Thread 11843737 - /vr/ [Archived: 706 hours ago]

Anonymous
7/4/2025, 4:52:05 AM No.11843737
838328839229292
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md5: e45c01fb10f3f2a2f1309e480fb1f7dc🔍
Why did Japanese developers turn their backs on the Nintendo 64?
Replies: >>11843745 >>11843779 >>11843804 >>11843936 >>11843938 >>11843991 >>11844119 >>11844214 >>11844295 >>11844402 >>11844596
Anonymous
7/4/2025, 4:55:41 AM No.11843745
>>11843737 (OP)
Good question.
I thought it was because CDs were much cheaper, but apparently Nintendo were also jerks to 3rd parties and drove them away.
Anonymous
7/4/2025, 5:04:48 AM No.11843765
26ae123a-120
26ae123a-120
md5: fb5c3ec94be503d90306c8a8cf785618🔍
Because Nintendo in their brilliant genius gimped it on purpose and japs cant program for shit so they said fuck that.
Replies: >>11844214 >>11844573
Anonymous
7/4/2025, 5:12:18 AM No.11843779
>>11843737 (OP)
They already turned they backs before the N64 even released.
Anonymous
7/4/2025, 5:14:43 AM No.11843783
>you mean I get to develop a game on a machine that's MORE complicated on a cartridge with LESS space that's TWICE as expensive and on a console with A QUARTER of the market share of the SNES? WHERE DO I HECKIN SIGN TO GET MY $10000 DEVKIT?!?!
Replies: >>11844446 >>11844576
Anonymous
7/4/2025, 5:16:31 AM No.11843787
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md5: cc2375ba92858361816fed46b23adc47🔍
They didn't. There's lots of JP exclusive N64 titles.
It's just that PS was the cheaper console to develop for and with a violent market penetration. Sega didn't survive the Sonycalypse, and Saturn was well supported in Japan.
Replies: >>11844418
Anonymous
7/4/2025, 5:20:49 AM No.11843795
Classic Nintendo arrogance thinking everyone would bend the knee when they were still using antiquated cartridges.
The fact that Rare and Hudson saved their asses and they still let both studios go to shit says a lot.
Anonymous
7/4/2025, 5:23:24 AM No.11843804
>>11843737 (OP)
Japs only play jarpigs and virtual novels
Replies: >>11843927
Anonymous
7/4/2025, 6:53:15 AM No.11843927
>>11843804
And yet they canceled Earthbound 64. wtf
Anonymous
7/4/2025, 7:06:01 AM No.11843936
file
file
md5: 6b712c73698c42f632fecd714327e4a9🔍
>>11843737 (OP)
Nintendo said "fuck you" to them first, they returned the favor in kind. Squaresoft is a good example. After being a partner for almost a decade exclusively they gave feedback on the 64, urged adopting CD technology and improving 3D rendering - Nintendos answer to every request was "no." So they went with the company that provided the least resistance - SCE. Nintendo then goes on to count their chickens, realize they have a 100% low quality Western license base, and awkwardly declares this army of shovelware developers their "Dream Team" for the N64.
Replies: >>11843942 >>11843945
Anonymous
7/4/2025, 7:07:12 AM No.11843938
>>11843737 (OP)
Because of the motherfucking cassette and the royalties. Is not that complex my brother in Christ.
Anonymous
7/4/2025, 7:11:23 AM No.11843942
goldeneye
goldeneye
md5: ed5a7c3476900414429913a9924c8878🔍
>>11843936
And just like the snake in the grass they are, they discarded the one dev that actually saved their console from total oblivion.

Reminder that Goldeneye outsold literally every Gaycube game at over 8 million copies.

>B-b-but

They would've made Diddy Kong Racing 2 for the GC and it would've sold a ton.
Replies: >>11843947
Anonymous
7/4/2025, 7:13:00 AM No.11843945
>>11843936
It's me or are you trying to make fun of that Dream Team tendie alliance?
>Acclaim (Murrican Arcade juggernaut)
>DMA Design (Today's Rockstar North)
>Silicon Graphics (...)
>Rareware (AKA the ones that carried the whole bitchass console in their shoulders)
>Williams/Midway (Murrican Arcade juggernaut)
>Angel Studios (Today's Rockstar San Diego)

I wish Saturn had this western support.
Replies: >>11844179
Anonymous
7/4/2025, 7:14:15 AM No.11843947
>>11843942
Man Goldeneye is a fucking licensed game stamped with one of the most known and beloved British franchises. Cut it out with that bullshit.
Replies: >>11843948 >>11843950 >>11844297 >>11844526
Anonymous
7/4/2025, 7:15:44 AM No.11843948
>>11843947
Cope post -- not a single fucking Bond game after Goldeneye sold as well as it.
Anonymous
7/4/2025, 7:18:10 AM No.11843950
>>11843947
And just as a point of comparison, Nightfire which was on 3 systems and is often considered the best Bond game post GE, only sold 4.9 million copies
Anonymous
7/4/2025, 8:08:48 AM No.11843991
>>11843737 (OP)
They didn't
PS1 was just cheaper and easier to develop for
Replies: >>11844041 >>11844526
Anonymous
7/4/2025, 8:27:12 AM No.11844028
nintendo fatigue
Anonymous
7/4/2025, 8:34:11 AM No.11844041
>>11843991
>PS1 was just cheaper and easier to develop for
This was it. Carts cost more money and Nintendo was asking for like 2-3x the royalty fees for each game.
Nintendo controlled cart production and required a certain number of carts ordered before they'd start a run, so if the game wasn't going to sell well devs were reluctant to order a ton. And apparently Nintendo always prioritized producing their own 1st party games before producing 3rd parties which causes delays and money losses for 3rd parties.
Then came the whole FFVII thing as a finishing blow.
Anonymous
7/4/2025, 9:36:47 AM No.11844119
>>11843737 (OP)
Atari level of Jewishnes repulses everyone anywhere universally.
Anonymous
7/4/2025, 9:51:11 AM No.11844145
Because early 3d games look ugly. The only good looking 3d game on N64 is Sin and Punishment because it was developed by Treasure.
Replies: >>11844238
Anonymous
7/4/2025, 10:15:58 AM No.11844179
>>11843945
>Dream Team tendie alliance?
>>Acclaim (Murrican Arcade juggernaut)
No, they were a console publisher and besides MK they published trash
>>DMA Design (Today's Rockstar North)
Got dicked around by Nintendo making Body Harvest. Left them for Sony the following generation.
Anonymous
7/4/2025, 10:31:42 AM No.11844214
>>11843737 (OP)
>>11843765
> was costly
the only reason why everyone turned their backs on it. nintendo's idea of an sdk was to get developers to buy a silicon graphics workstation, software and various bits of hardware. they didn't think of making it easier to develop for. eventually the doctor v64 was released, a device to pirate n64 software, that allowed people to upload code directly to the machine from any pc. many game studios bought doctor v64 machines, something nintendo should have made for developers from the start.
Anonymous
7/4/2025, 10:57:24 AM No.11844238
>>11844145
>Old games are ugly
You wouldn't get it
Anonymous
7/4/2025, 12:03:59 PM No.11844295
>>11843737 (OP)
Royalty rate devs had to give Nintendo for publishing on the N64: 35%
Royalty rate devs had to give Sony for publishing on the PSX: 7%

Cost of production also higher with cartridges
The N64 came out later, after everyone already bought a PSX. The PSX targeted teens/adults at first but by 1996 they started targetting everyone.

And the in interviews Miyamoto was coping
>Actually it was MY idea to have fewers! It's all about QUALITY than quantity! Besides kids only get 2 games a year !*raughs in Japanese*
Pure unadultered cope
Replies: >>11844674
Anonymous
7/4/2025, 12:07:16 PM No.11844297
>>11843947
Licensed games never sold that well because most people assumed they would be low quality, but Goldeneye was so amazingly good and innovative that it simply became a "must play."
Anonymous
7/4/2025, 1:34:35 PM No.11844402
>>11843737 (OP)
I wonder...
it looks like shit, it has no good games.

The only way to enjoy a game is to think of it as an isolated thing,
and you have to go in with naivety.

If you know what you're going into with n64 games, you avoid it, hard.
Anonymous
7/4/2025, 1:45:24 PM No.11844418
>>11843787
is this 'the great battle 64'
or is this taisen?
if it's the great battle, I had no idea this existed and i'm going to assume it's probably not great, just like the playstation releases
Replies: >>11844425
Anonymous
7/4/2025, 1:57:14 PM No.11844425
>>11844418
Looks like it says taisen
Replies: >>11844434
Anonymous
7/4/2025, 2:02:11 PM No.11844434
>>11844425
ah, still neat, but less curious now, thanks appreciate it anon
Anonymous
7/4/2025, 2:14:33 PM No.11844446
>>11843783
Cartridges are much more than twice as expensive to manufacture. With CD's, you can print thousands for basically nothing. The N64 cartridge holds barely any data and cost a lot more to make. This was in the era where most developers was still like 20-60 people. It just makes sense to go with the PS1 if you're a developer. You don't have to gamble with a big financial investment (which you possibly don't even have if you aren't one of the big guys), and you can put more stuff into games. Of course devs like Nintendo and Rare could make N64 work, but they HAD to work with the thing. It was mandatory.
Anonymous
7/4/2025, 3:29:54 PM No.11844526
>>11843947
And it was a fucking good one. Movie license games didn't always have the best reputation, but word of mouth on Goldeneye 007 was powerful. The single player was fun and a good adaption of the movie (for the hardware), while the multiplayer was phenomenal.

>>11843991
That's not an insignificant factor by any means. Sony's terms were less strict and the investment on the developer/publisher end didn't need to be big at all.
You could be some small time studio doing its own game, and you could contract a modest print run for not too much money, compared to Nintendo's much more expensive cartridges requiring a larger (and thus even more expensive) minimum production contract.

Combine with discs having magnitudes more space, and it was a much lower risk alternative with a good technological advantage. Yeah, load times weren't a second or less like on N64, but that's clearly a tradeoff which MANY devs considered worthwhile.
Anonymous
7/4/2025, 4:02:36 PM No.11844573
>>11843765
>cant program for shit
Stop this meme, amerilard!
Replies: >>11844763
Anonymous
7/4/2025, 4:04:26 PM No.11844576
>>11843783
What the fuck?
Anonymous
7/4/2025, 4:12:23 PM No.11844596
>>11843737 (OP)
Because Nintendo at the time rejected CDs because "muh piracy".
Replies: >>11846017
Anonymous
7/4/2025, 5:05:24 PM No.11844674
>>11844295
>And the in interviews Miyamoto was coping
>>Actually it was MY idea to have fewers! It's all about QUALITY than quantity! Besides kids only get 2 games a year !*raughs in Japanese*
>Pure unadultered cope
It worked, N64kids are still repeating this mantra to this day
Anonymous
7/4/2025, 6:10:30 PM No.11844763
>>11844573
We will, when they learn how to properly program a fucking PC port.
Anonymous
7/5/2025, 8:55:50 AM No.11846017
>>11844596
>"muh piracy".
the claim is nonsense. all n64 software was pirated. carts were far easier to develop for and required very little loading (if anything was "loading" it was usually decompressing something from cart). nintendo controlled the cart supply. ease of use during development and profitability wins. making carts for everyone and collecting licensing fees was immensely profitable for them. disc based media didn't prevent mass piracy of gamecube and wii/wii-u software. they went back to "carts" with the switch and despite using encryption all of their software was pirated. so yeah, the "reason is piracy" claim is just a joke.