>>11842392 (OP)>How different were the console and PC gaming spaces from each other back then?could hardly be more removed
both types of hardware could do/specialized in totally different things, and thus the software tended to reflect that in a major way. early PC had really, frankly, garbage platformers, because scrolling had to be kinda hacked-together so that the PC hardware could convincingly fake it. whereas NES was an 8-bit little childrens toy, but it had specific hardware in it exclusively for smooth screen-scrolling, and so the japs put that to work.
on the flipside, PC allowed for much larger and MUCH more complicated games, thanks to its more elaborate control scheme. thus you had far better, more complex RPGs, and text-based games. PCs had more colors, and mouse input, so that gave rise to point and clicks.
etc
once consoles started doing analog controllers, you again had a major split in the software available to each platform. consoles took off on spamming out 3D platformers, while PC was still on M&K so kept pumping out newer and more impressive/complex shooters
for all these reasons, ports were usually either non-existent, or just fucking terrible. so basically totally different libraries. it mightve even continued that way for another decade had xbox not set the standard going forward of consoles just being cheap-o PCs