Thread 11842605 - /vr/ [Archived: 736 hours ago]

Anonymous
7/3/2025, 7:06:10 PM No.11842605
Halo_2_launch
Halo_2_launch
md5: 2f786ad53c5a564d73a3afe2892afc1e🔍
Were there actually people during the retro era who wanted the video game industry to grow big and rival music and cinema? If so, why?
Replies: >>11842618 >>11842623 >>11842625 >>11843041 >>11843102 >>11843214 >>11844471 >>11845047 >>11845056 >>11845075
Anonymous
7/3/2025, 7:10:01 PM No.11842618
>>11842605 (OP)
They were fools who believed more diversity would improve games and the industry. Surprise surprise, it ended up being the opposite.
Replies: >>11842682 >>11843176 >>11845112
Anonymous
7/3/2025, 7:12:52 PM No.11842623
>>11842605 (OP)
The video game industry was already grossing more than cinema in the 90's.
A video game cost 50-60bucks, a movie between 8 and 15.
Anonymous
7/3/2025, 7:13:32 PM No.11842625
>>11842605 (OP)
For legitimacy instead of being seen as toys made for children
Replies: >>11842678
Anonymous
7/3/2025, 7:23:10 PM No.11842649
I blame journos for this.
Replies: >>11845112
Anonymous
7/3/2025, 7:36:18 PM No.11842678
>>11842625
I think games which aspire to higher goals in gameplay beyond jumping on the block to save the princess are more entertaining and there's room for both to exist in gaming.
Replies: >>11842697
Anonymous
7/3/2025, 7:37:17 PM No.11842682
>>11842618
holy direction-brained
Anonymous
7/3/2025, 7:37:30 PM No.11842684
>did millennials really?
lowest form of /vr/ discourse
Anonymous
7/3/2025, 7:41:59 PM No.11842695
Zoomer here. From what older millennials I know say, gaming in their circle was not some secret club where “no one outside the group was allowed to participate for fear of ruining it.” Instead, they simply did not want it to become too mainstream for obvious reasons.

Using the picture in your op as an example, they were excited for Halo 2’s launch, describing it as almost a religious experience: “You just had to be there.” But they were wary of the influx of frats and dude bros flooding the hobby, pushing developers to focus too much on cover shooters (not retro, I know).

Today their main complaint is that the scene has grown so large that it cannot return to how it used to be. Big studios overhiring led to inefficiency, and Hollywood rejects, along with political activists from both sides, have contributed to ruining what they once loved.

They wish all these people would go away and leave the hobby alone. The loss of gaming felt severe because we witnessed it unfold in real time, and it seems like there is no way back.
Anonymous
7/3/2025, 7:42:26 PM No.11842697
>>11842678
I think people who describe movieshit as being "higher" than gameplay fundamentally misunderstand the medium, and should find a hobby that's more in line with their rather high level of pretense.
Anonymous
7/3/2025, 10:44:16 PM No.11843041
>>11842605 (OP)
Validation. Back then, the number of people playing video games were small, although a lot of people owned a NES/SNES/Genesis, the only ones truly passionate about them were pretty much solely white nerds. So there was this idea that if video games entered the mainstream, they'd stop getting ridiculed and be able to connect with other people.

Some of it was just a desire to share a fun hobby with others too. Imagine playing this really cool video game that you know other people would like, but they blow it off as a kid's toy. It's like seeing something cool and no one believing you.

There was also this lingering envy against other mediums like films and also against sports since a lot of people who took of video games weren't the most athletically inclined. This was probably the bigger push for e-sports, the idea that someone would televise a video game match between two great players and people hold it on the same level as physical sports was appealing at the time, especially if you felt like you'd be one of the ones who'd make it big playing games.

MMOs were another arena people wanted to see grow big. They were living, breathing worlds with an alter-ego where a lot of people who were bottom of the rung IRL could feel like they actually were accomplishing something, and the idea that these MMOs would take off and they'd find themselves with rockstar level fame was appealing.

I'm disappointed where things progressed to, but we are slowly reaching an era where playing video games isn't stigmatized as it once was, though honestly I think we're backsliding if you read journalist articles and all that. There's still a group out there that absolutely hates video games and the people who play them.
Anonymous
7/3/2025, 11:19:41 PM No.11843102
>>11842605 (OP)
no
we just wanted better games
which we, ultimately, didnt really ever get
Anonymous
7/4/2025, 12:01:49 AM No.11843176
>>11842618
No one said anything about diversity...
Anonymous
7/4/2025, 12:02:50 AM No.11843178
Yes
>why?
Money
Anonymous
7/4/2025, 12:21:12 AM No.11843214
>>11842605 (OP)
Halo 3 was the exact moment video games surpassed the movie industry and normalfags entered the hobby permanently. 3babies ruined a franchise, a console, and an entire subculture.
Replies: >>11843949 >>11845112 >>11845120
Anonymous
7/4/2025, 7:16:16 AM No.11843949
>>11843214
Yup, it's why Halo 2 will always be superior and Halo 3 is for actual faggots.
Replies: >>11844332 >>11845120
Anonymous
7/4/2025, 12:49:05 PM No.11844332
>>11843949
i still prefer 3's story, it was a perfect conclusion
Replies: >>11844473
Anonymous
7/4/2025, 2:41:56 PM No.11844471
>>11842605 (OP)
We were naive and thought more money and better graphics = even better games.

We were utterly wrong.
Replies: >>11844986
Anonymous
7/4/2025, 2:44:19 PM No.11844473
>>11844332
3 felt like they overextended what was 2's abandoned conclusion for an entire game.
Replies: >>11845120
Anonymous
7/4/2025, 8:35:34 PM No.11844986
>>11844471
This has a lot to do with it. We jumped ship to newer tech with pleasure as the tech was so much more powerful. In hindsight, consoles should e stayed around for quite a bit longer. We have people today making games that keep pushing the limits of the hardware. If we just took a breath and let devs figure out every aspect and black magic code tricks before moving on to the next iteration, things would be of a much higher quality due to intense competition and experience. It would also give longer r&d times for newer tech. Consoles would become cheaper as time goes on but more people would buy them for cheaper, as long as good games are still being produced and promoted. Longevity also gives brand reputability.
Anonymous
7/4/2025, 9:13:29 PM No.11845047
>>11842605 (OP)
>Were there actually people during the retro era who wanted the video game industry to grow big and rival music and cinema
We didn't have an army of youtube pseudointellectuals back then, but if we're talking about the typical consumer of video games then they didn't worry about that shit at all, they just bought the games and enjoyed them
Anonymous
7/4/2025, 9:18:21 PM No.11845056
>>11842605 (OP)
insecurity, pretty much
Anonymous
7/4/2025, 9:25:34 PM No.11845075
>>11842605 (OP)
>Were there actually people during the retro era who wanted the video game industry to grow big and rival music and cinema?
Yes.

>If so, why?
Because SHUT UP FAG.
Replies: >>11845106
Anonymous
7/4/2025, 9:52:36 PM No.11845106
>>11845075
*monkey paw finger curls*
Anonymous
7/4/2025, 9:57:19 PM No.11845112
>>11842618
>>11842649
>>11843214
Answer the OP's question.
Anonymous
7/4/2025, 10:02:18 PM No.11845120
>>11843214
>>11843949
>>11844473
Not retro.