
Anonymous
7/1/2025, 9:17:28 AM No.11837464
>>11835915
I struggle to see how anyone could see PM or TTYD or SSS as being better than SMRPG
Anonymous
7/1/2025, 11:10:36 AM No.11837557
>>11835910 (OP)

I didn't really care for it either and I love Squaresoft's other games.

Paper Mario is better
Anonymous
7/1/2025, 12:29:10 PM No.11837637
>>11836873
Too obvious
Anonymous
7/2/2025, 1:03:22 AM No.11838747
>>11835910 (OP)
It has great artstyle, is charming, surprisingly funny at times, and keeps a brisk pace with constantly going to new areas, but yeah everything to do with the gameplay/combat/builds is basically ass. Even the timing shit is incredibly barebones and it just seems totally arbitrary when you are supposed to hit it with most attacks.

I can see how someone would have liked it back in the day, especially with how novel it is in regards to bucking many JRPG trends and being a new, creative take on Mario, but as a GAME, it's just not all that fun to play.
Anonymous
7/2/2025, 3:27:47 AM No.11839026
With the combat, the rhythm game timing to do the most damage keeps it engaging. The clay-liked prerendered SNES isometric visuals also add to its charm.
Anonymous
7/2/2025, 4:51:40 AM No.11839157
>>11836842
>Ah yes, because Mario franchise is world famous for its complicated plots, grey morals and deep characters.
You don't need all that stuff for an interesting story and there are few reasons to play a jrpg other than story.
Anonymous
7/2/2025, 4:53:00 AM No.11839160
>>11837460
she looks like shit just like the rest of the game. i'd sooner get euphoria admiring lyn's jiggly tits in the last map of fe7, rather than this betty boop reject
Anonymous
7/2/2025, 5:15:53 AM No.11839189
>>11836681
Sorry anon, you can't see why kids love Cinnamon Toast Crunch. Depth and challenge aren't the only things that make a game fun, never have been. It all depends on what you're in the mood for. Stuff like "vibe" and "pacing" matter. Mario RPG's combat is simple (like practically every JRPG if we're being honest), but it's also comforting. The sound effects and animations are great and the proper length, hits feel satisfying. Enemies have cool weird designs, the bosses are memorable. The timed hits and other little actions for increasing damage on your skills aren't complex, but they feel good to pull off. Outside of combat, the game is always throwing something new at you to keep things interesting. The jumping is fun too, even if isometric platforming is always a bit weird.

Learn to appreciate jumping on NPC's heads.
Replies: >>11839210
Anonymous
7/2/2025, 5:27:44 AM No.11839207
This game, like EarthBound, is wonderful because it doesn't have the usual generic fantasy setting.
Anonymous
7/2/2025, 5:28:54 AM No.11839210
>>11839189
Lots of cool secrets too, as >>11836717 mentioned.
https://www.youtube.com/watch?v=jKdkWTbUkIQ
Anonymous
7/2/2025, 6:18:09 AM No.11839264
>having issues with timed hits
How? What? I figured all that shit out as like an 8 year old just by experimenting if it wasn't completely obvious.
Replies: >>11839698 >>11839780
Anonymous
7/2/2025, 1:18:14 PM No.11839698
>>11839264
Emulation probably.
Anonymous
7/2/2025, 2:24:04 PM No.11839780
>>11839264
I still never got Geno's regular shot, the second bolt attack from Mallow, Geno's beam attack, or Bowser's throwing gloves timing down.

Most are really easy, but some are really awkward, give basically no tell you got it, and the damage fluctuates so much between enemy types and weapon damage variation that you can't even tell from damage most times. I also just didn't use these attacks much, I mostly just spammed hammers, punch attacks, AoE bowser attacks, chain chomp throws, Mario fire attacks and the jumps which all have very easy timed elements. Like I could get Bowser's chain throw or Mario jumps 99% of the time, but only like 40% with the hurly gloves (again, didn't use them that long though)
Replies: >>11841810
Anonymous
7/2/2025, 5:31:39 PM No.11840010
>>11835910 (OP)
This game is like some Mystic Quest-tier stuff punched up by the Mario mythos.
Replies: >>11840079
Anonymous
7/2/2025, 5:33:10 PM No.11840019
i really hate all the music in this game too. this game kind of sucks. the geno meme is the only reason it even survived the cultural memory hole filter.
Anonymous
7/2/2025, 5:39:51 PM No.11840027
So you don't like timed jumps? You don't like rhythm games? That's fine, but a lot of people do. I had so much fun grinding for 100 Super Jumps. I've been playing this game since I was a little kid and I didn't actually do it until a couple years back and it was one of the most satisfying things I've done in any video games in my life. The game can be beaten by anyone but you have to be pretty dedicated to get everything. That's good game design in my book
Anonymous
7/2/2025, 6:06:10 PM No.11840079
>>11840010
SMRPG was basically made in response to Mystic Quest's attempt at getting a beginner audience. Didn't it also have some very, very basic platforming?
Anonymous
7/2/2025, 9:24:45 PM No.11840470
>>11835910 (OP)
Only RPGs you could play were FF6, Secret of Mana, Earthbound and Breath of Fire 2. Mario RPG felt like a fresh breath of air after several years of stagnation.
Anonymous
7/3/2025, 10:17:28 AM No.11841810
>>11839780
... you just press it before the attack happens. for geno its right when he takes stance and before he shoots, like you're pressing the charge up the shot. for mario's koopa shells, its right when he kicks it forward. bowser's gloves and chains are the same, its right when the projectile is in the air. mallow's thunderbolt is right before the damage hits, so its right after the lightning leaves the screen. geno you just charge to 3 stars; he only jumps when you do it against flying enemies, even if you do it right against ground enemies. geno boost is right when the arrows go away and before the text pops up. in short, its always "right before the damage/effect" and its really easy to figure out.