Thread 11837524 - /vr/ [Archived: 767 hours ago]

Anonymous
7/1/2025, 10:32:06 AM No.11837524
more-jill-2107364808
more-jill-2107364808
md5: f9678ab80abedd2967b76db5d9b1e3c9🔍
So i noticed that the classic RE games only have one enemy type per room with the exception of Nemesis who shows up in already populated rooms. Was it an engine issue?
Replies: >>11837527 >>11837542 >>11837547 >>11840056 >>11840279 >>11841268
Anonymous
7/1/2025, 10:33:12 AM No.11837527
>>11837524 (OP)
probably
Anonymous
7/1/2025, 11:01:36 AM No.11837542
jills-sandwich
jills-sandwich
md5: 523a7291112ecc0fb99b5401af440f22🔍
>>11837524 (OP)
That's a nice detail to notice, but I doubt it was a technical limitation rather than a design choice. The gameplay/combat system is just not flexible enough to accommodate "complications" like that.
Anonymous
7/1/2025, 11:04:17 AM No.11837547
>>11837524 (OP)
It's not an engine limitations. There are a lot of mods that allow to put several enemy types per room.

The issues lie elsewhere. You have to consider that if you put several enemy types together, you need to work the collision and behaviour between them. Also, in RE1, if you get surrounded by 3 enemies (Zombies, Hunters), you can get bit continuously and get stunlocked to death (doesn't matter how much healing you have on you you're only prolonging the inevitable). By having several enemy types together you're increasing the chance of that or other unfair scenarios occuring.
Replies: >>11837931
Anonymous
7/1/2025, 11:05:24 AM No.11837549
Vampire Hunter D_thumb.jpg
Vampire Hunter D_thumb.jpg
md5: 0421a3fb763dda2110a2b091765b3ec0🔍
Here is an RE-like with 2 different enemy types, notice how messy it quickly gets
Replies: >>11837879 >>11837931 >>11840056 >>11840279
Anonymous
7/1/2025, 3:31:10 PM No.11837879
>>11837549
What game?
Replies: >>11837882 >>11837901 >>11837903 >>11837950 >>11840073 >>11840145 >>11841134 >>11841185
Anonymous
7/1/2025, 3:33:15 PM No.11837882
>>11837879
Protip: when an interesting webm is posted, check the filename ;)
Anonymous
7/1/2025, 3:33:44 PM No.11837885
The Hunters and Dogs would get caught on the slow-moving zombies, and the different enemy AIs probably don't interact cleanly with each other.
Anonymous
7/1/2025, 3:49:00 PM No.11837901
>>11837879
Devil May Cry
Anonymous
7/1/2025, 3:51:42 PM No.11837903
>>11837879
Deus Ex
Anonymous
7/1/2025, 4:11:43 PM No.11837931
>>11837549
>>11837547
Yep its a matter of rhythm. If you have a group of enemies with similar attack intervals you can plan for there to be "escape intervals" but throw a different pattern in the mix and suddenly it gets jazzy and requires more complicated coordination to avoid unwinnable situations
Anonymous
7/1/2025, 4:22:12 PM No.11837950
>>11837879
Bubsy 3D
Anonymous
7/2/2025, 5:54:50 PM No.11840056
>>11837524 (OP)
>>11837549
I think he means usually the zombies look the same, like all cops. Yes differently fighting enemies can make things messy but I think it's just optimization. (Object Pooling/Batching)
Replies: >>11840073
Anonymous
7/2/2025, 5:59:32 PM No.11840073
>>11837879
It says in the filename, stop phoneposting

>>11840056
Only RE1 has all the zombies within a room wearing the same skin
Anonymous
7/2/2025, 6:43:32 PM No.11840145
>>11837879
ZOOMZOOMZOOM
Anonymous
7/2/2025, 7:58:27 PM No.11840279
>>11837524 (OP)
Setting issue. BOWs kill each other as evidenced by the Hunters decapitating zombies in the hospital when in close proximity. I'd assume the same holds true for Cerberus and/or Lickers (though technically they are just some advanced form of zombies) as I recall some parts of RE1 or RE2 populated by zombies being replaced by them.

>>11837549
What the fuck? This is proto Devil May Cry.. Wonder if the developing team later migrated to Capcom Studio 4. Resident Evil 3?/4 was originally designed around Hunk and a cruise ship, then that was scrapped and started developement on the PS2 and underwent some radical changes that turned it into Devil May Cry and they ditched the BIO4 title.
Replies: >>11840346
Anonymous
7/2/2025, 8:33:15 PM No.11840346
Rising Zan - The Samurai Gunman
Rising Zan - The Samurai Gunman
md5: 9abb11b6092153764b51ae78d803a13a🔍
>>11840279
It's actually closer to Onimusha gameplay wise and in spirit. The real proto DMC is Rising Zan, it has gameplay centered around sword+guns, combo, the whole cool attitude thing, and even QTEs
Replies: >>11840376
Anonymous
7/2/2025, 8:48:49 PM No.11840376
>>11840346
Even has a ranking stylish system depending on your combos. You might be right. This game might just have been the inspiration to Kamiya and Capcom Studio 4 when they switched development on the next BIO title. I got to play this sometime soon.
Anonymous
7/3/2025, 2:28:58 AM No.11841134
>>11837879
Boku no Pico 3D.
Anonymous
7/3/2025, 3:05:28 AM No.11841185
>>11837879
Battle Arena Toshinden 3
Anonymous
7/3/2025, 4:03:54 AM No.11841268
>>11837524 (OP)
The arranged mode in Deadly Silence had multiple enemy types per room.