>>11854650I have the assumption that, at the time, the developers had the assumption that players were going in with the idea that they were a thief in a more tabletop setting. You're gonna get your hands dirty and deal with the undead, because the undead exist in the world and they have trinkets worth robbing.
I never really cared for Thief 2 or Thief Gold's more human-enemy based missions, because that's what the lowest common denominator wanted, not me. In fact, the clockwork technology bullcrap was way more aggravating than any zombie or spectre.