>>11844127I wouldn't say EXTREMELY poorly. It's more... unfinished. The basic systems of hunting other monsters across the maps and having to fight your way through one side-view scene per tile traversal seem quite solid; they're accessible enough and they function well. There just need to be more interesting goals or constraints at the planetary map level to motivate those fancy systems. As it is, yeah, you generally have to fight all the monsters and do a bunch of those traversal battles in between, no matter how you play in the board game view, so it wouldn't change much to just make the game linear and leave out the board game.
But if there were some other goal on the board than just getting to the exit, like maybe defending friendly bases from the hostile monsters, it could work better. And also there could maybe be additional moving pieces on the map representing hostile armies of war machines or aggressive alien animals, such that you would ONLY trigger a tile-traversal battle scene if you happened to cross a tile while it had one of those pieces on it. Then you wouldn't have to slog through a whole battle every single time you crossed any tile.
Hmm maybe sometimes a side quest would randomly arise on the map, like because somebody from Earth (or whoever it is that's supposed to be on your side - the story in this game doesn't make a lot of sense) came to help you but crashlanded and you can rush over to save them before a hostile monster reaches them, or something like that. Well I don't know, it's hard to come up with an idea that isn't half-baked without playtesting anything, and I'm not about to make a romhack out of this. I'm just saying, I like the cool board game view.