>racing game
>One track
>Heh nothing personnel kid. Play it backwards now you got two tracks.
Who the FUCK bought this shit. I don't care how good the engine or graphics is. Why the fuck would anyone buy a game with only ONE track. Jesus Christ. That's called a DEMO
>>11840298 (OP)mogs Gaybona cope Segatard
Because I was 7 years old and this shit blew my fucking mind you retard.
I want to play ridge racer right now
>zoomie never heard about renting games
>>11840339this. But RR 64 has more tracks if thats what you want
Oh look another revisionist thread from someone who wasn't alive back then.
I'll explain it to you: the idea of having cutting edge arcade technology at home was seen as mindblowing. It didn't matter if you had to pay 40 bucks for one track, because at least it saved you going to the arcades. That mindset is incomprehensible for newer generations because they have no reference point they can compare it to.
>>11840479Or you could go to the arcade and play for one dollar.
>>11840490You won't master Ridge Racer with just one dollar. In fact you won't complete the course in time in your first attempt.
ITS RIIIIIIIIIIIDGE RACER
yea sure its one track but this game is hard as balls, even if you are ayrton senna you cant even finish the expert race without knowing the track inside and out. Im gen z so ive never seen a 90s arcade racer in person but ive dumped 15 hours into this game on the switch because it just feels so good. i dont understand the hate just take it for what its is
>>11840479I was alive then and it really wasn't worth it. Arcade game spastics will try to convince you that playing 1-2 stages ad nauseum is "pure gameplay" but it's honestly pure shit. I want home games at home. The arcade was way too much of a experience to simulate at home. It was always 100 times superior at an actual arcade or pizza place.
>>11841078Stick to Nintendo.
>>11841095Good advice. RR64 had more game to play.
>>11840416>>11841128RR64 was made the same year as RRV
>>11840298 (OP)>RR has one trackIt was the PSX version of PS3 has no games.
>>11841285It's shit for a 2000 post-GT, post-RRT4 and post-NFS4 racing game
>>11840416>this. But RR 64 has more tracks if thats what you wantRidge Racer 64 Has all of the beginner, intermediate and expert courses from the original RR as well as Ridge Racer Revolution. Plus it has the 'renegade' courses that were developed by NST just for this game. As well as one additional final speed track. The cars are a mash up of different vehicles from different Ridge Racer games. The N64 game also has 1-4 player split screen. It did come with a lot of content. Though by the time Ridge racer was available in the North American Market in 1995, Ridge Racer Revolution was released in Japan.
>>11840298 (OP)Racing games still today count layouts as "tracks"
>>11840298 (OP)it's the final lap, keep your cool....
>>11841078>I was alive then and it really wasn't worth it. You weren't old enough. Being 5 years old (back when this game was released) doesn't qualify you to have an opinion.
>Arcade game spastics will try to convince you that playing 1-2 stages ad nauseum is "pure gameplay" but it's honestly pure shit. I want home games at home.You didn't go to arcades. At the very least you didn't go regularly enough to know what you are talking about.
It's kinda great how this was a full priced game and then a few years later they released Type 4, a much more expansive game which came with the 60fps turbo version of the original completely free.
>>11841294If someone's going back and playing the games so many years later, it doesn't matter what released when.
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md5: 39d6a5f519918dbe58dd95dc9416bc36
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>>11842252Aren't you forgetting someone?
>>11840479The game was sharply criticized by contemporary critics for having only one track.
This has 4 tracks and I've poured 50 hours on it just trying to improve my times
>>11842260And don't forget about its' console-exclusive sequel. If you think Ridge Racer Type 4 is easy, try Rage Racer.
>>11843045the peak of home console releases of ridge racer
>>11843045Having trouble figuring out how the drifting works, exactly.
>>11840298 (OP)Retro racing games were real stingy on the track counts. Sucks too because some of them which are really good like Sega Rally, Daytona, Hang On GP, etc just have like 3 tracks.
I think these games need some retroactive DLC
>>11841398>You didn't go to arcades. At the very least you didn't go regularly enough to know what you are talking about.So I'm a baby in your hypothetical, and I wasn't able to play arcade games? Oh ok.
I just didn't want to go to an arcade to play something for 4-6 hours in a pizza place and then come home and play a watered down version at home. It was much more worth it to play full adventure games or RPGs. Not to mention you're usually always getting a real opponent in arcades compared to home where you need a friend or relative to play with. So please fuck off with your butthurt nonsense.
sonyshitters didn't have mario,zelda, goldeneye, for sonyshitters this was all they had, very pathetic. I remember 'Ridge Racer' being a huge thing in the ps3 announcement because generic shitty one track racing is the only decent game they new
>>11842268Can you post some? All I can find is glowing praise.
>>11843757The most negative comment about Ridge Racer was the lack of content. But that was also a problem with games like Daytona USA as well. Arcade racers are generally comprise of anywhere between 1-4 tracks at the most. Namco tried to fix that with Ridge Racer Revolution. Sega released a Daytona USA CCE around the same time, as well. The Saturn port of Dayton USA did also get a lot of praise. But also quite a bit more criticism about the power of the Saturn.
>>11843148>Having trouble figuring out how the drifting works, exactly.The drifting in Rage Racer is pretty strict overall. You really have to find the right tie to break to go into a drift. I feel like Ridge Racer Type 4 is an evolution on Rage Racer, but Namco kinda makes the drifting a little more forgiving and easier to do. For me, Rage racer is probably the hardest game in the PS1 series. I feel like RRT4 is the easiest one.
>>11843689The only advantage consoles had in the 90s was RPG games. Arcades beat consoles in everything else until Dreamcast/PS2 came out.
>>11840298 (OP)An an arcade racer you're lucky if you even get to finish that one track, so there's no need for more
>>11843820It's weird because sometimes I've got the timing all lined up, and then the car just freezes mid-drift and hurls itself into a wall, and I'm someone who can pull off consistent silent drifts in the original pretty easily.
Other than that, I heard some cars are MT only so I've been trying to train myself on that. Got good enough at least to mitigate some speed loss on uphill sections.
>>11843868I consider myself decent at Rage Racer but I absolutely can't play with the chase cam
>>11840493After 5 dollars Ridge Racer is everybody's girlfriend.
>>11843831>Time to go to my local arcade and play Metal Gear Solid!
>>11840298 (OP)It was a very good track tho. Outrun also had only 1 track. The game was really good back then. I still remember playing it at the mall. This and Toshinden.
>>11843943>>Time to go to my local arcade and play Metal Gear Solid!Yes actually.
What's the best Ridge Racer? I really liked Type 4 back in the days, but it was a weak in terms of content and too easy.
>>11844205Best retro is type-4, non retro is Ridge Racers 2
I played RR1 for the first time a year or two back and the one track is way more fun than RR4. There's just way too much leeway in the later titles after they moved away from the arcade, I want to fucking lose if I fuck up a turn.
>>11844205Rave, Rage and RRV
>>11844218>There's just way too much leeway in the later titles after they moved away from the arcadeSee
>>11844306RRT4 is too easy
>>11840298 (OP)Because it was an awesome arcade game for 1993.
You would know this if you were actually alive during that time.
>>11843704And they say there's no /v/ invasion....
What the fuck else could compete with this on consoles in 1994? It sure isn't a lot from a later perspective, but A), it's a port of a popular arcade title, and B), sometimes you get games early in a console's life which end up looking understated as the library grows.
>>11844318In fairness, the Playstation port was never gonna be anywhere close to as cool as one of those full sized Ridge Racer setups. There's arcade experiences, and then there's ARCADE experiences.
>>11844463>drag Playstation and the TV into the garage>lift the TV up on the hood of dad's car (the weight of it leaves a dent)>plug everything in with extension cords>take turns with brother shaking the underside of the car when the other playsCheckmate, Atheists.
>>11844463It's why I never bothered playing Ridge Racer or Daytona USA at home. Trying to use a stiff controller for a racing game never worked. Not unless you were playing Mario kart or something.
Sometimes all you need in a game is something you just get better at and better at, this is a simple concept lost on a lot of people even though every game is fundamentally built on it.
>>11846167Tetris is the gold standard of this. It's just the same fucking thing indefinitely, but it's SO captivating.
>>11840298 (OP)It's an arcade port. That's fine.
>>11840298 (OP)You weren't there zoomer. People were blown away by the fast 3D graphics back then. We were used to 2D home consoles.
>>11846271Big factor for the time. Not only was this a good arcade port, the graphics made the previous kings, the SNES and Genesis, look ancient.
It's fucking wild to think about how rapidly videogame technology developed in those days, zoomers will never truly understand the feeling, every couple of years or so, the entire landscape would have changed pretty dramatically in one way or another.
These days though? The landscape of videogames haven't really changed very much at all in the past +10 years, the AAA industry feels very stagnant to me.
>>11846365Every time I open YouTube it's ads for Fortnite and every time I see it I think "this looks exactly the same 5 years ago and I don't know what the fuck I'm looking at still".
>>11846397Shit was so wild. Just the same, in 1992 there was Wolfenstein 3D, and in 1997 there was Half-Life. Both first person shooters, but the technology, design, and scope, the development in those six years was cosmic.
>>11846397Arcade ridge racer was 1993
in my local arcade they have the deluxe cabinet with the kickass 33-inch screen and speakers blasting Rotterdam Nation directly into your ears
but the gearbox is broken, 5th gear won't engage and somehow that also breaks the automatic shifting in the game(?)
next time I'm there I will ask them to fix it
>>11846548Anon they've not employed anyone who has the actual know-how to fix that in over 30 years.
>>11846548I think your chances are better to either find someone for them who can do that kind of work and then hire them with your own money (maybe as a favor towards them or something), or to try to learn how to do it yourself.
This isn't gonna be like trying to wrap your head around some old mysterious COBOL shit, or trying to suss out how some proprietary and secret old military tech or anything works, that thing is gonna be fairly conventional electronics and mechanics.
But you may need to combine the talents of a good car mechanic and a good electronics repairman to work on something like that, and it'll probably not be cheap.
>>11846565>>11846590the owner is a cabinet collector and they fix old machines all the time, last time I was there they sorted the tilting cab for Scud Race, they maintain the crt screens too
it just takes them months to source parts I guess
>>11840298 (OP)people are finally realizing that Ridge Racer was never good
>>11840416>this. But RR 64 has more tracks if thats what you wantI actually did own Ridge Racer 64 for the N64, as well as the expansion pak. Overall, I think NST did a good job mashing together the arcade Ridge Racer and Ridge Racer Revolution into one game. The Revolution courses get a Washington state make over visually. Just having both those sets of courses is still quite a bit of content for a Ridge Racer game. NST ads their own set of courses called Renegade. I was always on the fence when it comes to these ones. I'm not sure if Namco handed NST off these course designs, or if NST made them. Renegade feels like a b-tier offering in comparison to the other courses. Usually the arcade courses are the best designed tracks in thee types of games; because the extended play testing and tweaking. The console bonus tracks generally feel mush less polished and added for subsequent content.
>>11840298 (OP)And yet it's still more fun than Gran Turismo. Idk about the PS1 version, but I can say that Ridge Racer V on PS2 also only has like 3 tracks and I STILL had 10x more fun with it than with GT3
>>11846682It's the best racer. Gran Turismo is too slow.
>>11847141it's not even a racer, it's a slot car game disguised as a racing game
if you think RR is the peak of the genre you should literally play more games
>>11847156The peak of the genre to me was Super Hang-On, but that never got a series.
>>11847141we all know gran turismo is a sim and ridge racer is a arcade, cmon now.
>>11840298 (OP)Best game in the series, and one of the best racing games in existence
>>11842260I liked this playing this in practice mode with a neGcon and getting stoned and driving forever.
OP missed the memo when the Namco were releasing straight ports of their arcade games.
>>11847141>Gran Turismo is too slowGran Turismo late game cars and races are faster than Ridge Racer
>>11848243Yes. It's not a fair comparison because in Ridge Racer you drive racing cars right from the start and in GT you start with a slow shitbox. But RR1 is not a very fast game overall, GT1 gets faster by the end.
Ironically, Rage Racer is the fastest RR game on PS1 but it also starts with a painfully slow car
I love the N64. I love the Ridge Racer series.
But I find Ridge Racer 64 really forgettable.
Plus, it's the only Ridge Racer that doesn't have its OST sold on audio CD.
I love the N64. I love the Ridge Racer series.
But I find Ridge Racer 64 really forgettable.
Plus, it's the only Ridge Racer that doesn't have its OST sold on audio CD.
>>11847127Ridge Racer 2 on PSP has every single course from RR to R4, plus some of the courses from Rave Racer, but the physics are very different due to the easy mode drifting and the nitro system. Still a fun game, but it doesn't handle anything like pre-R4 Ridge Racer.
>>11847127I unlocked the best car in Ridge Racer 64.
>>11840327Dumb saying and not true either
>>11840416The physics are not as smooth for n64
Ps1 got it near perfect and did a really impressive job with this game
>>11849126Brevity is the soul of wit
>>11849129I already have a soul, never sold mine like you did britdork
I too really liked RR64. Could never beat the final bonus course though that shit is insane
>>11840327>>11849129Entirely contextual in their application.
Sometimes less is just less, more is just more, and brevity just isn't sufficient.
In other words: namco ALWAYS wins.
>>11849134So why are you malding? :)
>>11840479yes, 40 at the time, nowadays it would cost around 100 bucks.
The real reason people gave it a pass is because it was considered a luxury item, the best graphics at the time, cd qualitym hot chick on the cover, 3d... on the newest released console, in fact it was the first PSX game ever released.
>>11849496People also had more money back then.
What else were you going to play on your brand new PlayStation? Fuckin' Toshinden?
>>11849593Don't talk shit about Toshinden.
I burned a copy of RR, but the tracks 3 and 4 won't play,
tried another image, different consoles, even the built in CD player can play all tracks fine but the game can't
Should I just buy a genuine copy?
>>11849593Toshinden, Wipeout, Tekken, Cyber Sled, Rayman, Ace Combat, Destruction Derby, Jumping Flash, the list goes on...
>>11849552One of the other unlockable vehicles from Ridge Racer 64. The Golf Kart. Technically the Golf Kart is one of the fastest vehicles in the games, as it has a maxed out top speed. But has slow acceleration and slippery handling. The Golf Kart accelerates like crazy when under tunnels. This thing is great for unlocking other cars.
>>11840298 (OP)Is there a difference between the PS4 and PS5 versions of this on ACA?
>>11850114Here's another replay that I captured while using the Golf Kart. Ridge Racer 64 limits all car speeds to 'beginner' (90MPh-115MPh), 'intermediate' (110-140MPh), 'expert', 'extreme'. So car speeds are ranked by 'percentage'. The Golf Kart has a maxed out top speed. So it will always be one of the two fastest vehicles in the game.
>>11850315I feel like the rubber banding is much worse in emulation than it is on a real N64. I generally feel like this is the case for so many console racers. This replay really shows how bad the rubber banding is. It is hilarious.
https://www.youtube.com/watch?v=4D5VHJAE5io
This looks crazy fucking good for a 1994 console game, they really went all out on the environment, even if it's just one track. I fully understand why people would have just been blown away by the looks and been kind of ok with just one track.
>>11850382I don't know if it's the same for every game with replay, but I play a PS2 racer from 2000 that has a nice replay feature, and I've noticed that the computer opponents behave totally independently during it, different to how they fought in the actual race. You could have won the race but during the replay the computer is still aggressively pulling other racers ahead of you.
>>11840298 (OP)It's also one player only but OP never took issue with that because he has no friends :)
>>11840298 (OP)one good track you could comfortably race 99 laps on is better than 99 tracks you got sick of after 1 lap
>>11840339Like hell it is. The OG version of Ridge City Highway is ass with its narrow road. It's just hard because the arcade operator needs to get paid, not because you want to have fun.
>>11850816consider becoming more proficient at the game
The real reason NOT to buy Ridge Racer is because of the controls. It's a brief but intense experience to play in the arcade with a steering wheel and pedals. Playing with the Switch controller, for example, makes no sense at all.
I wish Ridge Racer Turbo had more music. It's almost perfect.
If it were possible to hack the rest of the Ridge Racer soundtrack into the game it'd be the right way to play the game (at least as Ridge Racer goes).
>>11850973someone just needs to hack ffb into the ps1 version somehow
>>11850974>Ridge Racer Turbo480i, garbage
In 1994, not even PCs could do 3D this detailed at such framerate.
The PlayStation could produce mind boggling effects.
>>11850973it plays like a dream with a negcon
>>11850973use the neGcon, nigga
>>11850989correct me if I'm wrong but I think arcade RR didn't have force feedback
>>11851029>>11851028There are no such controllers in my country. Is there anything similar made by a more modern company?
I've been looking for a controller for racing games for a long time, something other than a steering wheel.
>>11851065>There are no such controllers in my countryyou get them second hand from ebay
>>11851065Where the fuck do you live, the steppe?
>>11843152>Retro racing games were real stingy on the track countsnot PC games, at least
>>11851065>There are no such controllers in my country.just use ebay
>>11840490Sure but people's home libraries in the 90s weren't cultivated around playing a game once. Op is a faggot
>>11843152>Retro racing games were real stingy on the track counts. Sucks too because some of them which are really good like Sega Rally, Daytona, Hang On GP, etc just have like 3 tracks.Every racing game that you mentioned is an arcade racer. Arcade racers generally only have a small number of tracks, and usually those tracks are incredibly well designed and contain a lot of repay value. Because Sega and Namco were primarily arcade developers, they were both criticized for not including more content with their home ports. But I find that in many cases the subsequent tracks made for the home versions usually don't live up to the arcade originals as far as layouts go. In many cases players just like to stick to a small number of familiar courses.
>>11843148I was never good at Rage but I believe the game isn't about drifting. anyone good at the game uses brake and slows down for the tighter corners
>>11848238>straight ports>posts worst example
you're a one track mind, hehe
>>11842285Based. Love this game to pieces.
Speaking of rage racer i'm on an autistic quest to prove some random anon wrong from an old /vr/oom thread wrong. The claim was made that sans extreme oval and diablo GP (which are impossible) the game could not be beaten using the starting gnade car (obviously upgrades are allowed) as it is too slow. So far using a negcon i've got to the 3rd extra GP getting gold in each race and getting gold upto the 5th extra GP doesn't feel like an impossible goal. What is becoming clear is very specific corners need drifting to maintain pace and importantly optimum revs on the exit. It is a challenge but bah gawd i'm going to do it.
As pic suggests i'm doing this on OG hardware so no emulator shenanigans either.
>>11852960>The claim was made that sans extreme oval and diablo GP (which are impossible) the game could not be beaten using the starting gnade car (obviously upgrades are allowed) as it is too slowWho told you that? that guy be trippin', there's no problem beating it with the Gnade except for the diablo GP as you mentioned.
>>11852960I did that without the negcon but on emulator. With negcon it should be much easier. Still, nice challenge.
>>11852960Wait a second, are you using a grade 5 car in the 3rd gp? That's cheating. Your car grade number should match the gp number.
>>11853146No, that is just a pic I took going through the normal GP.
>>11853151Okay then, good luck anon