Thread 11844052 - /vr/ [Archived: 735 hours ago]

Anonymous
7/4/2025, 8:40:48 AM No.11844052
1721519793796
1721519793796
md5: d9a075be3c1b025168bd8d15495927df🔍
Memes aside, is this game decent?
Replies: >>11844085 >>11844095 >>11844117 >>11844341
Anonymous
7/4/2025, 8:44:24 AM No.11844060
i mean, it was well-received enough that the author of the creepypasta had a reasonable expectation that people would be familiar with it.
Anonymous
7/4/2025, 9:12:24 AM No.11844085
>>11844052 (OP)
It has some bullshit moments, but it's still a good game. The music is great, the monster selection is surprisingly decent (I mean it has fucking Hedorah), and the controls aren't terrible. It's no 9/10 game, but it's definitely a 6-7/10.
Anonymous
7/4/2025, 9:19:51 AM No.11844095
>>11844052 (OP)
I like it but it seems like an enormous slog to beat. Though, apparently the speed run is a little under 90 minutes, so I guess it's not that long.
Replies: >>11844114
Anonymous
7/4/2025, 9:35:27 AM No.11844114
>>11844095
The latest WR is just over an hour, but the long play is 3 hours so it's still a long game.
Anonymous
7/4/2025, 9:35:58 AM No.11844117
>>11844052 (OP)
It's certainly decent or better. I like it a lot, but it's far too repetitive to rank among the best NES games. The action is pretty cool, the giant monsters are cool, and the atmosphere is amazing. But you spend too much time marching through similar scenes over and over. It's worth trying, since if you can tolerate its big flaw then you might really enjoy it.
Replies: >>11844127
Anonymous
7/4/2025, 9:40:34 AM No.11844127
>>11844117
If it was 4 levels then a monster I think it would be a much better game. I feel like they were trying to make a strategy game too but it just got executed extremely poorly, still a fun game though.
Replies: >>11844324
Anonymous
7/4/2025, 12:37:16 PM No.11844324
>>11844127

I wouldn't say EXTREMELY poorly. It's more... unfinished. The basic systems of hunting other monsters across the maps and having to fight your way through one side-view scene per tile traversal seem quite solid; they're accessible enough and they function well. There just need to be more interesting goals or constraints at the planetary map level to motivate those fancy systems. As it is, yeah, you generally have to fight all the monsters and do a bunch of those traversal battles in between, no matter how you play in the board game view, so it wouldn't change much to just make the game linear and leave out the board game.

But if there were some other goal on the board than just getting to the exit, like maybe defending friendly bases from the hostile monsters, it could work better. And also there could maybe be additional moving pieces on the map representing hostile armies of war machines or aggressive alien animals, such that you would ONLY trigger a tile-traversal battle scene if you happened to cross a tile while it had one of those pieces on it. Then you wouldn't have to slog through a whole battle every single time you crossed any tile.

Hmm maybe sometimes a side quest would randomly arise on the map, like because somebody from Earth (or whoever it is that's supposed to be on your side - the story in this game doesn't make a lot of sense) came to help you but crashlanded and you can rush over to save them before a hostile monster reaches them, or something like that. Well I don't know, it's hard to come up with an idea that isn't half-baked without playtesting anything, and I'm not about to make a romhack out of this. I'm just saying, I like the cool board game view.
Replies: >>11844413
Anonymous
7/4/2025, 12:58:04 PM No.11844341
>>11844052 (OP)
It's kind of fun but it's REALLY repetitive. I never make it very far before getting bored. Also it's kind of lame that Godzilla is mostly kicking around rocks instead of destroying cities.
Anonymous
7/4/2025, 1:41:28 PM No.11844413
>>11844324
>fight your way through one side-view scene per tile traversal
I believe each tile has a designated number of screens, so it actually the tile that you end up on that dictates the number of screens, no the number of tiles that you traversed to get there.