BYE BYE, AMERICAN PIE - /vr/ (#11843790) [Archived: 423 hours ago]

Anonymous
7/4/2025, 5:18:27 AM No.11843790
patriotguy
patriotguy
md5: 0ff88b656f9cee61724835b5bf33dad0๐Ÿ”
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11833731

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like patriots ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Replies: >>11843821 >>11843824 >>11844626 >>11845456 >>11846468
Anonymous
7/4/2025, 5:20:13 AM No.11843792
VERTEXRELOCATION
VERTEXRELOCATION
md5: b54d5253bd8c2b829209ff3f1baf86d5๐Ÿ”
=== CURRENT PROJECT ===
Duke It Out in /vr/
GAME : DN3D | DEADLINE : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/z8cq6l.zip
Rules: https://desuarchive.org/vr/post/11835634126

2048 Units Of /vr/ 2 : Insert Subtitle Here
Texture packs decided, but assembly pending.
Goal deadline of 2 months.

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z
Just about finished.

=== NEWS ===
[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043

[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000

[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916

[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925

[6-22] Dimension Zero by Kurt Kesler and Chris Hansen
https://doomworld.com/forum/topic/152284

[6-19] Quake 2 Remaster N64 Jam II announced (on discord)
https://desuarchive.org/vr/post/11811558

[6-17] Drake O'Brien Ovational Megawad released
https://doomworld.com/forum/topic/153776

[6-17] Combustion by Fiendish
https://doomworld.com/forum/topic/153768

[6-14] Duke Nukem Advance has a PC port in the works
https://moddb.com/mods/duke-nukem-advance-tc

[6-11] Doom 2 Minus Doom released
https://doomworld.com/forum/topic/153656

[6-06] Leaked Duke Nukem D-Day prototype build
https://desuarchive.org/vr/thread/11782748
https://archive.org/details/duke-dday-ps2-2001-06-04

[6-03] Chocolate Quake is a thing that now exists
https://github.com/Henrique194/chocolate-quake

[6-02] DBP73: Narcoleptic Strata is out now!
https://doomer.boards.net/thread/4010

[6-02] Showtime v2.0 released
https://cherubcorps.itch.io/showtime

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Replies: >>11843813 >>11843874 >>11845540 >>11848438 >>11848515 >>11851709
Anonymous
7/4/2025, 5:23:31 AM No.11843805
revenant tan
revenant tan
md5: 5ab724794e903f141b6da409fe39b5ab๐Ÿ”
Replies: >>11843906 >>11848897
Anonymous
7/4/2025, 5:27:42 AM No.11843813
>>11843792
Better redo the news post now with the fixed duke link https://desuarchive.org/vr/post/11835634
Replies: >>11843815
Anonymous
7/4/2025, 5:28:26 AM No.11843815
>>11843813
FUUUUUUCK
Replies: >>11843816
Anonymous
7/4/2025, 5:29:04 AM No.11843816
>>11843815
Just delete it and post it again silly
Replies: >>11843854
Anonymous
7/4/2025, 5:32:31 AM No.11843821
TITLEPIC
TITLEPIC
md5: 468d798141067d1ce2beaf11ae59a521๐Ÿ”
>>11843790 (OP)
> CLASSIC DOOM CHALLENGE <
2048 Units of /vr/ (clean) MAP29: BLACK CREST by BRXYZ
Respond with a UV-Max demo; include your time in your post.

Current Record + Wad Download: https://dsdarchive.com/wads/2048vr_v1_6?level=Map+29
> UV-Max in 8:40 by ENRAGED EGGPLANT https://youtu.be/jmMgf-sUY5c [Embed]

Example demo recorded only for you: cl9 uvmax 12:28 https://files.catbox.moe/28rywe.zip

Previous thread winner: Scythe Map23 UV-Max in 1:46! >>11834989
Anonymous
7/4/2025, 5:35:00 AM No.11843824
TITLEPIC
TITLEPIC
md5: 468d798141067d1ce2beaf11ae59a521๐Ÿ”
>>11843790 (OP)
> CLASSIC DOOM CHALLENGE <
2048 Units of /vr/ (clean) MAP29: BLACK CREST by Brxyz
Respond with a UV-Max demo; include your time in your post.

Current Record + Wad Download: https://dsdarchive.com/wads/2048vr_v1_6?level=Map+29
> UV-Max in 8:40 by ENRAGED EGGPLANT https://youtu.be/jmMgf-sUY5c

Example demo recorded only for you: cl9 uvmax 12:28 https://files.catbox.moe/28rywe.zip

Previous thread winner: Scythe Map23 UV-Max in 1:46! >>11834989
Replies: >>11843953 >>11843963 >>11844504 >>11845418 >>11845447 >>11845602 >>11846123 >>11846137 >>11848049 >>11848638
Anonymous
7/4/2025, 5:36:31 AM No.11843829
Word cloud
Word cloud
md5: 227d2bab1bd66e8aed5fa16496ebb890๐Ÿ”
Replies: >>11844053 >>11844061
Anonymous
7/4/2025, 5:50:32 AM No.11843854
>>11843816
The post was already too old for that when you pointed it out.
Replies: >>11843867
Anonymous
7/4/2025, 5:50:57 AM No.11843856
I was goofing around by putting the original Doom 1 and 2 (1.9) maps inside of Freedoom, and honestly, I think it looks better and more modern this way. Should also give it true vanilla compatibility now.
Anonymous
7/4/2025, 6:00:48 AM No.11843867
>>11843854
7 minutes? Guess rules are different for everyone, I done it under 20
Replies: >>11843926
Anonymous
7/4/2025, 6:08:01 AM No.11843874
>>11843792
to /Vertex Relocation/ lead
>>11841415 MAP15 update https://files.catbox.moe/chmy99.wad
>>11842568 MAP08 update https://files.catbox.moe/fospik.wad
Anonymous
7/4/2025, 6:29:50 AM No.11843906
1630405410898
1630405410898
md5: bc1837e1dec5dd8f482679a87a1101c8๐Ÿ”
>>11843805
Would skeletons benefit from the sun?
Replies: >>11848897
Anonymous
7/4/2025, 6:45:46 AM No.11843921
burger mastermind
burger mastermind
md5: 6a0668bb5413dfbb33dc2ea0c2651460๐Ÿ”
Real American hours.
OP pic is a bit rough tho
Replies: >>11843926
Anonymous
7/4/2025, 6:51:34 AM No.11843926
1720099179884
1720099179884
md5: 40032becd6ed407e6ad23e1b1ec4b37e๐Ÿ”
>>11843921
I tried to make something like this Duke Nukem one, but I'm not very experienced at editing.

>>11843867
Coulda sworn it was like, 5 minutes. Did they change the timers for it at some point?
Anonymous
7/4/2025, 7:22:52 AM No.11843953
>>11843824
Alright, I'm gonna give this baby a whirl, Black Crest is a fun level!
Anonymous
7/4/2025, 7:39:53 AM No.11843963
>>11843824
I wish we had Fore/vr/ Alone and Temporal Tantrum tablefilled
Replies: >>11844056 >>11844089
Anonymous
7/4/2025, 8:20:22 AM No.11844014
bloodscourge
bloodscourge
md5: bdfb8504abd743769a9837f3da28b195๐Ÿ”
>>11844008
also apparently im blind. i did NOT notice that we migrated

i was genuinely wandering around the hub for over an hour trying to figure out what i'm supposed to do in locus requiescat
Replies: >>11844070
Anonymous
7/4/2025, 8:41:12 AM No.11844053
>>11843829
>check bitch later
>huge romero working
>ocacasionally whenever
Replies: >>11847887
Anonymous
7/4/2025, 8:42:12 AM No.11844056
>>11843963
Like times for each level? Be the change you want to see, record and submit some demos.
Replies: >>11844074
Anonymous
7/4/2025, 8:47:56 AM No.11844061
tasteful malice poster
tasteful malice poster
md5: 1495845ab90fe1b358a9bfcad445d92c๐Ÿ”
>>11843829
>less vertical quad often fire
Yes, 99% of enemies should be horizontal to me after I get a quad so I can mow them down with ease.
>dragon doomsday shamblers
Horrifying, yet intriguing...
>standard midi rockets
Launchable boomboxes?
>ass lol
Based.
Anonymous
7/4/2025, 8:55:49 AM No.11844070
>>11844014
>locus requiescat
IIRC the only thing you do on that level is bringing skulls from other levels and completing sections you unlock with these skulls
Also some people say that Deathkings is hard but for me it isn't because it showers you with resources. I think you can reach the final level with 5 Icons of the Defender.
Replies: >>11844075
Anonymous
7/4/2025, 9:00:10 AM No.11844074
>>11844056
I can't even beat them with no saves
Replies: >>11844157
Anonymous
7/4/2025, 9:02:39 AM No.11844075
>>11844070
>3 skulls
i only found out what to do with these by chance, I just happened to notice the headless statues. the real problem was that the last switch was behind an illusory wall. that was really evil
Anonymous
7/4/2025, 9:15:02 AM No.11844089
>>11843963
What difference does it make?
Anonymous
7/4/2025, 10:01:37 AM No.11844157
>>11844074
Get times for lower difficulty levels then?
Anonymous
7/4/2025, 12:21:39 PM No.11844309
I was gonna post a .MIDI file, but Catbox is down right now, so have this in the meantime:
https://www.youtube.com/watch?v=_vF8N9sfe7U
Anonymous
7/4/2025, 12:53:15 PM No.11844335
Heard an acquaintance is so laughably bad at Quake he can't clear the base game on easy. I don't know what's up with him but he kept saying it was way too spongy and he ran out of ammo repeatedly, somehow. On *easy*, anons.

I don't think he's even a zoomer in spite of playing zoomer games, then again he sucks at Doom unless he has an OP mod so I shouldn't be surprised. How can one suck so much? I'm honestly quite baffled, it's like game journo bad.
Replies: >>11844337 >>11844343 >>11844347
Anonymous
7/4/2025, 12:54:20 PM No.11844337
>>11844335
Some people just never learn, I guess.
Anonymous
7/4/2025, 12:58:53 PM No.11844343
>>11844335
Sounds like he's probably bad at ALL games.
Anonymous
7/4/2025, 1:01:52 PM No.11844347
1280287811546
1280287811546
md5: ebb5c898f569fa6cef98ba2b54ac78d8๐Ÿ”
>>11844335
I watched a friend play KF2 and he was often standing still and never really checking his surroundings actively. He was very good at F-Zero X, but I guess some just aren't coded for FPS despite the overabundance.
Anonymous
7/4/2025, 1:19:27 PM No.11844378
>>11843740 it's in the strip club anon, one of the possible ways of progressing the map
Anonymous
7/4/2025, 2:37:07 PM No.11844462
KDIZDScreen1
KDIZDScreen1
md5: e1ac4bd0d59dd6caa55a06450157a3e3๐Ÿ”
Can I get some 2000s zdoom map recommendations?
I have a need for excess trim details and broken floor tiles
Replies: >>11844467 >>11844494 >>11844627 >>11847118
Anonymous
7/4/2025, 2:38:07 PM No.11844467
>>11844462
Doesn't look excessive to me.
Anonymous
7/4/2025, 2:57:26 PM No.11844494
>>11844462
Deus Vult 2 sorta has excess detail, though it's Boom format.
Anonymous
7/4/2025, 3:04:29 PM No.11844504
>>11843824
First death, that's 10 pumps.
Catbox is down, so I don't know what I'll post the demo with.
Replies: >>11844507
Anonymous
7/4/2025, 3:06:19 PM No.11844507
nugg0025
nugg0025
md5: fcbef83098cb5713d69dd04a413c66c5๐Ÿ”
>>11844504
I forgot how mean this start was.
Replies: >>11844528 >>11845282
Anonymous
7/4/2025, 3:16:40 PM No.11844518
nugg0027
nugg0027
md5: f02e6c144936416dca95720862a6806d๐Ÿ”
I was stupid and forgot there was two switches at the start, no kidding it was punishing lol. Third death.
Anonymous
7/4/2025, 3:18:32 PM No.11844520
unknown_replay_2025.07.04-05.51_thumb.jpg
unknown_replay_2025.07.04-05.51_thumb.jpg
md5: ede823b7025867251b91bc68eec762f7๐Ÿ”
>tfw the map has taken your intrusive thoughts into account
Replies: >>11844529
Anonymous
7/4/2025, 3:31:22 PM No.11844528
>>11844507
You're going to want to practice this map BEFORE recording demos. Also, the example demo, or Eggplant's run, might reveal some tricks you didn't think of
Replies: >>11844530
Anonymous
7/4/2025, 3:31:29 PM No.11844529
>>11844520
I like it. .wad?
Replies: >>11844531
Anonymous
7/4/2025, 3:32:23 PM No.11844530
>>11844528
Practicing feels kinda like cheating. Also I've done this map before, just not in years.
Anonymous
7/4/2025, 3:34:32 PM No.11844531
etrn17
etrn17
md5: 7cf20f9b81c584475da06ac9d45a0caf๐Ÿ”
>>11844529
Necromantic Thirst
> https://www.dropbox.com/scl/fi/jqnnxhf4gao32lv4cty1l/nt_rc3.zip?rlkey=g452g3npnjfvj0vlbt68zq99i&st=caetto32&dl=1
Anonymous
7/4/2025, 4:15:23 PM No.11844606
nugg0029
nugg0029
md5: 4c0f7598486d401ddc9fc87a2df4f0a1๐Ÿ”
30 more pumps. This last death was actually funny because I got punched in the back of the head by the boner as I was desperately trying to turn and flee.
Anonymous
7/4/2025, 4:23:36 PM No.11844614
freedom day
freedom day
md5: 873b8420dceb9b956f5e72da3c201dd6๐Ÿ”
Ok, I'm up to my 10th death now and my arms are getting sore, maybe I really just should practice.
Anonymous
7/4/2025, 4:30:22 PM No.11844626
John Carmack is Duke Nukem
John Carmack is Duke Nukem
md5: 3b13de939adfdd9205ca4d8df3b34b9a๐Ÿ”
>>11843790 (OP)
Thread theme: https://youtu.be/JRlpBo-dv8w
Anonymous
7/4/2025, 4:30:22 PM No.11844627
db_banner_small
db_banner_small
md5: 9ff952eaf4388ca8dd5992d9b5b73e4b๐Ÿ”
>>11844462
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mandrill
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/zdmcmp1
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/zdcmp2
https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/phocas (+phocas2)
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hti (+hti_2)
http://www.milianmusik.de/doom/?id=reviews&sort=rating_D&page=0
https://www.sbsoftware.com/
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dwcl-cl
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/decade
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dr1-lite
Replies: >>11847405
Anonymous
7/4/2025, 4:36:46 PM No.11844636
I'm looking for an early version of Blood where rrats used to spout out cultist lines. Does anyone know where to get it?
Anonymous
7/4/2025, 4:38:58 PM No.11844642
Screenshot_square_fxsm1
Screenshot_square_fxsm1
md5: 6cfd455401ea1ca13f1f905d3e68b735๐Ÿ”
>ON YOUR KNEES, RAPSCALLION!
Anonymous
7/4/2025, 4:44:45 PM No.11844654
nugg0033
nugg0033
md5: 704d2f494a90964e1263b701c254b27c๐Ÿ”
I forgot that Black Crest actually has a Spidermind which is used in a menacing manner.
Replies: >>11844664
Anonymous
7/4/2025, 4:55:09 PM No.11844664
>>11844654
>crosshair
aww hell naw
Replies: >>11844694
Anonymous
7/4/2025, 5:04:54 PM No.11844672
>Chocolate Quake

Wow that's wierd, I literally just thought to myself about this the other day, then I come here and it's in the news section.

Howcome Quakers aren't so vanilla autistic as Doomers?
Replies: >>11844693 >>11844760 >>11844791
Anonymous
7/4/2025, 5:15:19 PM No.11844685
I never really cared about 2048.
It insists upon itself.
Replies: >>11844694
Anonymous
7/4/2025, 5:20:07 PM No.11844693
>>11844672
Because vanilla Doom is perfect while vanilla Quake sucks.
Replies: >>11844791
Anonymous
7/4/2025, 5:21:00 PM No.11844694
>>11844664
Shut up, faggot.

>>11844685
Shut up, faggot.
Replies: >>11844829
Anonymous
7/4/2025, 5:42:57 PM No.11844725
halo
halo
md5: b4ee55189fda140dff1c24d622ebde65๐Ÿ”
I think Halo is a pretty cool guy. Eh kills aliens and doesnt afraid of anything
Anonymous
7/4/2025, 6:09:30 PM No.11844760
>>11844672
I love both Quake and Doom. Your statement is incorrect.

If we are comparing the equivelant source ports on both:
>chocolate doom and chocolate quake
These only exist as alternative for dosbox for autistic precision. Not much of a people actually use these or mod for these.
>woof/nugget/dsda and quakespasm/ironwail/vkquake
Vanilla+. Have some QoL additions, increased limits for modders and higher resolutions, but still you can keep as close to vanilla as possible with both visuals and gameplay.
>gzdoom and darkplaces
The visual high end ports with dynamic lightning and such. I think there only 3 Quake mods made specifically for darkplaces: Quake 1.5, Slayer's Testaments and Superhot Quake. Both are also used for new commercial games.

The Darkplaces isn't as popular as gzdoom, because QuakeC allows you to add almost anything to vanilla unlike dehacked's first iterations. New weapons, enemies, pickups, cutscenes, scripted sequences etc.
Replies: >>11844912
Anonymous
7/4/2025, 6:13:58 PM No.11844769
p6Nmise
p6Nmise
md5: cf1654ae65be388d47a01a4485bbdb26๐Ÿ”
Anonymous
7/4/2025, 6:37:11 PM No.11844791
gloom keep
gloom keep
md5: bc8fe51a826e43d40f4f5349c1fe08c4๐Ÿ”
>>11844672
>>11844693
That's uncharitable but doom does have better enemies than quake. Quake focuses more on individual creatures being threatening whereas in doom you combine them in many different ways to challenge the player. There's more room for mappers to do interesting things with enemies in doom, in my opinion. That's not to say the monsters in quake are bad though. On average they're probably more interesting individually. But the ways you can use them without making things really hard or tedious can be limiting.
Anonymous
7/4/2025, 6:59:02 PM No.11844824
callapogee
callapogee
md5: f385c69e032499fe2e2c77e773b75a45๐Ÿ”
Anonymous
7/4/2025, 7:02:37 PM No.11844829
>>11844694
Silence, sodomite.
Replies: >>11844841
Anonymous
7/4/2025, 7:08:42 PM No.11844841
>>11844829
Quieten, fornicator!
Replies: >>11844865
Anonymous
7/4/2025, 7:22:59 PM No.11844865
>>11844841

Hold thy tongue, harlot!
Replies: >>11844880
Anonymous
7/4/2025, 7:33:32 PM No.11844878
Anyone have a copy of the original nashgore from 2006?
Anonymous
7/4/2025, 7:35:08 PM No.11844880
>>11844865
Shut ur cocksucker, whore
Replies: >>11844885
Anonymous
7/4/2025, 7:40:14 PM No.11844885
>>11844880
Put down you flesh sword, you knight of the brown hole.
Replies: >>11844898
Anonymous
7/4/2025, 7:41:57 PM No.11844889
are shamblers good for cuddling in winter?
Replies: >>11844892 >>11844913
Anonymous
7/4/2025, 7:43:21 PM No.11844892
>>11844889
Only the furry ones.
Anonymous
7/4/2025, 7:45:29 PM No.11844898
>>11844885
Vagburgerus mcqueefnkike
Anonymous
7/4/2025, 7:55:07 PM No.11844912
>>11844760

I was only jesting chap.

When I think about it, to be fair, the type of vanilla autism Doom has is just kinda redundant with Quake, because Quake is already pretty feature complete and didn't need ports to do much more than remove limits and some QoL. Arguably stuff like the entity state logic in AD is kinda comparable to ZScript but it's not like it changes the fundamentals of the game like it does to Doom.

With Quake the graphics stuff is a novelty. I would compare Darkplaces more to Doomsday Engine than GZDoom.
Anonymous
7/4/2025, 7:56:15 PM No.11844913
>>11844889

yes and they can charge your phone up for you too
Replies: >>11844916
Anonymous
7/4/2025, 7:58:04 PM No.11844916
>>11844913
W-where do you plug it in?
Replies: >>11844921 >>11844923
Anonymous
7/4/2025, 8:00:10 PM No.11844921
>>11844916
Back of the knee, maybe.
Anonymous
7/4/2025, 8:00:20 PM No.11844923
>>11844916
As far as we know Shamblers only have one orifice
Replies: >>11844924
Anonymous
7/4/2025, 8:01:21 PM No.11844924
>>11844923
As they don't seem to have an anus, do they just manage to transform everything they eat into thunder and lightning?
Anonymous
7/4/2025, 8:03:56 PM No.11844926
>caco digestive system is an alternate dimension that's much larger than the caco itself
>caco has two buttholes
>shambler are interdimensional creatures
>no buttholes
What's the logic here?
Anonymous
7/4/2025, 8:37:51 PM No.11844996
what wads have the most fun custom dehacked weapons?
Replies: >>11845001 >>11845080
Anonymous
7/4/2025, 8:39:45 PM No.11845001
>>11844996
I always liked the flamethrowers in Obituary and Osiris a lot, they feel might and satisfying.
Replies: >>11845005
Anonymous
7/4/2025, 8:44:42 PM No.11845005
>>11845001
>blast Jackal-Imp with flamer
>leaves a smoldering pile of ashes
>with animated smoke and glow and all
Shit like this is so goddamn fun.
Anonymous
7/4/2025, 9:17:10 PM No.11845052
Screenshot_Doom_20250704_104405
Screenshot_Doom_20250704_104405
md5: c15654876032c1e4637c59cc19b59447๐Ÿ”
what is a good monster replacement/randomizer mod that keeps the style of Doom demonic enemies (no retarded out of place shit) that makes enemies harder but doesnt touch weapons and is compatible universally with weapons and gameplay mods?
Replies: >>11845084 >>11845258
Anonymous
7/4/2025, 9:27:33 PM No.11845080
>>11844996
Ray Mohawk 2 because they are insanely overpowered.
Anonymous
7/4/2025, 9:34:42 PM No.11845084
>>11845052
Babel
Colourful Hell (except when the first enemy you encounter is black or white)
Anonymous
7/4/2025, 11:26:57 PM No.11845258
>>11845052
DRLA monsters
Replies: >>11845315
Anonymous
7/4/2025, 11:47:31 PM No.11845282
>>11844507
the example demo shows a trick you can use to beat the first section easily. it's a trick the map author himself showed during playtesting of the map when ppl complained it was too hard. stand in between the revenants such that they try to punch you but cant and that way you only have to fight 2 revs instead of 4
Replies: >>11845667
Anonymous
7/5/2025, 12:23:16 AM No.11845315
>>11845258
Fucking bitey meaty bastard lost soul replacements.
Replies: >>11845330
Anonymous
7/5/2025, 12:35:59 AM No.11845330
vietnam
vietnam
md5: b1cb60523bb5280e0e3ed7e9eb65d171๐Ÿ”
>>11845315
real shit. the hungry are why i don't play on armageddon more.
Anonymous
7/5/2025, 12:55:01 AM No.11845348
>be me receptionist
>a guy with a nine inch nails t ahirt walks in
>i point at the shirt and say "i love nine inch tails too bro, i got into them from quake :)"
>he literally doesn't even know the band
Replies: >>11845368 >>11845380 >>11845449 >>11845461 >>11845471 >>11845678 >>11846062
Anonymous
7/5/2025, 1:18:21 AM No.11845368
nine_inch_tails
nine_inch_tails
md5: c0d687434369ea870ce92409cc505ed0๐Ÿ”
>>11845348
>nine inch tails
Anonymous
7/5/2025, 1:30:32 AM No.11845380
>>11845348
Same thing happened to me with a gypsy girl I met while I was in middle school
Anonymous
7/5/2025, 1:58:11 AM No.11845418
>>11843824
https://files.catbox.moe/y1l0sy.lmp
12:05
Not UV-Max, the spider mastermind didn't spawn for some reason. I'll probably go back and redo it later, but I got all the other kills so might as well post it. Not sure if I messed up the compability settings but it's MBF and with the custom weapons.
Replies: >>11845470 >>11845496 >>11845503
Anonymous
7/5/2025, 2:16:14 AM No.11845445
map14
map14
md5: 8000ccecb78bf3863261f147bd116917๐Ÿ”
this is the worst doom level i've ever played
should I keep going? does it get better?
Replies: >>11845682
Anonymous
7/5/2025, 2:18:34 AM No.11845447
>>11843824
what's different about the clean edition?
Replies: >>11845470
Anonymous
7/5/2025, 2:19:33 AM No.11845449
rangercomp
rangercomp
md5: b5dcaf9cb9214864e959a3b5e7a0713f๐Ÿ”
>>11845348
>be at some shitty local event 2 years ago
>see borderline gothy dude in his early 20s with a Quake logo shirt
>"yooo dawg, Quaaaake"
>he only knows it as a NIN album and thought the logo looks cool
>apparently he doesn't even play games besides Fortnite on his phone
Consumption without context really is something to behold.
Anonymous
7/5/2025, 2:22:37 AM No.11845456
>>11843790 (OP)
what if the demons could speak? im talking all of them, at least in classic doom.
Replies: >>11845479 >>11845527
Anonymous
7/5/2025, 2:26:53 AM No.11845461
>>11845348
I'm guilty of this by wearing a hockey team hat from my province, even though I don't watch hockey. I just need a hat and stole it from my brother.
Anonymous
7/5/2025, 2:33:13 AM No.11845470
>>11845418
I'm not sure what the problem is. Try the clean edition just in case. It should be easier anyway due to the infighting difference
>>11845447
The clean edition is just the Boom maps. The other edition has an MBF dehacked gun mod. We prefer the Boom maps for demo recording because MBF changes the default monster infighting behavior, and this was later fixed in MBF21.
Replies: >>11845473
Anonymous
7/5/2025, 2:34:23 AM No.11845471
>>11845348
It's like people who wear Pink Floyd t-shirts, but have never even listened to the band.
Anonymous
7/5/2025, 2:35:21 AM No.11845473
>>11845470
We didn't know about the infighting difference while making the wad, and it can be toggled on/off; it's only locked in place during demo recording for compatibility
Anonymous
7/5/2025, 2:36:38 AM No.11845479
edge review
edge review
md5: 55b1ad86b254fddc6a88452313f7a2ec๐Ÿ”
>>11845456
Replies: >>11845484 >>11845512
Anonymous
7/5/2025, 2:41:44 AM No.11845484
>>11845479
>least satanic game journo
Anonymous
7/5/2025, 2:50:34 AM No.11845496
>>11845418
I watched the demo and I think the reason the spiderdemon never warped in is because the destination was blocked. Don't worry about having to rerecord it, I consider the demo valid
Anonymous
7/5/2025, 2:54:02 AM No.11845503
1307423430430
1307423430430
md5: 40128000de0fac2980e541f9be294009๐Ÿ”
>>11845418
forgot pic. it was a good demo
Anonymous
7/5/2025, 2:59:46 AM No.11845512
>>11845479
if they could talk im sure they would be spouting all kinds of curse words at you, especially the barons
Replies: >>11846761
Anonymous
7/5/2025, 3:15:21 AM No.11845527
>>11845456
I would share a coffee with a Caco or a Shambler, but as soon as the pain elemental joins the conversation then I say NO and pull out my double barrel shotgun.
Anonymous
7/5/2025, 3:22:44 AM No.11845540
>>11843792
>2048 Units Of /vr/ 2 : Insert Subtitle Here
Is someone going to take over? Because it doesn't seem that the original guy intends to return for one reason or another.
Replies: >>11845562 >>11845656
Anonymous
7/5/2025, 3:37:35 AM No.11845562
>>11845540
np I got you, just lemme recolor a cyberdemon for the gothic texture episode boss
Anonymous
7/5/2025, 4:08:43 AM No.11845602
doom17
doom17
md5: 05a6854ee2f83d4748febf2935ba9d31๐Ÿ”
>>11843824
https://files.catbox.moe/h8xrlf.lmp
very fun map, that beginning is very mean
Replies: >>11845893
Anonymous
7/5/2025, 4:52:57 AM No.11845656
>>11845540
This thing already had a pretty rough start markings, well before lead's disappearance. Maybe those few who are interested should just cull it honestly and focus on something else. Bothering self exhausted with Doom is almost seems like forcing yourself on ex-girlfriend by this point.
Replies: >>11845667 >>11848681
Anonymous
7/5/2025, 5:01:45 AM No.11845667
>>11845282
SHIT! You're right, their melee range!
That's gonna make my demos first ten attempts look really retarded lol

>>11845656
There seems to be enough interest from people though.
Replies: >>11848681
Anonymous
7/5/2025, 5:10:10 AM No.11845678
>>11845348
There are many baffling people out there in the world.

>"I don't really listen to lyrics."
Replies: >>11845679 >>11845690
Anonymous
7/5/2025, 5:11:32 AM No.11845679
>>11845678
>>"I don't really listen to lyrics."
Then you show them some Johnny Rebel and they call you a racist...
Replies: >>11845689 >>11845730
Anonymous
7/5/2025, 5:13:41 AM No.11845682
>>11845445
Hell Revealed has aged very poorly, in my opinion. Did you enjoy the previous levels, including MAP07?
Replies: >>11845765
Anonymous
7/5/2025, 5:17:07 AM No.11845689
>>11845679
>Johnny Rebel
... did YOU not listen to his lyrics?
Replies: >>11845692
Anonymous
7/5/2025, 5:17:11 AM No.11845690
>>11845678
>>"I don't really listen to lyrics."
Based. Musicians never have anything relevant to say, best to just let it live as another texture in the sound.
Replies: >>11845702
Anonymous
7/5/2025, 5:18:31 AM No.11845692
1751657212887182
1751657212887182
md5: c56540b8ac9f954798c614f3166f6330๐Ÿ”
>>11845689
B-but...
They said they didn't care about lyrics...
Anonymous
7/5/2025, 5:25:24 AM No.11845698
WADs+0
WADs+0
md5: 9a343ad59e74816efe282f3320cfd65c๐Ÿ”
KINO KINO KINO
Replies: >>11845730
Anonymous
7/5/2025, 5:25:55 AM No.11845702
>>11845690
Lyrics are half the fun to me.
Anonymous
7/5/2025, 5:39:50 AM No.11845730
>>11845679
I could totally buy some idiot listening to Johnny Rebel but managing to gloss over all the racial slurs and confederate stuff, there's lots of people out there who think Pumped Up Kicks is just a cute and upbeat song for kids, because they literally do not pay attention to the lyrics at all.

>>11845698
I heard he made it easier than the original, what other things are changed?
Replies: >>11845737 >>11846407
Anonymous
7/5/2025, 5:42:43 AM No.11845737
>>11845730
>Pumped Up Kicks
Couple years ago I was at a national academic conference and in one of the days they played that after one of the sessions as the people were leaving the saloon for the next event.
Anonymous
7/5/2025, 6:12:27 AM No.11845765
>>11845682
>Did you enjoy the previous levels
MAP07 fucking sucks but the rest was okay I guess? I was expecting it to get better but it's been 14 maps.
Anonymous
7/5/2025, 7:26:48 AM No.11845893
>>11845602
It's the best map in the set IMO, the design of it is SO fucking smart.
Anonymous
7/5/2025, 7:46:04 AM No.11845920
Is there a good reason to be anti-gzdoom? I always hear hate for it, but I don't really get why.
I mean, I'll grant that using jump, crouch, or mouselook in wads not made for it is cheating. But you can disable them, so I would not hold that against it. Just have the self-control to disable them.
Is there anything authentic that it gets wrong that you would consider irredeemable? Or is it just mostly things that grate on purist codemonkies of decino's tier?
Replies: >>11845925 >>11845953 >>11846314 >>11846559 >>11846582 >>11846745 >>11850903
Anonymous
7/5/2025, 7:47:46 AM No.11845925
>>11845920
Here? Most people do it for attention. Though we probably do have a handful of turbonerds that get upset over people not using authentic sourceports. We've had this discussion previously
Replies: >>11845931
Anonymous
7/5/2025, 7:50:31 AM No.11845931
>>11845925
Oh, I'm sure it's come up. But it's an invitation for someone to say "this feature is a dealbreaker." I've noticed it doesn't have "infinitely tall monsters" and you can dash over their heads, but I think you could make a good argument that an imp at the base of a 500 foot cliff shouldn't be able to not only stop you in your tracks, but somehow claw your ankles.
Replies: >>11845939 >>11845961
Anonymous
7/5/2025, 7:53:57 AM No.11845939
>>11845931
But then again, I'm not someone who goes around recording demos and challenging speedruns. If I was, I'd hold that against someone probably.
Anonymous
7/5/2025, 8:05:54 AM No.11845953
>>11845920
It's not 100% Vanilla accurate, it's anywhere between 80% to 90% overall, with the remaining percentage being concessions to enable and facilitate advanced modding.
Some people think that makes Chickenman the devil, but I think that's the signs of untreated personality disorders.
I go back and forth between GzDoom and Nugget because the two ports give me basically everything I want out of Doom in a general sense, from vanilla to infinity.

There's some approximations, but IMO they're actually very good approximations, GzDoom isn't using the original pRNG tables for instance, because it wants to allow more complex and variable RNG, but at the same time the monster behaviors and dice rolls are actually spot fucking on (give or take your compat flag settings, of course). You will be looking at the same kind of damage rolls for Revenant missiles as well as their chance to be seeking or not, to name just some. You could fundamentally play the game the exact way you would the original .exe and it'll work.

The one last straggler issue on that was the exact behavior of flying monsters, but that was fixed years ago now.
Anonymous
7/5/2025, 8:11:39 AM No.11845961
1750275299149747
1750275299149747
md5: c59e712b19c885203e284878afff45fe๐Ÿ”
>>11845931
You can turn on stuff like Infinitely Tall Monsters in the compat options if you want to, as well as using the original hit detection (which makes melee less fun).

GzDoom doesn't really do demos (in the regular sense anyway), but as much as that sucks, it's a tradeoff I'm fine with making for the enhanced featureset.
After all, there's no vanilla Hideous Destructor or HDoom.
Replies: >>11845963 >>11845987 >>11845995
Anonymous
7/5/2025, 8:13:17 AM No.11845963
>>11845961
>in the regular sense anyway
Can it do demos is some other way that isn't just filming your screen?
Replies: >>11845967
Anonymous
7/5/2025, 8:17:25 AM No.11845967
>>11845963
GzDoom can record and play back its own demos, but virtually nobody in the world uses this as far as I know.
Replies: >>11846247
Anonymous
7/5/2025, 8:33:29 AM No.11845987
>>11845961
>as well as using the original hit detection (which makes melee less fun).
As in, including the blockmap bug? Wow, no thank you. That is definitely a level of authenticity I do not want.
Replies: >>11845995
Anonymous
7/5/2025, 8:37:53 AM No.11845995
pummel the lard_thumb.jpg
pummel the lard_thumb.jpg
md5: a34d0ea3ef94e38f705817b42a47e88d๐Ÿ”
>>11845961
>>11845987
Sissies
Replies: >>11846019 >>11846168
Anonymous
7/5/2025, 8:57:02 AM No.11846019
>>11845995
Fluke, do it ten times in a row.
I'll play berserk boxing with a Baron, call me Little Mac, but punching fatsos or spiders is just way too damn fidgety.

I'm hoping MBF25/26 will have a clvl for the improved hit detection, I wanna make something with a strong melee focus.
Replies: >>11846292
Anonymous
7/5/2025, 9:31:08 AM No.11846062
>>11845348
>freshman year of high school
>find friends who are into vidya
>say that my favorite games are deus ex (heard: day of sex) and stalker
>no matter how much explaining i can provide i'm just given the stinkeye of a pervert
I'm well into my 30's and part of me clearly still can't get over this
Replies: >>11846095 >>11846410 >>11847662 >>11848735
Anonymous
7/5/2025, 9:59:21 AM No.11846095
>>11846062
Day Of Sex sounds like a fun game.
Replies: >>11846143
Anonymous
7/5/2025, 10:15:15 AM No.11846123
29
29
md5: fef7cb2b886def9d47108acc2cd5f16f๐Ÿ”
>>11843824
Somehow did this first try once I started recording, despite dying 50 times during practice
https://files.catbox.moe/4jus20.lmp
Anonymous
7/5/2025, 10:30:29 AM No.11846137
ThankYouArchvile_thumb.jpg
ThankYouArchvile_thumb.jpg
md5: 09be5f18567ada05101d79ae38b87b1b๐Ÿ”
>>11843824
very slow and skittish UVMax in 18:11 https://files.catbox.moe/ntx76b.lmp
Anonymous
7/5/2025, 10:37:36 AM No.11846143
>>11846095
Sequel to Day of the Tentacle.
Anonymous
7/5/2025, 10:54:37 AM No.11846168
2025-07-04 22-48-35_thumb.jpg
2025-07-04 22-48-35_thumb.jpg
md5: faabe85d522a1be6975020f288a8533c๐Ÿ”
>>11845995
I generally prefer using the chainsaw but I like to chainsaw lots of monsters. Cacos, Pain elementals, Revenants, just for fatsos its kind of a 1v1 tool and if you fail your luck roll then you just die i guess
Replies: >>11846176 >>11846178
Anonymous
7/5/2025, 11:01:56 AM No.11846176
>>11846168
Man I wish I had your luck with the chainsaw, I get bit by pinkies pretty often due to RNG spitting in my eye.
Replies: >>11846178 >>11846190
Anonymous
7/5/2025, 11:03:06 AM No.11846178
>>11846168
I say this >>11846176 failing to watch to the end of the video and watching you get blasted at the end of the webm.
Man, I don't trust the chainsaw.
Replies: >>11846184
Anonymous
7/5/2025, 11:07:05 AM No.11846184
>>11846178
well that was partially my fault for trying it out on a group instead of that one thats guarding the ssg. I can usually get the ssg one easy no problem. that recording i think i got clipped by the horde of assholes nearby who i couldnt get away from. either way the chainsaw is pretty niche and like the beserk fist kind of limited in the places where its useful but damn it rocks when you can use it at its best
Anonymous
7/5/2025, 11:12:05 AM No.11846189
For Shadow Warrior, should I use VoidSW or Raze? For reference, my favorite Doom source port is PrBoom+/DSDA-Doom
Replies: >>11846194
Anonymous
7/5/2025, 11:12:43 AM No.11846190
>>11846176
You gotta saw pinkies just the right way, always be ready to backpedal at any second, keep baiting their hungry mouths.
Replies: >>11846191
Anonymous
7/5/2025, 11:13:56 AM No.11846191
>>11846190
At that point I'd sooner just fist fight them. Even with an un-berserked fist I feel more comfortable bopping them until they keel over.
Replies: >>11846195
Anonymous
7/5/2025, 11:15:03 AM No.11846194
>>11846189
VoidSW if you like Eduke and NBlood.
Anonymous
7/5/2025, 11:15:30 AM No.11846195
>>11846191
Pinkies have enough painchance that the saw's rapid hits is actually beneficial IMO.
Anonymous
7/5/2025, 11:57:53 AM No.11846247
>>11845967
GZDoom updates sometimes break compatibility with demos recorded in older versions. That is enough for not making demos in GZDoom.
Replies: >>11846257
Anonymous
7/5/2025, 12:06:50 PM No.11846257
>>11846247
That's one of the reasons nobody records GzDoom demos, yeah.
Anonymous
7/5/2025, 12:08:36 PM No.11846259
1749677569498
1749677569498
md5: 1dedf9737873c68f1e6d9e40e851ef15๐Ÿ”
Anonymous
7/5/2025, 1:04:48 PM No.11846292
2025-07-05 07-01-14_thumb.jpg
2025-07-05 07-01-14_thumb.jpg
md5: 980d0126cfdf92687770585aae81f079๐Ÿ”
>>11846019
>Fluke, do it ten times in a row.
Sure, tighten your damsel bow and bite on skirt.
Full demo and the wad are in the archive, it's vanilla.
https://files.catbox.moe/ri2g49.zip
Replies: >>11846307 >>11846532
Anonymous
7/5/2025, 1:17:48 PM No.11846307
kneeling
kneeling
md5: 9def5ef087fc82716effbd4a5249d63e๐Ÿ”
>>11846292
I... I kneel.
Anonymous
7/5/2025, 1:21:54 PM No.11846314
palette
palette
md5: aba4bc0fd7aafecd7dfee38612c62392๐Ÿ”
>>11845920

It's the same thing as when you get those emulation fags who talk about being "cycle accurate". In the same way, zdoom is not "cycle accurate" to original doom, certain little things behave differently. But it basically only matters for speedtranny purposes.

For the average doom wad enjoyer, zdoom is basically the best all round "plays whatever you throw at it" port, and can be configured to look fully authentic.

>mfw not enough niggers know about tonemap: palette

>mfw mfw I disable jump and mouselook in the UMAPINFO so you can't use it anyway
Replies: >>11846326 >>11846342 >>11846361 >>11847093
Anonymous
7/5/2025, 1:31:59 PM No.11846326
gzdoom
gzdoom
md5: 00dbc760c9f61bdf9a26c5daf2e8d21b๐Ÿ”
>>11846314
I don't use jizzy often, but this is how my cfg looks
Replies: >>11846332 >>11846342 >>11846372
Anonymous
7/5/2025, 1:34:36 PM No.11846332
woof
woof
md5: b8db843486815d1d6f677de86324d1ec๐Ÿ”
>>11846326
Woof with similar configuration
Replies: >>11846342
Anonymous
7/5/2025, 1:39:46 PM No.11846342
>>11846314
>>11846326
>>11846332
>All three look different
Anonymous
7/5/2025, 1:56:29 PM No.11846361
>>11846314
I prefer woof/nugget because they are less laggy and have a pixel perfect widescreen low resolution.
Replies: >>11846452
Anonymous
7/5/2025, 2:14:19 PM No.11846372
>>11846326

I can't remember how you get the bottom bar to use a different texture instead of grstone or whatever it is by default.

There's a bunch of options and having all of them on can look gnarly so I settle for what feels authentic, not necessarily what is authentic. For example, I am super autistic about how big the font is at the top left when you pick up items and shit. Plus stuff like "vanilla banded light mode" is actually only authentic to original non-G ZDoom, not original non-Z Doom.

I sometimes wish I could let go of all that and just enjoy Doom.
Anonymous
7/5/2025, 2:36:41 PM No.11846407
>>11845730
>I could totally buy some idiot listening to Johnny Rebel but managing to gloss over all the racial slurs and confederate stuff
...and then listening to silence or what?
Literally every second word in his songs is "nigger".
Ain't nothing but niggers, If I could be a nigger for a day, Send them all back to Africa, it's actually pretty hilarious to me how you could listen to him if you were NOT an actual, legit bona-fide klan member turboracist.
I am not a burger btw, I only listen to Johnny Rebel ironically ;^)
Anonymous
7/5/2025, 2:38:41 PM No.11846410
>>11846062
Better than "Dude Sex".
Also, your fault for speaking such a retarded language that "Deus Ex" and "Day of Sex" sound the same.
Anonymous
7/5/2025, 3:20:23 PM No.11846452
>>11846361
>pixel perfect
>but widescreen

How many people were playing in widescreen in 1993 you perplexingly specific kind of nigger
Replies: >>11846464 >>11846465 >>11846587
Anonymous
7/5/2025, 3:22:58 PM No.11846464
file
file
md5: 51fbe1c99932b8908e587b0c3f9b6310๐Ÿ”
>>11846452
Anonymous
7/5/2025, 3:23:23 PM No.11846465
>>11846452
He presumably means the proper ratio and scale, only expanded to widescreen.
Replies: >>11846483
Anonymous
7/5/2025, 3:27:14 PM No.11846468
>>11843790 (OP)
has anyone gotten scared or more so spooked by moments in the game? in e2m6 i got scared shitless by a pinky rushing at me.
Replies: >>11846470 >>11846471 >>11846516
Anonymous
7/5/2025, 3:29:23 PM No.11846470
>>11846468
An instant boner closet has spooked me quite a few times. The rare specter in a dark area too.
Anonymous
7/5/2025, 3:29:45 PM No.11846471
the pit
the pit
md5: c0153ba755c0a0f1bbf32262f9d05058๐Ÿ”
>>11846468
Happens on occasion, like bumping into a specter in the dark, or I get murked hard by a really sudden ambush.
That's Doom, it's a little bit spooky or surprising sometimes.
Anonymous
7/5/2025, 3:39:08 PM No.11846483
>>11846465

Yeah but why be purist about the resolution if you are okay with having widescreen. Widescreen increases your FOV which makes it cheating. Cheating makes you a scrub and a noob. Scrubs and noobs will be burned and died.

Embrace black bars
Replies: >>11846486 >>11846526
Anonymous
7/5/2025, 3:41:19 PM No.11846486
>>11846483
I don't find that widescreen versus black bars does any real difference for my gameplay, I just like the visual more.
Anonymous
7/5/2025, 3:55:15 PM No.11846516
>>11846468
All the time when I was a kid. My first Doom was the PSX version and it had way creepier ambience than the PC Doom with cheesy midi music and shit, but even the PC version was spooky at times. Quake was so scary I couldn't play more than a couple levels at a time.

You know like how when you were a kid you would go to the bathroom in the night, then run back to your bedroom as fast as possible once you turned the light off? That's the kind of spooky feeling I got playing basically any FPS back then. Just that "something's gonna get you" on edge feeling. Back in the day when people were still new to the very concept of FPS games, it always felt tense because you were way more immersed than you were used to with 2D games. The only time I remember re-living that feeling as an adult is like, you know when you are super stoned and everything feels way too real? It's like that, where your brain sees through the videogame angle and it trips that primordial switch of "holy shit I have to fight for my fuckin life right now".

We don't think about FPS games as being horror by default but back then they kinda were. That's why a lot of younger players don't understand Doom 3 going so hard on the horror aspect; but at the time it made total sense.
Anonymous
7/5/2025, 4:07:14 PM No.11846526
>>11846483
Because so-called purists will screech about muh accuracy and then refuse to play at the very least on Choc
Replies: >>11846574
Anonymous
7/5/2025, 4:11:39 PM No.11846532
>>11846292
I read that melee attacks do not check for the hitbox of the monster, but the cross-section of the monster. Is that what I am seeing here in this webm? Are you attacking the right corner of the hotbox because that is the easiest way to hit the cross-section on such a large monster?
Replies: >>11846809
Anonymous
7/5/2025, 4:31:32 PM No.11846559
>>11845920
Envy.

All these autist ports need to go extinct straight away. We could have so much cool stuff by now if everyone knew their place and worked under the one port everyone thinks of when they think of Doom instead of being contrarian snowflakes.
Replies: >>11846568
Anonymous
7/5/2025, 4:38:47 PM No.11846568
>>11846559
There are over one hundred great map packs for gzdoom and almost as much gameplay mods. There are dozens of commercial games that use gzdoom as engine. If that's not enough cool stuff for you, then create more instead being the insufferable contrarian snowflake that you complain about.

And try playing Comatose on gzdoom. I dare you.
Replies: >>11847330 >>11847605 >>11848115
Anonymous
7/5/2025, 4:42:10 PM No.11846574
>>11846526
Why should I play on choc, when notable number of wads released after 1998 don't work on it. Also you can make dsda/woof/nugget look and play 100% like choc. Turn the lowest resolution on, turn the comp level to lowest, remove the movement interpolation. There you have the choc without even downloading it.
Replies: >>11846583
Anonymous
7/5/2025, 4:44:38 PM No.11846582
8e7
8e7
md5: 49446901ae1a45f6db98e838a78d8c15๐Ÿ”
>>11845920
>Is there a good reason to be anti-gzdoom?
Because it's fun ragebaiting lolcows like you, pic related, who call you a "purist codemonkey" for not liking what they like.
Replies: >>11846594 >>11846601
Anonymous
7/5/2025, 4:45:07 PM No.11846583
>>11846574
>Why should I play on choc, when notable number of wads released after 1998 don't work on it.
Vanilla wads work on choc. If you don't play vanilla wads, you're not really playing Doom anyway, so what's the point?
Replies: >>11846593
Anonymous
7/5/2025, 4:48:17 PM No.11846587
>>11846452
I'm not trying to larp 1993, i just want pixel perfect 2x widescreen resolution and color accurate software mode, because that's the aesthetic I enjoy most on Doom. I use r_scale 2/3 on Quake, and play eDuke 720x480 too. Widescreen full of crunchiness just feels good man.
Replies: >>11846597 >>11846709
Anonymous
7/5/2025, 4:51:34 PM No.11846593
>>11846583
That's just stupid autism like limiting yourself to Doom 1 because 2 had slight engine updates. I play what I want to, how I want to instead catering to your needs, princess.
Replies: >>11846703
Anonymous
7/5/2025, 4:51:38 PM No.11846594
>>11846582
It's possible, nay, probable... that you took the "codemonkey" comment way too personal.
Anonymous
7/5/2025, 4:55:52 PM No.11846597
>>11846587
>and play eDuke 720x480 too
And it looks like smeared shit because the internal resolution is still the same, it's nothing not like in Doom source ports where resolution actually matters.
Replies: >>11846609
Anonymous
7/5/2025, 4:57:11 PM No.11846601
>>11846582
>Because it's fun ragebaiting lolcows like you, pic related, who call you a "purist codemonkey" for not liking what they like.
Wanna see something interesting?
https://www.mediafire.com/file/wxn2wm1embcfi33/Doom2InFreedoom2.7z/file
I put the Doom 2 maps into Freedoom 2, but kept everything else the same, and you know what? I actually like how Doom 2 now looks and sounds like an entirely different game than Ultimate Doom. As a bonus, it's compatible with Final Doom.
Doing the same thing for Ultimate Doom just doesn't feel right.
Anonymous
7/5/2025, 5:01:37 PM No.11846609
>>11846597
There's not better solution atm, so that's best for me. But I don't think it looks like shit since at least fits to screen size instead of getting stretched. Now that would look shit.

But yeah, of course for new mods higher resolution tiles I use higher resolution. But for base game and old mods, 720x480 is nicely crunchy.
Anonymous
7/5/2025, 5:51:59 PM No.11846703
>>11846593
Where did you get that I'm only playing vanilla?
Replies: >>11846708
Anonymous
7/5/2025, 5:55:16 PM No.11846708
>>11846703
>Where did you get that I'm only playing vanilla?
Vanilla can be good sometimes. I think doom2.wad is the best vanilla Doom wad.
Anonymous
7/5/2025, 5:55:46 PM No.11846709
>>11846587
>that's the aesthetic I enjoy most

That's all I needed to hear, carry on Anon. I was just checking you're not a faggot.

I like 4:3 because for some reason Quake or Doom taking up my full 2650x1080 seems absurd. But I don't play in low res because I love how these games look with smooth, fully anti-aliased rendering and perfectly sharp, clean textures.
Anonymous
7/5/2025, 6:11:06 PM No.11846745
1683840186251162
1683840186251162
md5: 5f256db33d6470a5bec350823d73c583๐Ÿ”
>>11845920
It's not very demo compatible from my understanding. It's also not as accurate or performance efficient as other ports. These might be dealbreakers for some, but probably not the average player. Other than that? Meh, it's a good enough way to play doom. Plus it's by far the most compatible with any kind of mod or wad you want to throw at it. If you're just going to play vanilla adjacent stuff, though, there are better options.
Replies: >>11846762
Anonymous
7/5/2025, 6:21:26 PM No.11846761
>>11845512
>have at ye, fiend.
>your grandfather smelled of elderberries
>i curse theeeeee
Anonymous
7/5/2025, 6:21:30 PM No.11846762
>>11846745
For reference I am a die hard and I started using dsda doom recently for more accurate gameplay on custom wads. Did not notice any significant difference in gameplay to gzdoom with proper setup. However, I will say, if you're going to use the hardware renderer, it makes old maps, including the original iwads, look worse. There is a definite loss there compared to other ports.
Anonymous
7/5/2025, 6:56:17 PM No.11846809
revenant
revenant
md5: c7dad15576419ef3aab9257324012d0d๐Ÿ”
>>11846532
There's no proper learned technique, but I do try to get in tight close and hit little off-center. I think it helps as manc moves and only stays still when firing volleys. Ideally you immobilize it against a wall or monster, or some times even manage to snuck in what you may have referred to as cross-section. I think there was one such lucky moment in the demo, and you most often see it happen when low-tier mob lock bosses in place and rip them apart. Demo is just a proof example of berserk punching larger foes being possible when you consistently manage to avoid their attacks. Arachnos otherwise have no sound cue and their shots are direct, so it could be feasible only if you're especially lucky to stunlock them with high damage rolls. Dealing with mancs unscratched might be easier than with cacos though. Not to say it's a beneficial strategy overall, everyone sensible is better off with rls/plasma/bfgs. Punch-out ring was taken from vanguard.wad btw
Anonymous
7/5/2025, 6:58:16 PM No.11846814
I never understood why people don't just use the target port specified by the wad
Replies: >>11846819 >>11846820 >>11846825 >>11846830 >>11846863
Anonymous
7/5/2025, 6:59:23 PM No.11846819
>>11846814
Because I can just shove everything into GZ, have it all work fine and avoid downloading all the ports.
Replies: >>11846820 >>11846909
Anonymous
7/5/2025, 7:00:55 PM No.11846820
>>11846814
>I never understood why people don't just use the target port specified by the wad
Autism.
>>11846819
>Because I can just shove everything into GZ, have it all work fine and avoid downloading all the ports.
Replies: >>11846821 >>11846863
Anonymous
7/5/2025, 7:02:18 PM No.11846821
>>11846820
It's not autism, it's laziness.
I've been perfecting my laziness for decades, I cut corners anyway I can.
Anonymous
7/5/2025, 7:03:16 PM No.11846825
>>11846814
Some think they know better, some are sure it'll work fine anyway, some just can't be bothered to have more than one port installed.
Replies: >>11846826
Anonymous
7/5/2025, 7:05:20 PM No.11846826
>>11846825
>Some think they know better, some are sure it'll work fine anyway, some just can't be bothered to have more than one port installed.
A lot of my mods and wads will break if I don't use gzdoom. Besides, it isn't exactly difficult to fiddle with the settings to make it look super low resolution like the original DOS game.
Replies: >>11846829
Anonymous
7/5/2025, 7:10:07 PM No.11846829
>>11846826
>A lot of my mods and wads will break if I don't use gzdoom.
A lot will break if you go slightly away from the version that was out when the mod released too.
Replies: >>11846831 >>11846846 >>11846847
Anonymous
7/5/2025, 7:10:39 PM No.11846830
>>11846814
It's like a veen diagram of just plain preferences, comfort and/or laziness, and then autism.
Anonymous
7/5/2025, 7:11:58 PM No.11846831
>>11846829
>A lot will break if you go slightly away from the version that was out when the mod released too.
So you just do what you need to do to play things how you want to play them. Simple as. Why the fuck are you arguing about this, Sperglord?
Anonymous
7/5/2025, 7:24:21 PM No.11846846
>>11846829
>A lot will break if you go slightly away from the version that was out when the mod released too.
That's bullshit and you know it (or rather don't, and just parrot bullshit)
Replies: >>11846892
Anonymous
7/5/2025, 7:24:56 PM No.11846847
>>11846829
That's not true.
Replies: >>11846892
Anonymous
7/5/2025, 7:25:07 PM No.11846848
billbf
billbf
md5: 82f3c0c50b10d5ecad12767d0b900efd๐Ÿ”
Anonymous
7/5/2025, 7:35:46 PM No.11846863
>>11846814
>>11846820

Autism is checking every wad and then using the right port. Normal people have a big folder full of wads and will only investigate further if for some (very rare) reason it doesn't just work in GZDoom.
Anonymous
7/5/2025, 7:43:10 PM No.11846873
Nugget is the one true port anyway.
Anonymous
7/5/2025, 7:51:53 PM No.11846892
>>11846846
>>11846847
Myhouse just had to be fixed for current GzDoom, lol.
Replies: >>11846906
Anonymous
7/5/2025, 8:03:17 PM No.11846904
/u/, /his/ and /a/ mods suck
Anonymous
7/5/2025, 8:04:30 PM No.11846906
>>11846892
Therefore compat problems are constant?
Replies: >>11846927
Anonymous
7/5/2025, 8:06:10 PM No.11846909
>>11846819
This newb doesn't remember that you couldn't play Ad Mortem on gzdoom on the first year of it's first release.
Replies: >>11846916 >>11846917
Anonymous
7/5/2025, 8:10:01 PM No.11846916
>>11846909
Was it THE first MBF21 wad or I misattributed it somewhen along the line?
Replies: >>11846918
Anonymous
7/5/2025, 8:10:21 PM No.11846917
>>11846909
I think the last map of 400 mins was busted on GzDoom for a good while too.
Anonymous
7/5/2025, 8:11:34 PM No.11846918
>>11846916
It was the first MBF21 community project.
Anonymous
7/5/2025, 8:14:02 PM No.11846925
House of Pain
House of Pain
md5: 787c4a63ec9e98ebcadc238f7d8372d3๐Ÿ”
Man I ran around this fucking place for nearly 15 full minutes looking for that last secret/kill. Got all the windows, the outdoor ledge, and the secret exit.

Give me a hint without directly spoiling plz thx
Anonymous
7/5/2025, 8:14:30 PM No.11846927
>>11846906
I'd say it breaks every other mod not made for the latest version, or otherwise finds new and exciting ways to waste your time. A friend uses the same titlemap template for his mods and all of them brick GZ 4.12 onwards for some reason no one never quite found out.
Replies: >>11846962
Anonymous
7/5/2025, 8:37:29 PM No.11846962
>>11846927
>A friend uses the same titlemap template for his mods and all of them brick GZ 4.12 onwards for some reason no one never quite found out.
They changed some shit about in a mad panic when that second or third arbitrary access exploit got revealed, it broke a lot of stuff across the board.
Anonymous
7/5/2025, 8:51:01 PM No.11846987
Gzdoom modders should same as duke 3d community modders, just supply the mod with the correct version of the source port with the mod.
Replies: >>11847005 >>11847087
Anonymous
7/5/2025, 9:02:09 PM No.11847005
lizardtemple4
lizardtemple4
md5: 1605d0e6a22c457bae242784b463fd5c๐Ÿ”
>>11846987
Some do or at least have tried to, would you believe that it caused Graf to lose his shit and try to fuck with a mod developer?
Replies: >>11847028 >>11847047 >>11847087 >>11847118 >>11847161
Anonymous
7/5/2025, 9:12:41 PM No.11847028
>>11847005
Not defending graf or anything, but if I'm reading release dates correctly, it's absolutely shitted pants on head retarded to develop a new wad for an ancient version of gzdoom which is infamous for breaking backward compatibility all the time.
Replies: >>11847041 >>11847048
Anonymous
7/5/2025, 9:21:11 PM No.11847041
>>11847028
The developer was providing the intended version that the mod was developed for, while Graf wanted to bully them to update the mod for 3.0 because that was the new hotness that everybody should upend their mods for.

The added bonus being that 3.0 through to 3.2 or some shit had the exploit that could wipe people's hard drives by replacing everything with demo files.
Anonymous
7/5/2025, 9:22:41 PM No.11847047
>>11847005
It's funny how Duke community is so much more laid back than any Doom community post 2010 (/vr/ being an exception, i like you guys). Sure it's much smaller, but at least, nobody bans you if you share copyrighted content, are against woke politics, make some new sprites that have tits or gore, or in this case make your mods on older eduke. Maybe it's a blessing that the franchise is officially dead.
Replies: >>11847054 >>11847118
Anonymous
7/5/2025, 9:22:43 PM No.11847048
>>11847028

I mean what's the difference, develop for a new version and that still will end up an outdated version some point down the line. Graf might be a retard but I don't think distributing the exact version with your wad is necessary, you specify in the .txt which port a wad has been tested in, along with any known bugs, anyway.

You do do that, don't you? Right anon?
Replies: >>11847052 >>11847061
Anonymous
7/5/2025, 9:24:35 PM No.11847052
>>11847048
Well it's not like you can find 1.8.2 build anywhere now.
Replies: >>11847074 >>11847075
Anonymous
7/5/2025, 9:25:31 PM No.11847054
>>11847047
>at least, nobody bans you if you share copyrighted content, are against woke politics, make some new sprites that have tits
This is why I present publicly as furfag, it confuses them and makes them hesitate if I am part of the protected group or if I'm a chud.
Anonymous
7/5/2025, 9:29:15 PM No.11847061
>>11847048
>specify in the .txt which port a wad has been tested in, along with any known bugs, anyway.
It's an uphill battle getting the fuckers to read readmes or the help screen, I don't envy gameplay modders who keep getting feedback where they didn't bind the keys.
Anonymous
7/5/2025, 9:39:05 PM No.11847074
>>11847052

Internet archive?
Anonymous
7/5/2025, 9:40:09 PM No.11847075
>>11847052
https://zdoom.org/files/gzdoom/bin/
Anonymous
7/5/2025, 9:47:55 PM No.11847087
>>11846987
The reason they do that isn't just some habit of caution or anything, it's because EDuke32 factually DOES break compat with absolutely fucking everything as soon as the devs so much as breathe on it.
I'll be first to tell you that GzDoom's development is far from flawless, but in my experience, any GzDoom modding I've engaged in continues working 9 times out of 10, dating back over a decade.

>>11847005
I thought this was gonna be a screenshot about Lilith, but I guess there's also that example.
Replies: >>11847094 >>11847110
Anonymous
7/5/2025, 9:52:16 PM No.11847093
1716015236811
1716015236811
md5: 8405c39c7de29eb80b859093ad03854c๐Ÿ”
>>11846314
>mfw when I open your wad in SLADE and disable your disabling
Replies: >>11847095
Anonymous
7/5/2025, 9:52:45 PM No.11847094
>>11847087
Not with everything. The eduke addon compilation which has well over 100 map packs with all kinds of con changes doesn't need that much updating. Maybe 1 or 2 addons break with some bigger update, but at least NightFright is determited on updating them along with eduke updates.
Anonymous
7/5/2025, 9:53:58 PM No.11847095
>>11847093
I've disabled so much that I've turned to disabled myself.
Anonymous
7/5/2025, 10:02:57 PM No.11847108
SCREENSHOT SATURDAY BITCHES
SCREENSHOT SATURDAY BITCHES
md5: 0d00e402a58b742bdbc3a12cd7ad93de๐Ÿ”
GOOD AFTERNOON MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
Replies: >>11847125 >>11847132 >>11847187 >>11847201 >>11847220 >>11847260 >>11847294 >>11847347 >>11847503 >>11847826 >>11850682
Anonymous
7/5/2025, 10:03:30 PM No.11847110
>>11847087
The newest eduke seems to even break Duke Extreme which is an official expansion. I'm gonna try Chapy's grp version tomorrow hoping it would work.
Anonymous
7/5/2025, 10:06:45 PM No.11847118
>>11847047
Though I'm not as familiar with Duke communities, I agree with what you say about Doom communities. I'm not trying to start a /vr/ project (yet), as I don't want to distract efforts from the current ones, but I think posts like this >>11847005, Lilith, and some of the cultural leftism on modern ZDForums could be the basis of a funny /vr/ version of "The Community is Falling." Maybe it could even be made specifically for GZDoom 1.8.2. We could even go for a 2000s mapping style like in: >>11844462 for extra authenticity.

/vr/ reminds me of what places like ZDForums were like back in the 2000s. You could get away with saying some pretty egregious stuff and not get whacked with banhammer. Even post 2010, though short lived after that time, I remember Skulltag chats could get pretty wild, at least by current standards.
Replies: >>11847130 >>11847183
Anonymous
7/5/2025, 10:10:44 PM No.11847125
file
file
md5: e527b1abaacc17ec5daf8c6415c55cf6๐Ÿ”
>>11847108
You got any games on your gun?
Replies: >>11847187
Anonymous
7/5/2025, 10:13:32 PM No.11847130
>>11847118
That's a neat idea, I've never tried that style of mapping, though, it's rather intimidating
Replies: >>11847187
Anonymous
7/5/2025, 10:20:19 PM No.11847132
2025-07-05 23-15-05_thumb.jpg
2025-07-05 23-15-05_thumb.jpg
md5: bdfefede258ee17026670a6a81606e1e๐Ÿ”
>>11847108
Recording video after a long day of work, please don't laugh.
Replies: >>11847136 >>11847187 >>11847267
Anonymous
7/5/2025, 10:21:31 PM No.11847136
>>11847132
What the fuck, those projectiles thrown by the goat bastard look cool.
Replies: >>11847187
Anonymous
7/5/2025, 10:29:37 PM No.11847151
Man that last map of UDOB is a real motherfucker huh.

Starting you off against a million slime fuckers, then there's barely any health in the rest of the map. The portal challenege things were fun on their own but would have been more enjoyable if you get to restock a bit between. Only map out of the bunch I kinda felt like was rough and unfair, which I can forgive for being the last map, but still.

I skipped the boss maps because meh, fuck boss fights, I hate boss fights.

Next up I will play Dwell.
Replies: >>11847258 >>11847302
Anonymous
7/5/2025, 10:37:42 PM No.11847161
>>11847005
Does he just snap at anybody who does their own thing with GZDoom? Even Reelism had it at one time.
What does he actually expect people to use it for?
Replies: >>11847171 >>11847217
Anonymous
7/5/2025, 10:42:59 PM No.11847171
>>11847161
Zahl is just a neurotic autist. Coders are just like that I think. Or trannies
Replies: >>11847176 >>11847217
Anonymous
7/5/2025, 10:43:50 PM No.11847176
>>11847171
Engine devs specifically. You need a very specific and potent type of autism to make/maintain a game engine.
Replies: >>11847212 >>11847217
Anonymous
7/5/2025, 10:46:12 PM No.11847183
>>11847118
>ZDForums
>Skulltag
Funny how one person is a common factor in both of these going to shit.
Anonymous
7/5/2025, 10:48:19 PM No.11847187
cc0_map01_20250705
cc0_map01_20250705
md5: 3a4bf88568ab9a0fc9ef6809ef3e12a5๐Ÿ”
>>11847108
Okay, last thread I declared that I would make a vanilla compatible megawad even if it killed me. Pic rel the completed MAP01 I started work on before making that post. It's playable and has some support for difficulties other than UV, but I'm going to make a polishing pass on it later to make it a bit prettier and to implement difficulties more. The sky was generated by Oblige 7.70, the latest version before ObHack and Obsidian took over. I've always liked the look of Oblige skies, and I believe anything generated by Oblige is GPL3, if I remember correctly, which is nice.

>>11847130
In the past, I've made attempts at it (though, who knows what harddrive they're on at this point). It's tough, but doable. It's easy to get completely carried away and burn out on the map. I think if I were to try it today, I'd, make the level with the amount of detail that you'd see in a 90s or very early 2000s level and get it to be playable and beatable, and then make a dedicated pass to Tormentor667'ing it when it's done.

>>11847125
Is the operating system GUN/Linux?

>>11847132
>please don't laugh
ROFLOL. What a bad player hahahaha
I'm kidding, of course. It looks really nice. Very cool atmosphere and very cohesive visuals. All the custom stuff looks awesome, especially the projectiles that >>11847136 mentioned in his post.
Replies: >>11847191 >>11847347
Anonymous
7/5/2025, 10:49:52 PM No.11847191
3243q6425
3243q6425
md5: cd1e0a43800d9448e77a6e8d4389d87d๐Ÿ”
>>11847187
>Is the operating system GUN/Linux?
Yes.
Anonymous
7/5/2025, 10:56:14 PM No.11847201
cc0_map02_20250705
cc0_map02_20250705
md5: 76f69bca7d259dbb3ca80c58d4b1fe22๐Ÿ”
>>11847108
And another couple screenies from MAP02. It's in its infancy still. Almost nothing else done beyond what you see here. The first 5 maps will have an urban theme. Not as realistic as Duke, but not as abstract as Doom 2
Anonymous
7/5/2025, 11:00:10 PM No.11847212
>>11847176
>You need a very specific and potent type of autism to make/maintain a game engine.
Even Romero and Carmack aren't autistic enough to maintain the OG Doom engines (or they just don't care because other people have been making game engines for free).
Anonymous
7/5/2025, 11:02:10 PM No.11847217
>>11847161
Kind of, especially if he thinks something should be done differently but somebody else refuses to do it his way.
>>11847176
>>11847171
It's a special combination of highly strung and obsessive enough to wrangle with a pretty thankless task for years on end.
Anonymous
7/5/2025, 11:03:35 PM No.11847220
Took me a few months but I got something_thumb.jpg
Took me a few months but I got something_thumb.jpg
md5: e9e075534136e297675807ce4f9fa980๐Ÿ”
>>11847108
I'm still alive. I've just been busy flipping the table several times, though I think I got something figured out here.
The TL;DR of this setup is like this: Hit dudes with whip and gun to get multitool ammo (Orange meter), hold both attack buttons to use multitool for stronger attacks, multitool attacks give gun/whip ammo. Rinse wash repeat.
Also the whip can be charged, I took a note from Tomba and how the Blackjack works there.
Anonymous
7/5/2025, 11:18:52 PM No.11847258
>>11847151
You stupid bastard. Boss maps on udob are good and you should play them. Cthon and shub suck as bosses on base game, but on udob those fights were really cool.
Replies: >>11847279 >>11847302
Anonymous
7/5/2025, 11:19:33 PM No.11847260
dookie
dookie
md5: f693063fb46267d28d137729c6572334๐Ÿ”
>>11847108
Replies: >>11847265 >>11847270 >>11847278 >>11847485 >>11847498 >>11848003
Anonymous
7/5/2025, 11:22:59 PM No.11847265
>>11847260
Sex. Pure fucking sex. For our Duke project, I assume? I gotta try to keep my maps in that on the standard you set up. :D
Replies: >>11847273 >>11848327
Anonymous
7/5/2025, 11:23:13 PM No.11847267
>>11847132
what wad?
Replies: >>11847272
Anonymous
7/5/2025, 11:23:51 PM No.11847270
>>11847260
Those pumps better explode spectacularly.
Replies: >>11848327
Anonymous
7/5/2025, 11:24:50 PM No.11847272
>>11847267
Skulltiverse II (MBF21 community project currently in development)
Anonymous
7/5/2025, 11:25:37 PM No.11847273
>>11847265
I thought it was duke as well.
Anonymous
7/5/2025, 11:26:43 PM No.11847278
>>11847260
Seconding that other guy: I hope to see some classic Build explosions that keep exploding repeatedly for like 8 seconds
Replies: >>11848327
Anonymous
7/5/2025, 11:27:15 PM No.11847279
>>11847258
Nah, I'm good. I appreciate that they made them better than the originals, but I still don't like boss fights. I play Souls games and cheese the boss fights any way I can because they are not the part I like.

I like exploran, resource managan, lots of small enemy shootan.
Anonymous
7/5/2025, 11:33:40 PM No.11847294
file
file
md5: 58e31a5a35abee232da782b901baff74๐Ÿ”
>>11847108
Been working on a couple of pickup items for Malice Refined, both based on old promo material for the game.
On the left is a bandolier for use in custom maps, obviously letting the player carry more ammo. Texture forthcoming...
The skull is for a gameplay modifier that causes a percentage of enemies to be buffed in different ways, and then drop their buff upon death for the player to use temporarily. Different 'crest' colors and accompanying particle effects will differentiate them. So far it's just a time slow + shoot really fast buff.
Replies: >>11847297
Anonymous
7/5/2025, 11:35:23 PM No.11847297
>>11847294
are there custom maps for Malice?
Replies: >>11847302 >>11847304
Anonymous
7/5/2025, 11:36:35 PM No.11847302
udob_cthon
udob_cthon
md5: b98e191feb902f1f715110f85d99a4f8๐Ÿ”
>>11847151
>>11847258
The ones that'll happen in Dwell aren't bad either.
>>11847297
There was a Malice Jam https://www.quaddicted.com/db/v1/maps/b17fbfd4d5b93e75b418ed1038f0ca8a0c529ebb26cc87fc55c60baa6fc49cc3
https://www.slipseer.com/index.php?resources/malice-jam.358/
Replies: >>11847306
Anonymous
7/5/2025, 11:37:16 PM No.11847304
>>11847297
Very few, but yes.
There was a Malice Jam with 4 maps, as well as a standalone map from a few years ago called "Murder at the Disco".
I've also made two maps included with Malice Refined.
Replies: >>11847306
Anonymous
7/5/2025, 11:38:18 PM No.11847306
>>11847302
>>11847304
>Malice Jam
Well fuck me, I had no idea. I should check out Malice at some point, both to play vanilla and to check out this Malice Refined project in the future. Because the dev is busting his ass here and I respect that.
Replies: >>11847343
Anonymous
7/5/2025, 11:40:28 PM No.11847309
shambler
shambler
md5: 7f7afd2327aef56939b34d202f349d83๐Ÿ”
Any custom level pack recommendations with fantasy theming for quake? Besides the obvious arcane dimensions
Replies: >>11847320 >>11847323
Anonymous
7/5/2025, 11:42:38 PM No.11847313
Shamblers have fur.
Anonymous
7/5/2025, 11:43:21 PM No.11847315
That's what they want you to think
Anonymous
7/5/2025, 11:47:12 PM No.11847320
>>11847309
Mjolnir of course. That's essential fantasy map pack.
Replies: >>11847323 >>11847378
Anonymous
7/5/2025, 11:48:27 PM No.11847323
>>11847309
>>11847320
Seconding Mjolnir and recommending Soul of Evil.
Replies: >>11847378
Anonymous
7/5/2025, 11:52:59 PM No.11847330
>>11846568
https://files.catbox.moe/4ozsvy.mp4

Okay. What next?
Replies: >>11847332 >>11847336 >>11847605
Anonymous
7/5/2025, 11:54:28 PM No.11847332
1481935220088
1481935220088
md5: 9b8eac7bf27db1cc43a326e1c41b2f58๐Ÿ”
>>11847330
Anonymous
7/5/2025, 11:58:13 PM No.11847336
>>11847330
Ahh, classic good old Doom, just like I 'member it. Only missing the beeps.
Replies: >>11847793
Anonymous
7/6/2025, 12:03:43 AM No.11847343
>>11847306
Just be careful with Malice Jam if you choose to play it through Refined. It has its own start map that will replace the original, and it was packaged with a config file by accident that will jack up all your settings (though maybe this has been fixed by now, idk).
Anonymous
7/6/2025, 12:06:46 AM No.11847347
DOOM0069
DOOM0069
md5: b336574e9a38b7827e77f45ec4d60330๐Ÿ”
>>11847108
Made my first Dead Simple clone. Probably the quickest map I've made in years.
>>11847187
Looks cool bro keep it up. Don't let it kill you, though. Vanilla can be a bitch.
Replies: >>11847748
Anonymous
7/6/2025, 12:29:39 AM No.11847378
>>11847320
>>11847323

I just installed this and it made ironwail crash. 0/10.
Replies: >>11847389 >>11847464
Anonymous
7/6/2025, 12:35:00 AM No.11847389
mjolnirep1
mjolnirep1
md5: 6f11997ea39fff9213875bf545e0d996๐Ÿ”
>>11847378
It's had an easier time with Vkquake supposedly (that's what I used) though Ironwail is one of it's first recommendations on the Slipseer page.
Anonymous
7/6/2025, 12:44:26 AM No.11847402
Screenshot 2025-07-05 162227
Screenshot 2025-07-05 162227
md5: 020be02d5f427c3b4870c627769206ef๐Ÿ”
so I downloaded Knee Deep In Knee Deep In ZDoom or something from the doomworld/idgames link on the official Doom Wiki and it downloaded a zip filled with stuff
I read all the text file (which is the same you can read on the /idgames frontend) but doesnt say cock shit about what file/files in this zip I have to run to play this fucking thing
it just lists the maps and that it requires Doom2 IWAD and thats it
the fuck do I do?
whats A and B?
Replies: >>11847413
Anonymous
7/6/2025, 12:45:42 AM No.11847405
DeePsea_session
DeePsea_session
md5: d798e1eefe9b652532c8dc135e8db7ae๐Ÿ”
>>11844627
>DeePsea
I totally forgot about that name, it was the first editor I failed to use!
>Latest release 13.0.5 (2023-01-25, 2 years ago)
who is still using this?
Replies: >>11847453
Anonymous
7/6/2025, 12:49:44 AM No.11847413
>>11847402
The wad had to be split into two parts because of vanilla limitations. Load both. Ignore the separate dehacked patch if you're using any source port at all, you only need that to manually patch the vanilla executable.
Replies: >>11847443
Anonymous
7/6/2025, 1:00:25 AM No.11847443
>>11847413
ok thanks
but what is 'extra for sourceports'?
do I load that third?
I plan on playing on GZDoom

Also completely unrelated, I noticed this setting rummaging through GZDoom config file
Its called:
>i_loadsupportwad=1
does it have anything to do with it autoloading id24 wads stuff from the Kexport I have installed through Steam?
Replies: >>11847471
Anonymous
7/6/2025, 1:04:40 AM No.11847453
>>11847405
Odds are there's two or three people who like it the most, though there's also the odd fads like that one wad where they went back to using DETH.
Anonymous
7/6/2025, 1:08:37 AM No.11847464
>>11847378
You need the absolute latest Ironwail, one of the models in the E4 levels is so high-poly it overflows one of the internal variables in any other version. Also you'll need to crank the heapsize up on older versions to make it not instantly crash.
Just boosting the heapsize on your current version will be enough, E4 is a very pretty slog that is in no way worth the effort of finishing it.
Replies: >>11848263
Anonymous
7/6/2025, 1:10:38 AM No.11847471
>>11847443
Looks like it's pretty much just widescreen versions of the HUD, intermission screen and other graphics. Load it if you're playing in widescreen and you care, otherwise you just need A and B.
>does it have anything to do with it autoloading id24 wads stuff from the Kexport I have installed through Steam?
That seems to be what it's for, yes.
Anonymous
7/6/2025, 1:20:20 AM No.11847485
>>11847260
Kingshit. There's something about build with a way it renders things that fake build-like games on gzdoom can never get right. Good luck anon, I thought quality pass for our duke project would be much lower but you proved me wrong
Anonymous
7/6/2025, 1:32:14 AM No.11847498
>>11847260
>you can't kill me
Anonymous
7/6/2025, 1:32:59 AM No.11847503
boing_thumb.jpg
boing_thumb.jpg
md5: 9c026aa4f0e8c9f034a74ce8f32c1c4d๐Ÿ”
>>11847108
I still have almost no idea what I'm doing, yet this feels like a fun gun, especially after I added adlib bouncing sounds
Replies: >>11847505 >>11847507 >>11847598 >>11847615 >>11848314
Anonymous
7/6/2025, 1:33:49 AM No.11847505
>>11847503
The character avatar is too distracting.
Anonymous
7/6/2025, 1:36:46 AM No.11847507
>>11847503
Nice, bouncing projectiles are a good bit of fun.
Anonymous
7/6/2025, 2:29:33 AM No.11847598
>>11847503
I don't see them bounce. Oh, the projectiles.
Anonymous
7/6/2025, 2:33:51 AM No.11847605
>>11846568
>>11847330
Someone did a version of Comatose where most of the 15000 tall grass decorations are removed, and it runs a LOT better.
Anonymous
7/6/2025, 2:38:50 AM No.11847615
>>11847503
The character avatar isn't distracting enough.
Replies: >>11847620
Anonymous
7/6/2025, 2:40:45 AM No.11847620
>>11847615
Needs jiggly physics.
Anonymous
7/6/2025, 3:05:38 AM No.11847662
1725434036386681
1725434036386681
md5: bc032f40f111ac7f465b0ed8e2e219f6๐Ÿ”
>>11846062
>a fellow 'Day of the Sex Stalker' fan
Anonymous
7/6/2025, 4:04:39 AM No.11847748
>>11847347
>Looks cool bro keep it up. Don't let it kill you, though. Vanilla can be a bitch.
I'll be sure to pace myself. When I made my contribution to DUMP 2, I decided to make a map way bigger in scale given the deadline than I should have and ended up having a nightmare about the blue key room (I think it was that room), lol. Thankfully, no more mapping-related nightmares yet. I'm keeping my maps relatively small and the detail kind of sparse. Maybe just a little bit more than early 2000s map.

Also, your Dead Simple clone looks nice. I really like the dramatic sky, and large metal structure overhead. It reminds me of Doom 64's "Even Simpler"
Anonymous
7/6/2025, 4:34:27 AM No.11847793
>>11847336
>Only missing the beeps.

I probably only played shareware Doom without a soundblaster for about 2 months before dad went out and got one, but it's funny how I still know exactly what those beeps sounded like.
Anonymous
7/6/2025, 4:48:29 AM No.11847819
beat Halfquake Trilogy again. forgot how good the music is.
https://www.youtube.com/watch?v=i0Cgx1qSXR4
Anonymous
7/6/2025, 4:53:30 AM No.11847826
4 way intersection map
4 way intersection map
md5: 1b4abe576e147ecd1c8ecfc7ad3f08d5๐Ÿ”
>>11847108
Mostly just block out stuff along with an updated version of the duke project tileset that includes sprite road markings.

https://files.catbox.moe/1yerfb.zip
Replies: >>11847898 >>11848438 >>11848506
Anonymous
7/6/2025, 5:20:42 AM No.11847887
Untitled
Untitled
md5: 38ea8232b41c7f6f6055b23f65ef76ee๐Ÿ”
>>11844053
>huge romero working
Apparently they were pretty well into development too.
Anonymous
7/6/2025, 5:22:03 AM No.11847894
Is Doom64EX Plus the most accurate way to play 64 on PC? Does it fix any of the minor inconsistencies that the original EX had compared to the N64 original?
Replies: >>11847993
Anonymous
7/6/2025, 5:23:11 AM No.11847898
laughing-butt-head
laughing-butt-head
md5: 3de0cd33b7cd4ce2b41e02b7afcaa017๐Ÿ”
>>11847826
Go away. We're like....closed.
Replies: >>11848001
Anonymous
7/6/2025, 6:32:51 AM No.11847983
For the other DSDA-Doom users here, should I use software or hardware rendering?
Replies: >>11847992 >>11848027 >>11848508
Anonymous
7/6/2025, 6:41:15 AM No.11847992
>>11847983
If you're going to be autistic enough to use something as vanilla faithful as DSDA, why would you bother with hardware rendering?

Honestly, just try them both and decide for yourself. Hell I use softwre even in GZ just because I prefer the look of it.
Anonymous
7/6/2025, 6:45:08 AM No.11847993
>>11847894
>Gzdoom
>Doom 64 Unseen Evil + Doom 64 for Doom 2
This is BY FAR the most accurate to the original.
Anonymous
7/6/2025, 6:50:05 AM No.11848001
crap detailing
crap detailing
md5: 66a9f8bbb9db0d812d13a3a4d9c446d4๐Ÿ”
>>11847898
Thank you drive through
Anonymous
7/6/2025, 6:52:00 AM No.11848003
>>11847260
Looks sick man
Anonymous
7/6/2025, 7:07:41 AM No.11848027
example_1
example_1
md5: 488357ae8892b432da384672e5a7af4d๐Ÿ”
>>11847983
>Software
Better with classic resolutions, lower performance.
>Hardware
Better with full resolutions, higher performance. Has forced palette emulation, it's imperfect but close enough.
Replies: >>11848028
Anonymous
7/6/2025, 7:08:56 AM No.11848028
example_2
example_2
md5: 8576ae4864502e13980c288199a18dd7๐Ÿ”
>>11848027
Replies: >>11848035 >>11848965
Anonymous
7/6/2025, 7:19:57 AM No.11848035
example_3
example_3
md5: bc8d04cabb903bb0e5fa77155aef18fe๐Ÿ”
>>11848028
Software rendering between ports
Replies: >>11848109
Anonymous
7/6/2025, 7:39:02 AM No.11848049
2048vr29
2048vr29
md5: 957e7e7db9b4c8b794983aa15c7dd4a2๐Ÿ”
>>11843824
Good map, not especially optimized route. I could've saved a lot of time by getting the mastermind to infight better but the arachnotrons barely hit her.

https://files.catbox.moe/8zcwoz.lmp
Anonymous
7/6/2025, 7:44:37 AM No.11848056
I'm a Nugget man myself. Has a good amount of QoL and fancy visual options while still not straying too far from traditional Doom and being very compatible.
Anonymous
7/6/2025, 8:28:00 AM No.11848109
>>11848035
What about Vanilla Essence on GZDoom?
Replies: >>11848259 >>11848268 >>11848272
Anonymous
7/6/2025, 8:32:22 AM No.11848115
>>11846568
> And try playing Comatose on gzdoom. I dare you.
didn't we have a discussion about it already where gzdoom turned out to have the highest fps?
Anonymous
7/6/2025, 10:31:19 AM No.11848259
>>11848109
Suppose I could do something a bit more comprehensive
https://imgsli.com/Mzk1NTg3
https://files.catbox.moe/synwqb.zip

Here are settings that I have changed from the stock ones
>Crispy Doom
Disabled smooth pixel scaling
>Eternity Engine
FS Dekstop, 1080p video mode, 480p renderer resolution
>GZDoom
Doom Software render mode, VE ratio 16:9, VE 400p pixel rows
>Helion
Borderless window, 854x400 virtual size, Palette color mode, Vanilla rendering emulation
>PrBoom and DSDA
400p resolution, 16:9 aspect ration
>Woof and Nugget
200% resolution scale, Disabled smooth pixel scaling
>MBF (DOSBox Staging v0.82.2)
Enabled high resolution
Anonymous
7/6/2025, 10:36:58 AM No.11848263
>>11847464
>You need the absolute latest Ironwail
I already do. I tried it again and it managed not to crash, but instead, I died and was "saved by Thor's blessing", and after that I was stuck and couldn't move.

Fuck it. Doesn't seem like my cuppa tea anyway.
Anonymous
7/6/2025, 10:44:13 AM No.11848268
>>11848109
Suppose I could do something a bit more comprehensive
https://imgsli.com/Mzk1NTkx
https://files.catbox.moe/ywqlnh.zip

Here are settings that I have changed from the stock ones
>Crispy Doom
Disabled smooth pixel scaling
>Eternity Engine
FS Dekstop, 1080p video mode, 480p renderer resolution
>GZDoom
Doom Software render mode, VE ratio 16:9, VE 400p pixel rows
>Helion
Borderless window, 854x400 virtual size, Palette color mode, Vanilla rendering emulation
>PrBoom and DSDA
400p resolution, 16:9 aspect ration
>Woof and Nugget
200% resolution scale, Disabled smooth pixel scaling
>MBF (DOSBox Staging v0.82.2)
Enabled high resolution
Anonymous
7/6/2025, 10:54:15 AM No.11848272
>>11848109
Suppose I could do something a bit more comprehensive
https://imgsli.com/Mzk1NTkx
https://files.catbox.moe/ywqlnh.zip

Here are settings that I have changed from the stock ones
>Crispy Doom
Disabled smooth pixel scaling
>Eternity Engine
FS Dekstop, 1080p video mode, 480p renderer resolution
>GZDoom
Doom Software render mode, VE ratio 16:9, VE 400p pixel rows
>Helion
Borderless window, 854x480 virtual size, Palette color mode, Vanilla rendering emulation
>PrBoom and DSDA
400p resolution, 16:9 aspect ratio
>Woof and Nugget
200% resolution scale, Disabled smooth pixel scaling
>MBF (DOSBox Staging v0.82.2)
Enabled high resolution
Anonymous
7/6/2025, 12:07:52 PM No.11848314
>>11847503
the mega milk pose gets me every time
Anonymous
7/6/2025, 12:17:37 PM No.11848327
pumps
pumps
md5: 5b0a2d6a18125be2f5231630f245a0ef๐Ÿ”
>>11847265
I posted the screenshot and fucked off, but yeah, it's for the Duke project.
>>11847270
>>11847278
I'll need to relearn how that's done, but I was thinking of it, yeah

Thanks for all the comments saying it looks good, though that was a really flattering screenshot. It looks rather dorky up-close, especially the pumps since the pack doesn't have any assets for them and I didn't really feel like adding them i also haven't the faintest idea what the signage on gas pumps in the US is like
Replies: >>11848363 >>11848513 >>11848825
Anonymous
7/6/2025, 1:05:11 PM No.11848363
>>11848327

Honestly in these old engines, the implication of detail almost always works better than trying to cram in details. Put some kind of vague metallic or machinery texture on the pumps, it will read as what it's supposed to; the bigger picture looks exactly how a gas station should look so your brain automatically fills in the blanks.
Duke It Out In /vr/ anon !!PDpu0UyqiOA
7/6/2025, 1:59:51 PM No.11848438
>>11847826
Cool. Updated the con/tile-pack with the new tiles and also with the fixed cons that you uploaded earlier.
https://files.catbox.moe/qns3f9.zip
>>11843792
Replies: >>11848825
Anonymous
7/6/2025, 3:14:18 PM No.11848506
>>11847826
Where does the name Shamokin Donits come from?
Replies: >>11848825
Anonymous
7/6/2025, 3:16:49 PM No.11848508
renderer software
renderer software
md5: 4c278691f59846343fe4a31e35d59569๐Ÿ”
>>11847983
Software tends to look better on older maps with less detail. Hardware handles new stuff better, generally. Here's two more example screenshots i took a while back when I was considering the same thing.
Replies: >>11848509 >>11848517 >>11848881
Anonymous
7/6/2025, 3:17:51 PM No.11848509
renderer opengl
renderer opengl
md5: 900d27e1892615fa7aa0beb354db0166๐Ÿ”
>>11848508
Replies: >>11848517
Anonymous
7/6/2025, 3:19:23 PM No.11848513
101297666-174246467r
101297666-174246467r
md5: 62be0cb6257c3834252c1c35bce9af87๐Ÿ”
>>11848327
Is there a big variation in gas pump looks outside North America? Should look like this image although I don't think anyone would give you shit if it didn't look just like this.
Anonymous
7/6/2025, 3:22:54 PM No.11848515
>>11843792

[7-06] Updated Quake Injector V7 RC1, works with new Quaddicted database

https://discuss.quaddicted.com/t/quake-injector-version-7-rc1-works-with-the-new-website/8079
Anonymous
7/6/2025, 3:23:30 PM No.11848517
>>11848508
>>11848509
What isn't displayed is that the hardware renderer is running way better than the software one, and the differences in the screenshots are pretty minimal. So I'd say in most cases you can just run the hardware render and forget about it.
Replies: >>11848965
Anonymous
7/6/2025, 3:47:46 PM No.11848546
Linguica is a tranny chaser
Anonymous
7/6/2025, 4:30:32 PM No.11848617
I prefer hardware rendering in DSDA just because the player lighting gradient looks smoother.
Anonymous
7/6/2025, 4:40:47 PM No.11848638
nugg0037
nugg0037
md5: 27bbcb2693ba43720fa15acb092baf38๐Ÿ”
>>11843824
Collected demos from my attempts from yesterday, since catbox wad down then.
Most of these are very short and I die quickly because I forgot about exploiting the boner's melee range behavior until someone pointed it out to me.
https://files.catbox.moe/xdskt3.zip

11th try today, this time with the previously mentioned knowledge, so it's less of a gamble getting out, but I was being constantly bothered trying to do this run so I didn't focus properly, and thus made a LOT of bad moves (moves I didn't make when I did my non-recorded practice run). The fatso getting on top of the ledge there at the end, getting rezzed by the viles, was probably just really rotten luck on my part.

It sounds like I'm making excuses, and I am, but I also haven't provided the UV-Max demo yet, so I'm still not good for it. I'll make another go at it later when I'm alone.
Anonymous
7/6/2025, 4:40:54 PM No.11848640
After playing all the episodes of Doom 1 again on Switch just for the fun of trying to finish on analog sticks without dying, I ended up realizing that many of the levels in Doom 1, despite being bad designer, are MUCH more tolerable to play the way they were intended, which is in continuous gameplay. This goes for Doom 2 as well.
So I think we're a little unfair when we shit on the original level design. Yes, it's bad, many levels in Doom 1 have no rhyme or reason and are sometimes painful to play, but if you have 50 rockets and a bunch of plasma, you kind of get through them quickly, and that's definitely how the devs thought we would play the game.
What makes these levels almost intolerable is pistol start + 100%, but even though this is pretty much the standard way to play nowadays, it wasn't the way the game was designed to be played. Pistol Start is just a penalty for the guy who died, he has to start from scratch and build his inventory again, but it wasn't done with the idea that people would kill themselves at the beginning of each level for the extra challenge...
Anonymous
7/6/2025, 5:04:33 PM No.11848671
baz
baz
md5: 91d1c9a2a04f8ce9e66e7608c9db9eb5๐Ÿ”
Never pistol start

Always quicksave

Don't 100% unless I can be arsed

Simple as.
Replies: >>11848676
Anonymous
7/6/2025, 5:09:27 PM No.11848676
>>11848671
Gee Doomguy how come your mom lets you have two belly buttons?
Anonymous
7/6/2025, 5:11:24 PM No.11848681
>>11845667
>>11845656
I think the problem was coming up with 30 or so maps around a specific set of patterns in terms of map layout and naming.
It's why I suggested if the wad lead were to be the one figuring out the names/layouts and then the potential mappers get to pick.
The idea of using 3 different texture sets, some without textures for switches or doors, also didn't really help.
Replies: >>11848689
Anonymous
7/6/2025, 5:18:50 PM No.11848689
>>11848681
>the problem was coming up with 30 or so maps around a specific set of patterns in terms of map layout and naming.
Who said it had to be 30 maps?
Anonymous
7/6/2025, 5:19:47 PM No.11848691
I'm really enjoying Eviternity. I know it's probably a commonly recommended wad, but thank you to the anons who suggest it anyways.
Replies: >>11848864
Anonymous
7/6/2025, 5:41:44 PM No.11848735
>>11846062
I told a guy at school that I played a demo of a game called Deus Ex and liked it. The next day he handed me the full game and said I could keep it because he didn't like it.
Replies: >>11848756
Anonymous
7/6/2025, 5:55:22 PM No.11848756
>>11848735
kek rich boy must have specced into swimming
Anonymous
7/6/2025, 6:37:30 PM No.11848818
Anyone here know what's the correct eduke version to get Nuclear Showdown to work? I've tried dozens of them between 2016 and 2018, and while everything else seems to work fine, the new weapons don't. While you can pick them up, you can not even equip them.

This is one of rare mods that wasn't supplied with correct eduke version and even it's creator didn't bother to document it. What a pain in the ass this is to get work.
Replies: >>11848936
Anonymous
7/6/2025, 6:39:12 PM No.11848825
>>11848327
>no gas pump tiles
Yeah, that was an oversight. I bet ashes has one that could be pilfered.

>>11848438
Good shit man, thanks for updating.

>>11848506
It comes from an absurd local news story that seems like an onion parody. One of the funniest videos i've ever seen, seriously. It's the only thing this map has.

https://youtu.be/Q1IXyujNbVE?si=7GjXwZnKH9BsiQtr
Replies: >>11848953
Anonymous
7/6/2025, 6:45:16 PM No.11848842
doomguy-doom
doomguy-doom
md5: c6e350a2311f83229409fdb46dc0c8d8๐Ÿ”
i haven't played doom in a long time what source ports are the goto these days?
doomretro and dsda/woof seem popular. is that official one from 2024 any good? i assume it's full of bethesda account logins and other useless junk.
what about if i want to play multiplayer?
sorry, i'm reading the op as i type so if it covers what i'm asking i'll find out. your answer might differ though?
Replies: >>11848864 >>11849075
Anonymous
7/6/2025, 6:52:22 PM No.11848864
BERSERK
BERSERK
md5: d07936ce2c595baaa3a1a7ee9a21c46c๐Ÿ”
>>11848691
It's probably the most mainstream doom wad of the past like 10 years or something like that.
The most common criticism I've seen of eviternity is that it can be overreliant on teleport ambushes / arena fights.
Which is fair, but if those are the biggest complaints in your megawad you probably did a good job.
>>11848842
GZDoom for moddin'
DSDA / Nugget for waddin'
(depending on how autistic you are about demoslop and speedrun autism)
Not sure about muiltiplayer
Replies: >>11848891
Anonymous
7/6/2025, 6:56:20 PM No.11848881
glboom
glboom
md5: 1337a34cb080c687b0e09e1133104df9๐Ÿ”
>>11848508
>Hardware handles new stuff better, generally.
If we refer strictly to visuals and not performance, it would've sounded truer in consideration of long-time gutted sector light modes. Otherwise, you can only have palette emulation and no true colors in newer versions of DSDA. I made a comparison collage to see for yourself https://imgsli.com/Mzk1NjY5
Replies: >>11848909
Anonymous
7/6/2025, 6:58:17 PM No.11848886
Doom wads need to normalise having hubs like Quake paks. Especially if pistol start is the "norm" nowadays, it makes sense to just start every map clean from a hub world.

Basically every map pack should be arcane dimensions now and anything less is a failure of ambition.
Replies: >>11848889 >>11848963 >>11848986 >>11849021 >>11851992
Anonymous
7/6/2025, 6:58:56 PM No.11848889
>>11848886
It'd be nice if MBF25/26 would support something like that.
Replies: >>11848903
Anonymous
7/6/2025, 6:59:47 PM No.11848891
>>11848864
thanks. playing around with settings in woof rn it has the balance of vanilla/modern i'm looking for. will look at dsda/nugget. they're all basically the same i think?
pastebin in the op says zandronum for multiplayer but i guess i'll just have to check and see if anyone is actually online.
Replies: >>11848930
Anonymous
7/6/2025, 7:02:38 PM No.11848897
>>11843805
>>11843906
Need that vitamin D for proper calcium absorption
Anonymous
7/6/2025, 7:03:55 PM No.11848903
>>11848889

I'm sure you could fudge it somehow by having all the levels linked as secret exits from MAP01 or something like that. I don't remember what features are in which format though.

or the community could nut up and adopt UDMF
Replies: >>11848919
Anonymous
7/6/2025, 7:07:33 PM No.11848909
>>11848881
Looks like 32bit is broken as there's no difference with 8bit, no mistake on my part. Never really used it back then, so can't say whether it was always like this.
Anonymous
7/6/2025, 7:13:45 PM No.11848919
>>11848903
If UDMF can be used with the coming MBF update, then it should be possible to just give the exit actions tags for their intended levels.

One potential issue is that, without some kind of script (ACS?), you couldn't modify the hub map to show which levels you've cleared. The best you could do without is to have an edited copy of the hub which the beat level sends you to, but that very quickly adds up to unmanagable amounts.
Replies: >>11849021
Anonymous
7/6/2025, 7:16:59 PM No.11848930
>>11848891
To elaborate, DSDA is the speedrunner / demo making sourceport because it's purpose built for accuracy to the original game.
Woof has more settings and features for casual play, and then nugget has even more than that.
The official steam port is pretty alright too. Not the most accurate or moddable but it works.
Plus it's built off rum and raisin doom which still has a quite impressive multithreaded render.
Makes it run nice and smooth even on huge maps. Some of the source ports, including DSDA doom still don't have multithreading.
Replies: >>11848935
Anonymous
7/6/2025, 7:22:46 PM No.11848935
>>11848930
I wasn't sure so I didn't initially include it but it seems like woof and nugget don't have multithreading either.
So among those handful of ports. The steam version is the only one with that feature.
This is actually a point for GZDoom as it's the only popular port with multithreading outside of the official release.
Anonymous
7/6/2025, 7:23:13 PM No.11848936
>>11848818
Found it actually. 20161115-5938 if anyone else wants to play this.
Anonymous
7/6/2025, 7:40:01 PM No.11848953
>>11848825
Dude, I grew up in that town and the towns near it. Divorced parents. The people in that town are mostly white-trash-in-a-long-dead-coal-mine-town-of-drunks-and-junkies. I doubt it, but if you had questions for some reason. I might have answers.
Replies: >>11849029
Anonymous
7/6/2025, 7:49:15 PM No.11848963
>>11848886
The hub is what keeps me from playing AD. I want to play through a game and have its difficulty progress over time. I don't want to figure out on my own which of the dozen hour-long maps is the hardest and that I should save for last.
Replies: >>11848986 >>11849021 >>11849026 >>11849124
Anonymous
7/6/2025, 7:49:53 PM No.11848965
>>11848517
>and the differences in the screenshots are pretty minimal
Not really >>11848028
Anonymous
7/6/2025, 8:01:46 PM No.11848986
>>11848886
I suspect it would lead to more of that โ€œmagnus opusโ€ syndrome where everyone is encouraged to make big awesome maps because: You lose the ability to have a steady and escalating set of levels. You also lose out on the option to play continuously.
>>11848963
Itโ€™s not just AD. Some of the more popular Quake mods that get recommended here also follow the hub format, even /vr/โ€˜s Violent Rumble.
Partially related - and somewhat refreshing - was when Quake 2 had that 25th Anniversary mod: It follows a hub but item progression is still saved between levels.
Replies: >>11849124
Anonymous
7/6/2025, 8:05:57 PM No.11848992
Map hubs and pistol start are both cringe.
Replies: >>11849009
Anonymous
7/6/2025, 8:16:35 PM No.11849009
>>11848992
Kill yourself.
Anonymous
7/6/2025, 8:21:07 PM No.11849021
etrn21
etrn21
md5: 5ab5ffd117d726b30da4cc808491785d๐Ÿ”
>>11848886
MAYhem 2025 fudges a hub world with UMAPINFO.
Kinda jank and can only do episodes, but damn cool for -cl21.

>>11848919
The core problem is that it'll get hackier and hackier the more reactivity you try to add, yeah.
Sucks, but a true Quake hub remains ZDoom only for now.
(And Eternity. Hahaha)

>>11848963
>I don't want to figure out on my own which of the dozen hour-long maps is the hardest
I obsess about things like this.
If I made a hub, I'd have a few exit prefabs assigned by difficulty. Doesn't entirely solve the issue, but it makes it so you can't trip into a Mazucore magnum opus and kill the momentum.
My last Quake binge a few years back, I think I saw a single hub even print a map's relative difficulty.
A really weird blind spot.
Anonymous
7/6/2025, 8:23:59 PM No.11849026
>>11848963

Ehh, both is good. But I think there's a lot of arguments you can make on both sides.

I think for me I prefer the hub format because I play these games in bite size chunks. I don't want to sit and play a 32 level WAD straight through, generally one or two levels is enough, then I quit and shitpost a little, then go back and play another level or two. I only really play Doom and Quake but both are very fatiguing to play in more than short bursts, especially when it's community maps you are playing, which tend to ramp up very quickly.

And that's the other point, over a 32 level megawad, due to the skill level most players expect to sit at, you rarely get difficulty that actually escalates for very long. You get to map 5-6 level and the dials are already turned to 11 with the knob ripped off. The best wads will "reset" the difficulty after every 10 levels or so and make it more episodic, but with collaborative projects it's pretty common that the entire wad is just maximum hard the whole way through regardless.

With something like AD you just need to shift your perspective, think of it like a Quake buffet rather than a three course meal.
Anonymous
7/6/2025, 8:25:19 PM No.11849029
>>11848953
Man that's nuts, what a coincidence. You still in PA? It's a beautiful state in places. Hills fucking everywhere and 50mph speed limits on winding country roads. Shits like a wrc stage, very fun to drive on. You got any stories from Shamokin? Did they ever fix that dunkin donuts?
Replies: >>11849118
Anonymous
7/6/2025, 8:35:17 PM No.11849058
I've been playing Dwell, up to M7 now. It starts out really weak, the first couple levels kinda had me wondering why it's so highly recommended. But by the third map it hits its stride and suddenly it kicks ass non-stop for most of the next several maps.

So far my only complaint is it leans a little too much on that Serious Sam shit where it just spawns huge waves at you and you have to run in a circle holding fire. It's fun but it can outstay its welcome in the longer maps. But when it gets the balance right, it's really peak Quake gameplay.
Anonymous
7/6/2025, 8:37:04 PM No.11849062
Screenshot_Doom_20250706_110918
Screenshot_Doom_20250706_110918
md5: b69a5c0e9420b3d05ac05e8139a44dc6๐Ÿ”
Replies: >>11849169
Anonymous
7/6/2025, 8:46:59 PM No.11849075
>>11848842
>For a vanilla experience:
Crispy Doom; use Chocolate Doom for a purist experience
>For general single-player, speed running, and the vast majority of maps
DSDA-Doom, Woof, PRBoom+, several others
>For Modding:
GZDoom, and to lesser extent, Eternity
>For Multiplayer:
Zandronum for mods, Odamex for more vanilla stuff.
>For Historical interest:
Skulltag, CSDoom, ZDaemon (Multiplayer)
Vavoom and JDoom (Graphics)
ZDoom (Discontinued foundation of and predecessor to GZDoom)
LZDoom, QZDoom (oldish GZDoom development test beds)
Boom, the grand-daddy of things like DSDA, PRBoom+, etc..
WinDoom and Doom95 (official ports to Windows 3.1 and 95, respectively)
Doom3D (The initial code base for Doom64EX, which (I think) served in part as the basis for very early versions KEX Engine, which now powers many retro shooters re-releases today).


Almost every single port I listed above is Free and Open Source Software, and most of them have all of the functionality and more of the official Steam port. If you're on PC, there is virtually no reason to use the official port beyond curiosity.
Replies: >>11849090 >>11849112
Anonymous
7/6/2025, 8:55:03 PM No.11849090
>>11849075
To clarify, don't over think it. Just download DSDA and GZDoom and have fun. That's going to cover literally 98% of your Dooming needs. Get back into the swing of things, then download Zandro for MP. But do be aware: Doom multiplayer is sort of in a dark age right now. The consistently high (for a decades old game) populations that we saw during the peak Skulltag and ZDaemon days are long gone. Zandronum has been stuck playing the same handful of mods for literal YEARS now. Mega Man 8Bit Deathmatch, Whodunnit, Ghouls Forest, Complex Doom with that godawful Legendary Complex Addon, Zombies, et al. It's not in a good state right now. Zandro as it is today, is like a lower-population version of what is was in 2019, maybe even a bit earlier.
Replies: >>11849105
Anonymous
7/6/2025, 9:06:42 PM No.11849105
>>11849090
>Just download DSDA and GZDoom and have fun. That's going to cover literally 98% of your Dooming needs.
It's also worth saying that it's not worth getting caught up in people's source port soap opera drama shit, or else you're dealing with shit like the anons still mad that DSDA took Endooms out.
>Complex Doom with that godawful Legendary Complex Addon
I think it's up to about eight layers of crap stapled on top of Legendary Super Duper Ultra Mega Cosmic Legendary Complex Doom now, lol.
Replies: >>11849127 >>11849149
Anonymous
7/6/2025, 9:09:01 PM No.11849112
>>11849075
But Crispy Doom stopped being vanilla aeons ago?
Replies: >>11849149
Anonymous
7/6/2025, 9:13:44 PM No.11849118
>>11849029
I am and I agree it is beautiful in places. Back roads driving is the best. I miss it. I keep looking for driving games that feel similar, but to no avail. They did fix the Dunkin "donits" that was there. It's all they have really so they HAD to fix it, plus Dunkin liked the consistent business I'm sure. I grew up back-and-forth between two towns mostly, the other being almost a polar opposite of Shamokin except for some white-trash culture innate to rural and suburban PA.

HOWEVER, this is getting off-topic for the thread so I'm not gonna talk about it UNLESS it relates to FPS somehow. For instance like locations in PA that would be neat to turn into a map for a retro-fps. Plenty of old abandoned mines and mining offices. I'm not sure how much of these kinds of places you can see with Google Maps. Some could be torn down by now I suppose. My friends and I once found a very old, unopened bottle of whiskey in the drawer of a desk in there.

Centralia is a cool place that MUST have already been made into a wad or map by now. It's too obvious. That's the place where the coal under the town caught fire and has just been burning ever since. When my buddies and I parked in the woods to booze and smoke cigs you could see the smoke still coming out of the ground. Spray Paint road is also in the woods right there. It's just a road with a ton of graffiti on it, including some I left myself. I like the idea of Spray Paint road being used as a floor texture in something.
Anonymous
7/6/2025, 9:16:45 PM No.11849124
>>11848963
>>11848986
It's really hard to tune level progression on community projects where everyone is doing their own thing. That's why a lot of them fall back on forcing pistol start or making a hub. I wish it wasn't like that either, though.
Anonymous
7/6/2025, 9:18:42 PM No.11849127
>>11849105
>shit like the anons still mad that DSDA took Endooms out
Why did they do that?
Replies: >>11849139 >>11849143 >>11849150 >>11849163
Anonymous
7/6/2025, 9:21:50 PM No.11849139
>>11849127
Speedrunners don't care about it and Kraf is openly hostile toward the non-speedrunners who used his port.
Replies: >>11849150
Anonymous
7/6/2025, 9:22:59 PM No.11849143
>>11849127
I honestly don't remember now.
Shaving off executable size so that it launches a centisecond faster, or something along those lines.
Anonymous
7/6/2025, 9:23:46 PM No.11849145
6458798
6458798
md5: 344adec90e4f6960037c2e0c48ead38f๐Ÿ”
Playing through Alien Armageddon makes me feel like the episode 4 is the only one they've properly developed. Everything else prior to that was either messing around or creating assets and systems for the episode 4 debut.
Replies: >>11849167
Anonymous
7/6/2025, 9:26:50 PM No.11849149
>>11849105
>It's also worth saying that it's not worth getting caught up in people's source port soap opera drama shit, or else you're dealing with shit like the anons still mad that DSDA took Endooms out.
Without a doubt. They're pieces of recreational software. The drama is all gay and less than a dozen people on planet earth actually care about it.
>I think it's up to about eight layers of crap stapled on top of Legendary Super Duper Ultra Mega Cosmic Legendary Complex Doom now, lol.
Ahhh! It's so coooooomplex!!!! AHHH!!! Having randoooom spawners with with OVER 9000 imp variations is what Doom always needed!!

It's like AEOD, but with none of the fun.

>>11849112
It's vanilla compatible. I threw it under vanilla compatible since it retains this capability and is more stripped down in terms of options than something like DSDA. Pic rel.
Replies: >>11849153
Anonymous
7/6/2025, 9:26:58 PM No.11849150
>>11849127
I think he just figured that nobody would miss it, then got mad as fuck when a lot of people said they did, digging in his heels.

>>11849139
That's how people like Kinsie insisted to interpret it, which probably didn't help prevent Kraf's autism spiral.
Replies: >>11849152 >>11849163
Anonymous
7/6/2025, 9:28:30 PM No.11849152
>>11849150
That shitstorm is what got us the "anti-speedrunner bigotry" post.
Replies: >>11849261 >>11849402
Anonymous
7/6/2025, 9:28:52 PM No.11849153
crispy
crispy
md5: 187dda66ffd776fc2a1c3257a2ba559b๐Ÿ”
>>11849149
Oops, here's the pic I forgot to attach. Sorry for being retarded.
Anonymous
7/6/2025, 9:38:43 PM No.11849163
>>11849127
It's a port for speedrunning and it bare minimum does nothing for that, and at worst is a small hinderance.
>>11849150
I can understand being annoyed when an unintended userbase is getting very pushy with you for doing stuff for the intended userbase.
Anonymous
7/6/2025, 9:39:45 PM No.11849167
>>11849145
I liked Resistance much more (the legally distinct Blade episode)
Replies: >>11849190
Anonymous
7/6/2025, 9:41:09 PM No.11849169
Screenshot_Doom_20250706_112038
Screenshot_Doom_20250706_112038
md5: 918dcfb7b12eae985e65388a60971bf8๐Ÿ”
>>11849062
Anonymous
7/6/2025, 9:52:37 PM No.11849190
>>11849167
I enjoy attrition mode the most. I feel like the new episodes are just not heavy enough on combat, only in the attrition mode I can some proper carnage. Although some maps can be overwhelming or outright unplayable, since they werenโ€™t designed with Alien Armageddon systems and additions in mind.
Replies: >>11849214
Anonymous
7/6/2025, 10:04:49 PM No.11849214
>>11849190
I played Attrition so much I can't go back to it because I know 80% of maps in the pool and half of them are shit. But yeah, much more carnage going on in there
Replies: >>11849271
Anonymous
7/6/2025, 10:31:30 PM No.11849261
Screenshot_Doom_20250707_042915
Screenshot_Doom_20250707_042915
md5: 1777133ab6ed31983347cfec178136c6๐Ÿ”
>>11849152
Doomers say the darndest things.
Replies: >>11849269
Anonymous
7/6/2025, 10:35:07 PM No.11849269
>>11849261
What happens if you try and play that game?
Replies: >>11849281
Anonymous
7/6/2025, 10:37:21 PM No.11849271
659849
659849
md5: 850679507c4582283333f9378daba2dc๐Ÿ”
>>11849214
Oh, you have a lot of experience with the mod. Can you share your vision about Deanova? I find her to be the weakest character in the mod, her weapons are gimmicky and donโ€™t have enough fire power. Other character can obliterate hordes with ease, but with her the progress is much more bumpy. Am I doing something wrong or sheโ€™s just objectively underwhelming?
Replies: >>11849754
Anonymous
7/6/2025, 10:44:07 PM No.11849281
>>11849269
>https://files.catbox.moe/iv9dlq.mp4
Replies: >>11849286
Anonymous
7/6/2025, 10:46:53 PM No.11849286
>>11849281
What happens if you survive the explosion?
Replies: >>11849302
Anonymous
7/6/2025, 10:54:34 PM No.11849302
>>11849286
It's a one-time trigger but something will usually finish you off in the next couple seconds, so it's basically right.
Replies: >>11849312
Anonymous
7/6/2025, 10:57:04 PM No.11849312
>>11849302
Would have been a lot cooler without the explosion. Like some million damage hitscan that just kills without warning.
Anonymous
7/6/2025, 11:16:24 PM No.11849352
Have they ever done one of those remake map packs like KDIZD or DTWIDD or whatever, but for Quake?

I've seen a handful of individual levels where it's a modern more detailed version of the original maps but I'm not aware of a full project, which is surprising.
Replies: >>11849406 >>11850359
Anonymous
7/6/2025, 11:24:07 PM No.11849370
>doing feature
>wondering what texture I should put there
>try some more obvious ones
>eeeh
>try some random ones
>one of them ends up looking really good actually
>but it kind of shouldn't though
>buuut it just really does
>better than any of the others
Oh well, then.
Anonymous
7/6/2025, 11:39:28 PM No.11849402
ararar
ararar
md5: 19e274c0272de08579506d999b149455๐Ÿ”
>>11849152
>anti-speedrunner bigotry
What an interesting thing to say
Anonymous
7/6/2025, 11:40:56 PM No.11849406
>>11849352
Quake mapping community is like 1/4 of the size of the doom one. At least from what I've seen
Replies: >>11849452
Anonymous
7/7/2025, 12:05:44 AM No.11849452
>>11849406
I'd say even less, barrier to entry is a lot higher too when it comes to doing stuff for Quake.
Anonymous
7/7/2025, 12:28:57 AM No.11849487
SNS_TIME
SNS_TIME
md5: d19ba174b225c8390745edbc17e75961๐Ÿ”
iTS Sunday Night Shitshow Time again this time some Necromantic Thirst
Replies: >>11850408 >>11850460
Anonymous
7/7/2025, 12:41:30 AM No.11849515
63-duke-nukem-3d
63-duke-nukem-3d
md5: 1540dee94818dde3aac69abbea32121e๐Ÿ”
Replies: >>11849520 >>11849550
Anonymous
7/7/2025, 12:46:44 AM No.11849520
>>11849515
Fuck that Jenny bitch.
Anonymous
7/7/2025, 12:56:35 AM No.11849550
>>11849515
When I was a kid my bother dared me to call that number and sing the song to them. So I did, then hung up.
I'm sure they fucking loved having that number.
Anonymous
7/7/2025, 2:28:31 AM No.11849754
>>11849271
Yeah she's underwhelming, feels like support character but useless anyway. Maybe if you quick swap characters there's something to her but I don't, when playing with a bot I never swap to it and max out only main guy
Anonymous
7/7/2025, 2:51:00 AM No.11849791
>duke nukem
>he 'nukes them' at the end of every level
Who wrote this shit?
Replies: >>11849819
Anonymous
7/7/2025, 3:08:21 AM No.11849819
>>11849791
Not only that, he's "Duking" it out at the beginning. It's like poetry.
Anonymous
7/7/2025, 3:12:38 AM No.11849831
1700045036339970
1700045036339970
md5: a6c924dfb5284c0dfd25204a5c80f56b๐Ÿ”
Got quake 2 in the steam sale. Feels good to shoot even if the grenade explosion looks kinda shit.
Only actual gripe is that for some reason the music just cuts out and doesn't come back until I hit a level transition.
It also doesn't happen at a consistent point.

Is this like some Q1 situation where you need to do some command to run the CD music or something?
I don't think I've heard even the full length of the first song because it keeps being record scratched by some invisible cunt in the code or something
>captcha: ARGG2
Replies: >>11849935
Anonymous
7/7/2025, 4:04:51 AM No.11849935
a_positive_guy_by_venera787
a_positive_guy_by_venera787
md5: d908fff2b6c1adac42ad940dfd1eb73b๐Ÿ”
>>11849831
>Only actual gripe is that for some reason the music just cuts out and doesn't come back until I hit a level transition.
>It also doesn't happen at a consistent point.
The music is designed to stop once you complete all objectives in an area, but if it's happening before then you could be running into something else.
>>ARGG2
Nice.
Replies: >>11850146
Anonymous
7/7/2025, 5:34:59 AM No.11850146
>>11849935
was there a thing that got changed about those guys that ground slam you? I swear they did it way more than they have been doing
Not complaining, just the impression I got was it was an opening move when they saw you or something
Replies: >>11850149 >>11850175 >>11850191
Anonymous
7/7/2025, 5:37:22 AM No.11850149
>>11850146
The remaster made a lot of AI changes.
Replies: >>11850175 >>11850191
Anonymous
7/7/2025, 5:43:18 AM No.11850175
>>11850146
>>11850149
yeah, Berserkers are an actual threat now instead of a one-trick pony
Anonymous
7/7/2025, 5:46:14 AM No.11850191
F5xMS3yXoAA8Eai
F5xMS3yXoAA8Eai
md5: a42a20543b4265677a719b8d221fbf75๐Ÿ”
>>11850146
If you're talking about these guys, they were given a big leap attack that's more likely to happen if you're far away. If you're jumping or in the air when they pull it off, you won't get touched. And >>11850149 is right that they made a lot of changes to the AI. If you've only played vanilla Q2 and weren't exposed to any of the Q2 expansion changes, it should all largely feel like an improvement; some things were buffed, some were nerfed.
Replies: >>11850202
Anonymous
7/7/2025, 5:49:13 AM No.11850202
>>11850191
never played Q2 before, I never bothered because I thought the textures and weird lack of muzzle flash all looked kinda lame
Remaster happened and now the sale so I gave it a try. Knew about jumping to avoid the slam, that's fairly standard but I like these guys, didn't realise the slam was remaster only.
Fucking hate those dog things, what's the best weapon to circumcise their disgusting tongue thing?
Replies: >>11850261
Anonymous
7/7/2025, 6:11:43 AM No.11850234
20250707_000909
20250707_000909
md5: b768fbac686c9c7aded76d583c62ae37๐Ÿ”
>beat E1 for the 400th time
>just look at this screen and listen to the music for 20 minutes while drinking a few beers
This is eternally cathartic.
Replies: >>11850237 >>11850276 >>11850278 >>11850297 >>11850358 >>11850580
Anonymous
7/7/2025, 6:14:18 AM No.11850237
>>11850234
Basement anon?
Replies: >>11850239
Anonymous
7/7/2025, 6:15:05 AM No.11850239
>>11850237
Yep, the sumps are pumping tonight baby.
Anonymous
7/7/2025, 6:30:21 AM No.11850261
>>11850202
>Fucking hate those dog things, what's the best weapon to circumcise their disgusting tongue thing?
Theyโ€™re not big on health so you can chaingun through them fairly quickly. Their tongue used to be hitscan but is now avoidable, and if they miss they get stunned for a few moments so they can be more easily super shotgunned. Theyโ€™re one of the enemies that got nerfed hard.
Replies: >>11850270
Anonymous
7/7/2025, 6:36:07 AM No.11850270
>>11850261
I didn't notice the tongue being dodgeable, guess I was too close or not maxing my speed. I'm only on warehouse right now so I haven't seen the whole roster yet, at least I have the iron maidens to look forward to to compensate for the annoying dog cunts tonguing my arsehole constantly
Anonymous
7/7/2025, 6:40:26 AM No.11850276
>>11850234
where the fuck did you take this photo lol
Replies: >>11850292
Anonymous
7/7/2025, 6:41:06 AM No.11850278
>>11850234
What monitor is that?
Replies: >>11850298
Anonymous
7/7/2025, 6:51:55 AM No.11850292
>>11850276
Rape dungeon apparently
Anonymous
7/7/2025, 6:54:34 AM No.11850297
>>11850234
If I worked there and caught you playing doom and drinking rolling rock I'd ask for a beer and leave you alone.
Replies: >>11850303
Anonymous
7/7/2025, 6:55:15 AM No.11850298
20250707_004524
20250707_004524
md5: 72643a1ab35956432282ebb7ad363ab0๐Ÿ”
>>11850278
I got it cheap a few years ago and frankly I have no idea what exact model it is. The sticker is in moon runes and jargon and doesn't specify the exact model but here's the model number if you want to find it yourself. I think it's this one or an adjacent model:
https://www.amazon.com/MSI-Optix-Gaming-Monitor-Renewed/dp/B09SVRTQ3J/ref=asc_df_B09SVRTQ3J?mcid=7af9a97933c03230873bcccaf3383a5d&hvocijid=12927867632167300410-B09SVRTQ3J-&hvexpln=73&tag=hyprod-20&linkCode=df0&hvadid=721245378154&hvpos=&hvnetw=g&hvrand=12927867632167300410&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9058761&hvtargid=pla-2281435177858&psc=1
Anonymous
7/7/2025, 6:57:18 AM No.11850303
>>11850297
You can have a rolling rock on me any time brother.
Replies: >>11850313
Anonymous
7/7/2025, 7:03:14 AM No.11850313
>>11850303
Noice.
Replies: >>11850319
Anonymous
7/7/2025, 7:06:38 AM No.11850319
20250707_010609
20250707_010609
md5: dadb1c7082b1102f7edcf46f578d9d51๐Ÿ”
>>11850313
Cheers.
Replies: >>11850349
Anonymous
7/7/2025, 7:29:28 AM No.11850349
IMG_3251
IMG_3251
md5: 54052955e01158985df32dcd6fb67e38๐Ÿ”
>>11850319
Cheers
Anonymous
7/7/2025, 7:37:42 AM No.11850358
>>11850234
what's your favorite episode, don't tell me it's shareware shit
Replies: >>11850369
Anonymous
7/7/2025, 7:37:50 AM No.11850359
>>11849352
>DTWIDD or whatever, but for Quake?

there's plenty of retro-themed map packs. check out retrojam1-7 (and their late-addition maps) and mc_retrojam1-3. there's also ritual which is a traditional episode for quake and doesn't require a limit-removing port (so works with dosquake and win/glquake)
Anonymous
7/7/2025, 7:39:22 AM No.11850360
file
file
md5: 8067cbf2ed3deea43e4cb227530c77ef๐Ÿ”
at least it decided to kick me out of the server after 2048 packets refused to register
Replies: >>11850408
Anonymous
7/7/2025, 7:42:57 AM No.11850369
>>11850358
E4. Perfect Hatred is the best map in the game.
Anonymous
7/7/2025, 7:48:42 AM No.11850375
Just woke up from a dream where I got ripped the fuck off on a hidden fee of +738% on a single carton of milk, and I'm still malding even though it was just a dream.
I feel I understand Postal Dude better now. .wad for this feel?
Anonymous
7/7/2025, 8:06:49 AM No.11850408
connection_interrupteion_n_picnic_in_monster_energy_dimenssion
>>11849487
>>11850360
GGs and connection interruptions
Replies: >>11850460
Anonymous
7/7/2025, 8:36:10 AM No.11850460
moments before connection interrupted
moments before connection interrupted
md5: ae4a616fcac40acd28f11593ee9f2741๐Ÿ”
>>11850408
ggs!
>>11849487
https://zandronum.com/tracker/view.php?id=1469
that's the bug report i was thinking of
Anonymous
7/7/2025, 10:27:54 AM No.11850580
>>11850234
>sump pump anon is still dooming
nice. maybe cut down on the beer doe
Anonymous
7/7/2025, 12:15:34 PM No.11850682
1
1
md5: 4b00a290062ed53dcb093031e2aef6be๐Ÿ”
>>11847108
Megawad progress. Sideview of all current maps. Did some updates on the 5th one today, did not make any progress for the last two yet. Picture was too large, so I split it in two.
Replies: >>11850684 >>11850708
Anonymous
7/7/2025, 12:17:01 PM No.11850684
2
2
md5: b03dec2a00fe129df1a7ed4b3f64ba72๐Ÿ”
>>11850682
... and the other half.
Replies: >>11850708
Anonymous
7/7/2025, 12:46:13 PM No.11850708
>>11850682
>>11850684
Looks pretty good.
Anonymous
7/7/2025, 1:41:34 PM No.11850758
Any advice for optimizing DOOM 3 for modern machines? I've been looking at some graphical overhaul mods and it seems like there are a ton of different options and no clear consensus as to what's considered the "best".

So far, I've landed 2 that *seem* like they're what I'm looking for:
1) DOOM 3 Redux: 25th Anniversary Edition
2) D3HPD - DooM 3 Essential HD Pack

Any thoughts or suggestions, /doom/?
Replies: >>11850785 >>11850808
Anonymous
7/7/2025, 2:06:36 PM No.11850785
>>11850758
Wouldn't it be easier just to play a good game?
Replies: >>11850792
Anonymous
7/7/2025, 2:11:20 PM No.11850792
>>11850785
That's what he's trying to do.
Anonymous
7/7/2025, 2:22:31 PM No.11850808
Doom 3 prebreakloose
Doom 3 prebreakloose
md5: 8507b53a4f929e8042c6c280f810d010๐Ÿ”
>>11850758
>Any thoughts or suggestions, /doom/?
I've only played with this https://www.moddb.com/mods/ai-upscaled-textures-doom-3-roe and some hud replacements from Doom 3 Enhanced, but those two you posted don't look so bad. D3HDP has some options for different enemy and weapon models so it could be less straightforward to install but that's not a bad thing.
Anonymous
7/7/2025, 2:55:03 PM No.11850852
is there any community mods that add muzzle flashes to the quake 2 guns? That always bothered me more than it should.
Replies: >>11850858
Anonymous
7/7/2025, 2:59:46 PM No.11850857
What's the best current sourceport for playing DOOM as vanilla as possible but with gamepad support?
Replies: >>11850881 >>11850894
Anonymous
7/7/2025, 2:59:47 PM No.11850858
>>11850852
Closest youโ€™ll get is Mission 64 and that only adds bullet tracers but no muzzle flashes. Q2Pro has support for the KexQ2 content which includes the muzzle flashes.
Anonymous
7/7/2025, 3:01:53 PM No.11850863
reading up on how doom's rendering works, and about segs. do any mapping tools allow one to manipulate segs, especially so as to avoid slime trails? are there any automated tools to detect slime trails?
Replies: >>11850882 >>11850895
Anonymous
7/7/2025, 3:09:14 PM No.11850881
>>11850857
Chocolate Doom
Anonymous
7/7/2025, 3:09:17 PM No.11850882
>>11850863
oh and the fact that segs are a different struct from linedefs probably allows for some strange visual effects, if deliberately used. nothing at all says a seg must line up with a linedef, even approximately
Replies: >>11850895 >>11850929
Anonymous
7/7/2025, 3:14:44 PM No.11850894
Gs93bh8bMAAJjJK
Gs93bh8bMAAJjJK
md5: 1f5c9881c94ab9db0089c0f470cc3509๐Ÿ”
>>11850857
Nugget, but with strict compat settings.

Nugget is all about being able to play Boom, MBF, and MBF21 content (which is sorta "half-advanced" stuff still largely built around original gameplay and physics), but it'll do straight Vanilla as well, and it has VERY good gamepad support.
Replies: >>11850896
Anonymous
7/7/2025, 3:15:09 PM No.11850895
sex room
sex room
md5: bd81da3e61dc766c683f4b32378f9f9f๐Ÿ”
>>11850863
>>11850882
Replies: >>11850906 >>11850909
Anonymous
7/7/2025, 3:15:41 PM No.11850896
>>11850894
>it has VERY good gamepad support.
Does that mean rumble, too?
Replies: >>11850901 >>11850905
Anonymous
7/7/2025, 3:18:55 PM No.11850901
>>11850896
I don't think so actually, but I'll go check the settings.
Replies: >>11850905
Anonymous
7/7/2025, 3:19:44 PM No.11850903
>>11845920
As someone who made 2 big mods with it, it's a broken, unoptimized, janky piece of shit. Documentation on engine features is non-existant, and there's a lot of retarded bugs and crashes that the devs don't bother to fix. And don't even get me started on the performance.
Replies: >>11850912 >>11850952 >>11850993 >>11851056
Anonymous
7/7/2025, 3:22:20 PM No.11850905
nugg0038
nugg0038
md5: 71b70fb8175f43d4e225aa52a811cf98๐Ÿ”
>>11850896
>>11850901
Oh, it actually does. Right, my mysterymeat gamepad doesn't have a rumbler, that's why.
It's there, but I don't know how it works exactly, I assume that it brrrs when you shoot or take a hit. Maybe both?
Replies: >>11851008
Anonymous
7/7/2025, 3:22:21 PM No.11850906
>>11850895
segs :DDD
Replies: >>11851667 >>11851694
Anonymous
7/7/2025, 3:24:04 PM No.11850909
essex shocked
essex shocked
md5: 4685af0433e8f51e1932a34b4203b373๐Ÿ”
>>11850895
What was that?
Anonymous
7/7/2025, 3:24:32 PM No.11850912
>>11850903
>Documentation on engine features is non-existant
I'm amazed at how comprehensively documentation was supposed to be forthcoming shortly after 3.0's release and it's still just not fucking there. and if you dare ask you usually get met with hostility or the Graf brand of "you're doing it wrong by not using this very specific thing we never drew any attention to".
Replies: >>11850952 >>11851061
Anonymous
7/7/2025, 3:38:36 PM No.11850929
CiYvHh1
CiYvHh1
md5: 38318799bf7f5a9008aa6ed548d84132๐Ÿ”
>>11850882
turns out I'm not the first person to have this idea
https://www.doomworld.com/forum/topic/74354-stupid-bsp-tricks/
Replies: >>11850932
Anonymous
7/7/2025, 3:42:10 PM No.11850932
E1M1_map
E1M1_map
md5: d94f99a1a95420cfcd5feadcbe9953e6๐Ÿ”
>>11850929
oh and the reason I'm even looking into this is to write a thing for generating collision meshes รกla Quake, but for Doom, for the purposes of finding new speedruns. subsegs aren't part of the physics (I think?) so they're not actually relevant for that purpose
Anonymous
7/7/2025, 3:51:57 PM No.11850952
>>11850903
>broken
>unoptimized
Bullshit squared. Post your portfolio.

>>11850912
What do you imagine good documentation to be? Some magical guide that always solves your highly specific problem? Or do you expect a step by step solution on how to make the mod of your dreams? Or maybe you want to make anything with zero effort on your part to put the pieces together? Define what you expect from the documentation that isn't already there, because every time I open the wiki there is something new, and old articles are updated with previously unavailable or "hidden" information. Stop trying to fit in by regurgitating ancient arguments like a colossal nigger.
Replies: >>11851021
Anonymous
7/7/2025, 4:15:33 PM No.11850993
>>11850903
>broken
Some older stuff doesn't work, unfortunately.

>unoptimized
It's not primo, and some of that owes to its +20 year development and being based on Doom's source code, but I get pretty good performance.

>janky piece of shit
Most things aren't that janky to me.

>Documentation on engine features is non-existant
Maybe for later ZScript stuff, but before that there's quite a lot of engine documentation.
Replies: >>11851030
Anonymous
7/7/2025, 4:27:12 PM No.11851008
>>11850905
Noice, thanks.
Anonymous
7/7/2025, 4:30:33 PM No.11851014
So, is Sunlust actually good, or is it just another meme?
Replies: >>11851017 >>11851018
Anonymous
7/7/2025, 4:31:57 PM No.11851017
>>11851014
Yes, pretty fun and memorable puzzle maps
maybe the only wad where i know each map by name
Anonymous
7/7/2025, 4:32:28 PM No.11851018
>>11851014
It's gr8 m8 I r8 8/8.
Anonymous
7/7/2025, 4:34:45 PM No.11851021
>>11850952
>Bullshit squared
Go into literally any level from any game or mod on GZDoom and type in the console "gl_render_walls 0", tranny faggot, see for yourself. The amount of unnecessary shit this garbage engine renders at any given moment is insane, and sometimes there are literal culling bugs where geometry is rendered even if it's obstructed by a fucking void. I've had this shit happen in multiple of my own levels.
Replies: >>11851056
Anonymous
7/7/2025, 4:38:28 PM No.11851030
>>11850993
>It's not primo, and some of that owes to its +20 year development and being based on Doom's source code, but I get pretty good performance.
Performance problems in GZDoom mainly come from levels, and generally, it's impossible to stay above 200 fps stable even on mid-tier rigs unless you stick to making literal Wolfenstein 3D tier corridors. Any kind of complex geometry (I'm not talking about "Bridgeburner" complex, I'm talking about "Duke 3D" complex) makes GZDoom shit itself like crazy, hell it can barely even handle texture resolutions above 256x256 without shitting itself either. This is what I'm talking about, I wouldn't know much about the logic code itself but from my experience logic impacts performance way less than levels do.
Replies: >>11851034 >>11851056 >>11851090 >>11851167
Anonymous
7/7/2025, 4:40:37 PM No.11851034
>>11851030
>Any kind of complex geometry (I'm not talking about "Bridgeburner" complex, I'm talking about "Duke 3D" complex) makes GZDoom shit itself like crazy
Works on my machine.
Replies: >>11851036
Anonymous
7/7/2025, 4:42:34 PM No.11851036
>>11851034
>Works on my machine.
And then you wonder why people hate your port so much.
Replies: >>11851057
Anonymous
7/7/2025, 4:52:24 PM No.11851056
>>11850903
>>11851021
>>11851030
Have you considered that your computer is shit?

You don't have to sell a fucking kidney to afford hardware decent enough for this stuff, come on.
Replies: >>11851058 >>11851075
Anonymous
7/7/2025, 4:52:59 PM No.11851057
>>11851036
Only Chickenman gets non-choppy framerate with GzDoom, naturally, nobody else has hardware from within the last 10 years.
Replies: >>11851075
Anonymous
7/7/2025, 4:53:31 PM No.11851058
>>11851056
Next he's going to say that he shouldn't have to because Doom is from 1993.
Replies: >>11851075
Anonymous
7/7/2025, 4:55:50 PM No.11851061
>>11850912
I was going to help write documentation, but if you can guess who I am, you can also guess what happened. :^)
Anonymous
7/7/2025, 4:57:51 PM No.11851062
Worst D1 level? I can't think of one I dread the thought of playing more than E2M4.
>incoherent level design with dead ends and nearly-unused areas galore
>awful aesthetics -- here's a corridor filled with faces, now here's a techbase room, now how about a bright red hallway?
>power ammo is scarce so you'll likely end up shotgunning cacos and barons by the latter half (read: cancer)
>garbage secrets like teleporting you into the central tower behind a caco and a pinkie for absolutely no reason
>dumb shit like hallways that lead to a single bullet clip or hidden ammo caches that don't even have enough loot to outweigh what you spend on the enemies guarding them
>end of the level is a pointless lava room where you simultaneously get a free megasphere right at the end
It isn't the longest or hardest level, or even the most annoying to play, but everything about it is just so painfully shitty. It isn't cool looking, it has no flow, the secrets are all underwhelming, and you're constantly worrying about your most basic ammo while also being showered with health, armor and biosuits. What a piece of fucking shit man.
Replies: >>11851074 >>11851097 >>11851756
Anonymous
7/7/2025, 5:04:52 PM No.11851074
>>11851062
Speaking of E2M4, Amalgoom MAP14 is amazing
Anonymous
7/7/2025, 5:05:12 PM No.11851075
>>11851056
>>11851057
>>11851058
>uhm, chud, don't you just get it? it's absolutely imperative that you have an i13k and an rtx 3060 to get non-shit framerates in gzdoom? educate yourself! never you mind that this engine can barely compete with the source engine from 2004 in it's capabilities, that's just how it is okay???
Replies: >>11851125
Anonymous
7/7/2025, 5:12:09 PM No.11851090
>>11851030

If I remember correctly from what other Anons posted here long ago, this is because Doom's rendering and gameplay logic is inextricably linked to frametime and CPU thread. So even though GZDoom has multi-threading, it's limited in what it can be used for without completely breaking the Doom engine even further than what GZDoom already does; you wouldn't just be making a tweaked Doom that breaks demo compat for speedtrannies, you would be basically making a whole fresh engine inspired by the Doom engine. They can't even pull an Ironwail and shift CPU work to the GPU work any further than they have, because it's not even a 3D vertex BSP engine.

TL;DR It's not really Graf's or GZdoom's fault directly, these are fundamental limitations. There's a reason none of the other ports do that stuff.
Replies: >>11851095
Anonymous
7/7/2025, 5:15:05 PM No.11851095
>>11851090
>If I remember correctly from what other Anons posted here long ago, this is because Doom's rendering and gameplay logic is inextricably linked to frametime and CPU thread.
That still doesn't justify the terrible occlusion logic. I mean, for fuck's sake, the least they could fucking do is port over the draw distance setting from LZDoom as a stopgap measure to work around bad level performance but they don't bother with that even in VKDoom.
Then again, backface culling, the literal fucking basics of 3d graphics rendering that was figured out in the 1990s, was properly added to MODELDEF quite literally only a couple of months ago, so this shouldn't be surprising.
Replies: >>11851102
Anonymous
7/7/2025, 5:15:40 PM No.11851097
>>11851062
Eh, I like E2M4. I think E3 has worse maps, I don't really care for E3M2 or E3M5 and just try to get them over with quickly.
Anonymous
7/7/2025, 5:17:48 PM No.11851102
>>11851095
Doom's BSP is 2D, that already shits up any attempt at proper occlusion logic

Like that other anon said, the only way you could "fix" it is by making another engine entirely.
Replies: >>11851109
Anonymous
7/7/2025, 5:21:23 PM No.11851109
>>11851102
>Doom's BSP is 2D, that already shits up any attempt at proper occlusion logic
As I already said, you could at least add draw distance to geometry like LZDoom already has been doing for years as a stopgap measure.
Some kind of a linedef flag that acts similar to those "hint" or "occluder" brushes in the Source engine would help too. You can already sort of do this with one-sided linedefs, so why not properly implement it?
I understand there's not a whole lot you can do to fix the base, but don't fucking blame the modders when you barely give any fucking tools to fix the performance in the levels without going into the engine source code.
Replies: >>11851124
Anonymous
7/7/2025, 5:29:25 PM No.11851124
>>11851109
Modders are always to blame. Especially grandiosity-obsessed cunts like Bridgeburner and his school of mapping who can't go two seconds without shitting out yet another slaughtermap with so much overcomplicated geometry that it gets in the way of you being able to move.
Stop doing stupid shit that isn't scalable in fucking Doom. Accept the limitations or use another engine. That's it.
Replies: >>11851132 >>11851154
Anonymous
7/7/2025, 5:29:39 PM No.11851125
>>11851075
There we go. That's not a high end or cutting edge GPU btw.

>never you mind that this engine can barely compete with the source engine from 2004 in it's capabilities
Probably because that engine was developed by a team of programmers who worked on that for a living, and with the intent of being for a new commercial game. GzDoom is still built around a lot of 1993 code, which maybe it wouldn't necessarily have to be, but to undo the bottlenecks you would need to either invent a time machine, or spend a lot of time yourself in rewriting much of the engine for multi threading, and have fun with redoing decades of work and chasing compats.

GzDoom is far from flawless (for instance, I hate how it scales pixels), but you're completely ignorant of the realities of its development and also just of hardware and software in general.
Replies: >>11851154
Anonymous
7/7/2025, 5:31:49 PM No.11851132
>>11851124
>Accept the limitations or use another engine. That's it.
Yeah, fucking ACE Team pushing the boundaries and trying to make vanilla Doom do things it was never meant to, what a bunch of trannies!
Anonymous
7/7/2025, 5:35:12 PM No.11851140
E2M8_Battling_Cyberdemon
E2M8_Battling_Cyberdemon
md5: 27b16e96dc8debb1b27580b9da886bd9๐Ÿ”
>1993+32
>still no experience in any shooter that's as satisying as pumping rockets into robo-cows
How did they do it?
Replies: >>11851147 >>11851164 >>11851787
Anonymous
7/7/2025, 5:38:22 PM No.11851147
>>11851140
Weird that none of the manuals ever mention their explosive resistance. How did you find out?
Replies: >>11851151 >>11851156 >>11851759 >>11851769 >>11851787
Anonymous
7/7/2025, 5:39:46 PM No.11851151
>>11851147
First I pumped,
Then I kept pumping,
Then it died.
Anonymous
7/7/2025, 5:41:18 PM No.11851153
amc0022
amc0022
md5: 172d5a1e233ac93e8d1b4836b1ea7243๐Ÿ”
>playing AMC
>wild west themed map comes up, with gunslinger as playable character
>trying to get to village, its quiet
>reached the town, everyone is dead. I can see and talk to their spirits
>go underground to turn on generator, classic
>ambushed by fucking demons
>reach the surface
>cultists are everywhere, intense fighting begins. I'm low on HP, trying my best but these fuckers learned their tricks from Cabal
>this banger starts playing:
https://youtu.be/rv9TKenj2g0?t=4037&si=aQCvVnWk5c6noP8Y
I didn't expect it to be this good
Replies: >>11851194 >>11851225 >>11851271
Anonymous
7/7/2025, 5:42:16 PM No.11851154
>>11851124
>brings up bridgeburner immediately
I already said that I'm not doing stuff like Bridgeburner is, stupid tranny. Even if you try to use more than 1 "new feature" that GZDoom introduces in conjunction with anything else, you immediately run into performance problems on almost anything. Take stuttering for example, it was such a fucking problem that 2 precaching options were added, for actors and sounds.

>>11851125
>There we go. That's not a high end or cutting edge GPU btw.
It is for a fucking primarily sprite-based engine. Don't try that shit on me, moron.
>GzDoom is still built around a lot of 1993 code, which maybe it wouldn't necessarily have to be, but to undo the bottlenecks you would need to either invent a time machine, or spend a lot of time yourself in rewriting much of the engine for multi threading, and have fun with redoing decades of work and chasing compats.
So why the fuck did you add model support? Why the fuck did you add PBR support (that doesn't even fucking properly work btw)? Why did you add 3D floors? Portals? Skeletal Meshes? Why is it that when you complain about performance, then GZDoom is all of a sudden a modern engine built for modern hardware for modern features, and yet when you deliberately specific MODERN hardware and MODERN features you implemented, you fall back into "it's still an old 1993 codebase"? When IQM was first introduced in 2022, btw, you kept saying how decoupled animations from states are impossible to do due to the structure of the engine, but now not only has that been introduced to the engine, there's planned support for bone manips in ZS. Maybe the issue is of your skill, and not the codebase?
Replies: >>11851160
Anonymous
7/7/2025, 5:42:23 PM No.11851156
>>11851147

For about 25 years, I had no idea. Then I watched YouTube videos about Doom.

Somehow I knew about shamblers long ago though.
Replies: >>11851780
Anonymous
7/7/2025, 5:45:28 PM No.11851160
>>11851154
>Don't try that shit on me
I'll shit on you as much as I goddamn please, you mouthbreathing thirdworlder.
Replies: >>11851168 >>11851201
Anonymous
7/7/2025, 5:46:34 PM No.11851164
>>11851140
You must post this every other thread. Why are you so obsessed?
Replies: >>11851169 >>11851182
Anonymous
7/7/2025, 5:47:40 PM No.11851167
duke0269
duke0269
md5: 45258030edbbf4bf154a4baa5d6524e3๐Ÿ”
>>11851030
>I'm talking about "Duke 3D" complex
gzdoom bros can only dream of this
Replies: >>11851172
Anonymous
7/7/2025, 5:47:44 PM No.11851168
>>11851160
>having any kind of standards is being a third worlder
Okay then, nice rebuttal there, troon.
Replies: >>11851178 >>11851191 >>11851201
Anonymous
7/7/2025, 5:48:08 PM No.11851169
>>11851164
If there's any thread to be obsessed with killing cyberdemons, this is the place.
Anonymous
7/7/2025, 5:49:00 PM No.11851172
>>11851167
Exactly. A level exactly like this will quite literally be unplayable in GZDoom or VKDoom ON ANY HARDWARE.
Okay, maybe an RTX 5090 with a Threadripper might get barely 60 fps on 1080p.
Replies: >>11851220
Anonymous
7/7/2025, 5:52:01 PM No.11851178
>>11851168
I've already rebutted you, it's not mine or some old German autist's problem if you have an ancient poorfag machine.
Sorry that a hobby-developed sourceport isn't designed with primary support for 20 year old legacy hardware, it must really suck when you can't afford completely average and unremarkable hardware which is already many years old.
Replies: >>11851195
Anonymous
7/7/2025, 5:52:32 PM No.11851182
>>11851164
In every playthrough of D1, I look forward to two things: pumping rockets into the little moos at the end of E1, and pumping rockets into big moo at the end of E2. The experience of pumping rockets into bovine-adjacents provides a feeling of satisfaction that no other game can match. I wade through dozens of levels, hoarding rockets, just for the opportunity to unload 30+ on a moo or two. It is the superlative DOOM experience.
Anonymous
7/7/2025, 6:00:07 PM No.11851191
>>11851168

You clearly don't know what the fuck you are talking about, mutliple anons have explained shit to you, you are wrong and don't understand the basic principles invbolved. There's no need to keep on shitting up the thread with backpedalling and name calling now that you have been shown up as a retard.

Yours sincerely, NTA.
Replies: >>11851195
Anonymous
7/7/2025, 6:01:47 PM No.11851194
>>11851153
It's pretty amazing when you're not being made to play map/character combinations where you're having to constantly scrounge for ammo.
Anonymous
7/7/2025, 6:02:26 PM No.11851195
>>11851178
I mean, if the only thing you have left is screaming "TURD WORLDER!!" whilst ignoring literally everything I say, then yeah there's no point in talking to you further.

>>11851191
>can you explain why gzdoom needs such hardware if it's still so limited?
>UHM, YOU HAVE NO IDEA WHAT YOU'RE TALKING ABOUT, CHUD!!
Nice backpedalling I guess.
Anonymous
7/7/2025, 6:04:00 PM No.11851201
>>11851160
>>11851168
imagine if you guys started kissing and then touched the tips of your penises together or something lol wouldn't that be weird haha
Replies: >>11851215
Anonymous
7/7/2025, 6:14:41 PM No.11851215
>>11851201
anon that's gay
Replies: >>11851239
Anonymous
7/7/2025, 6:17:32 PM No.11851220
Screenshot_Doom_20250707_180019
Screenshot_Doom_20250707_180019
md5: 9b154388521f025a4daf7d31aaf7c62e๐Ÿ”
>>11851172
With something like Comatose, I get very shit performance. With the modified Comatose version which removes the like 20000 decorative grass actors, I find that I can frequently get framerates anywhere between 100 to 120 at the best, and never dipping below 40 at the worst, frequently hovering somewhere around 60 or 70.
That's not the same as that kind of environment, but it's still a large and detailed outdoor environment which is known to be demanding. If I use something like Slaughter Optimizer to slow down monster calls well outside of the map, this can help the frames a bit further (though it makes a bigger difference in more monster intense maps, obviously).

My computer isn't anything special either, it'd be considered average about 5 years ago.
For my purposes, GzDoom isn't perfect in performance, but I rarely find a level which seriously tanks my performance.
Anonymous
7/7/2025, 6:21:55 PM No.11851225
>>11851153
AMC is fucking awesome, from what I remember. Does it still get updated?
Replies: >>11851241 >>11851271
Anonymous
7/7/2025, 6:29:46 PM No.11851237
GZDoom's problems can't be explained by just "the complainer's PC is too bad" alone.

Remember how long ZDoom and Zandro have been around. The older versions of all those ports including even GZ itself ran better, on much older hardware than is currently being used by the vast majority of people in the present day, for years and years. Where's the logic of that performance steadily getting worse and more inefficient?
Replies: >>11851240 >>11851242 >>11851251
Anonymous
7/7/2025, 6:32:01 PM No.11851239
>>11851215
tell that to the chodes sexting over a doom thread
Anonymous
7/7/2025, 6:32:02 PM No.11851240
>>11851237
"bicycles are so much more light and efficient than cars"
Replies: >>11851243
Anonymous
7/7/2025, 6:32:09 PM No.11851241
amc0024
amc0024
md5: 48d76080a58339c4035c93406db96e70๐Ÿ”
>>11851225
I saw some ep5 teasers on youtube, thats why I started playing it
Anonymous
7/7/2025, 6:32:32 PM No.11851242
>>11851237
I did not have as good performance back in the day, well into the early 2010s I would have my computers really struggle with any heavy use of dynamic lights, which I don't have happen anymore.
I also wouldn't be able to play stuff like Comatose and Overdose without crazy slowdown.
Anonymous
7/7/2025, 6:32:46 PM No.11851243
>>11851240
>what is lzdoom
Replies: >>11851248 >>11851253
Anonymous
7/7/2025, 6:33:55 PM No.11851248
>>11851243
a scooter
Replies: >>11851259
Anonymous
7/7/2025, 6:34:01 PM No.11851251
>>11851237
There's no point in trying to explain this to them. If not even Selaco's launch on Steam could open those people's eyes, nothing can.
Replies: >>11851254
Anonymous
7/7/2025, 6:35:32 PM No.11851253
>>11851243
"I took a bunch of random bits off my car to make it so much faster dude"
Replies: >>11851259
Anonymous
7/7/2025, 6:35:59 PM No.11851254
>>11851251
I didn't look into that one because it looked and sounded boring.
Anonymous
7/7/2025, 6:37:13 PM No.11851259
>>11851248
In 2021, when it just started development, it was as 90% as capable as it's 2021 Gzdoom equivalent version was while running 150% better.
Now dr.frag is back at it again backporting new Zscript stuff to it, and we'll probably see the same results again.

>>11851253
You're implying GZDoom is full of useless bloat.
Replies: >>11851262
Anonymous
7/7/2025, 6:38:42 PM No.11851262
>>11851259
>You're implying GZDoom is full of useless bloat.
Are you really this dumb?
Anonymous
7/7/2025, 6:39:08 PM No.11851263
So, for those familiar with LzDoom, what is all the shit that it cuts away, and how many things stop working because of it?
Replies: >>11851339
Anonymous
7/7/2025, 6:42:59 PM No.11851271
5414561564
5414561564
md5: 943d81a72d65feac3b9bbe4693bd2d31๐Ÿ”
>>11851153
AMC is pretty good when it doesn't limit which character you can select for the mission. Episode 2 is the peak of the mod due to this reason and the general level building, it goes downhill from there, because majority of the missions will be character restricted for no reason at all. Also, way too few enemies and fighting for how large the maps are.

>>11851225
Yes, episode 5 is supposed to come out this year.
Anonymous
7/7/2025, 6:52:33 PM No.11851287
uhh Sigil 2 sucks DICK
Replies: >>11851292 >>11851325 >>11851449
Anonymous
7/7/2025, 6:54:55 PM No.11851292
>>11851287
Johm Romero is about to swallow your cock with his anus.
Anonymous
7/7/2025, 7:07:45 PM No.11851325
>>11851287
No. The well is not that deep, just your rope is just too short.
Anonymous
7/7/2025, 7:11:34 PM No.11851329
amc0028
amc0028
md5: 36b42f0b593b97db1b396a0388e1bbc6๐Ÿ”
KINOOOOOOOOOOOOOOOOOOOO
Replies: >>11851364 >>11851523
Anonymous
7/7/2025, 7:14:47 PM No.11851339
>>11851263
The two big things it does is add draw distance to actors and level geometry, so if something is further than a specified amount of units it won't get rendered, and it uses an older iteration of OpenGL. It's also not 100% parity with Zscript but dr.frag recently resumed development to remedy that.
Replies: >>11851359
Anonymous
7/7/2025, 7:26:42 PM No.11851359
>>11851339
>so if something is further than a specified amount of units it won't get rendered
That sounds like it may either do nothing appreciable in some cases, and/or cause some issues in others.
Replies: >>11851362
Anonymous
7/7/2025, 7:32:02 PM No.11851362
>>11851359
It doesn't do anything in small maps but it 100% helps in big and open levels. I would know because I made some levels like that, which would lag on GZDoom but not on LZDoom.
Anonymous
7/7/2025, 7:33:15 PM No.11851364
1751555088830947
1751555088830947
md5: 8a6f8b213bfd87c84055ae6c004c2323๐Ÿ”
>>11851329
Wizards with guns is a kino trope
Replies: >>11851523 >>11851623
Anonymous
7/7/2025, 8:04:46 PM No.11851449
>>11851287
Yeah I thought it was meh also. First one was pretty gud thoughbeit.
Anonymous
7/7/2025, 8:22:50 PM No.11851484
file
file
md5: 34ae4a6114370e0e18622dc7d0e4e1d5๐Ÿ”
Just discovered that Ironwail can actually join multiplayer games as of version 0.8. I remember this being a problem when an anon here was hosting Quake matches. You can even connect to hosts on other ports.
Unfortunately it seems IW is extremely prone to packet overflow if hosting, while a vkQuake host is much more stable. No idea why this is.
Replies: >>11851559 >>11852009
Anonymous
7/7/2025, 8:42:06 PM No.11851523
>>11851329
>>11851364
It's a good idea. The wizard could power up the weapons and even make the bullets more powerful (like making them to light on fire enemies, destroy their shield, curse them, etc.). Like having their attack spells to be much faster than a simple fire ball.
Anonymous
7/7/2025, 8:54:25 PM No.11851547
Floater_thumb.jpg
Floater_thumb.jpg
md5: a9050b5d8a826858903736bf19b1391b๐Ÿ”
>floats past you slowly in reverse
wat do?
Replies: >>11851715 >>11851736
Anonymous
7/7/2025, 9:03:17 PM No.11851559
>>11851484
What's that mod?
Replies: >>11851568
Anonymous
7/7/2025, 9:09:12 PM No.11851568
>>11851559
Malice (Refined)
Anonymous
7/7/2025, 9:42:43 PM No.11851623
>>11851364
Meh
>guns and guns: 10 IQ
>magic and guns: 70 IQ
>obliterating a demonic force with extraordinary magical powers using nothing but metal and fire: IQ over 9000
Replies: >>11852110
Anonymous
7/7/2025, 10:08:50 PM No.11851667
>>11850906
Benis :DDDD
Replies: >>11851701
Anonymous
7/7/2025, 10:15:43 PM No.11851673
etrn23
etrn23
md5: e1e22a944156a4f02e4b1339ab85d122๐Ÿ”
I hate it here.
Replies: >>11851691 >>11851706 >>11851768 >>11851829
Anonymous
7/7/2025, 10:24:36 PM No.11851691
>>11851673
slaughter slop
Replies: >>11851798
Anonymous
7/7/2025, 10:28:35 PM No.11851694
1663331607207
1663331607207
md5: 424d1e056f6128905fc8044ef4c7a644๐Ÿ”
>>11850906
Replies: >>11851697 >>11851701
Anonymous
7/7/2025, 10:30:48 PM No.11851697
>>11851694
jon garmag :-DDD:-D
Anonymous
7/7/2025, 10:32:30 PM No.11851701
greatest finnish achievement
greatest finnish achievement
md5: 071e278debc64af7277d87d5f17d2883๐Ÿ”
>>11851667
>>11851694
doomguj is in de lebel, jusd like benis in bagina xDD
Anonymous
7/7/2025, 10:35:37 PM No.11851706
etrn25
etrn25
md5: 877af9a503986dff80f91f3d86727b7e๐Ÿ”
>>11851673
Should have checked whether I had the right screen, so I'll take the opportunity to whinge.

Jesus, what renderer was this wad made for? The later maps are so detailed and absurdly produced, but the light levels are so low that unless you mash F11 you can barely see any of it.
>being in an arena that looks like this at normal gamma
>walls are black, floor is black
>being in it while it's full of living mancubi, cyberdemons, and rockets that are black now too

Pain.
Replies: >>11851834 >>11851889
Anonymous
7/7/2025, 10:37:57 PM No.11851709
>>11843792
>=== CURRENT RELEASES ===
>/Vertex Relocation/
>IWAD : Doom 2 | Format : Boom
>RC3: https://files.catbox.moe/aoucg0.7z
>Just about finished.
So on MAP10, monsters can open blue door from the inside, after you release them with the switch. Is this intended?

Also where the fuck are all supplies, was it always like that?
Anonymous
7/7/2025, 10:41:28 PM No.11851715
1566455775821
1566455775821
md5: ab80a56383527779cea1b7e9d6387934๐Ÿ”
>>11851547
It's like he's moonwalking
Anonymous
7/7/2025, 10:54:45 PM No.11851736
>>11851547
behold the Caco in its natural habitat
Anonymous
7/7/2025, 11:14:33 PM No.11851756
>>11851062
it's definitely E3M1. such a nothing level, and especially bad considering it's the episode opener.
on a similar note, E3M7 is vastly underrated
Replies: >>11851767
Anonymous
7/7/2025, 11:17:54 PM No.11851759
>>11851147
it's not like it's a big deal in vanilla Doom, he only appears in E2M8 and E3M9 and I assume the splash resistance is mostly there so he doesn't hurt himself with his own rockets
though I'm thinking of an alternate universe where he doesn't have splash resistance and is given double the health to compensate
Anonymous
7/7/2025, 11:22:39 PM No.11851767
>>11851756
E3M1 is ugly as shit and sucks ass, but at least it's over in 30 seconds. Some of the stinkers in E2 go on for a good 20 minutes.
Replies: >>11851802 >>11852821
Anonymous
7/7/2025, 11:24:22 PM No.11851768
>>11851673
what's the WAD? looks like Maelstrom from Sunlust.
Replies: >>11851793
Anonymous
7/7/2025, 11:24:34 PM No.11851769
>>11851147
He might be resistant to splash damage, but that doesn't make the rockets like him any less.
Anonymous
7/7/2025, 11:28:03 PM No.11851780
>>11851156
>Somehow I knew about shamblers long ago though.
You might have had that idea from the manual where it's explicitly stated he has resistance to them. Even then, it's still fairly natural to want to launch all the explosives at the "big bad" monsters so it's weird to see their resistances omitted from every old manual that mentions them.
Anonymous
7/7/2025, 11:31:40 PM No.11851787
>>11851140
>>11851147
Tower of Babel's rocket duel made me think Cyberdemons were way beefier than they actually are for the longest time.
Replies: >>11851806
Anonymous
7/7/2025, 11:33:29 PM No.11851793
>>11851768
Necromantic Thirst, the big French community project that's been in the works since 2007
Replies: >>11851834
Anonymous
7/7/2025, 11:35:43 PM No.11851798
>>11851691
I slaughtered your mom's slop.
Anonymous
7/7/2025, 11:36:09 PM No.11851802
>>11851767
>stinkers
There's not a single bad map in E2 outside of the secret one.
Replies: >>11851820
Anonymous
7/7/2025, 11:37:40 PM No.11851806
>>11851787
>fight him the first couple times, get rekt
>fight him again, have 5 minute pissing match with rockets
>ARGGHH ARGGHHH ARGGHHHH... *splat*
>fuck yeah I did it, can't wait to see what the final boss is like
>holy shit it's a giant cybernetic brain spider, hell yeah
>DWEET, DWEET, DWEET... PEW PEW PEW PEW!!!
>ohh man this is gonna be tough, better use my BFG
>it dies in two shots
Kind of a let down coming off the cybermoo battle, they really needed to buff spidey.
Anonymous
7/7/2025, 11:39:11 PM No.11851812
stardate20x6-map07
stardate20x6-map07
md5: 05469c9799f0940e3cdf80f96f00ddb1๐Ÿ”
playing some of Ribbick's other WADs after finishing Sunlust and man I'm falling in love with this guy's style, so many creative fights and such beautiful level design
the final fight tilted the fuck out of me though. I guess this is where danne got the inspiration for Postcoitus Doom
Anonymous
7/7/2025, 11:43:34 PM No.11851820
>>11851802
I maintain that M4 sucks ass in every way imaginable, and let's be honest, spawning vats is kind of shit too (along with the Fortress of Mystery which is a practically a joke map). I agree that the rest of the episode is pretty good though.
Replies: >>11851837
Anonymous
7/7/2025, 11:47:59 PM No.11851829
>>11851673
Man, you can get the exact same gameplay loop from an Oblige map made in 2 minutes. I genuienly don't understand the appeal of slaughter. It's just like bullet hells are to shmups, you've played one, you've played them all.
Anonymous
7/7/2025, 11:49:26 PM No.11851834
>>11851706
>>11851793
Once I read in appended to some old wad textfile, that the map was meant to be played in ZDoom and would be unreasonably dark if otherwise put in vanilla port. Maybe it's a similar case here.
Anonymous
7/7/2025, 11:51:04 PM No.11851837
>>11851820
I agree map 4 it's the most tiresome, but I still wouldn't call it bad.
Anonymous
7/8/2025, 12:22:31 AM No.11851889
>>11851706
from the Doomworld thread:
>Now, for specifics regarding known bugs : for now, map 25 suffers from performance issues for unknown reasons, even on DSDA Doom. For this map, we recommend lowering the resolution (down to 1024x764) until we manage to fix this. Alternatively, using an OpenGL-based port for this map should work fine.
seems to imply it was made mainly for software rendering
Anonymous
7/8/2025, 12:25:26 AM No.11851896
Tower of despair shambler pit
Tower of despair shambler pit
md5: 4dbd4b62d31f10dccd8fe992d8215136๐Ÿ”
Man, sandy petersen really redeemed himself with quake 1, huh. He made every level in episode 4 except the first, and I'd say they're all decent to top 10 material.
Tower of despair, Pain maze, and azure agony in particular are highlights of quake 1.
Azure agony is probably the most tension filled level in the whole game with those dreaded spawns around every corner.
Replies: >>11851909 >>11851912 >>11852208 >>11852772 >>11853196
Anonymous
7/8/2025, 12:30:16 AM No.11851909
>>11851896
I always liked Sandy maps.
Anonymous
7/8/2025, 12:31:14 AM No.11851912
>>11851896
Might be the only time at id that Sandy wasn't being completely fucked sideways with a massive workload and not enough time.
Anonymous
7/8/2025, 1:18:09 AM No.11851992
>>11848886
i want doom to have turok style level design
Replies: >>11852002
Anonymous
7/8/2025, 1:28:34 AM No.11852002
sobekexe 22
sobekexe 22
md5: db57f39e601f6502c1a05f951e4a3353๐Ÿ”
>>11851992
Depends on the "Turok" and associated level.
>miss a key and have to restart all the pieced-together level sections from the beginning
Anonymous
7/8/2025, 1:33:53 AM No.11852009
>>11851484
looks fun
qrd on multiplayer quake?
Replies: >>11852024 >>11852028 >>11852049 >>11852587
Anonymous
7/8/2025, 1:47:03 AM No.11852024
>>11852009
>qrd on multiplayer quake?
It's Quake... but multiplayer.
Anonymous
7/8/2025, 1:48:37 AM No.11852028
>>11852009
runnin'
gunnin'
simple as
Anonymous
7/8/2025, 1:56:54 AM No.11852049
>>11852009
>qrd on multiplayer quake?
You HUUH or be HUUH'd
Anonymous
7/8/2025, 2:29:50 AM No.11852110
>>11851623
>metal and fire
Sounds like a gun to me.
Replies: >>11852158
Anonymous
7/8/2025, 2:39:19 AM No.11852128
I heard something on a speedrun video that KEX is supposedly based on or is "similar to the Source engine". This sounds like complete bullshit from my experience with games ported to the engine especially after playing the SS2 Nightdive port recently, a game that I am very familiar with from both NewDark and the original Dark Engine version it was released with.
I know that Nightdive isn't exactly popular around here but what do you guys think? I always just assumed it was homemade
Replies: >>11852163
Anonymous
7/8/2025, 2:56:59 AM No.11852158
>>11852110
That's the point
Replies: >>11852594
Anonymous
7/8/2025, 3:01:40 AM No.11852163
>>11852128
>SS2 Nightdive port
My understanding was that they were still using NewDark code, modified, for that. KEX engine was just a layer.
Replies: >>11852174
Anonymous
7/8/2025, 3:01:55 AM No.11852164
1740829143664473
1740829143664473
md5: 1f63b643e2b90b17ed13c4163f64dc4e๐Ÿ”
OH!
Yea-yeaah
We've off to Sandy's arrow land..
Replies: >>11852272
Anonymous
7/8/2025, 3:07:02 AM No.11852174
>>11852163
>NewDark code
As far as I'm aware there shouldn't be one in free access, sources are still closed
Replies: >>11852308
Anonymous
7/8/2025, 3:32:59 AM No.11852208
>>11851896
Quake is oddly consistent in quality despite its troubled development. I don't think it has any bad maps (maybe shubby and chthon), and all of the episodes are pretty good. It struck me as odd because Doom has a lot more highs and lows and you can feel that the maps were made by multiple different people.
Anonymous
7/8/2025, 4:02:04 AM No.11852257
I love Doom.
Anonymous
7/8/2025, 4:08:13 AM No.11852272
>>11852164
I want to go off to sandy's land. When is he gonna make a cool map with lots of Cthulhu stuff?
Anonymous
7/8/2025, 4:34:07 AM No.11852308
>>11852174
You're right. I misread/misremembered this quote:
>โ€œWhen we started on the multiplayer, it was completely non-functional,โ€ says Nightdive developer Sam โ€œRekiโ€ Piper. โ€œYears of neglect due to changes from both NewDark and community mods left it in a really dire state. Add to that any errors introduced during reverse engineering, plus the infamous bugs already present in the original game, andโ€ฆ well, you get the picture.โ€

Thought that they had reverse engineered newdark etc...
Replies: >>11852319 >>11852339 >>11852450
Anonymous
7/8/2025, 4:46:43 AM No.11852319
>>11852308
>Years of neglect due to (community taking charge) left it in a really dire state
lol games would've been close to dead if not for reverse-engineering, i'm ecstatic about thief "remaster"
Replies: >>11852339
Anonymous
7/8/2025, 4:51:50 AM No.11852325
Romero is a pedo
Anonymous
7/8/2025, 4:58:54 AM No.11852336
20250707225812_1
20250707225812_1
md5: 9a738162f3fae23d96153c22fded60f2๐Ÿ”
Which of these mods are good? I finished all the base campaigns. Doom 1 was my favourite.
Replies: >>11852337 >>11852446 >>11852538
Anonymous
7/8/2025, 5:00:29 AM No.11852337
>>11852336
Both versions of Going Down are very good. REKKR is a safe bet too.
Anonymous
7/8/2025, 5:03:49 AM No.11852339
thiefmissions
thiefmissions
md5: 882d7da140dc533da4acdb4cea945344๐Ÿ”
>>11852308
>>11852319
DirectDraw workaround hasn't ever worked for me, so if not for that anonymous guy hacking the games I still wouldn't have them experienced. Thanks to copyright holders and retro grifters indeed.
Anonymous
7/8/2025, 5:11:35 AM No.11852354
Am I crazy or are there occasionally monsters with fast enabled in UV, even without the actual setting being turned on? I feel like occasionally I'll come across a pinkie or sergeant that's moving significantly faster than others, but it's rare.
Replies: >>11852357 >>11852408
Anonymous
7/8/2025, 5:14:02 AM No.11852357
>>11852354
Yes.
Replies: >>11852374
Anonymous
7/8/2025, 5:22:43 AM No.11852374
>>11852357
Neat. Do you know if it's random, or if the same placed monster will always exhibit that behavior? Is it possible for any monster to have it randomly activate?
Anonymous
7/8/2025, 5:46:57 AM No.11852408
>>11852354
lolno. That'd be kinda cool as a mod though.
Anonymous
7/8/2025, 6:09:47 AM No.11852446
>>11852336
Play them and form your own opinion. Something I love about Doom is the massive amount of content to explore blindly
Anonymous
7/8/2025, 6:14:04 AM No.11852450
>>11852308
Wait, Nightdive got Reki now?
There might actually be a decent-ish multiplayer experience in their shit from now on.
Anonymous
7/8/2025, 6:37:44 AM No.11852485
doomguy_snaps_his_neck
doomguy_snaps_his_neck
md5: b83974e177e93c7cb8c1464c8ab2b47c๐Ÿ”
don't know if this really /vr/ but I got doom 3 bfg ed because it was pennies in the sale. /blog/ incoming:
Haven't played this since 360 era? Also was the first time I ever played classic doom, I think I beat doom 1 but no further than that.
Holy shit is this shotgun arse, I've heard the memes and I beat doom 3 before but it's been so long I've forgotten this accursed weapon.
Why do I need to fucking bayonet charge enemies to do damage with this thing?
Also wow holy shit that doom 1 and 2 port blows, wierd slow movement, music sounds borked in a way I don't know how to describe. I remember playing this on 360 and wondering if it looked kinda shit because of the low res tv I was using as a monitor at the time but it might have just been this shit port. I think I'll play the wad they made for this on nugget tho, heard it's okay.
Replies: >>11852530 >>11852550 >>11852565
Anonymous
7/8/2025, 6:53:29 AM No.11852519
d_runnin outta time
d_runnin outta time
md5: aeacb5ee8325042066c3a177b2466894๐Ÿ”
NEW THREAD

>>11852516
>>11852516
>>11852516
Replies: >>11852560 >>11852561
Anonymous
7/8/2025, 6:56:19 AM No.11852530
>>11852485
The shotgun is a design choice that just doesn't feel natural for the weapon. I get the concept from a balance perspective, but I'd like it to be just a little tighter. Not like classic doom's, but just a bit tighter.
Anonymous
7/8/2025, 6:59:21 AM No.11852538
>>11852336
doom 4 vanilla is a lot of fun if you're okay with playing the original maps again.
Anonymous
7/8/2025, 7:04:20 AM No.11852550
>>11852485
To this day I have no idea what the Doom 3 shotgun actually sounds like because even if I stick its muzzle to an imp's solar plexus, at least one pellet will clank against a metal wall loud enough to completely drown it out.
Anonymous
7/8/2025, 7:08:41 AM No.11852560
>>11852519
Apparently not.
Replies: >>11852561
Anonymous
7/8/2025, 7:09:06 AM No.11852561
vr and his glasses
vr and his glasses
md5: 9a67f0db6524f1dd459aa843567a98a9๐Ÿ”
>>11852519
>>11852560
>updated the news post, double-checked the OP URLs, and so on
>thread deleted

I haven't done an OP in a while but are jannies just more anal about the page number these days or some shit?
Replies: >>11852568 >>11852569 >>11852654
Anonymous
7/8/2025, 7:10:30 AM No.11852565
>>11852485
>Why do I need to fucking bayonet charge enemies to do damage with this thing?
Because now it can one-shot revenants. I would also hope that the BFG purchase came with the original so you can easily mod it with a text editor.
Replies: >>11852570
Anonymous
7/8/2025, 7:10:42 AM No.11852568
>>11852561
Looked good to me. Try again?
Replies: >>11852581
Anonymous
7/8/2025, 7:11:38 AM No.11852569
>>11852561
I don't think so. May have been a misfire on someone's part.
Replies: >>11852581
Anonymous
7/8/2025, 7:13:12 AM No.11852570
1688905345600895
1688905345600895
md5: 8cca4fb38b0bfc5834a5a7e820f9c674๐Ÿ”
>>11852565
It did come with original doom 3. I guess if I can be arsed I could try tweaking the gun somehow. Is it as simple as opening up a file in notepad or is it more involved than that?
Replies: >>11852585
Anonymous
7/8/2025, 7:14:08 AM No.11852571
>bfg supports 120fps
>original does not
Replies: >>11852585
Anonymous
7/8/2025, 7:19:58 AM No.11852581
a marine prepares against the invasion from hell (colorized)
>>11852568
>>11852569
Probably going to wait until Page 9 or something before trying again, just in case, and have the thread + news post in advance until then.

Also, is the guy who maintains the vrbin Rentry present? The other is fine, but there is one security concern in mind.
Replies: >>11852621
Anonymous
7/8/2025, 7:21:06 AM No.11852585
>>11852570
Slightly more involved: You have to treat pak000.pk4 as if it were a .zip and find the โ€œdefsโ€ folder. Thereโ€™s .defs for all the weapons and monsters in there; find the shotgun, search for โ€œspreadโ€ which should be 22 by default and change it to whatever. 15 may feel like a good compromise.
BFG edition removed the ability to do all of this so easily.
>>11852571
Dhewm3 should be able to help with that.
Replies: >>11852637
Anonymous
7/8/2025, 7:22:36 AM No.11852587
>>11852009
1. Jump around.
2. Try not to die.
3. Die a lot.
Anonymous
7/8/2025, 7:23:52 AM No.11852594
>>11852158
I thought you were meaning some Iron & Fire shit like that Vin Diesel movie.
Anonymous
7/8/2025, 7:39:36 AM No.11852621
1424921630222
1424921630222
md5: d057e28cf78814e257f7c62f24d41f52๐Ÿ”
>>11852581
Welp, guess we'll see if this is good enough.

>>11852619
Anonymous
7/8/2025, 7:48:52 AM No.11852637
>>11852585
I guess bfg does make it harder, because I can't find the file you're talking about anon, just a bunch of crc and resources files that are half garbled if I open them with notepad++
It seems like I can extract the resources file to a more editable format via the console in game but this is becoming way too much hassle to just half the spread of the shotgun.
>just edit/play the regular version
You underestimate how retarded/lazy I can be
Anonymous
7/8/2025, 8:01:24 AM No.11852654
>>11852561
you must've missed the drama the other day when some guy made a new thread and we were only on page 7 and it got deleted ~4 times.
Replies: >>11852678
Anonymous
7/8/2025, 8:10:19 AM No.11852678
>>11852654
Did he swap out the infographic URL or some shit? Pg7 is a bit typical for a lot of boards but still a bit soon-ish for /vr/, if threads are yeeted a bit later then that is a bit pedantic.
Anonymous
7/8/2025, 9:09:07 AM No.11852772
>>11851896
>Man, sandy petersen really redeemed himself with quake 1
>they're all decent to top 10 material
https://www.youtube.com/watch?v=0cgbZqR2AGI
Anonymous
7/8/2025, 10:04:53 AM No.11852821
>>11851767
>Some of the stinkers in E2 go on for a good 20 minutes.
No map in Doom 1 goes on for 20 minutes.
Anonymous
7/8/2025, 10:16:03 AM No.11852830
NEW THREAD

>>11852619
>>11852619
>>11852619

OP didn't use 3 links
Anonymous
7/8/2025, 3:59:35 PM No.11853196
>>11851896

Nah. I think he just got lucky that his "do random shit and see if it works" approach was thematically appropriate for those levels. The aesthetics and combat are not as good as E1 or E2.

For me, Quake is E2=E1>E3>>>E4.

I appreciate Sandy for thinking outside the box and trying to actually be a little more creative than just monster closets and key puzzles. It's just that ultimately, in the end, monster closets and key puzzles are what works best in these games.